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- -- Load support for MT game translation.
- local S = minetest.get_translator("keys")
- --
- -- Craftitems
- --
- minetest.register_craftitem("keys:skeleton_key", {
- description = S("Skeleton Key"),
- inventory_image = "keys_key_skeleton.png",
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- local pos = pointed_thing.under
- local node = minetest.get_node(pos)
- if not node then
- return itemstack
- end
- local node_reg = minetest.registered_nodes[node.name]
- local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
- if not on_skeleton_key_use then
- return itemstack
- end
- -- make a new key secret in case the node callback needs it
- local random = math.random
- local newsecret = string.format(
- "%04x%04x%04x%04x",
- random(2^16) - 1, random(2^16) - 1,
- random(2^16) - 1, random(2^16) - 1)
- local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
- if secret then
- local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
- -- update original itemstack
- itemstack:take_item()
- -- finish and return the new key
- local new_stack = ItemStack("keys:key")
- local meta = new_stack:get_meta()
- meta:set_string("secret", secret)
- meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
- minetest.registered_nodes[node.name].description))
- if itemstack:get_count() == 0 then
- itemstack = new_stack
- else
- if inv:add_item("main", new_stack):get_count() > 0 then
- minetest.add_item(user:get_pos(), new_stack)
- end -- else: added to inventory successfully
- end
- return itemstack
- end
- end
- })
- minetest.register_craftitem("keys:key", {
- description = S("Key"),
- inventory_image = "keys_key.png",
- groups = {key = 1, not_in_creative_inventory = 1},
- on_place = function(itemstack, placer, pointed_thing)
- local under = pointed_thing.under
- local node = minetest.get_node(under)
- local def = minetest.registered_nodes[node.name]
- if def and def.on_rightclick and
- not (placer and placer:is_player() and
- placer:get_player_control().sneak) then
- return def.on_rightclick(under, node, placer, itemstack,
- pointed_thing) or itemstack
- end
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- local pos = pointed_thing.under
- node = minetest.get_node(pos)
- if not node or node.name == "ignore" then
- return itemstack
- end
- local ndef = minetest.registered_nodes[node.name]
- if not ndef then
- return itemstack
- end
- local on_key_use = ndef.on_key_use
- if on_key_use then
- on_key_use(pos, placer)
- end
- return nil
- end
- })
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