functions.lua 15 KB

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  1. --
  2. -- Sounds
  3. --
  4. function default.node_sound_defaults(table)
  5. table = table or {}
  6. table.footstep = table.footstep or
  7. {name = "", gain = 1.0}
  8. table.dug = table.dug or
  9. {name = "default_dug_node", gain = 0.25}
  10. table.place = table.place or
  11. {name = "default_place_node_hard", gain = 1.0}
  12. return table
  13. end
  14. function default.node_sound_stone_defaults(table)
  15. table = table or {}
  16. table.footstep = table.footstep or
  17. {name = "default_hard_footstep", gain = 0.3}
  18. table.dug = table.dug or
  19. {name = "default_hard_footstep", gain = 1.0}
  20. default.node_sound_defaults(table)
  21. return table
  22. end
  23. function default.node_sound_dirt_defaults(table)
  24. table = table or {}
  25. table.footstep = table.footstep or
  26. {name = "default_dirt_footstep", gain = 0.4}
  27. table.dug = table.dug or
  28. {name = "default_dirt_footstep", gain = 1.0}
  29. table.place = table.place or
  30. {name = "default_place_node", gain = 1.0}
  31. default.node_sound_defaults(table)
  32. return table
  33. end
  34. function default.node_sound_sand_defaults(table)
  35. table = table or {}
  36. table.footstep = table.footstep or
  37. {name = "default_sand_footstep", gain = 0.12}
  38. table.dug = table.dug or
  39. {name = "default_sand_footstep", gain = 0.24}
  40. table.place = table.place or
  41. {name = "default_place_node", gain = 1.0}
  42. default.node_sound_defaults(table)
  43. return table
  44. end
  45. function default.node_sound_gravel_defaults(table)
  46. table = table or {}
  47. table.footstep = table.footstep or
  48. {name = "default_gravel_footstep", gain = 0.4}
  49. table.dug = table.dug or
  50. {name = "default_gravel_footstep", gain = 1.0}
  51. table.place = table.place or
  52. {name = "default_place_node", gain = 1.0}
  53. default.node_sound_defaults(table)
  54. return table
  55. end
  56. function default.node_sound_wood_defaults(table)
  57. table = table or {}
  58. table.footstep = table.footstep or
  59. {name = "default_wood_footstep", gain = 0.3}
  60. table.dug = table.dug or
  61. {name = "default_wood_footstep", gain = 1.0}
  62. default.node_sound_defaults(table)
  63. return table
  64. end
  65. function default.node_sound_leaves_defaults(table)
  66. table = table or {}
  67. table.footstep = table.footstep or
  68. {name = "default_grass_footstep", gain = 0.45}
  69. table.dug = table.dug or
  70. {name = "default_grass_footstep", gain = 0.7}
  71. table.place = table.place or
  72. {name = "default_place_node", gain = 1.0}
  73. default.node_sound_defaults(table)
  74. return table
  75. end
  76. function default.node_sound_glass_defaults(table)
  77. table = table or {}
  78. table.footstep = table.footstep or
  79. {name = "default_glass_footstep", gain = 0.3}
  80. table.dig = table.dig or
  81. {name = "default_glass_footstep", gain = 0.5}
  82. table.dug = table.dug or
  83. {name = "default_break_glass", gain = 1.0}
  84. default.node_sound_defaults(table)
  85. return table
  86. end
  87. function default.node_sound_metal_defaults(table)
  88. table = table or {}
  89. table.footstep = table.footstep or
  90. {name = "default_metal_footstep", gain = 0.4}
  91. table.dig = table.dig or
  92. {name = "default_dig_metal", gain = 0.5}
  93. table.dug = table.dug or
  94. {name = "default_dug_metal", gain = 0.5}
  95. table.place = table.place or
  96. {name = "default_place_node_metal", gain = 0.5}
  97. default.node_sound_defaults(table)
  98. return table
  99. end
  100. function default.node_sound_water_defaults(table)
  101. table = table or {}
  102. table.footstep = table.footstep or
  103. {name = "default_water_footstep", gain = 0.2}
  104. default.node_sound_defaults(table)
  105. return table
  106. end
  107. function default.node_sound_snow_defaults(table)
  108. table = table or {}
  109. table.footstep = table.footstep or
  110. {name = "default_snow_footstep", gain = 0.2}
  111. table.dig = table.dig or
  112. {name = "default_snow_footstep", gain = 0.3}
  113. table.dug = table.dug or
  114. {name = "default_snow_footstep", gain = 0.3}
  115. table.place = table.place or
  116. {name = "default_place_node", gain = 1.0}
  117. default.node_sound_defaults(table)
  118. return table
  119. end
  120. --
  121. -- Lavacooling
  122. --
  123. default.cool_lava = function(pos, node)
  124. if node.name == "default:lava_source" then
  125. minetest.set_node(pos, {name = "default:obsidian"})
  126. else -- Lava flowing
  127. minetest.set_node(pos, {name = "default:stone"})
  128. end
  129. minetest.sound_play("default_cool_lava",
  130. {pos = pos, max_hear_distance = 16, gain = 0.25})
  131. end
  132. if minetest.settings:get_bool("enable_lavacooling") ~= false then
  133. minetest.register_abm({
  134. label = "Lava cooling",
  135. nodenames = {"default:lava_source", "default:lava_flowing"},
  136. neighbors = {"group:cools_lava", "group:water"},
  137. interval = 2,
  138. chance = 2,
  139. catch_up = false,
  140. action = function(...)
