trees.lua 8.4 KB

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  1. --
  2. -- Grow trees
  3. --
  4. local random = math.random
  5. local function can_grow(pos)
  6. local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
  7. if not node_under then
  8. return false
  9. end
  10. local name_under = node_under.name
  11. local is_soil = minetest.get_item_group(name_under, "soil")
  12. if is_soil == 0 then
  13. return false
  14. end
  15. return true
  16. end
  17. -- Sapling ABMs
  18. minetest.register_abm({
  19. nodenames = {"default:sapling"},
  20. interval = 10,
  21. chance = 50,
  22. action = function(pos, node)
  23. if not can_grow(pos) then
  24. return
  25. end
  26. minetest.log("action", "A sapling grows into a tree at "..
  27. minetest.pos_to_string(pos))
  28. default.grow_tree(pos, random(1, 4) == 1)
  29. end
  30. })
  31. minetest.register_abm({
  32. nodenames = {"default:junglesapling"},
  33. interval = 11,
  34. chance = 50,
  35. action = function(pos, node)
  36. if not can_grow(pos) then
  37. return
  38. end
  39. minetest.log("action", "A jungle sapling grows into a tree at "..
  40. minetest.pos_to_string(pos))
  41. default.grow_jungle_tree(pos)
  42. end
  43. })
  44. minetest.register_abm({
  45. nodenames = {"default:pine_sapling"},
  46. interval = 12,
  47. chance = 50,
  48. action = function(pos, node)
  49. if not can_grow(pos) then
  50. return
  51. end
  52. minetest.log("action", "A pine sapling grows into a tree at "..
  53. minetest.pos_to_string(pos))
  54. default.grow_pine_tree(pos)
  55. end
  56. })
  57. -- Appletree, jungletree function
  58. local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
  59. height, size, iters, is_apple_tree)
  60. local x, y, z = pos.x, pos.y, pos.z
  61. local c_air = minetest.get_content_id("air")
  62. local c_ignore = minetest.get_content_id("ignore")
  63. local c_apple = minetest.get_content_id("default:apple")
  64. -- Trunk
  65. for y_dist = 0, height - 1 do
  66. local vi = a:index(x, y + y_dist, z)
  67. local node_id = data[vi]
  68. if y_dist == 0 or node_id == c_air or node_id == c_ignore
  69. or node_id == leaves_cid then
  70. data[vi] = tree_cid
  71. end
  72. end
  73. -- Force leaves near the trunk
  74. for z_dist = -1, 1 do
  75. for y_dist = -size, 1 do
  76. local vi = a:index(x - 1, y + height + y_dist, z + z_dist)
  77. for x_dist = -1, 1 do
  78. if data[vi] == c_air or data[vi] == c_ignore then
  79. if is_apple_tree and random(1, 8) == 1 then
  80. data[vi] = c_apple
  81. else
  82. data[vi] = leaves_cid
  83. end
  84. end
  85. vi = vi + 1
  86. end
  87. end
  88. end
  89. -- Randomly add leaves in 2x2x2 clusters.
  90. for i = 1, iters do
  91. local clust_x = x + random(-size, size - 1)
  92. local clust_y = y + height + random(-size, 0)
  93. local clust_z = z + random(-size, size - 1)
  94. for xi = 0, 1 do
  95. for yi = 0, 1 do
  96. for zi = 0, 1 do
  97. local vi = a:index(clust_x + xi, clust_y + yi, clust_z + zi)
  98. if data[vi] == c_air or data[vi] == c_ignore then
  99. if is_apple_tree and random(1, 8) == 1 then
  100. data[vi] = c_apple
  101. else
  102. data[vi] = leaves_cid
  103. end
  104. end
  105. end
  106. end
  107. end
  108. end
  109. end
  110. -- Appletree
  111. function default.grow_tree(pos, is_apple_tree, bad)
  112. --[[
  113. NOTE: Tree-placing code is currently duplicated in the engine
  114. and in games that have saplings; both are deprecated but not
  115. replaced yet
  116. --]]
  117. if bad then
  118. error("Deprecated use of default.grow_tree")
  119. end
  120. local x, y, z = pos.x, pos.y, pos.z
  121. local height = random(4, 5)
  122. local c_tree = minetest.get_content_id("default:tree")
  123. local c_leaves = minetest.get_content_id("default:leaves")
  124. local vm = minetest.get_voxel_manip()
  125. local minp, maxp = vm:read_from_map(
  126. {x = pos.x - 2, y = pos.y, z = pos.z - 2},
  127. {x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
  128. )
  129. local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
  130. local data = vm:get_data()
  131. add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree)
  132. vm:set_data(data)
  133. vm:write_to_map()
  134. vm:update_map()
  135. end
  136. -- Jungletree
  137. function default.grow_jungle_tree(pos, bad)
  138. --[[
  139. NOTE: Jungletree-placing code is currently duplicated in the engine
  140. and in games that have saplings; both are deprecated but not
  141. replaced yet
  142. --]]
  143. if bad then
  144. error("Deprecated use of default.grow_jungle_tree")
  145. end
  146. local x, y, z = pos.x, pos.y, pos.z
  147. local height = random(8, 12)
  148. local c_air = minetest.get_content_id("air")
  149. local c_ignore = minetest.get_content_id("ignore")
  150. local c_jungletree = minetest.get_content_id("default:jungletree")
  151. local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
  152. local vm = minetest.get_voxel_manip()
