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- default.chest = {}
- -- support for MT game translation.
- local S = default.get_translator
- function default.chest.get_chest_formspec(pos)
- local spos = pos.x .. "," .. pos.y .. "," .. pos.z
- local formspec =
- "size[8,9]" ..
- "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
- "list[current_player;main;0,4.85;8,1;]" ..
- "list[current_player;main;0,6.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";main]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0,4.85)
- return formspec
- end
- function default.chest.chest_lid_obstructed(pos)
- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
- local def = minetest.registered_nodes[minetest.get_node(above).name]
- -- allow ladders, signs, wallmounted things and torches to not obstruct
- if def and
- (def.drawtype == "airlike" or
- def.drawtype == "signlike" or
- def.drawtype == "torchlike" or
- (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
- return false
- end
- return true
- end
- function default.chest.chest_lid_close(pn)
- local chest_open_info = default.chest.open_chests[pn]
- local pos = chest_open_info.pos
- local sound = chest_open_info.sound
- local swap = chest_open_info.swap
- default.chest.open_chests[pn] = nil
- for k, v in pairs(default.chest.open_chests) do
- if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
- return true
- end
- end
- local node = minetest.get_node(pos)
- minetest.after(0.2, minetest.swap_node, pos, { name = swap,
- param2 = node.param2 })
- minetest.sound_play(sound, {gain = 0.3, pos = pos,
- max_hear_distance = 10}, true)
- end
- default.chest.open_chests = {}
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "default:chest" then
- return
- end
- if not player or not fields.quit then
- return
- end
- local pn = player:get_player_name()
- if not default.chest.open_chests[pn] then
- return
- end
- default.chest.chest_lid_close(pn)
- return true
- end)
- minetest.register_on_leaveplayer(function(player)
- local pn = player:get_player_name()
- if default.chest.open_chests[pn] then
- default.chest.chest_lid_close(pn)
- end
- end)
- function default.chest.register_chest(prefixed_name, d)
- local name = prefixed_name:sub(1,1) == ':' and prefixed_name:sub(2,-1) or prefixed_name
- local def = table.copy(d)
- def.drawtype = "mesh"
- def.visual = "mesh"
- def.paramtype = "light"
- def.paramtype2 = "facedir"
- def.legacy_facedir_simple = true
- def.is_ground_content = false
- if def.protected then
- def.on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", S("Locked Chest"))
- meta:set_string("owner", "")
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end
- def.after_place_node = function(pos, placer)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", S("Locked Chest (owned by @1)", meta:get_string("owner")))
- end
- def.can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main") and
- default.can_interact_with_node(player, pos)
- end
- def.allow_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- if not default.can_interact_with_node(player, pos) then
- return 0
- end
- return count
- end
- def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- if not default.can_interact_with_node(player, pos) then
- return 0
- end
- return stack:get_count()
- end
- def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- if not default.can_interact_with_node(player, pos) then
- return 0
- end
- return stack:get_count()
- end
- def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- if not default.can_interact_with_node(clicker, pos) then
- return itemstack
- end
- minetest.sound_play(def.sound_open, {gain = 0.3,
- pos = pos, max_hear_distance = 10}, true)
- if not default.chest.chest_lid_obstructed(pos) then
- minetest.swap_node(pos,
- { name = name .. "_open",
- param2 = node.param2 })
- end
- minetest.after(0.2, minetest.show_formspec,
- clicker:get_player_name(),
- "default:chest", default.chest.get_chest_formspec(pos))
- default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
- sound = def.sound_close, swap = name }
- end
- def.on_blast = function() end
- def.on_key_use = function(pos, player)
- local secret = minetest.get_meta(pos):get_string("key_lock_secret")
- local itemstack = player:get_wielded_item()
- local key_meta = itemstack:get_meta()
- if itemstack:get_metadata() == "" then
- return
- end
- if key_meta:get_string("secret") == "" then
- key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
- itemstack:set_metadata("")
- end
- if secret ~= key_meta:get_string("secret") then
- return
- end
- minetest.show_formspec(
- player:get_player_name(),
- "default:chest_locked",
- default.chest.get_chest_formspec(pos)
- )
- end
- def.on_skeleton_key_use = function(pos, player, newsecret)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pn = player:get_player_name()
- -- verify placer is owner of lockable chest
- if owner ~= pn then
- minetest.record_protection_violation(pos, pn)
- minetest.chat_send_player(pn, S("You do not own this chest."))