  141. default.cool_lava(...)
  142. end,
  143. })
  144. end
  145. --
  146. -- Optimized helper to put all items in an inventory into a drops list
  147. --
  148. function default.get_inventory_drops(pos, inventory, drops)
  149. local inv = minetest.get_meta(pos):get_inventory()
  150. local n = #drops
  151. for i = 1, inv:get_size(inventory) do
  152. local stack = inv:get_stack(inventory, i)
  153. if stack:get_count() > 0 then
  154. drops[n+1] = stack:to_table()
  155. n = n + 1
  156. end
  157. end
  158. end
  159. --
  160. -- Papyrus and cactus growing
  161. --
  162. -- Wrapping the functions in ABM action is necessary to make overriding them possible
  163. function default.grow_cactus(pos, node)
  164. if node.param2 >= 4 then
  165. return
  166. end
  167. pos.y = pos.y - 1
  168. if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
  169. return
  170. end
  171. pos.y = pos.y + 1
  172. local height = 0
  173. while node.name == "default:cactus" and height < 4 do
  174. height = height + 1
  175. pos.y = pos.y + 1
  176. node = minetest.get_node(pos)
  177. end
  178. if height == 4 or node.name ~= "air" then
  179. return
  180. end
  181. if minetest.get_node_light(pos) < 13 then
  182. return
  183. end
  184. minetest.set_node(pos, {name = "default:cactus"})
  185. return true
  186. end
  187. function default.grow_papyrus(pos, node)
  188. pos.y = pos.y - 1
  189. local name = minetest.get_node(pos).name
  190. if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
  191. return
  192. end
  193. if not minetest.find_node_near(pos, 3, {"group:water"}) then
  194. return
  195. end
  196. pos.y = pos.y + 1
  197. local height = 0
  198. while node.name == "default:papyrus" and height < 4 do
  199. height = height + 1
  200. pos.y = pos.y + 1
  201. node = minetest.get_node(pos)
  202. end
  203. if height == 4 or node.name ~= "air" then
  204. return
  205. end
  206. if minetest.get_node_light(pos) < 13 then
  207. return
  208. end
  209. minetest.set_node(pos, {name = "default:papyrus"})
  210. return true
  211. end
  212. minetest.register_abm({
  213. label = "Grow cactus",
  214. nodenames = {"default:cactus"},
  215. neighbors = {"group:sand"},
  216. interval = 12,
  217. chance = 83,
  218. action = function(...)
  219. default.grow_cactus(...)
  220. end
  221. })
  222. minetest.register_abm({
  223. label = "Grow papyrus",
  224. nodenames = {"default:papyrus"},
  225. neighbors = {"default:dirt", "default:dirt_with_grass"},
  226. interval = 14,
  227. chance = 71,
  228. action = function(...)
  229. default.grow_papyrus(...)
  230. end
  231. })
  232. --
  233. -- Dig upwards
  234. --
  235. function default.dig_up(pos, node, digger)
  236. if digger == nil then return end
  237. local np = {x = pos.x, y = pos.y + 1, z = pos.z}
  238. local nn = minetest.get_node(np)
  239. if nn.name == node.name then
  240. minetest.node_dig(np, nn, digger)
  241. end
  242. end
  243. --
  244. -- Fence registration helper
  245. --
  246. function default.register_fence(name, def)
  247. minetest.register_craft({
  248. output = name .. " 4",
  249. recipe = {
  250. { def.material, 'group:stick', def.material },
  251. { def.material, 'group:stick', def.material },
  252. }
  253. })
  254. local fence_texture = "default_fence_overlay.png^" .. def.texture ..
