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@@ -170,10 +170,10 @@ function doors.door_toggle(pos, node, clicker)
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if state % 2 == 0 then
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minetest.sound_play(def.door.sounds[1],
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- {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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+ {pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true)
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else
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minetest.sound_play(def.door.sounds[2],
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- {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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+ {pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true)
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end
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minetest.swap_node(pos, {
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@@ -364,12 +364,21 @@ function doors.register(name, def)
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def.sound_close = "doors_door_close"
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end
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+ if not def.gain_open then
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+ def.gain_open = 0.3
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+ end
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+
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+ if not def.gain_close then
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+ def.gain_close = 0.3
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+ end
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+
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def.groups.not_in_creative_inventory = 1
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def.groups.door = 1
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def.drop = name
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def.door = {
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name = name,
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- sounds = { def.sound_close, def.sound_open },
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+ sounds = {def.sound_close, def.sound_open},
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+ gains = {def.gain_close, def.gain_open},
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}
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if not def.on_rightclick then
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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@@ -461,6 +470,8 @@ doors.register("door_wood", {
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description = S("Wooden Door"),
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inventory_image = "doors_item_wood.png",
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groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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+ gain_open = 0.06,
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+ gain_close = 0.13,
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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@@ -477,6 +488,8 @@ doors.register("door_steel", {
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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+ gain_open = 0.2,
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+ gain_close = 0.2,
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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@@ -492,6 +505,8 @@ doors.register("door_glass", {
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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+ gain_open = 0.3,
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+ gain_close = 0.25,
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recipe = {
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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@@ -507,6 +522,8 @@ doors.register("door_obsidian_glass", {
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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+ gain_open = 0.3,
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+ gain_close = 0.25,
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recipe = {
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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@@ -553,12 +570,12 @@ function doors.trapdoor_toggle(pos, node, clicker)
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if string.sub(node.name, -5) == "_open" then
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minetest.sound_play(def.sound_close,
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- {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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+ {pos = pos, gain = def.gain_close, max_hear_distance = 10}, true)
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minetest.swap_node(pos, {name = string.sub(node.name, 1,
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string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
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else
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minetest.sound_play(def.sound_open,
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- {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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+ {pos = pos, gain = def.gain_open, max_hear_distance = 10}, true)
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minetest.swap_node(pos, {name = node.name .. "_open",
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param1 = node.param1, param2 = node.param2})
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end
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@@ -641,6 +658,14 @@ function doors.register_trapdoor(name, def)
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def.sound_close = "doors_door_close"
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end
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+ if not def.gain_open then
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+ def.gain_open = 0.3
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+ end
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+
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+ if not def.gain_close then
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+ def.gain_close = 0.3
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+ end
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+
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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@@ -694,6 +719,8 @@ doors.register_trapdoor("doors:trapdoor", {
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wield_image = "doors_trapdoor.png",
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tile_front = "doors_trapdoor.png",
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tile_side = "doors_trapdoor_side.png",
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+ gain_open = 0.06,
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+ gain_close = 0.13,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
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})
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@@ -707,6 +734,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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+ gain_open = 0.2,
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+ gain_close = 0.2,
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groups = {cracky = 1, level = 2, door = 1},
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})
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@@ -747,7 +776,7 @@ function doors.register_fencegate(name, def)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local node_def = minetest.registered_nodes[node.name]
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minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
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- minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
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+ minetest.sound_play(node_def.sound, {pos = pos, gain = 0.15,
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max_hear_distance = 8}, true)
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return itemstack
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end,
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