nodes.lua 82 KB

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  1. -- mods/default/nodes.lua
  2. -- support for MT game translation.
  3. local S = default.get_translator
  4. --[[ Node name convention:
  5. Although many node names are in combined-word form, the required form for new
  6. node names is words separated by underscores. If both forms are used in written
  7. language (for example pinewood and pine wood) the underscore form should be used.
  8. --]]
  9. --[[ Index:
  10. Stone
  11. -----
  12. (1. Material 2. Cobble variant 3. Brick variant 4. Modified forms)
  13. default:stone
  14. default:cobble
  15. default:stonebrick
  16. default:stone_block
  17. default:mossycobble
  18. default:desert_stone
  19. default:desert_cobble
  20. default:desert_stonebrick
  21. default:desert_stone_block
  22. default:sandstone
  23. default:sandstonebrick
  24. default:sandstone_block
  25. default:desert_sandstone
  26. default:desert_sandstone_brick
  27. default:desert_sandstone_block
  28. default:silver_sandstone
  29. default:silver_sandstone_brick
  30. default:silver_sandstone_block
  31. default:obsidian
  32. default:obsidianbrick
  33. default:obsidian_block
  34. Soft / Non-Stone
  35. ----------------
  36. (1. Material 2. Modified forms)
  37. default:dirt
  38. default:dirt_with_grass
  39. default:dirt_with_grass_footsteps
  40. default:dirt_with_dry_grass
  41. default:dirt_with_snow
  42. default:dirt_with_rainforest_litter
  43. default:dirt_with_coniferous_litter
  44. default:dry_dirt
  45. default:dry_dirt_with_dry_grass
  46. default:permafrost
  47. default:permafrost_with_stones
  48. default:permafrost_with_moss
  49. default:sand
  50. default:desert_sand
  51. default:silver_sand
  52. default:gravel
  53. default:clay
  54. default:snow
  55. default:snowblock
  56. default:ice
  57. default:cave_ice
  58. Trees
  59. -----
  60. (1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits)
  61. default:tree
  62. default:wood
  63. default:leaves
  64. default:sapling
  65. default:apple
  66. default:jungletree
  67. default:junglewood
  68. default:jungleleaves
  69. default:junglesapling
  70. default:emergent_jungle_sapling
  71. default:pine_tree
  72. default:pine_wood
  73. default:pine_needles
  74. default:pine_sapling
  75. default:acacia_tree
  76. default:acacia_wood
  77. default:acacia_leaves
  78. default:acacia_sapling
  79. default:aspen_tree
  80. default:aspen_wood
  81. default:aspen_leaves
  82. default:aspen_sapling
  83. Ores
  84. ----
  85. (1. In stone 2. Blocks)
  86. default:stone_with_coal
  87. default:coalblock
  88. default:stone_with_iron
  89. default:steelblock
  90. default:stone_with_copper
  91. default:copperblock
  92. default:stone_with_tin
  93. default:tinblock
  94. default:bronzeblock
  95. default:stone_with_gold
  96. default:goldblock
  97. default:stone_with_mese
  98. default:mese
  99. default:stone_with_diamond
  100. default:diamondblock
  101. Plantlife
  102. ---------
  103. default:cactus
  104. default:large_cactus_seedling
  105. default:papyrus
  106. default:dry_shrub
  107. default:junglegrass
  108. default:grass_1
  109. default:grass_2
  110. default:grass_3
  111. default:grass_4
  112. default:grass_5
  113. default:dry_grass_1
  114. default:dry_grass_2
  115. default:dry_grass_3
  116. default:dry_grass_4
  117. default:dry_grass_5
  118. default:fern_1
  119. default:fern_2
  120. default:fern_3
  121. default:marram_grass_1
  122. default:marram_grass_2
  123. default:marram_grass_3
  124. default:bush_stem
  125. default:bush_leaves
  126. default:bush_sapling
  127. default:acacia_bush_stem
  128. default:acacia_bush_leaves
  129. default:acacia_bush_sapling
  130. default:pine_bush_stem
  131. default:pine_bush_needles
  132. default:pine_bush_sapling
  133. default:blueberry_bush_leaves_with_berries
  134. default:blueberry_bush_leaves
  135. default:blueberry_bush_sapling
  136. default:sand_with_kelp
  137. Corals
  138. ------
  139. default:coral_brown
  140. default:coral_orange
  141. default:coral_skeleton
  142. Liquids
  143. -------
  144. (1. Source 2. Flowing)
  145. default:water_source
  146. default:water_flowing
  147. default:river_water_source
  148. default:river_water_flowing
  149. default:lava_source
  150. default:lava_flowing
  151. Tools / "Advanced" crafting / Non-"natural"
  152. -------------------------------------------
  153. default:bookshelf
  154. default:sign_wall_wood
  155. default:sign_wall_steel
  156. default:ladder_wood
  157. default:ladder_steel
  158. default:fence_wood
  159. default:fence_acacia_wood
  160. default:fence_junglewood
  161. default:fence_pine_wood
  162. default:fence_aspen_wood
  163. default:glass
  164. default:obsidian_glass
  165. default:brick
  166. default:meselamp
  167. default:mese_post_light
  168. default:mese_post_light_acacia_wood
  169. default:mese_post_light_junglewood
  170. default:mese_post_light_pine_wood
  171. default:mese_post_light_aspen_wood
  172. Misc
  173. ----
  174. default:cloud
  175. --]]
  176. -- Required wrapper to allow customization of default.after_place_leaves
  177. local function after_place_leaves(...)