  255. "^default_fence_overlay.png^[makealpha:255,126,126"
  256. -- Allow almost everything to be overridden
  257. local default_fields = {
  258. paramtype = "light",
  259. drawtype = "nodebox",
  260. node_box = {
  261. type = "connected",
  262. fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
  263. -- connect_top =
  264. -- connect_bottom =
  265. connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
  266. {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
  267. connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
  268. {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
  269. connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
  270. {-1/16,-5/16,1/8,1/16,-3/16,1/2}},
  271. connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
  272. {1/8,-5/16,-1/16,1/2,-3/16,1/16}},
  273. },
  274. connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
  275. inventory_image = fence_texture,
  276. wield_image = fence_texture,
  277. tiles = {def.texture},
  278. sunlight_propagates = true,
  279. is_ground_content = false,
  280. groups = {},
  281. }
  282. for k, v in pairs(default_fields) do
  283. if def[k] == nil then
  284. def[k] = v
  285. end
  286. end
  287. -- Always add to the fence group, even if no group provided
  288. def.groups.fence = 1
  289. def.texture = nil
  290. def.material = nil
  291. minetest.register_node(name, def)
  292. end
  293. --
  294. -- Fence rail registration helper
  295. --
  296. function default.register_fence_rail(name, def)
  297. minetest.register_craft({
  298. output = name .. " 16",
  299. recipe = {
  300. { def.material, def.material },
  301. { "", ""},
  302. { def.material, def.material },
  303. }
  304. })
  305. local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
  306. "^default_fence_rail_overlay.png^[makealpha:255,126,126"
  307. -- Allow almost everything to be overridden
  308. local default_fields = {
  309. paramtype = "light",
  310. drawtype = "nodebox",
  311. node_box = {
  312. type = "connected",
  313. fixed = {
  314. {-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
  315. {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}
  316. },
  317. -- connect_top =
  318. -- connect_bottom =
  319. connect_front = {
  320. {-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
  321. {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
  322. connect_left = {
  323. {-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
  324. {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
  325. connect_back = {
  326. {-1/16, 3/16, 1/16, 1/16, 5/16, 1/2},
  327. {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2}},
  328. connect_right = {
  329. {1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
  330. {1/16, -5/16, -1/16, 1/2, -3/16, 1/16}},
  331. },
  332. connects_to = {"group:fence", "group:wall"},
  333. inventory_image = fence_rail_texture,
  334. wield_image = fence_rail_texture,
  335. tiles = {def.texture},
  336. sunlight_propagates = true,
  337. is_ground_content = false,
  338. groups = {},
  339. }
  340. for k, v in pairs(default_fields) do
  341. if def[k] == nil then
  342. def[k] = v
  343. end
  344. end
  345. -- Always add to the fence group, even if no group provided
  346. def.groups.fence = 1
  347. def.texture = nil
  348. def.material = nil
  349. minetest.register_node(name, def)
  350. end
  351. --
  352. -- Leafdecay
  353. --
  354. -- Prevent decay of placed leaves
  355. default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
  356. if placer and placer:is_player() and not placer:get_player_control().sneak then
  357. local node = minetest.get_node(pos)
  358. node.param2 = 1
  359. minetest.set_node(pos, node)
  360. end
  361. end
  362. -- Leafdecay
  363. local function leafdecay_after_destruct(pos, oldnode, def)
  364. for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
  365. vector.add(pos, def.radius), def.leaves)) do
  366. local node = minetest.get_node(v)
  367. local timer = minetest.get_node_timer(v)
  368. if node.param2 == 0 and not timer:is_started() then
  369. timer:start(math.random(20, 120) / 10)
  370. end
  371. end
  372. end
  373. local function leafdecay_on_timer(pos, def)
  374. if minetest.find_node_near(pos, def.radius, def.trunks) then
  375. return false
  376. end
  377. local node = minetest.get_node(pos)
  378. local drops = minetest.get_node_drops(node.name)
  379. for _, item in ipairs(drops) do
  380. local is_leaf
  381. for _, v in pairs(def.leaves) do
  382. if v == item then
  383. is_leaf = true
  384. end
  385. end
  386. if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
  387. not is_leaf then
  388. minetest.add_item({
  389. x = pos.x - 0.5 + math.random(),
  390. y = pos.y - 0.5 + math.random(),
  391. z = pos.z - 0.5 + math.random(),