- return nil
- end
- local secret = meta:get_string("key_lock_secret")
- if secret == "" then
- secret = newsecret
- meta:set_string("key_lock_secret", secret)
- end
- return secret, S("a locked chest"), owner
- end
- else
- def.on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", S("Chest"))
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end
- def.can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end
- def.on_rightclick = function(pos, node, clicker)
- minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
- max_hear_distance = 10}, true)
- if not default.chest.chest_lid_obstructed(pos) then
- minetest.swap_node(pos, {
- name = name .. "_open",
- param2 = node.param2 })
- end
- minetest.after(0.2, minetest.show_formspec,
- clicker:get_player_name(),
- "default:chest", default.chest.get_chest_formspec(pos))
- default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
- sound = def.sound_close, swap = name }
- end
- def.on_blast = function(pos)
- local drops = {}
- default.get_inventory_drops(pos, "main", drops)
- drops[#drops+1] = name
- minetest.remove_node(pos)
- return drops
- end
- end
- def.on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- minetest.log("action", player:get_player_name() ..
- " moves stuff in chest at " .. minetest.pos_to_string(pos))
- end
- def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " moves " .. stack:get_name() ..
- " to chest at " .. minetest.pos_to_string(pos))
- end
- def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " takes " .. stack:get_name() ..
- " from chest at " .. minetest.pos_to_string(pos))
- end
- local def_opened = table.copy(def)
- local def_closed = table.copy(def)
- def_opened.mesh = "chest_open.obj"
- for i = 1, #def_opened.tiles do
- if type(def_opened.tiles[i]) == "string" then
- def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
- elseif def_opened.tiles[i].backface_culling == nil then
- def_opened.tiles[i].backface_culling = true
- end
- end
- def_opened.drop = name
- def_opened.groups.not_in_creative_inventory = 1
- def_opened.selection_box = {
- type = "fixed",
- fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
- }
- def_opened.can_dig = function()
- return false
- end
- def_opened.on_blast = function() end
- def_closed.mesh = nil
- def_closed.drawtype = nil
- def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
- def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
- def_closed.tiles[3] = def.tiles[3].."^[transformFX"
- minetest.register_node(prefixed_name, def_closed)
- minetest.register_node(prefixed_name .. "_open", def_opened)
- -- convert old chests to this new variant
- if name == "default:chest" or name == "default:chest_locked" then
- minetest.register_lbm({
- label = "update chests to opening chests",
- name = "default:upgrade_" .. name:sub(9,-1) .. "_v2",
- nodenames = {name},
- action = function(pos, node)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", nil)
- local inv = meta:get_inventory()
- local list = inv:get_list("default:chest")
- if list then
- inv:set_size("main", 8*4)
- inv:set_list("main", list)
- inv:set_list("default:chest", nil)
- end
- end
- })
- end
- end
- default.chest.register_chest("default:chest", {
- description = S("Chest"),
- tiles = {
- "default_chest_top.png",
- "default_chest_top.png",
- "default_chest_side.png",
- "default_chest_side.png",
- "default_chest_front.png",
- "default_chest_inside.png"
- },
- sounds = default.node_sound_wood_defaults(),
- sound_open = "default_chest_open",
- sound_close = "default_chest_close",
- groups = {choppy = 2, oddly_breakable_by_hand = 2},
- })
- default.chest.register_chest("default:chest_locked", {
- description = S("Locked Chest"),
- tiles = {
- "default_chest_top.png",
- "default_chest_top.png",
- "default_chest_side.png",
- "default_chest_side.png",
- "default_chest_lock.png",
- "default_chest_inside.png"
- },
- sounds = default.node_sound_wood_defaults(),
- sound_open = "default_chest_open",
- sound_close = "default_chest_close",
- groups = {choppy = 2, oddly_breakable_by_hand = 2},
- protected = true,
- })
- minetest.register_craft({
- output = "default:chest",
- recipe = {
- {"group:wood", "group:wood", "group:wood"},
- {"group:wood", "", "group:wood"},
- {"group:wood", "group:wood", "group:wood"},
- }
- })
- minetest.register_craft({
- output = "default:chest_locked",
- recipe = {
- {"group:wood", "group:wood", "group:wood"},
- {"group:wood", "default:steel_ingot", "group:wood"},
- {"group:wood", "group:wood", "group:wood"},
- }
- })
- minetest.register_craft( {
- type = "shapeless",
- output = "default:chest_locked",
- recipe = {"default:chest", "default:steel_ingot"},
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "default:chest",
- burntime = 30,
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "default:chest_locked",
- burntime = 30,
- })
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