init.lua 4.3 KB

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  1. -- minetest/creative/init.lua
  2. local creative_inventory = {}
  3. creative_inventory.creative_inventory_size = 0
  4. -- Create detached creative inventory after loading all mods
  5. minetest.after(0, function()
  6. local inv = minetest.create_detached_inventory("creative", {
  7. allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
  8. if minetest.setting_getbool("creative_mode") then
  9. return count
  10. else
  11. return 0
  12. end
  13. end,
  14. allow_put = function(inv, listname, index, stack, player)
  15. return 0
  16. end,
  17. allow_take = function(inv, listname, index, stack, player)
  18. if minetest.setting_getbool("creative_mode") then
  19. return -1
  20. else
  21. return 0
  22. end
  23. end,
  24. on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
  25. end,
  26. on_put = function(inv, listname, index, stack, player)
  27. end,
  28. on_take = function(inv, listname, index, stack, player)
  29. print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
  30. if stack then
  31. print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
  32. end
  33. end,
  34. })
  35. local creative_list = {}
  36. for name,def in pairs(minetest.registered_items) do
  37. if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
  38. and def.description and def.description ~= "" then
  39. table.insert(creative_list, name)
  40. end
  41. end
  42. table.sort(creative_list)
  43. inv:set_size("main", #creative_list)
  44. for _,itemstring in ipairs(creative_list) do
  45. local stack = ItemStack(itemstring)
  46. -- Make a stack of the right number of items
  47. local stack2 = nil
  48. if stack:get_stack_max() == 1 then
  49. stack2 = ItemStack(stack:get_name())
  50. else
  51. stack2 = ItemStack(stack:get_name().." "..stack:get_stack_max())
  52. end
  53. inv:add_item("main", stack2)
  54. end
  55. creative_inventory.creative_inventory_size = #creative_list
  56. print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
  57. end)
  58. -- Create the trash field
  59. local trash = minetest.create_detached_inventory("creative_trash", {
  60. -- Allow the stack to be placed and remove it in on_put()
  61. -- This allows the creative inventory to restore the stack
  62. allow_put = function(inv, listname, index, stack, player)
  63. if minetest.setting_getbool("creative_mode") then
  64. return stack:get_count()
  65. else
  66. return 0
  67. end
  68. end,
  69. on_put = function(inv, listname, index, stack, player)
  70. inv:set_stack(listname, index, "")
  71. end,
  72. })
  73. trash:set_size("main", 1)
  74. creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
  75. pagenum = math.floor(pagenum)
  76. local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
  77. player:set_inventory_formspec("size[13,7.5]"..
  78. --"image[6,0.6;1,2;player.png]"..
  79. "list[current_player;main;5,3.5;8,4;]"..
  80. "list[current_player;craft;8,0;3,3;]"..
  81. "list[current_player;craftpreview;12,1;1,1;]"..
  82. "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
  83. "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
  84. "button[0.3,6.5;1.6,1;creative_prev;<<]"..
  85. "button[2.7,6.5;1.6,1;creative_next;>>]"..
  86. "label[5,1.5;Trash:]"..
  87. "list[detached:creative_trash;main;5,2;1,1;]")
  88. end
  89. minetest.register_on_joinplayer(function(player)
  90. -- If in creative mode, modify player's inventory forms
  91. if not minetest.setting_getbool("creative_mode") then
  92. return
  93. end
  94. creative_inventory.set_creative_formspec(player, 0, 1)
  95. end)
  96. minetest.register_on_player_receive_fields(function(player, formname, fields)
  97. if not minetest.setting_getbool("creative_mode") then
  98. return
  99. end
  100. -- Figure out current page from formspec
  101. local current_page = 0
  102. local formspec = player:get_inventory_formspec()
  103. local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
  104. start_i = tonumber(start_i) or 0
  105. if fields.creative_prev then
  106. start_i = start_i - 4*6
  107. end
  108. if fields.creative_next then
  109. start_i = start_i + 4*6
  110. end
  111. if start_i < 0 then
  112. start_i = start_i + 4*6
  113. end
  114. if start_i >= creative_inventory.creative_inventory_size then
  115. start_i = start_i - 4*6
  116. end
  117. if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
  118. start_i = 0
  119. end
  120. creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
  121. end)