# This file contains settings of minetest_game that can be changed in # minetest.conf # In creative mode players are able to dig all kind of blocks nearly # instantly, and have access to unlimited resources. # Some of the functionality is only available if this setting is present # at startup. creative_mode (Creative mode) bool false # Flammable nodes will be ignited by nearby igniters. Spreading fire may # cause severe destruction. # Spreading fire nodes will disappear when fire is disabled, but # 'permanent_flame' nodes are unaffected. enable_fire (Fire) bool true # Enable flame sound. flame_sound (Flame sound) bool true # Enable lavacooling. enable_lavacooling (Lavacooling) bool true # If enabled, steel tools, torches and cobblestone will be given to new # players. give_initial_stuff (Give initial items) bool false # If enabled, players respawn at the bed they last lay on instead of normal # spawn. # This setting is only read at startup. enable_bed_respawn (Respawn at bed) bool true # If enabled, the night can be skipped if more than half of the players are # in beds. enable_bed_night_skip (Skip night when sleeping) bool true # If enabled, fences and walls cannot be jumped over. enable_fence_tall (Tall fences and walls) bool false # When TNT explodes, it destroys nearby nodes and damages nearby players. # This setting is disabled by default on servers. enable_tnt (TNT) bool true # The radius in which nodes will be destroyed by a TNT explosion. tnt_radius (TNT radius) int 3 0 # Sets the behaviour of the inventory items when a player dies. # bones: Store items in a bone node but drop items if inside protected area. # drop: Drop items on the ground. # keep: Player keeps items. bones_mode (Bones mode) enum bones bones,drop,keep # The time in seconds after which the bones of a dead player can be looted # by everyone. # Setting this to 0 will disable sharing of bones completely. share_bones_time (Bones share time) int 1200 0 # How much earlier the bones of a dead player can be looted by # everyone if the player dies in a protected area they don't own. # 0 to disable. By default it is "share_bones_time" divide by four. share_bones_time_early (Earlier bones share time) int 300 0 # Inform player of condition and location of new bones. bones_position_message (Inform player about bones) bool false # Replaces old stairs with new ones. Only required for older worlds. enable_stairs_replace_abm (Replace old stairs) bool false # If enabled, use the engine's spawn search which does not check for a # suitable starting biome. engine_spawn (Use engine spawn search) bool false # Whether river water source nodes create flowing sounds. # Helps rivers create more sound, especially on level sections. river_source_sounds (River source node sounds) bool false # Enable cloud and shadow intensity variation by the 'weather' mod. # Non-functional in V6 or Singlenode mapgens. enable_weather (Enable weather) bool true # If enabled, non-player actions are logged log_non_player_actions (Log non-player action) bool false