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- -- stairs/init.lua
- -- Minetest 0.4 mod: stairs
- -- See README.txt for licensing and other information.
- -- Global namespace for functions
- stairs = {}
- -- Load support for MT game translation.
- local S = minetest.get_translator("stairs")
- -- Same as S, but will be ignored by translation file update scripts
- local T = S
- -- Register aliases for new pine node names
- minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
- minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
- -- Get setting for replace ABM
- local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
- local function rotate_and_place(itemstack, placer, pointed_thing)
- local p0 = pointed_thing.under
- local p1 = pointed_thing.above
- local param2 = 0
- if placer then
- local placer_pos = placer:get_pos()
- if placer_pos then
- param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
- end
- local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
- local fpos = finepos.y % 1
- if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
- or (fpos < -0.5 and fpos > -0.999999999) then
- param2 = param2 + 20
- if param2 == 21 then
- param2 = 23
- elseif param2 == 23 then
- param2 = 21
- end
- end
- end
- return minetest.item_place(itemstack, placer, pointed_thing, param2)
- end
- local function warn_if_exists(nodename)
- if minetest.registered_nodes[nodename] then
- minetest.log("warning", "Overwriting stairs node: " .. nodename)
- end
- end
- -- get node settings to use for stairs
- local function get_node_vars(nodename)
- local def = minetest.registered_nodes[nodename]
- if def then
- return def.light_source, def.use_texture_alpha, def.sunlight_propagates
- end
- return nil, nil, nil
- end
- -- Register stair
- -- Node will be called stairs:stair_<subname>
- function stairs.register_stair(subname, recipeitem, groups, images, description,
- sounds, worldaligntex)
- local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)
- -- Set backface culling and world-aligned textures
- local stair_images = {}
- for i, image in ipairs(images) do
- if type(image) == "string" then
- stair_images[i] = {
- name = image,
- backface_culling = true,
- }
- if worldaligntex then
- stair_images[i].align_style = "world"
- end
- else
- stair_images[i] = table.copy(image)
- if stair_images[i].backface_culling == nil then
- stair_images[i].backface_culling = true
- end
- if worldaligntex and stair_images[i].align_style == nil then
- stair_images[i].align_style = "world"
- end
- end
- end
- local new_groups = table.copy(groups)
- new_groups.stair = 1
- warn_if_exists("stairs:stair_" .. subname)
- minetest.register_node(":stairs:stair_" .. subname, {
- description = description,
- drawtype = "nodebox",
- tiles = stair_images,
- use_texture_alpha = texture_alpha,
- sunlight_propagates = sunlight,
- light_source = light_source,
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = new_groups,
- sounds = sounds,
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
- {-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
- },
- },
- on_place = function(itemstack, placer, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- return rotate_and_place(itemstack, placer, pointed_thing)
- end,
- })
- -- for replace ABM
- if replace then
- minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
- replace_name = "stairs:stair_" .. subname,
- groups = {slabs_replace = 1},
- })
- end
- if recipeitem then
- -- Recipe matches appearence in inventory
- minetest.register_craft({
- output = "stairs:stair_" .. subname .. " 8",
- recipe = {
- {"", "", recipeitem},
- {"", recipeitem, recipeitem},
- {recipeitem, recipeitem, recipeitem},
- },
- })
- -- Use stairs to craft full blocks again (1:1)
- minetest.register_craft({
- output = recipeitem .. " 3",
- recipe = {
- {"stairs:stair_" .. subname, "stairs:stair_" .. subname},
- {"stairs:stair_" .. subname, "stairs:stair_" .. subname},
- },
- })
- -- Fuel
- local baseburntime = minetest.get_craft_result({
- method = "fuel",
- width = 1,
- items = {recipeitem}
- }).time
- if baseburntime > 0 then
- minetest.register_craft({
- type = "fuel",
- recipe = "stairs:stair_" .. subname,
- burntime = math.floor(baseburntime * 0.75),
- })
- end
- end
- end
- -- Register slab
- -- Node will be called stairs:slab_<subname>
- function stairs.register_slab(subname, recipeitem, groups, images, description,
- sounds, worldaligntex)
- local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)
- -- Set world-aligned textures
- local slab_images = {}
- for i, image in ipairs(images) do
- if type(image) == "string" then
- slab_images[i] = {
- name = image,
- }
- if worldaligntex then
- slab_images[i].align_style = "world"
- end
- else
- slab_images[i] = table.copy(image)
- if worldaligntex and image.align_style == nil then
- slab_images[i].align_style = "world"
- end
- end
- end
- local new_groups = table.copy(groups)
- new_groups.slab = 1
- warn_if_exists("stairs:slab_" .. subname)
- minetest.register_node(":stairs:slab_" .. subname, {
- description = description,
- drawtype = "nodebox",
- tiles = slab_images,
- use_texture_alpha = texture_alpha,
- sunlight_propagates = sunlight,
- light_source = light_source,
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = new_groups,
- sounds = sounds,
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
- },
- on_place = function(itemstack, placer, pointed_thing)
- local under = minetest.get_node(pointed_thing.under)
- local wield_item = itemstack:get_name()
- local player_name = placer and placer:get_player_name() or ""
- if under and under.name:find("^stairs:slab_") then
- -- place slab using under node orientation
- local dir = minetest.dir_to_facedir(vector.subtract(
- pointed_thing.above, pointed_thing.under), true)
- local p2 = under.param2
- -- Placing a slab on an upside down slab should make it right-side up.
