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- -- minetest/fire/init.lua
- -- Global namespace for functions
- fire = {}
- -- Register flame nodes
- minetest.register_node("fire:basic_flame", {
- drawtype = "firelike",
- tiles = {
- {
- name = "fire_basic_flame_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 1
- },
- },
- },
- inventory_image = "fire_basic_flame.png",
- paramtype = "light",
- light_source = 14,
- walkable = false,
- buildable_to = true,
- sunlight_propagates = true,
- damage_per_second = 4,
- groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
- on_timer = function(pos)
- local f = minetest.find_node_near(pos, 1, {"group:flammable"})
- if not f then
- minetest.remove_node(pos)
- return
- end
- -- restart timer
- return true
- end,
- drop = "",
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(30, 60))
- minetest.after(0, fire.update_sounds_around, pos)
- end,
- on_destruct = function(pos)
- minetest.after(0, fire.update_sounds_around, pos)
- end,
- on_blast = function()
- end, -- unaffected by explosions
- })
- minetest.register_node("fire:permanent_flame", {
- description = "Permanent Flame",
- drawtype = "firelike",
- tiles = {
- {
- name = "fire_basic_flame_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 1
- },
- },
- },
- inventory_image = "fire_basic_flame.png",
- paramtype = "light",
- light_source = 14,
- walkable = false,
- buildable_to = true,
- sunlight_propagates = true,
- damage_per_second = 4,
- groups = {igniter = 2, dig_immediate = 3},
- drop = "",
- on_blast = function()
- end,
- })
- -- Flint and steel
- minetest.register_tool("fire:flint_and_steel", {
- description = "Flint and Steel",
- inventory_image = "fire_flint_steel.png",
- on_use = function(itemstack, user, pointed_thing)
- itemstack:add_wear(1000)
- local pt = pointed_thing
- if pt.type == "node" then
- local node_under = minetest.get_node(pt.under).name
- local is_coalblock = node_under == "default:coalblock"
- local is_tnt = node_under == "tnt:tnt"
- local is_gunpowder = node_under == "tnt:gunpowder"
- if minetest.get_item_group(node_under, "flammable") >= 1 or
- is_coalblock or is_tnt or is_gunpowder then
- local flame_pos = pt.above
- if is_coalblock then
- flame_pos = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
- elseif is_tnt or is_gunpowder then
- flame_pos = pt.under
- end
- if minetest.get_node(flame_pos).name == "air" or
- is_tnt or is_gunpowder then
- local player_name = user:get_player_name()
- if not minetest.is_protected(flame_pos, player_name) then
- if is_coalblock then
- minetest.set_node(flame_pos,
- {name = "fire:permanent_flame"})
- elseif is_tnt then
- minetest.set_node(flame_pos,
- {name = "tnt:tnt_burning"})
- elseif is_gunpowder then
- minetest.set_node(flame_pos,
- {name = "tnt:gunpowder_burning"})
- else
- minetest.set_node(flame_pos,
- {name = "fire:basic_flame"})
- end
- else
- minetest.chat_send_player(player_name, "This area is protected")
- end
- end
- end
- end
- if not minetest.setting_getbool("creative_mode") then
- return itemstack
- end
- end
- })
- minetest.register_craft({
- output = "fire:flint_and_steel",
- recipe = {
- {"default:flint", "default:steel_ingot"}
- }
- })
- -- Override coalblock to enable permanent flame above
- -- Coalblock is non-flammable to avoid unwanted basic_flame nodes
- minetest.override_item("default:coalblock", {
- after_destruct = function(pos, oldnode)
- pos.y = pos.y + 1
- if minetest.get_node(pos).name == "fire:permanent_flame" then
- minetest.remove_node(pos)
- end
- end,
- })
- -- Get sound area of position
- fire.D = 6 -- size of sound areas
- function fire.get_area_p0p1(pos)
- local p0 = {
- x = math.floor(pos.x / fire.D) * fire.D,
- y = math.floor(pos.y / fire.D) * fire.D,
- z = math.floor(pos.z / fire.D) * fire.D,
- }
- local p1 = {
- x = p0.x + fire.D - 1,
- y = p0.y + fire.D - 1,
- z = p0.z + fire.D - 1
- }
- return p0, p1
- end
- -- Fire sounds table
- -- key: position hash of low corner of area
- -- value: {handle=sound handle, name=sound name}
- fire.sounds = {}
- -- Update fire sounds in sound area of position
- function fire.update_sounds_around(pos)
- local p0, p1 = fire.get_area_p0p1(pos)
- local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2}
