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@@ -296,7 +296,7 @@ end
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-- Node will be called stairs:stair_inner_<subname>
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function stairs.register_stair_inner(subname, recipeitem, groups, images,
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- description, sounds, worldaligntex)
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+ description, sounds, worldaligntex, full_description)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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@@ -320,9 +320,14 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images,
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end
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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+ if full_description then
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+ description = full_description
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+ else
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+ description = "Inner " .. description
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+ end
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warn_if_exists("stairs:stair_inner_" .. subname)
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minetest.register_node(":stairs:stair_inner_" .. subname, {
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- description = S("Inner @1", description),
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+ description = description,
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drawtype = "nodebox",
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tiles = stair_images,
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paramtype = "light",
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@@ -378,7 +383,7 @@ end
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-- Node will be called stairs:stair_outer_<subname>
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function stairs.register_stair_outer(subname, recipeitem, groups, images,
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- description, sounds, worldaligntex)
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+ description, sounds, worldaligntex, full_description)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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@@ -402,9 +407,14 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images,
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end
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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+ if full_description then
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+ description = full_description
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+ else
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+ description = "Outer " .. description
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+ end
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warn_if_exists("stairs:stair_outer_" .. subname)
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minetest.register_node(":stairs:stair_outer_" .. subname, {
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- description = S("Outer @1", description),
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+ description = description,
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drawtype = "nodebox",
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tiles = stair_images,
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paramtype = "light",
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@@ -469,379 +479,392 @@ function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
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sounds, worldaligntex)
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end
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+-- Local function so we can apply translations
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+local function my_register_stair_and_slab(subname, recipeitem, groups, images,
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+ desc_stair, desc_slab, sounds, worldaligntex)
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+ stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair),
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+ sounds, worldaligntex)
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+ stairs.register_stair_inner(subname, recipeitem, groups, images, "",
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+ sounds, worldaligntex, S("Inner " .. desc_stair))
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+ stairs.register_stair_outer(subname, recipeitem, groups, images, "",
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+ sounds, worldaligntex, S("Outer " .. desc_stair))
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+ stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab),
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+ sounds, worldaligntex)
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+end
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+
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-- Register default stairs and slabs
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"wood",
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"default:wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_wood.png"},
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- S("Wooden Stair"),
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- S("Wooden Slab"),
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+ "Wooden Stair",
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+ "Wooden Slab",
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default.node_sound_wood_defaults(),
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false
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"junglewood",
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"default:junglewood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_junglewood.png"},
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- S("Jungle Wood Stair"),
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- S("Jungle Wood Slab"),
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+ "Jungle Wood Stair",
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+ "Jungle Wood Slab",
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default.node_sound_wood_defaults(),
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false
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"pine_wood",
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"default:pine_wood",
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{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_pine_wood.png"},
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- S("Pine Wood Stair"),