  153. local minp, maxp = vm:read_from_map(
  154. {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
  155. {x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
  156. )
  157. local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
  158. local data = vm:get_data()
  159. add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, height, 3, 30, false)
  160. -- Roots
  161. for z_dist = -1, 1 do
  162. local vi_1 = a:index(x - 1, y - 1, z + z_dist)
  163. local vi_2 = a:index(x - 1, y, z + z_dist)
  164. for x_dist = -1, 1 do
  165. if random(1, 3) >= 2 then
  166. if data[vi_1] == c_air or data[vi_1] == c_ignore then
  167. data[vi_1] = c_jungletree
  168. elseif data[vi_2] == c_air or data[vi_2] == c_ignore then
  169. data[vi_2] = c_jungletree
  170. end
  171. end
  172. vi_1 = vi_1 + 1
  173. vi_2 = vi_2 + 1
  174. end
  175. end
  176. vm:set_data(data)
  177. vm:write_to_map()
  178. vm:update_map()
  179. end
  180. -- Pinetree from mg mapgen mod, design by sfan5, pointy top added by paramat
  181. local function add_pine_needles(data, vi, c_air, c_ignore, c_snow, c_pine_needles)
  182. if data[vi] == c_air or data[vi] == c_ignore or data[vi] == c_snow then
  183. data[vi] = c_pine_needles
  184. end
  185. end
  186. local function add_snow(data, vi, c_air, c_ignore, c_snow)
  187. if data[vi] == c_air or data[vi] == c_ignore then
  188. data[vi] = c_snow
  189. end
  190. end
  191. function default.grow_pine_tree(pos)
  192. local x, y, z = pos.x, pos.y, pos.z
  193. local maxy = y + random(9, 13) -- Trunk top
  194. local c_air = minetest.get_content_id("air")
  195. local c_ignore = minetest.get_content_id("ignore")
  196. local c_pinetree = minetest.get_content_id("default:pinetree")
  197. local c_pine_needles = minetest.get_content_id("default:pine_needles")
  198. local c_snow = minetest.get_content_id("default:snow")
  199. local c_snowblock = minetest.get_content_id("default:snowblock")
  200. local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
  201. local vm = minetest.get_voxel_manip()
  202. local minp, maxp = vm:read_from_map(
  203. {x = x - 3, y = y - 1, z = z - 3},
  204. {x = x + 3, y = maxy + 3, z = z + 3}
  205. )
  206. local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
  207. local data = vm:get_data()
  208. -- Scan for snow nodes near sapling
  209. local snow = false
  210. for yy = y - 1, y + 1 do
  211. for zz = z - 1, z + 1 do
  212. local vi = a:index(x - 1, yy, zz)
  213. for xx = x - 1, x + 1 do
  214. local nodid = data[vi]
  215. if nodid == c_snow
  216. or nodid == c_snowblock
  217. or nodid == c_dirtsnow then
  218. snow = true
  219. end
  220. vi = vi + 1
  221. end
  222. end
  223. end
  224. -- Upper branches layer
  225. local dev = 3
  226. for yy = maxy - 1, maxy + 1 do
  227. for zz = z - dev, z + dev do
  228. local vi = a:index(x - dev, yy, zz)
  229. local via = a:index(x - dev, yy + 1, zz)
  230. for xx = x - dev, x + dev do
  231. if random() < 0.95 - dev * 0.05 then
  232. add_pine_needles(data, vi, c_air, c_ignore, c_snow,
  233. c_pine_needles)
  234. if snow then
  235. add_snow(data, via, c_air, c_ignore, c_snow)
  236. end
  237. end
  238. vi = vi + 1
  239. via = via + 1
  240. end
  241. end
  242. dev = dev - 1
  243. end
  244. -- Centre top nodes
  245. add_pine_needles(data, a:index(x, maxy + 1, z), c_air, c_ignore, c_snow,
  246. c_pine_needles)
  247. add_pine_needles(data, a:index(x, maxy + 2, z), c_air, c_ignore, c_snow,
  248. c_pine_needles) -- Paramat added a pointy top node
  249. if snow then
  250. add_snow(data, a:index(x, maxy + 3, z), c_air, c_ignore, c_snow)
  251. end
  252. -- Lower branches layer
  253. local my = 0
  254. for i = 1, 20 do -- Random 2x2 squares of needles
  255. local xi = x + random(-3, 2)
  256. local yy = maxy + random(-6, -5)
  257. local zi = z + random(-3, 2)
  258. if yy > my then
  259. my = yy
  260. end
  261. for zz = zi, zi+1 do
  262. local vi = a:index(xi, yy, zz)
  263. local via = a:index(xi, yy + 1, zz)
  264. for xx = xi, xi + 1 do
  265. add_pine_needles(data, vi, c_air, c_ignore, c_snow,
  266. c_pine_needles)
  267. if snow then
  268. add_snow(data, via, c_air, c_ignore, c_snow)
  269. end
  270. vi = vi + 1
  271. via = via + 1
  272. end
  273. end
  274. end
  275. local dev = 2
  276. for yy = my + 1, my + 2 do
  277. for zz = z - dev, z + dev do
  278. local vi = a:index(x - dev, yy, zz)
  279. local via = a:index(x - dev, yy + 1, zz)
  280. for xx = x - dev, x + dev do
  281. if random() < 0.95 - dev * 0.05 then
  282. add_pine_needles(data, vi, c_air, c_ignore, c_snow,
  283. c_pine_needles)
  284. if snow then
  285. add_snow(data, via, c_air, c_ignore, c_snow)
  286. end
  287. end
  288. vi = vi + 1
  289. via = via + 1
  290. end
  291. end
  292. dev = dev - 1
  293. end
  294. -- Trunk
  295. for yy = y, maxy do
  296. local vi = a:index(x, yy, z)
  297. data[vi] = c_pinetree
  298. end
  299. vm:set_data(data)
  300. vm:write_to_map()
  301. vm:update_map()
  302. end