- local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
- --print("number of flames at "..minetest.pos_to_string(p0).."/"
- -- ..minetest.pos_to_string(p1)..": "..#flames_p)
- local should_have_sound = (#flames_p > 0)
- local wanted_sound = nil
- if #flames_p >= 9 then
- wanted_sound = {name = "fire_large", gain = 0.7}
- elseif #flames_p > 0 then
- wanted_sound = {name = "fire_small", gain = 0.9}
- end
- local p0_hash = minetest.hash_node_position(p0)
- local sound = fire.sounds[p0_hash]
- if not sound then
- if should_have_sound then
- fire.sounds[p0_hash] = {
- handle = minetest.sound_play(wanted_sound,
- {pos = cp, max_hear_distance = 16, loop = true}),
- name = wanted_sound.name,
- }
- end
- else
- if not wanted_sound then
- minetest.sound_stop(sound.handle)
- fire.sounds[p0_hash] = nil
- elseif sound.name ~= wanted_sound.name then
- minetest.sound_stop(sound.handle)
- fire.sounds[p0_hash] = {
- handle = minetest.sound_play(wanted_sound,
- {pos = cp, max_hear_distance = 16, loop = true}),
- name = wanted_sound.name,
- }
- end
- end
- end
- -- Extinguish all flames quickly with water, snow, ice
- minetest.register_abm({
- label = "Extinguish flame",
- nodenames = {"fire:basic_flame", "fire:permanent_flame"},
- neighbors = {"group:puts_out_fire"},
- interval = 3,
- chance = 1,
- catch_up = false,
- action = function(pos, node, active_object_count, active_object_count_wider)
- minetest.remove_node(pos)
- minetest.sound_play("fire_extinguish_flame",
- {pos = pos, max_hear_distance = 16, gain = 0.25})
- end,
- })
- -- Enable the following ABMs according to 'enable fire' setting
- local fire_enabled = minetest.setting_getbool("enable_fire")
- if fire_enabled == nil then
- -- New setting not specified, check for old setting.
- -- If old setting is also not specified, 'not nil' is true.
- fire_enabled = not minetest.setting_getbool("disable_fire")
- end
- if not fire_enabled then
- -- Remove basic flames only
- minetest.register_abm({
- label = "Remove disabled fire",
- nodenames = {"fire:basic_flame"},
- interval = 7,
- chance = 1,
- catch_up = false,
- action = minetest.remove_node,
- })
- else -- Fire enabled
- -- Ignite neighboring nodes, add basic flames
- minetest.register_abm({
- label = "Ignite flame",
- nodenames = {"group:flammable"},
- neighbors = {"group:igniter"},
- interval = 7,
- chance = 12,
- catch_up = false,
- action = function(pos, node, active_object_count, active_object_count_wider)
- -- If there is water or stuff like that around node, don't ignite
- if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
- return
- end
- local p = minetest.find_node_near(pos, 1, {"air"})
- if p then
- minetest.set_node(p, {name = "fire:basic_flame"})
- end
- end,
- })
- -- Remove flammable nodes
- minetest.register_abm({
- label = "Remove flammable nodes",
- nodenames = {"fire:basic_flame"},
- neighbors = "group:flammable",
- interval = 5,
- chance = 18,
- catch_up = false,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local p = minetest.find_node_near(pos, 1, {"group:flammable"})
- if p then
- -- remove flammable nodes around flame
- local flammable_node = minetest.get_node(p)
- local def = minetest.registered_nodes[flammable_node.name]
- if def.on_burn then
- def.on_burn(p)
- else
- minetest.remove_node(p)
- nodeupdate(p)
- end
- end
- end,
- })
- end
- -- Rarely ignite things from far
- --[[ Currently disabled to reduce the chance of uncontrollable spreading
- fires that disrupt servers. Also for less lua processing load.
- minetest.register_abm({
- nodenames = {"group:igniter"},
- neighbors = {"air"},
- interval = 5,
- chance = 10,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local reg = minetest.registered_nodes[node.name]
- if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
- return
- end
- local d = reg.groups.igniter
- local p = minetest.find_node_near(pos, d, {"group:flammable"})
- if p then
- -- If there is water or stuff like that around flame, don't ignite
- if fire.flame_should_extinguish(p) then
- return
- end
- local p2 = fire.find_pos_for_flame_around(p)
- if p2 then
- minetest.set_node(p2, {name = "fire:basic_flame"})
- end
- end
- end,
- })
- --]]
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