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- S("Pine Wood Slab"),
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+ "Pine Wood Stair",
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+ "Pine Wood Slab",
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default.node_sound_wood_defaults(),
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false
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"acacia_wood",
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"default:acacia_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_acacia_wood.png"},
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- S("Acacia Wood Stair"),
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- S("Acacia Wood Slab"),
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+ "Acacia Wood Stair",
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+ "Acacia Wood Slab",
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default.node_sound_wood_defaults(),
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false
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"aspen_wood",
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"default:aspen_wood",
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{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_aspen_wood.png"},
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- S("Aspen Wood Stair"),
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- S("Aspen Wood Slab"),
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+ "Aspen Wood Stair",
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+ "Aspen Wood Slab",
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default.node_sound_wood_defaults(),
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false
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"stone",
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"default:stone",
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{cracky = 3},
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{"default_stone.png"},
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- S("Stone Stair"),
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- S("Stone Slab"),
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+ "Stone Stair",
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+ "Stone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"cobble",
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"default:cobble",
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{cracky = 3},
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{"default_cobble.png"},
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- S("Cobblestone Stair"),
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- S("Cobblestone Slab"),
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+ "Cobblestone Stair",
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+ "Cobblestone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"mossycobble",
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"default:mossycobble",
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{cracky = 3},
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{"default_mossycobble.png"},
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- S("Mossy Cobblestone Stair"),
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- S("Mossy Cobblestone Slab"),
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+ "Mossy Cobblestone Stair",
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+ "Mossy Cobblestone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"stonebrick",
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"default:stonebrick",
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{cracky = 2},
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{"default_stone_brick.png"},
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- S("Stone Brick Stair"),
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- S("Stone Brick Slab"),
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+ "Stone Brick Stair",
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+ "Stone Brick Slab",
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default.node_sound_stone_defaults(),
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false
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"stone_block",
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"default:stone_block",
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{cracky = 2},
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{"default_stone_block.png"},
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- S("Stone Block Stair"),
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- S("Stone Block Slab"),
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+ "Stone Block Stair",
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+ "Stone Block Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"desert_stone",
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"default:desert_stone",
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{cracky = 3},
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{"default_desert_stone.png"},
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- S("Desert Stone Stair"),
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- S("Desert Stone Slab"),
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+ "Desert Stone Stair",
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+ "Desert Stone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"desert_cobble",
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"default:desert_cobble",
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{cracky = 3},
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{"default_desert_cobble.png"},
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- S("Desert Cobblestone Stair"),
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- S("Desert Cobblestone Slab"),
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+ "Desert Cobblestone Stair",
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+ "Desert Cobblestone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"desert_stonebrick",
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"default:desert_stonebrick",
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{cracky = 2},
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{"default_desert_stone_brick.png"},
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- S("Desert Stone Brick Stair"),
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- S("Desert Stone Brick Slab"),
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+ "Desert Stone Brick Stair",
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+ "Desert Stone Brick Slab",
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default.node_sound_stone_defaults(),
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false
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"desert_stone_block",