  178. return default.after_place_leaves(...)
  179. end
  180. -- Required wrapper to allow customization of default.grow_sapling
  181. local function grow_sapling(...)
  182. return default.grow_sapling(...)
  183. end
  184. --
  185. -- Stone
  186. --
  187. minetest.register_node("default:stone", {
  188. description = S("Stone"),
  189. tiles = {"default_stone.png"},
  190. groups = {cracky = 3, stone = 1},
  191. drop = "default:cobble",
  192. legacy_mineral = true,
  193. sounds = default.node_sound_stone_defaults(),
  194. })
  195. minetest.register_node("default:cobble", {
  196. description = S("Cobblestone"),
  197. tiles = {"default_cobble.png"},
  198. is_ground_content = false,
  199. groups = {cracky = 3, stone = 2},
  200. sounds = default.node_sound_stone_defaults(),
  201. })
  202. minetest.register_node("default:stonebrick", {
  203. description = S("Stone Brick"),
  204. paramtype2 = "facedir",
  205. place_param2 = 0,
  206. tiles = {"default_stone_brick.png"},
  207. is_ground_content = false,
  208. groups = {cracky = 2, stone = 1},
  209. sounds = default.node_sound_stone_defaults(),
  210. })
  211. minetest.register_node("default:stone_block", {
  212. description = S("Stone Block"),
  213. tiles = {"default_stone_block.png"},
  214. is_ground_content = false,
  215. groups = {cracky = 2, stone = 1},
  216. sounds = default.node_sound_stone_defaults(),
  217. })
  218. minetest.register_node("default:mossycobble", {
  219. description = S("Mossy Cobblestone"),
  220. tiles = {"default_mossycobble.png"},
  221. is_ground_content = false,
  222. groups = {cracky = 3, stone = 1},
  223. sounds = default.node_sound_stone_defaults(),
  224. })
  225. minetest.register_node("default:desert_stone", {
  226. description = S("Desert Stone"),
  227. tiles = {"default_desert_stone.png"},
  228. groups = {cracky = 3, stone = 1},
  229. drop = "default:desert_cobble",
  230. legacy_mineral = true,
  231. sounds = default.node_sound_stone_defaults(),
  232. })
  233. minetest.register_node("default:desert_cobble", {
  234. description = S("Desert Cobblestone"),
  235. tiles = {"default_desert_cobble.png"},
  236. is_ground_content = false,
  237. groups = {cracky = 3, stone = 2},
  238. sounds = default.node_sound_stone_defaults(),
  239. })
  240. minetest.register_node("default:desert_stonebrick", {
  241. description = S("Desert Stone Brick"),
  242. paramtype2 = "facedir",
  243. place_param2 = 0,
  244. tiles = {"default_desert_stone_brick.png"},
  245. is_ground_content = false,
  246. groups = {cracky = 2, stone = 1},
  247. sounds = default.node_sound_stone_defaults(),
  248. })
  249. minetest.register_node("default:desert_stone_block", {
  250. description = S("Desert Stone Block"),
  251. tiles = {"default_desert_stone_block.png"},
  252. is_ground_content = false,
  253. groups = {cracky = 2, stone = 1},
  254. sounds = default.node_sound_stone_defaults(),
  255. })
  256. minetest.register_node("default:sandstone", {
  257. description = S("Sandstone"),
  258. tiles = {"default_sandstone.png"},
  259. groups = {crumbly = 1, cracky = 3},
  260. sounds = default.node_sound_stone_defaults(),
  261. })
  262. minetest.register_node("default:sandstonebrick", {
  263. description = S("Sandstone Brick"),
  264. paramtype2 = "facedir",
  265. place_param2 = 0,
  266. tiles = {"default_sandstone_brick.png"},
  267. is_ground_content = false,
  268. groups = {cracky = 2},
  269. sounds = default.node_sound_stone_defaults(),
  270. })
  271. minetest.register_node("default:sandstone_block", {
  272. description = S("Sandstone Block"),
  273. tiles = {"default_sandstone_block.png"},
  274. is_ground_content = false,
  275. groups = {cracky = 2},
  276. sounds = default.node_sound_stone_defaults(),
  277. })
  278. minetest.register_node("default:desert_sandstone", {
  279. description = S("Desert Sandstone"),
  280. tiles = {"default_desert_sandstone.png"},