- if p2 >= 20 and dir == 8 then
- p2 = p2 - 20
- -- same for the opposite case: slab below normal slab
- elseif p2 <= 3 and dir == 4 then
- p2 = p2 + 20
- end
- -- else attempt to place node with proper param2
- minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
- if not minetest.is_creative_enabled(player_name) then
- itemstack:take_item()
- end
- return itemstack
- else
- return rotate_and_place(itemstack, placer, pointed_thing)
- end
- end,
- })
- -- for replace ABM
- if replace then
- minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
- replace_name = "stairs:slab_".. subname,
- groups = {slabs_replace = 1},
- })
- end
- if recipeitem then
- minetest.register_craft({
- output = "stairs:slab_" .. subname .. " 6",
- recipe = {
- {recipeitem, recipeitem, recipeitem},
- },
- })
- -- Use 2 slabs to craft a full block again (1:1)
- minetest.register_craft({
- output = recipeitem,
- recipe = {
- {"stairs:slab_" .. subname},
- {"stairs:slab_" .. subname},
- },
- })
- -- Fuel
- local baseburntime = minetest.get_craft_result({
- method = "fuel",
- width = 1,
- items = {recipeitem}
- }).time
- if baseburntime > 0 then
- minetest.register_craft({
- type = "fuel",
- recipe = "stairs:slab_" .. subname,
- burntime = math.floor(baseburntime * 0.5),
- })
- end
- end
- end
- -- Optionally replace old "upside_down" nodes with new param2 versions.
- -- Disabled by default.
- if replace then
- minetest.register_abm({
- label = "Slab replace",
- nodenames = {"group:slabs_replace"},
- interval = 16,
- chance = 1,
- action = function(pos, node)
- node.name = minetest.registered_nodes[node.name].replace_name
- node.param2 = node.param2 + 20
- if node.param2 == 21 then
- node.param2 = 23
- elseif node.param2 == 23 then
- node.param2 = 21
- end
- minetest.set_node(pos, node)
- end,
- })
- end
- -- Register inner stair
- -- Node will be called stairs:stair_inner_<subname>
- function stairs.register_stair_inner(subname, recipeitem, groups, images,
- description, sounds, worldaligntex, full_description)
- local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)
- -- Set backface culling and world-aligned textures
- local stair_images = {}
- for i, image in ipairs(images) do
- if type(image) == "string" then
- stair_images[i] = {
- name = image,
- backface_culling = true,
- }
- if worldaligntex then
- stair_images[i].align_style = "world"
- end
- else
- stair_images[i] = table.copy(image)
- if stair_images[i].backface_culling == nil then
- stair_images[i].backface_culling = true
- end
- if worldaligntex and stair_images[i].align_style == nil then
- stair_images[i].align_style = "world"
- end
- end
- end
- local new_groups = table.copy(groups)
- new_groups.stair = 1
- if full_description then
- description = full_description
- else
- description = "Inner " .. description
- end
- warn_if_exists("stairs:stair_inner_" .. subname)
- minetest.register_node(":stairs:stair_inner_" .. subname, {
- description = description,
- drawtype = "nodebox",
- tiles = stair_images,
- use_texture_alpha = texture_alpha,
- sunlight_propagates = sunlight,
- light_source = light_source,