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"default:desert_stone_block",
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{cracky = 2},
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{"default_desert_stone_block.png"},
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- S("Desert Stone Block Stair"),
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- S("Desert Stone Block Slab"),
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+ "Desert Stone Block Stair",
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+ "Desert Stone Block Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"sandstone",
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"default:sandstone",
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{crumbly = 1, cracky = 3},
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{"default_sandstone.png"},
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- S("Sandstone Stair"),
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- S("Sandstone Slab"),
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+ "Sandstone Stair",
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+ "Sandstone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"sandstonebrick",
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"default:sandstonebrick",
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{cracky = 2},
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{"default_sandstone_brick.png"},
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- S("Sandstone Brick Stair"),
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- S("Sandstone Brick Slab"),
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+ "Sandstone Brick Stair",
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+ "Sandstone Brick Slab",
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default.node_sound_stone_defaults(),
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false
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"sandstone_block",
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"default:sandstone_block",
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{cracky = 2},
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{"default_sandstone_block.png"},
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- S("Sandstone Block Stair"),
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- S("Sandstone Block Slab"),
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+ "Sandstone Block Stair",
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+ "Sandstone Block Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"desert_sandstone",
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"default:desert_sandstone",
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{crumbly = 1, cracky = 3},
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{"default_desert_sandstone.png"},
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- S("Desert Sandstone Stair"),
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- S("Desert Sandstone Slab"),
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+ "Desert Sandstone Stair",
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+ "Desert Sandstone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"desert_sandstone_brick",
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"default:desert_sandstone_brick",
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{cracky = 2},
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{"default_desert_sandstone_brick.png"},
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- S("Desert Sandstone Brick Stair"),
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- S("Desert Sandstone Brick Slab"),
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+ "Desert Sandstone Brick Stair",
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+ "Desert Sandstone Brick Slab",
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default.node_sound_stone_defaults(),
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false
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"desert_sandstone_block",
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"default:desert_sandstone_block",
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{cracky = 2},
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{"default_desert_sandstone_block.png"},
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- S("Desert Sandstone Block Stair"),
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- S("Desert Sandstone Block Slab"),
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+ "Desert Sandstone Block Stair",
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+ "Desert Sandstone Block Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"silver_sandstone",
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"default:silver_sandstone",
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{crumbly = 1, cracky = 3},
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{"default_silver_sandstone.png"},
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- S("Silver Sandstone Stair"),
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- S("Silver Sandstone Slab"),
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+ "Silver Sandstone Stair",
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+ "Silver Sandstone Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"silver_sandstone_brick",
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"default:silver_sandstone_brick",
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{cracky = 2},
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{"default_silver_sandstone_brick.png"},
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- S("Silver Sandstone Brick Stair"),
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- S("Silver Sandstone Brick Slab"),
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+ "Silver Sandstone Brick Stair",
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+ "Silver Sandstone Brick Slab",
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default.node_sound_stone_defaults(),
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false
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"silver_sandstone_block",
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"default:silver_sandstone_block",
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{cracky = 2},
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{"default_silver_sandstone_block.png"},
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- S("Silver Sandstone Block Stair"),
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- S("Silver Sandstone Block Slab"),
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+ "Silver Sandstone Block Stair",
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+ "Silver Sandstone Block Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"obsidian",
