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minetest.conf.example 2.5 KB

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  1. # This file contains settings of Minetest Game that can be changed in
  2. # minetest.conf.
  3. # By default, all the settings are commented and not functional.
  4. # Uncomment settings by removing the preceding #.
  5. # Whether creative mode (fast digging of all blocks, unlimited resources) should
  6. # be enabled.
  7. #creative_mode = false
  8. # Sets the behaviour of the inventory items when a player dies.
  9. # bones: Store items in a bone node but drop items if inside protected area.
  10. # drop: Drop items on the ground.
  11. # keep: Player keeps items.
  12. #bones_mode = bones
  13. # The time in seconds after which the bones of a dead player can be looted by
  14. # everyone.
  15. # 0 to disable.
  16. #share_bones_time = 1200
  17. # How much earlier the bones of a dead player can be looted by
  18. # everyone if the player dies in a protected area they don't own.
  19. # 0 to disable. By default it is "share_bones_time" divide by four.
  20. #share_bones_time_early = 300
  21. # Inform player of condition and location of new bones.
  22. #bones_position_message = false
  23. # Whether fire should be enabled. If disabled, 'basic_flame' nodes will
  24. # disappear.
  25. # 'permanent_flame' nodes will remain with either setting.
  26. #enable_fire = true
  27. # Enable flame sound.
  28. #flame_sound = true
  29. # Whether lavacooling should be enabled.
  30. #enable_lavacooling = true
  31. # Whether the stuff in initial_stuff should be given to new players.
  32. #give_initial_stuff = false
  33. #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
  34. default:torch 99,default:cobble 99
  35. # Whether the TNT mod should be enabled.
  36. #enable_tnt = <true in singleplayer, false in multiplayer>
  37. # The radius of a TNT explosion.
  38. #tnt_radius = 3
  39. # Enable the stairs mod ABM that replaces the old 'upside down'
  40. # stair and slab nodes in old maps with the new param2 versions.
  41. #enable_stairs_replace_abm = false
  42. # Whether to allow respawning in beds.
  43. # Default value is true.
  44. #enable_bed_respawn = true
  45. # Whether players can skip night by sleeping.
  46. # Default value is true.
  47. #enable_bed_night_skip = true
  48. # If enabled, fences and walls cannot be jumped over.
  49. #enable_fence_tall = false
  50. # Whether the engine's spawn search, which does not check for a suitable
  51. # starting biome, is used.
  52. # Default value is false.
  53. #engine_spawn = false
  54. # Whether river water source nodes create flowing sounds.
  55. # Helps rivers create more sound, especially on level sections.
  56. #river_source_sounds = false
  57. # Enable cloud and shadow intensity variation by the 'weather' mod.
  58. # Non-functional in V6 or Singlenode mapgens.
  59. #enable_weather = true
  60. # If enabled, non-player actions are logged
  61. #log_non_player_actions = false