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- # This file contains settings of Minetest Game that can be changed in
- # minetest.conf.
- # By default, all the settings are commented and not functional.
- # Uncomment settings by removing the preceding #.
- # Whether creative mode (fast digging of all blocks, unlimited resources) should
- # be enabled.
- #creative_mode = false
- # Sets the behaviour of the inventory items when a player dies.
- # bones: Store items in a bone node but drop items if inside protected area.
- # drop: Drop items on the ground.
- # keep: Player keeps items.
- #bones_mode = bones
- # The time in seconds after which the bones of a dead player can be looted by
- # everyone.
- # 0 to disable.
- #share_bones_time = 1200
- # How much earlier the bones of a dead player can be looted by
- # everyone if the player dies in a protected area they don't own.
- # 0 to disable. By default it is "share_bones_time" divide by four.
- #share_bones_time_early = 300
- # Inform player of condition and location of new bones.
- #bones_position_message = false
- # Whether fire should be enabled. If disabled, 'basic_flame' nodes will
- # disappear.
- # 'permanent_flame' nodes will remain with either setting.
- #enable_fire = true
- # Enable flame sound.
- #flame_sound = true
- # Whether lavacooling should be enabled.
- #enable_lavacooling = true
- # Whether the stuff in initial_stuff should be given to new players.
- #give_initial_stuff = false
- #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
- default:torch 99,default:cobble 99
- # Whether the TNT mod should be enabled.
- #enable_tnt = <true in singleplayer, false in multiplayer>
- # The radius of a TNT explosion.
- #tnt_radius = 3
- # Enable the stairs mod ABM that replaces the old 'upside down'
- # stair and slab nodes in old maps with the new param2 versions.
- #enable_stairs_replace_abm = false
- # Whether to allow respawning in beds.
- # Default value is true.
- #enable_bed_respawn = true
- # Whether players can skip night by sleeping.
- # Default value is true.
- #enable_bed_night_skip = true
- # If enabled, fences and walls cannot be jumped over.
- #enable_fence_tall = false
- # Whether the engine's spawn search, which does not check for a suitable
- # starting biome, is used.
- # Default value is false.
- #engine_spawn = false
- # Whether river water source nodes create flowing sounds.
- # Helps rivers create more sound, especially on level sections.
- #river_source_sounds = false
- # Enable cloud and shadow intensity variation by the 'weather' mod.
- # Non-functional in V6 or Singlenode mapgens.
- #enable_weather = true
- # If enabled, non-player actions are logged
- #log_non_player_actions = false
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