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"default:obsidian",
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{cracky = 1, level = 2},
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{"default_obsidian.png"},
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- S("Obsidian Stair"),
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- S("Obsidian Slab"),
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+ "Obsidian Stair",
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+ "Obsidian Slab",
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default.node_sound_stone_defaults(),
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true
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"obsidianbrick",
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"default:obsidianbrick",
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{cracky = 1, level = 2},
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{"default_obsidian_brick.png"},
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- S("Obsidian Brick Stair"),
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- S("Obsidian Brick Slab"),
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+ "Obsidian Brick Stair",
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+ "Obsidian Brick Slab",
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default.node_sound_stone_defaults(),
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false
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)
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-stairs.register_stair_and_slab(
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+my_register_stair_and_slab(
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"obsidian_block",
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"default:obsidian_block",
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{cracky = 1, level = 2},
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{"default_obsidian_block.png"},
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|
- S("Obsidian Block Stair"),
|
|
|
- S("Obsidian Block Slab"),
|
|
|
+ "Obsidian Block Stair",
|
|
|
+ "Obsidian Block Slab",
|
|
|
default.node_sound_stone_defaults(),
|
|
|
true
|
|
|
)
|
|
|
|
|
|
-stairs.register_stair_and_slab(
|
|
|
+my_register_stair_and_slab(
|
|
|
"brick",
|
|
|
"default:brick",
|
|
|
{cracky = 3},
|
|
|
{"default_brick.png"},
|
|
|
- S("Brick Stair"),
|
|
|
- S("Brick Slab"),
|
|
|
+ "Brick Stair",
|
|
|
+ "Brick Slab",
|
|
|
default.node_sound_stone_defaults(),
|
|
|
false
|
|
|
)
|
|
|
|
|
|
-stairs.register_stair_and_slab(
|
|
|
+my_register_stair_and_slab(
|
|
|
"steelblock",
|
|
|
"default:steelblock",
|
|
|
{cracky = 1, level = 2},
|
|
|
{"default_steel_block.png"},
|
|
|
- S("Steel Block Stair"),
|
|
|
- S("Steel Block Slab"),
|
|
|
+ "Steel Block Stair",
|
|
|
+ "Steel Block Slab",
|
|
|
default.node_sound_metal_defaults(),
|
|
|
true
|
|
|
)
|
|
|
|
|
|
-stairs.register_stair_and_slab(
|
|
|
+my_register_stair_and_slab(
|
|
|
"tinblock",
|
|
|
"default:tinblock",
|
|
|
{cracky = 1, level = 2},
|
|
|
{"default_tin_block.png"},
|
|
|
- S("Tin Block Stair"),
|
|
|
- S("Tin Block Slab"),
|
|
|
+ "Tin Block Stair",
|
|
|
+ "Tin Block Slab",
|
|
|
default.node_sound_metal_defaults(),
|
|
|
true
|
|
|
)
|
|
|
|
|
|
-stairs.register_stair_and_slab(
|
|
|
+my_register_stair_and_slab(
|
|
|
"copperblock",
|
|
|
"default:copperblock",
|
|
|
{cracky = 1, level = 2},
|
|
|
{"default_copper_block.png"},
|
|
|
- S("Copper Block Stair"),
|
|
|
- S("Copper Block Slab"),
|
|
|
+ "Copper Block Stair",
|
|
|
+ "Copper Block Slab",
|
|
|
default.node_sound_metal_defaults(),
|
|
|
true
|
|
|
)
|
|
|
|
|
|
-stairs.register_stair_and_slab(
|
|
|
+my_register_stair_and_slab(
|
|
|
"bronzeblock",
|
|
|
"default:bronzeblock",
|
|
|
{cracky = 1, level = 2},
|
|
|
{"default_bronze_block.png"},
|
|
|
- S("Bronze Block Stair"),
|
|
|
- S("Bronze Block Slab"),
|
|
|
+ "Bronze Block Stair",
|
|
|
+ "Bronze Block Slab",
|
|
|
default.node_sound_metal_defaults(),
|
|
|
true
|
|
|
)
|
|
|
|
|
|
-stairs.register_stair_and_slab(
|
|
|
+my_register_stair_and_slab(
|
|
|
"goldblock",
|
|
|
"default:goldblock",
|
|
|
{cracky = 1},
|
|
|
{"default_gold_block.png"},
|
|
|
- S("Gold Block Stair"),
|
|
|
- S("Gold Block Slab"),
|
|
|
+ "Gold Block Stair",
|
|
|
+ "Gold Block Slab",
|
|
|
default.node_sound_metal_defaults(),
|
|
|
true
|
|
|
)
|
|
|
|
|
|
-stairs.register_stair_and_slab(
|
|
|
+my_register_stair_and_slab(
|
|
|
"ice",
|
|
|
"default:ice",
|
|
|
{cracky = 3, cools_lava = 1, slippery = 3},
|
|
|
{"default_ice.png"},
|
|
|
- S("Ice Stair"),
|
|
|
- S("Ice Slab"),
|
|
|
+ "Ice Stair",
|
|
|
+ "Ice Slab",
|
|
|
default.node_sound_glass_defaults(),
|
|
|
true
|
|
|
)
|
|
|
|
|
|
-stairs.register_stair_and_slab(
|
|
|
+my_register_stair_and_slab(
|
|
|
"snowblock",
|
|
|
"default:snowblock",
|
|
|
{crumbly = 3, cools_lava = 1, snowy = 1},
|
|
|
{"default_snow.png"},
|
|
|
- S("Snow Block Stair"),
|
|
|
- S("Snow Block Slab"),
|
|
|
+ "Snow Block Stair",
|
|
|
+ "Snow Block Slab",
|
|
|
default.node_sound_snow_defaults(),
|
|
|
true
|
|
|
)
|
|
@@ -877,9 +900,10 @@ stairs.register_stair_inner(
|
|
|
{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
|
|
|
"stairs_glass_stairside.png^[transformFX", "default_glass.png",
|
|
|
"default_glass.png", "stairs_glass_stairside.png"},
|
|
|
- S("Glass Stair"),
|
|
|
+ "",
|
|
|
default.node_sound_glass_defaults(),
|
|
|
- false
|
|
|
+ false,
|
|
|
+ S("Inner Glass Stair")
|
|
|
)
|
|
|
|
|
|
stairs.register_stair_outer(
|
|
@@ -889,9 +913,10 @@ stairs.register_stair_outer(
|
|
|
{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
|
|
|
"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
|
|
|
"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
|
|
|
- S("Glass Stair"),
|
|
|
+ "",
|
|
|
default.node_sound_glass_defaults(),
|
|
|
- false
|
|
|
+ false,
|
|
|
+ S("Outer Glass Stair")
|
|
|
)
|
|
|
|
|
|
stairs.register_stair(
|
|
@@ -923,9 +948,10 @@ stairs.register_stair_inner(
|
|
|
{"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
|
|
|
"stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
|
|
|
"default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
|
|
|
- S("Obsidian Glass Stair"),
|
|
|
+ "",
|
|
|
default.node_sound_glass_defaults(),
|
|
|
- false
|
|
|
+ false,
|
|
|
+ S("Inner Obsidian Glass Stair")
|
|
|
)
|
|
|
|
|
|
stairs.register_stair_outer(
|
|
@@ -935,7 +961,152 @@ stairs.register_stair_outer(
|
|
|
{"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
|
|
|
"stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
|
|
|
"stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
|
|
|
- S("Obsidian Glass Stair"),
|
|
|
+ "",
|
|
|
default.node_sound_glass_defaults(),
|
|
|
- false
|
|
|
+ false,
|
|
|
+ S("Outer Obsidian Glass Stair")
|
|
|
)
|
|
|
+
|
|
|
+-- Dummy calls to S() to allow translation scripts to detect the strings.