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = new_groups,
- sounds = sounds,
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
- {-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
- {-0.5, 0.0, -0.5, 0.0, 0.5, 0.0},
- },
- },
- on_place = function(itemstack, placer, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- return rotate_and_place(itemstack, placer, pointed_thing)
- end,
- })
- if recipeitem then
- minetest.register_craft({
- output = "stairs:stair_inner_" .. subname .. " 7",
- recipe = {
- {"", recipeitem, ""},
- {recipeitem, "", recipeitem},
- {recipeitem, recipeitem, recipeitem},
- },
- })
- -- Fuel
- local baseburntime = minetest.get_craft_result({
- method = "fuel",
- width = 1,
- items = {recipeitem}
- }).time
- if baseburntime > 0 then
- minetest.register_craft({
- type = "fuel",
- recipe = "stairs:stair_inner_" .. subname,
- burntime = math.floor(baseburntime * 0.875),
- })
- end
- end
- end
- -- Register outer stair
- -- Node will be called stairs:stair_outer_<subname>
- function stairs.register_stair_outer(subname, recipeitem, groups, images,
- description, sounds, worldaligntex, full_description)
- local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)
- -- Set backface culling and world-aligned textures
- local stair_images = {}
- for i, image in ipairs(images) do
- if type(image) == "string" then
- stair_images[i] = {
- name = image,
- backface_culling = true,
- }
- if worldaligntex then
- stair_images[i].align_style = "world"
- end
- else
- stair_images[i] = table.copy(image)
- if stair_images[i].backface_culling == nil then
- stair_images[i].backface_culling = true
- end
- if worldaligntex and stair_images[i].align_style == nil then
- stair_images[i].align_style = "world"
- end
- end
- end
- local new_groups = table.copy(groups)
- new_groups.stair = 1
- if full_description then
- description = full_description
- else
- description = "Outer " .. description
- end
- warn_if_exists("stairs:stair_outer_" .. subname)
- minetest.register_node(":stairs:stair_outer_" .. subname, {
- description = description,
- drawtype = "nodebox",
- tiles = stair_images,
- use_texture_alpha = texture_alpha,
- sunlight_propagates = sunlight,
- light_source = light_source,
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = new_groups,
- sounds = sounds,
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
- {-0.5, 0.0, 0.0, 0.0, 0.5, 0.5},
- },
- },
- on_place = function(itemstack, placer, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- return rotate_and_place(itemstack, placer, pointed_thing)
- end,
- })
- if recipeitem then
- minetest.register_craft({
- output = "stairs:stair_outer_" .. subname .. " 6",
- recipe = {
- {"", recipeitem, ""},
- {recipeitem, recipeitem, recipeitem},
- },
- })
- -- Fuel
- local baseburntime = minetest.get_craft_result({
- method = "fuel",
- width = 1,
- items = {recipeitem}
- }).time
- if baseburntime > 0 then
- minetest.register_craft({
- type = "fuel",
- recipe = "stairs:stair_outer_" .. subname,
- burntime = math.floor(baseburntime * 0.625),
- })
- end
- end
- end
- -- Stair/slab registration function.