  281. groups = {crumbly = 1, cracky = 3},
  282. sounds = default.node_sound_stone_defaults(),
  283. })
  284. minetest.register_node("default:desert_sandstone_brick", {
  285. description = S("Desert Sandstone Brick"),
  286. paramtype2 = "facedir",
  287. place_param2 = 0,
  288. tiles = {"default_desert_sandstone_brick.png"},
  289. is_ground_content = false,
  290. groups = {cracky = 2},
  291. sounds = default.node_sound_stone_defaults(),
  292. })
  293. minetest.register_node("default:desert_sandstone_block", {
  294. description = S("Desert Sandstone Block"),
  295. tiles = {"default_desert_sandstone_block.png"},
  296. is_ground_content = false,
  297. groups = {cracky = 2},
  298. sounds = default.node_sound_stone_defaults(),
  299. })
  300. minetest.register_node("default:silver_sandstone", {
  301. description = S("Silver Sandstone"),
  302. tiles = {"default_silver_sandstone.png"},
  303. groups = {crumbly = 1, cracky = 3},
  304. sounds = default.node_sound_stone_defaults(),
  305. })
  306. minetest.register_node("default:silver_sandstone_brick", {
  307. description = S("Silver Sandstone Brick"),
  308. paramtype2 = "facedir",
  309. place_param2 = 0,
  310. tiles = {"default_silver_sandstone_brick.png"},
  311. is_ground_content = false,
  312. groups = {cracky = 2},
  313. sounds = default.node_sound_stone_defaults(),
  314. })
  315. minetest.register_node("default:silver_sandstone_block", {
  316. description = S("Silver Sandstone Block"),
  317. tiles = {"default_silver_sandstone_block.png"},
  318. is_ground_content = false,
  319. groups = {cracky = 2},
  320. sounds = default.node_sound_stone_defaults(),
  321. })
  322. minetest.register_node("default:obsidian", {
  323. description = S("Obsidian"),
  324. tiles = {"default_obsidian.png"},
  325. sounds = default.node_sound_stone_defaults(),
  326. groups = {cracky = 1, level = 2},
  327. })
  328. minetest.register_node("default:obsidianbrick", {
  329. description = S("Obsidian Brick"),
  330. paramtype2 = "facedir",
  331. place_param2 = 0,
  332. tiles = {"default_obsidian_brick.png"},
  333. is_ground_content = false,
  334. sounds = default.node_sound_stone_defaults(),
  335. groups = {cracky = 1, level = 2},
  336. })
  337. minetest.register_node("default:obsidian_block", {
  338. description = S("Obsidian Block"),
  339. tiles = {"default_obsidian_block.png"},
  340. is_ground_content = false,
  341. sounds = default.node_sound_stone_defaults(),
  342. groups = {cracky = 1, level = 2},
  343. })
  344. --
  345. -- Soft / Non-Stone
  346. --
  347. minetest.register_node("default:dirt", {
  348. description = S("Dirt"),
  349. tiles = {"default_dirt.png"},
  350. groups = {crumbly = 3, soil = 1},
  351. sounds = default.node_sound_dirt_defaults(),
  352. })
  353. minetest.register_node("default:dirt_with_grass", {
  354. description = S("Dirt with Grass"),
  355. tiles = {"default_grass.png", "default_dirt.png",
  356. {name = "default_dirt.png^default_grass_side.png",
  357. tileable_vertical = false}},
  358. groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
  359. drop = "default:dirt",
  360. sounds = default.node_sound_dirt_defaults({
  361. footstep = {name = "default_grass_footstep", gain = 0.25},
  362. }),
  363. })
  364. minetest.register_node("default:dirt_with_grass_footsteps", {
  365. description = S("Dirt with Grass and Footsteps"),
  366. tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
  367. {name = "default_dirt.png^default_grass_side.png",
  368. tileable_vertical = false}},
  369. groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
  370. drop = "default:dirt",
  371. sounds = default.node_sound_dirt_defaults({
  372. footstep = {name = "default_grass_footstep", gain = 0.25},
  373. }),
  374. })
  375. minetest.register_node("default:dirt_with_dry_grass", {
  376. description = S("Dirt with Savanna Grass"),
  377. tiles = {"default_dry_grass.png",