|
|
|
+-- To update this add this code to my_register_stair_and_slab:
|
|
|
+-- for _,x in ipairs({"","Inner ","Outer "}) do print(("S(%q)"):format(x..desc_stair)) end
|
|
|
+-- print(("S(%q)"):format(desc_slab))
|
|
|
+
|
|
|
+--[[
|
|
|
+S("Wooden Stair")
|
|
|
+S("Inner Wooden Stair")
|
|
|
+S("Outer Wooden Stair")
|
|
|
+S("Wooden Slab")
|
|
|
+S("Jungle Wood Stair")
|
|
|
+S("Inner Jungle Wood Stair")
|
|
|
+S("Outer Jungle Wood Stair")
|
|
|
+S("Jungle Wood Slab")
|
|
|
+S("Pine Wood Stair")
|
|
|
+S("Inner Pine Wood Stair")
|
|
|
+S("Outer Pine Wood Stair")
|
|
|
+S("Pine Wood Slab")
|
|
|
+S("Acacia Wood Stair")
|
|
|
+S("Inner Acacia Wood Stair")
|
|
|
+S("Outer Acacia Wood Stair")
|
|
|
+S("Acacia Wood Slab")
|
|
|
+S("Aspen Wood Stair")
|
|
|
+S("Inner Aspen Wood Stair")
|
|
|
+S("Outer Aspen Wood Stair")
|
|
|
+S("Aspen Wood Slab")
|
|
|
+S("Stone Stair")
|
|
|
+S("Inner Stone Stair")
|
|
|
+S("Outer Stone Stair")
|
|
|
+S("Stone Slab")
|
|
|
+S("Cobblestone Stair")
|
|
|
+S("Inner Cobblestone Stair")
|
|
|
+S("Outer Cobblestone Stair")
|
|
|
+S("Cobblestone Slab")
|
|
|
+S("Mossy Cobblestone Stair")
|
|
|
+S("Inner Mossy Cobblestone Stair")
|
|
|
+S("Outer Mossy Cobblestone Stair")
|
|
|
+S("Mossy Cobblestone Slab")
|
|
|
+S("Stone Brick Stair")
|
|
|
+S("Inner Stone Brick Stair")
|
|
|
+S("Outer Stone Brick Stair")
|
|
|
+S("Stone Brick Slab")
|
|
|
+S("Stone Block Stair")
|
|
|
+S("Inner Stone Block Stair")
|
|
|
+S("Outer Stone Block Stair")
|
|
|
+S("Stone Block Slab")
|
|
|
+S("Desert Stone Stair")
|
|
|
+S("Inner Desert Stone Stair")
|
|
|
+S("Outer Desert Stone Stair")
|
|
|
+S("Desert Stone Slab")
|
|
|
+S("Desert Cobblestone Stair")
|
|
|
+S("Inner Desert Cobblestone Stair")
|
|
|
+S("Outer Desert Cobblestone Stair")
|
|
|
+S("Desert Cobblestone Slab")
|
|
|
+S("Desert Stone Brick Stair")
|
|
|
+S("Inner Desert Stone Brick Stair")
|
|
|
+S("Outer Desert Stone Brick Stair")
|
|
|
+S("Desert Stone Brick Slab")
|
|
|
+S("Desert Stone Block Stair")
|
|
|
+S("Inner Desert Stone Block Stair")
|
|
|
+S("Outer Desert Stone Block Stair")
|
|
|
+S("Desert Stone Block Slab")
|
|
|
+S("Sandstone Stair")
|
|
|
+S("Inner Sandstone Stair")
|
|
|
+S("Outer Sandstone Stair")
|
|
|
+S("Sandstone Slab")
|
|
|
+S("Sandstone Brick Stair")
|
|
|
+S("Inner Sandstone Brick Stair")
|
|
|
+S("Outer Sandstone Brick Stair")
|
|
|
+S("Sandstone Brick Slab")
|
|
|
+S("Sandstone Block Stair")
|
|
|
+S("Inner Sandstone Block Stair")
|
|