- -- Nodes will be called stairs:{stair,slab}_<subname>
- function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
- desc_stair, desc_slab, sounds, worldaligntex,
- desc_stair_inner, desc_stair_outer)
- stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
- sounds, worldaligntex)
- stairs.register_stair_inner(subname, recipeitem, groups, images,
- desc_stair, sounds, worldaligntex, desc_stair_inner)
- stairs.register_stair_outer(subname, recipeitem, groups, images,
- desc_stair, sounds, worldaligntex, desc_stair_outer)
- stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
- sounds, worldaligntex)
- end
- -- Local function so we can apply translations
- local function my_register_stair_and_slab(subname, recipeitem, groups, images,
- desc_stair, desc_slab, sounds, worldaligntex)
- stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair),
- sounds, worldaligntex)
- stairs.register_stair_inner(subname, recipeitem, groups, images, "",
- sounds, worldaligntex, T("Inner " .. desc_stair))
- stairs.register_stair_outer(subname, recipeitem, groups, images, "",
- sounds, worldaligntex, T("Outer " .. desc_stair))
- stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab),
- sounds, worldaligntex)
- end
- -- Register default stairs and slabs
- my_register_stair_and_slab(
- "wood",
- "default:wood",
- {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- {"default_wood.png"},
- "Wooden Stair",
- "Wooden Slab",
- default.node_sound_wood_defaults(),
- false
- )
- my_register_stair_and_slab(
- "junglewood",
- "default:junglewood",
- {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- {"default_junglewood.png"},
- "Jungle Wood Stair",
- "Jungle Wood Slab",
- default.node_sound_wood_defaults(),
- false
- )
- my_register_stair_and_slab(
- "pine_wood",
- "default:pine_wood",
- {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
- {"default_pine_wood.png"},
- "Pine Wood Stair",
- "Pine Wood Slab",
- default.node_sound_wood_defaults(),
- false
- )
- my_register_stair_and_slab(
- "acacia_wood",
- "default:acacia_wood",
- {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- {"default_acacia_wood.png"},
- "Acacia Wood Stair",
- "Acacia Wood Slab",
- default.node_sound_wood_defaults(),
- false
- )
- my_register_stair_and_slab(
- "aspen_wood",
- "default:aspen_wood",
- {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
- {"default_aspen_wood.png"},
- "Aspen Wood Stair",
- "Aspen Wood Slab",
- default.node_sound_wood_defaults(),
- false
- )
- my_register_stair_and_slab(
- "stone",
- "default:stone",
- {cracky = 3},
- {"default_stone.png"},
- "Stone Stair",
- "Stone Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "cobble",
- "default:cobble",
- {cracky = 3},
- {"default_cobble.png"},
- "Cobblestone Stair",
- "Cobblestone Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "mossycobble",
- "default:mossycobble",
- {cracky = 3},
- {"default_mossycobble.png"},
- "Mossy Cobblestone Stair",
- "Mossy Cobblestone Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "stonebrick",
- "default:stonebrick",
- {cracky = 2},
- {"default_stone_brick.png"},
- "Stone Brick Stair",
- "Stone Brick Slab",
- default.node_sound_stone_defaults(),
- false
- )
- my_register_stair_and_slab(
- "stone_block",
- "default:stone_block",
- {cracky = 2},
- {"default_stone_block.png"},
- "Stone Block Stair",
- "Stone Block Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "desert_stone",
- "default:desert_stone",
- {cracky = 3},
- {"default_desert_stone.png"},
- "Desert Stone Stair",
- "Desert Stone Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "desert_cobble",
- "default:desert_cobble",
- {cracky = 3},
- {"default_desert_cobble.png"},
- "Desert Cobblestone Stair",
- "Desert Cobblestone Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "desert_stonebrick",
- "default:desert_stonebrick",
- {cracky = 2},
- {"default_desert_stone_brick.png"},
- "Desert Stone Brick Stair",
- "Desert Stone Brick Slab",
- default.node_sound_stone_defaults(),
- false
- )
- my_register_stair_and_slab(
- "desert_stone_block",
- "default:desert_stone_block",
- {cracky = 2},
- {"default_desert_stone_block.png"},
- "Desert Stone Block Stair",
- "Desert Stone Block Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "sandstone",
- "default:sandstone",
- {crumbly = 1, cracky = 3},
- {"default_sandstone.png"},
- "Sandstone Stair",