  378. "default_dirt.png",
  379. {name = "default_dirt.png^default_dry_grass_side.png",
  380. tileable_vertical = false}},
  381. groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
  382. drop = "default:dirt",
  383. sounds = default.node_sound_dirt_defaults({
  384. footstep = {name = "default_grass_footstep", gain = 0.4},
  385. }),
  386. })
  387. minetest.register_node("default:dirt_with_snow", {
  388. description = S("Dirt with Snow"),
  389. tiles = {"default_snow.png", "default_dirt.png",
  390. {name = "default_dirt.png^default_snow_side.png",
  391. tileable_vertical = false}},
  392. groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
  393. drop = "default:dirt",
  394. sounds = default.node_sound_dirt_defaults({
  395. footstep = {name = "default_snow_footstep", gain = 0.2},
  396. }),
  397. })
  398. minetest.register_node("default:dirt_with_rainforest_litter", {
  399. description = S("Dirt with Rainforest Litter"),
  400. tiles = {
  401. "default_rainforest_litter.png",
  402. "default_dirt.png",
  403. {name = "default_dirt.png^default_rainforest_litter_side.png",
  404. tileable_vertical = false}
  405. },
  406. groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
  407. drop = "default:dirt",
  408. sounds = default.node_sound_dirt_defaults({
  409. footstep = {name = "default_grass_footstep", gain = 0.4},
  410. }),
  411. })
  412. minetest.register_node("default:dirt_with_coniferous_litter", {
  413. description = S("Dirt with Coniferous Litter"),
  414. tiles = {
  415. "default_coniferous_litter.png",
  416. "default_dirt.png",
  417. {name = "default_dirt.png^default_coniferous_litter_side.png",
  418. tileable_vertical = false}
  419. },
  420. groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
  421. drop = "default:dirt",
  422. sounds = default.node_sound_dirt_defaults({
  423. footstep = {name = "default_grass_footstep", gain = 0.4},
  424. }),
  425. })
  426. minetest.register_node("default:dry_dirt", {
  427. description = S("Savanna Dirt"),
  428. tiles = {"default_dry_dirt.png"},
  429. groups = {crumbly = 3, soil = 1},
  430. sounds = default.node_sound_dirt_defaults(),
  431. })
  432. minetest.register_node("default:dry_dirt_with_dry_grass", {
  433. description = S("Savanna Dirt with Savanna Grass"),
  434. tiles = {"default_dry_grass.png", "default_dry_dirt.png",
  435. {name = "default_dry_dirt.png^default_dry_grass_side.png",
  436. tileable_vertical = false}},
  437. groups = {crumbly = 3, soil = 1},
  438. drop = "default:dry_dirt",
  439. sounds = default.node_sound_dirt_defaults({
  440. footstep = {name = "default_grass_footstep", gain = 0.4},
  441. }),
  442. })
  443. minetest.register_node("default:permafrost", {
  444. description = S("Permafrost"),
  445. tiles = {"default_permafrost.png"},
  446. groups = {cracky = 3},
  447. sounds = default.node_sound_dirt_defaults(),
  448. })
  449. minetest.register_node("default:permafrost_with_stones", {
  450. description = S("Permafrost with Stones"),
  451. tiles = {"default_permafrost.png^default_stones.png",
  452. "default_permafrost.png",
  453. "default_permafrost.png^default_stones_side.png"},
  454. groups = {cracky = 3},
  455. sounds = default.node_sound_gravel_defaults(),
  456. })
  457. minetest.register_node("default:permafrost_with_moss", {
  458. description = S("Permafrost with Moss"),
  459. tiles = {"default_moss.png", "default_permafrost.png",
  460. {name = "default_permafrost.png^default_moss_side.png",
  461. tileable_vertical = false}},
  462. groups = {cracky = 3},
  463. sounds = default.node_sound_dirt_defaults({
  464. footstep = {name = "default_grass_footstep", gain = 0.25},
  465. }),
  466. })
  467. minetest.register_node("default:sand", {
  468. description = S("Sand"),
  469. tiles = {"default_sand.png"},
  470. groups = {crumbly = 3, falling_node = 1, sand = 1},
  471. sounds = default.node_sound_sand_defaults(),
  472. })