|
+S("Outer Sandstone Block Stair")
|
|
|
+S("Sandstone Block Slab")
|
|
|
+S("Desert Sandstone Stair")
|
|
|
+S("Inner Desert Sandstone Stair")
|
|
|
+S("Outer Desert Sandstone Stair")
|
|
|
+S("Desert Sandstone Slab")
|
|
|
+S("Desert Sandstone Brick Stair")
|
|
|
+S("Inner Desert Sandstone Brick Stair")
|
|
|
+S("Outer Desert Sandstone Brick Stair")
|
|
|
+S("Desert Sandstone Brick Slab")
|
|
|
+S("Desert Sandstone Block Stair")
|
|
|
+S("Inner Desert Sandstone Block Stair")
|
|
|
+S("Outer Desert Sandstone Block Stair")
|
|
|
+S("Desert Sandstone Block Slab")
|
|
|
+S("Silver Sandstone Stair")
|
|
|
+S("Inner Silver Sandstone Stair")
|
|
|
+S("Outer Silver Sandstone Stair")
|
|
|
+S("Silver Sandstone Slab")
|
|
|
+S("Silver Sandstone Brick Stair")
|
|
|
+S("Inner Silver Sandstone Brick Stair")
|
|
|
+S("Outer Silver Sandstone Brick Stair")
|
|
|
+S("Silver Sandstone Brick Slab")
|
|
|
+S("Silver Sandstone Block Stair")
|
|
|
+S("Inner Silver Sandstone Block Stair")
|
|
|
+S("Outer Silver Sandstone Block Stair")
|
|
|
+S("Silver Sandstone Block Slab")
|
|
|
+S("Obsidian Stair")
|
|
|
+S("Inner Obsidian Stair")
|
|
|
+S("Outer Obsidian Stair")
|
|
|
+S("Obsidian Slab")
|
|
|
+S("Obsidian Brick Stair")
|
|
|
+S("Inner Obsidian Brick Stair")
|
|
|
+S("Outer Obsidian Brick Stair")
|
|
|
+S("Obsidian Brick Slab")
|
|
|
+S("Obsidian Block Stair")
|
|
|
+S("Inner Obsidian Block Stair")
|
|
|
+S("Outer Obsidian Block Stair")
|
|
|
+S("Obsidian Block Slab")
|
|
|
+S("Brick Stair")
|
|
|
+S("Inner Brick Stair")
|
|
|
+S("Outer Brick Stair")
|
|
|
+S("Brick Slab")
|
|
|
+S("Steel Block Stair")
|
|
|
+S("Inner Steel Block Stair")
|
|
|
+S("Outer Steel Block Stair")
|
|
|
+S("Steel Block Slab")
|
|
|
+S("Tin Block Stair")
|
|
|
+S("Inner Tin Block Stair")
|
|
|
+S("Outer Tin Block Stair")
|
|
|
+S("Tin Block Slab")
|
|
|
+S("Copper Block Stair")
|
|
|
+S("Inner Copper Block Stair")
|
|
|
+S("Outer Copper Block Stair")
|
|
|
+S("Copper Block Slab")
|
|
|
+S("Bronze Block Stair")
|
|
|
+S("Inner Bronze Block Stair")
|
|
|
+S("Outer Bronze Block Stair")
|
|
|
+S("Bronze Block Slab")
|
|
|
+S("Gold Block Stair")
|
|
|
+S("Inner Gold Block Stair")
|
|
|
+S("Outer Gold Block Stair")
|
|
|
+S("Gold Block Slab")
|
|
|
+S("Ice Stair")
|
|
|
+S("Inner Ice Stair")
|
|
|
+S("Outer Ice Stair")
|
|
|
+S("Ice Slab")
|
|
|
+S("Snow Block Stair")
|
|
|
+S("Inner Snow Block Stair")
|
|
|
+S("Outer Snow Block Stair")
|
|
|
+S("Snow Block Slab")
|
|
|
+--]]
|