- "Sandstone Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "sandstonebrick",
- "default:sandstonebrick",
- {cracky = 2},
- {"default_sandstone_brick.png"},
- "Sandstone Brick Stair",
- "Sandstone Brick Slab",
- default.node_sound_stone_defaults(),
- false
- )
- my_register_stair_and_slab(
- "sandstone_block",
- "default:sandstone_block",
- {cracky = 2},
- {"default_sandstone_block.png"},
- "Sandstone Block Stair",
- "Sandstone Block Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "desert_sandstone",
- "default:desert_sandstone",
- {crumbly = 1, cracky = 3},
- {"default_desert_sandstone.png"},
- "Desert Sandstone Stair",
- "Desert Sandstone Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "desert_sandstone_brick",
- "default:desert_sandstone_brick",
- {cracky = 2},
- {"default_desert_sandstone_brick.png"},
- "Desert Sandstone Brick Stair",
- "Desert Sandstone Brick Slab",
- default.node_sound_stone_defaults(),
- false
- )
- my_register_stair_and_slab(
- "desert_sandstone_block",
- "default:desert_sandstone_block",
- {cracky = 2},
- {"default_desert_sandstone_block.png"},
- "Desert Sandstone Block Stair",
- "Desert Sandstone Block Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "silver_sandstone",
- "default:silver_sandstone",
- {crumbly = 1, cracky = 3},
- {"default_silver_sandstone.png"},
- "Silver Sandstone Stair",
- "Silver Sandstone Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "silver_sandstone_brick",
- "default:silver_sandstone_brick",
- {cracky = 2},
- {"default_silver_sandstone_brick.png"},
- "Silver Sandstone Brick Stair",
- "Silver Sandstone Brick Slab",
- default.node_sound_stone_defaults(),
- false
- )
- my_register_stair_and_slab(
- "silver_sandstone_block",
- "default:silver_sandstone_block",
- {cracky = 2},
- {"default_silver_sandstone_block.png"},
- "Silver Sandstone Block Stair",
- "Silver Sandstone Block Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "obsidian",
- "default:obsidian",
- {cracky = 1, level = 2},
- {"default_obsidian.png"},
- "Obsidian Stair",
- "Obsidian Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "obsidianbrick",
- "default:obsidianbrick",
- {cracky = 1, level = 2},
- {"default_obsidian_brick.png"},
- "Obsidian Brick Stair",
- "Obsidian Brick Slab",
- default.node_sound_stone_defaults(),
- false
- )
- my_register_stair_and_slab(
- "obsidian_block",
- "default:obsidian_block",
- {cracky = 1, level = 2},
- {"default_obsidian_block.png"},
- "Obsidian Block Stair",
- "Obsidian Block Slab",
- default.node_sound_stone_defaults(),
- true
- )
- my_register_stair_and_slab(
- "brick",
- "default:brick",
- {cracky = 3},
- {"default_brick.png"},
- "Brick Stair",
- "Brick Slab",
- default.node_sound_stone_defaults(),
- false
- )
- my_register_stair_and_slab(
- "steelblock",
- "default:steelblock",
- {cracky = 1, level = 2},
- {"default_steel_block.png"},
- "Steel Block Stair",
- "Steel Block Slab",
- default.node_sound_metal_defaults(),
- true
- )
- my_register_stair_and_slab(
- "tinblock",
- "default:tinblock",
- {cracky = 1, level = 2},
- {"default_tin_block.png"},
- "Tin Block Stair",
- "Tin Block Slab",
- default.node_sound_metal_defaults(),
- true
- )
- my_register_stair_and_slab(
- "copperblock",
- "default:copperblock",
- {cracky = 1, level = 2},
- {"default_copper_block.png"},
- "Copper Block Stair",
- "Copper Block Slab",
- default.node_sound_metal_defaults(),
- true
- )
- my_register_stair_and_slab(
- "bronzeblock",
- "default:bronzeblock",
- {cracky = 1, level = 2},
- {"default_bronze_block.png"},
- "Bronze Block Stair",
- "Bronze Block Slab",
- default.node_sound_metal_defaults(),
- true
- )
- my_register_stair_and_slab(
- "goldblock",
- "default:goldblock",
- {cracky = 1},
- {"default_gold_block.png"},
- "Gold Block Stair",
- "Gold Block Slab",
- default.node_sound_metal_defaults(),
- true
- )
- my_register_stair_and_slab(
- "ice",
- "default:ice",
- {cracky = 3, cools_lava = 1, slippery = 3},
- {"default_ice.png"},
- "Ice Stair",
- "Ice Slab",
- default.node_sound_ice_defaults(),
- true
- )
- my_register_stair_and_slab(
- "snowblock",
- "default:snowblock",
- {crumbly = 3, cools_lava = 1, snowy = 1},
- {"default_snow.png"},
- "Snow Block Stair",
- "Snow Block Slab",
- default.node_sound_snow_defaults(),
- true
- )
- -- Glass stair nodes need to be registered individually to utilize specialized textures.