  473. minetest.register_node("default:desert_sand", {
  474. description = S("Desert Sand"),
  475. tiles = {"default_desert_sand.png"},
  476. groups = {crumbly = 3, falling_node = 1, sand = 1},
  477. sounds = default.node_sound_sand_defaults(),
  478. })
  479. minetest.register_node("default:silver_sand", {
  480. description = S("Silver Sand"),
  481. tiles = {"default_silver_sand.png"},
  482. groups = {crumbly = 3, falling_node = 1, sand = 1},
  483. sounds = default.node_sound_sand_defaults(),
  484. })
  485. minetest.register_node("default:gravel", {
  486. description = S("Gravel"),
  487. tiles = {"default_gravel.png"},
  488. groups = {crumbly = 2, falling_node = 1},
  489. sounds = default.node_sound_gravel_defaults(),
  490. drop = {
  491. max_items = 1,
  492. items = {
  493. {items = {"default:flint"}, rarity = 16},
  494. {items = {"default:gravel"}}
  495. }
  496. }
  497. })
  498. minetest.register_node("default:clay", {
  499. description = S("Clay"),
  500. tiles = {"default_clay.png"},
  501. groups = {crumbly = 3},
  502. drop = "default:clay_lump 4",
  503. sounds = default.node_sound_dirt_defaults(),
  504. })
  505. minetest.register_node("default:snow", {
  506. description = S("Snow"),
  507. tiles = {"default_snow.png"},
  508. inventory_image = "default_snowball.png",
  509. wield_image = "default_snowball.png",
  510. paramtype = "light",
  511. buildable_to = true,
  512. floodable = true,
  513. drawtype = "nodebox",
  514. node_box = {
  515. type = "fixed",
  516. fixed = {
  517. {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
  518. },
  519. },
  520. collision_box = {
  521. type = "fixed",
  522. fixed = {
  523. {-0.5, -0.5, -0.5, 0.5, -6 / 16, 0.5},
  524. },
  525. },
  526. groups = {crumbly = 3, falling_node = 1, snowy = 1},
  527. sounds = default.node_sound_snow_defaults(),
  528. on_construct = function(pos)
  529. pos.y = pos.y - 1
  530. if minetest.get_node(pos).name == "default:dirt_with_grass" then
  531. minetest.set_node(pos, {name = "default:dirt_with_snow"})
  532. end
  533. end,
  534. })
  535. minetest.register_node("default:snowblock", {
  536. description = S("Snow Block"),
  537. tiles = {"default_snow.png"},
  538. groups = {crumbly = 3, cools_lava = 1, snowy = 1},
  539. sounds = default.node_sound_snow_defaults(),
  540. on_construct = function(pos)
  541. pos.y = pos.y - 1
  542. if minetest.get_node(pos).name == "default:dirt_with_grass" then
  543. minetest.set_node(pos, {name = "default:dirt_with_snow"})
  544. end
  545. end,
  546. })
  547. -- 'is ground content = false' to avoid tunnels in sea ice or ice rivers
  548. minetest.register_node("default:ice", {
  549. description = S("Ice"),
  550. tiles = {"default_ice.png"},
  551. is_ground_content = false,
  552. paramtype = "light",
  553. groups = {cracky = 3, cools_lava = 1, slippery = 3},
  554. sounds = default.node_sound_ice_defaults(),
  555. })
  556. -- Mapgen-placed ice with 'is ground content = true' to contain tunnels
  557. minetest.register_node("default:cave_ice", {
  558. description = S("Cave Ice"),
  559. tiles = {"default_ice.png"},
  560. paramtype = "light",
  561. groups = {cracky = 3, cools_lava = 1, slippery = 3,
  562. not_in_creative_inventory = 1},
  563. drop = "default:ice",
  564. sounds = default.node_sound_ice_defaults(),
  565. })
  566. --
  567. -- Trees
  568. --
  569. minetest.register_node("default:tree", {
  570. description = S("Apple Tree"),
  571. tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
  572. paramtype2 = "facedir",
  573. is_ground_content = false,
  574. groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
  575. sounds = default.node_sound_wood_defaults(),
  576. on_place = minetest.rotate_node
  577. })
  578. minetest.register_node("default:wood", {
  579. description = S("Apple Wood Planks"),
  580. paramtype2 = "facedir",
  581. place_param2 = 0,
  582. tiles = {"default_wood.png"},