  392. }, item)
  393. end
  394. end
  395. minetest.remove_node(pos)
  396. minetest.check_for_falling(pos)
  397. end
  398. function default.register_leafdecay(def)
  399. assert(def.leaves)
  400. assert(def.trunks)
  401. assert(def.radius)
  402. for _, v in pairs(def.trunks) do
  403. minetest.override_item(v, {
  404. after_destruct = function(pos, oldnode)
  405. leafdecay_after_destruct(pos, oldnode, def)
  406. end,
  407. })
  408. end
  409. for _, v in pairs(def.leaves) do
  410. minetest.override_item(v, {
  411. on_timer = function(pos)
  412. leafdecay_on_timer(pos, def)
  413. end,
  414. })
  415. end
  416. end
  417. --
  418. -- Convert dirt to something that fits the environment
  419. --
  420. minetest.register_abm({
  421. label = "Grass spread",
  422. nodenames = {"default:dirt"},
  423. neighbors = {
  424. "air",
  425. "group:grass",
  426. "default:snow",
  427. },
  428. interval = 6,
  429. chance = 50,
  430. catch_up = false,
  431. action = function(pos, node)
  432. -- Check for darkness: night, shadow or under a light-blocking node
  433. -- Returns if ignore above
  434. local above = {x = pos.x, y = pos.y + 1, z = pos.z}
  435. if (minetest.get_node_light(above) or 0) < 13 then
  436. return
  437. end
  438. -- Look for spreading dirt-type neighbours
  439. local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
  440. if p2 then
  441. local n3 = minetest.get_node(p2)
  442. minetest.set_node(pos, {name = n3.name})
  443. return
  444. end
  445. -- Else, any seeding nodes on top?
  446. local name = minetest.get_node(above).name
  447. -- Snow check is cheapest, so comes first
  448. if name == "default:snow" then
  449. minetest.set_node(pos, {name = "default:dirt_with_snow"})
  450. elseif minetest.get_item_group(name, "grass") ~= 0 then
  451. minetest.set_node(pos, {name = "default:dirt_with_grass"})
  452. end
  453. end
  454. })
  455. --
  456. -- Grass and dry grass removed in darkness
  457. --
  458. minetest.register_abm({
  459. label = "Grass covered",
  460. nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
  461. interval = 8,
  462. chance = 50,
  463. catch_up = false,
  464. action = function(pos, node)
  465. local above = {x = pos.x, y = pos.y + 1, z = pos.z}
  466. local name = minetest.get_node(above).name
  467. local nodedef = minetest.registered_nodes[name]
  468. if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
  469. nodedef.paramtype == "light") and
  470. nodedef.liquidtype == "none") then
  471. if node.name == "default:dry_dirt_with_dry_grass" then
  472. minetest.set_node(pos, {name = "default:dry_dirt"})
  473. else
  474. minetest.set_node(pos, {name = "default:dirt"})
  475. end
  476. end
  477. end
  478. })
  479. --
  480. -- Moss growth on cobble near water
  481. --
  482. local moss_correspondences = {
  483. ["default:cobble"] = "default:mossycobble",
  484. ["stairs:slab_cobble"] = "stairs:slab_mossycobble",
  485. ["stairs:stair_cobble"] = "stairs:stair_mossycobble",
  486. ["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
  487. ["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
  488. ["walls:cobble"] = "walls:mossycobble",
  489. }
  490. minetest.register_abm({
  491. label = "Moss growth",
  492. nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
  493. "stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
  494. "walls:cobble"},
  495. neighbors = {"group:water"},
  496. interval = 16,
  497. chance = 200,
  498. catch_up = false,
  499. action = function(pos, node)
  500. node.name = moss_correspondences[node.name]
  501. if node.name then
  502. minetest.set_node(pos, node)
  503. end
  504. end
  505. })
  506. --
  507. -- NOTICE: This method is not an official part of the API yet.
  508. -- This method may change in future.
  509. --
  510. function default.can_interact_with_node(player, pos)
  511. if player and player:is_player() then
  512. if minetest.check_player_privs(player, "protection_bypass") then
  513. return true
  514. end
  515. else
  516. return false
  517. end
  518. local meta = minetest.get_meta(pos)
  519. local owner = meta:get_string("owner")
  520. if not owner or owner == "" or owner == player:get_player_name() then
  521. return true
  522. end
  523. -- Is player wielding the right key?
  524. local item = player:get_wielded_item()
  525. if item:get_name() == "default:key" then
  526. local key_meta = item:get_meta()
  527. if key_meta:get_string("secret") == "" then
  528. local key_oldmeta = item:get_metadata()
  529. if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
  530. return false
  531. end
  532. key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
  533. item:set_metadata("")
  534. end
  535. return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
  536. end
  537. return false
  538. end