- stairs.register_stair(
- "glass",
- "default:glass",
- {cracky = 3, oddly_breakable_by_hand = 3},
- {"stairs_glass_split.png", "default_glass.png",
- "stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
- "default_glass.png", "stairs_glass_split.png"},
- S("Glass Stair"),
- default.node_sound_glass_defaults(),
- false
- )
- stairs.register_slab(
- "glass",
- "default:glass",
- {cracky = 3, oddly_breakable_by_hand = 3},
- {"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
- S("Glass Slab"),
- default.node_sound_glass_defaults(),
- false
- )
- stairs.register_stair_inner(
- "glass",
- "default:glass",
- {cracky = 3, oddly_breakable_by_hand = 3},
- {"stairs_glass_stairside.png^[transformR270", "default_glass.png",
- "stairs_glass_stairside.png^[transformFX", "default_glass.png",
- "default_glass.png", "stairs_glass_stairside.png"},
- "",
- default.node_sound_glass_defaults(),
- false,
- S("Inner Glass Stair")
- )
- stairs.register_stair_outer(
- "glass",
- "default:glass",
- {cracky = 3, oddly_breakable_by_hand = 3},
- {"stairs_glass_stairside.png^[transformR90", "default_glass.png",
- "stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
- "stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
- "",
- default.node_sound_glass_defaults(),
- false,
- S("Outer Glass Stair")
- )
- stairs.register_stair(
- "obsidian_glass",
- "default:obsidian_glass",
- {cracky = 3},
- {"stairs_obsidian_glass_split.png", "default_obsidian_glass.png",
- "stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png",
- "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
- S("Obsidian Glass Stair"),
- default.node_sound_glass_defaults(),
- false
- )
- stairs.register_slab(
- "obsidian_glass",
- "default:obsidian_glass",
- {cracky = 3},
- {"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
- S("Obsidian Glass Slab"),
- default.node_sound_glass_defaults(),
- false
- )
- stairs.register_stair_inner(
- "obsidian_glass",
- "default:obsidian_glass",
- {cracky = 3},
- {"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
- "stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
- "default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
- "",
- default.node_sound_glass_defaults(),
- false,
- S("Inner Obsidian Glass Stair")
- )
- stairs.register_stair_outer(
- "obsidian_glass",
- "default:obsidian_glass",
- {cracky = 3},
- {"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
- "stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
- "stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
- "",
- default.node_sound_glass_defaults(),
- false,
- S("Outer Obsidian Glass Stair")
- )
- -- Dummy calls to S() to allow translation scripts to detect the strings.
- -- To update this add this code to my_register_stair_and_slab:
- -- for _,x in ipairs({"","Inner ","Outer "}) do print(("S(%q)"):format(x..desc_stair)) end
- -- print(("S(%q)"):format(desc_slab))
- --[[
- S("Wooden Stair")
- S("Inner Wooden Stair")
- S("Outer Wooden Stair")
- S("Wooden Slab")
- S("Jungle Wood Stair")
- S("Inner Jungle Wood Stair")
- S("Outer Jungle Wood Stair")
- S("Jungle Wood Slab")
- S("Pine Wood Stair")
- S("Inner Pine Wood Stair")
- S("Outer Pine Wood Stair")
- S("Pine Wood Slab")
- S("Acacia Wood Stair")
- S("Inner Acacia Wood Stair")
- S("Outer Acacia Wood Stair")
- S("Acacia Wood Slab")
- S("Aspen Wood Stair")
- S("Inner Aspen Wood Stair")
- S("Outer Aspen Wood Stair")
- S("Aspen Wood Slab")
- S("Stone Stair")
- S("Inner Stone Stair")
- S("Outer Stone Stair")
- S("Stone Slab")
- S("Cobblestone Stair")
- S("Inner Cobblestone Stair")
- S("Outer Cobblestone Stair")
- S("Cobblestone Slab")
- S("Mossy Cobblestone Stair")
- S("Inner Mossy Cobblestone Stair")
- S("Outer Mossy Cobblestone Stair")
- S("Mossy Cobblestone Slab")
- S("Stone Brick Stair")
- S("Inner Stone Brick Stair")
- S("Outer Stone Brick Stair")
- S("Stone Brick Slab")
- S("Stone Block Stair")
- S("Inner Stone Block Stair")
- S("Outer Stone Block Stair")
- S("Stone Block Slab")
- S("Desert Stone Stair")
- S("Inner Desert Stone Stair")
- S("Outer Desert Stone Stair")
- S("Desert Stone Slab")
- S("Desert Cobblestone Stair")
- S("Inner Desert Cobblestone Stair")
- S("Outer Desert Cobblestone Stair")
- S("Desert Cobblestone Slab")
- S("Desert Stone Brick Stair")
- S("Inner Desert Stone Brick Stair")
- S("Outer Desert Stone Brick Stair")
- S("Desert Stone Brick Slab")
- S("Desert Stone Block Stair")
- S("Inner Desert Stone Block Stair")
- S("Outer Desert Stone Block Stair")
- S("Desert Stone Block Slab")
- S("Sandstone Stair")
- S("Inner Sandstone Stair")
- S("Outer Sandstone Stair")
- S("Sandstone Slab")
- S("Sandstone Brick Stair")
- S("Inner Sandstone Brick Stair")
- S("Outer Sandstone Brick Stair")
- S("Sandstone Brick Slab")
- S("Sandstone Block Stair")
- S("Inner Sandstone Block Stair")
- S("Outer Sandstone Block Stair")
- S("Sandstone Block Slab")
- S("Desert Sandstone Stair")
- S("Inner Desert Sandstone Stair")
- S("Outer Desert Sandstone Stair")
- S("Desert Sandstone Slab")
- S("Desert Sandstone Brick Stair")
- S("Inner Desert Sandstone Brick Stair")
- S("Outer Desert Sandstone Brick Stair")
- S("Desert Sandstone Brick Slab")
- S("Desert Sandstone Block Stair")
- S("Inner Desert Sandstone Block Stair")
- S("Outer Desert Sandstone Block Stair")
- S("Desert Sandstone Block Slab")
- S("Silver Sandstone Stair")
- S("Inner Silver Sandstone Stair")
- S("Outer Silver Sandstone Stair")
- S("Silver Sandstone Slab")
- S("Silver Sandstone Brick Stair")
- S("Inner Silver Sandstone Brick Stair")
- S("Outer Silver Sandstone Brick Stair")
- S("Silver Sandstone Brick Slab")
- S("Silver Sandstone Block Stair")
- S("Inner Silver Sandstone Block Stair")
- S("Outer Silver Sandstone Block Stair")
- S("Silver Sandstone Block Slab")
- S("Obsidian Stair")
- S("Inner Obsidian Stair")
- S("Outer Obsidian Stair")
- S("Obsidian Slab")
- S("Obsidian Brick Stair")
- S("Inner Obsidian Brick Stair")
- S("Outer Obsidian Brick Stair")
- S("Obsidian Brick Slab")
- S("Obsidian Block Stair")
- S("Inner Obsidian Block Stair")
- S("Outer Obsidian Block Stair")
- S("Obsidian Block Slab")
- S("Brick Stair")
- S("Inner Brick Stair")
- S("Outer Brick Stair")
- S("Brick Slab")
- S("Steel Block Stair")
- S("Inner Steel Block Stair")
- S("Outer Steel Block Stair")
- S("Steel Block Slab")
- S("Tin Block Stair")
- S("Inner Tin Block Stair")
- S("Outer Tin Block Stair")
- S("Tin Block Slab")
- S("Copper Block Stair")
- S("Inner Copper Block Stair")
- S("Outer Copper Block Stair")
- S("Copper Block Slab")
- S("Bronze Block Stair")
- S("Inner Bronze Block Stair")
- S("Outer Bronze Block Stair")
- S("Bronze Block Slab")
- S("Gold Block Stair")
- S("Inner Gold Block Stair")
- S("Outer Gold Block Stair")
- S("Gold Block Slab")
- S("Ice Stair")
- S("Inner Ice Stair")
- S("Outer Ice Stair")
- S("Ice Slab")
- S("Snow Block Stair")
- S("Inner Snow Block Stair")
- S("Outer Snow Block Stair")
- S("Snow Block Slab")
- --]]
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