  583. is_ground_content = false,
  584. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
  585. sounds = default.node_sound_wood_defaults(),
  586. })
  587. minetest.register_node("default:sapling", {
  588. description = S("Apple Tree Sapling"),
  589. drawtype = "plantlike",
  590. tiles = {"default_sapling.png"},
  591. inventory_image = "default_sapling.png",
  592. wield_image = "default_sapling.png",
  593. paramtype = "light",
  594. sunlight_propagates = true,
  595. walkable = false,
  596. on_timer = grow_sapling,
  597. selection_box = {
  598. type = "fixed",
  599. fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
  600. },
  601. groups = {snappy = 2, dig_immediate = 3, flammable = 2,
  602. attached_node = 1, sapling = 1},
  603. sounds = default.node_sound_leaves_defaults(),
  604. on_construct = function(pos)
  605. minetest.get_node_timer(pos):start(math.random(300, 1500))
  606. end,
  607. on_place = function(itemstack, placer, pointed_thing)
  608. itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
  609. "default:sapling",
  610. -- minp, maxp to be checked, relative to sapling pos
  611. -- minp_relative.y = 1 because sapling pos has been checked
  612. {x = -3, y = 1, z = -3},
  613. {x = 3, y = 6, z = 3},
  614. -- maximum interval of interior volume check
  615. 4)
  616. return itemstack
  617. end,
  618. })
  619. minetest.register_node("default:leaves", {
  620. description = S("Apple Tree Leaves"),
  621. drawtype = "allfaces_optional",
  622. waving = 1,
  623. tiles = {"default_leaves.png"},
  624. special_tiles = {"default_leaves_simple.png"},
  625. paramtype = "light",
  626. is_ground_content = false,
  627. groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
  628. drop = {
  629. max_items = 1,
  630. items = {
  631. {
  632. -- player will get sapling with 1/20 chance
  633. items = {"default:sapling"},
  634. rarity = 20,
  635. },
  636. {
  637. -- player will get leaves only if he get no saplings,
  638. -- this is because max_items is 1
  639. items = {"default:leaves"},
  640. }
  641. }
  642. },
  643. sounds = default.node_sound_leaves_defaults(),
  644. after_place_node = after_place_leaves,
  645. })
  646. minetest.register_node("default:apple", {
  647. description = S("Apple"),
  648. drawtype = "plantlike",
  649. tiles = {"default_apple.png"},
  650. inventory_image = "default_apple.png",
  651. paramtype = "light",
  652. sunlight_propagates = true,
  653. walkable = false,
  654. is_ground_content = false,
  655. selection_box = {
  656. type = "fixed",
  657. fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
  658. },
  659. groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
  660. leafdecay = 3, leafdecay_drop = 1, food_apple = 1},
  661. on_use = minetest.item_eat(2),
  662. sounds = default.node_sound_leaves_defaults(),
  663. after_place_node = function(pos, placer, itemstack)
  664. minetest.set_node(pos, {name = "default:apple", param2 = 1})
  665. end,
  666. after_dig_node = function(pos, oldnode, oldmetadata, digger)
  667. if oldnode.param2 == 0 then
  668. minetest.set_node(pos, {name = "default:apple_mark"})
  669. minetest.get_node_timer(pos):start(math.random(300, 1500))
  670. end
  671. end,
  672. })
  673. minetest.register_node("default:apple_mark", {
  674. description = S("Apple Marker"),
  675. inventory_image = "default_apple.png^default_invisible_node_overlay.png",
  676. wield_image = "default_apple.png^default_invisible_node_overlay.png",
  677. drawtype = "airlike",
  678. paramtype = "light",
  679. sunlight_propagates = true,
  680. walkable = false,
  681. pointable = false,
  682. diggable = false,
  683. buildable_to = true,
  684. drop = "",
  685. groups = {not_in_creative_inventory = 1},
  686. on_timer = function(pos, elapsed)
  687. if not minetest.find_node_near(pos, 1, "default:leaves") then
  688. minetest.remove_node(pos)
  689. elseif minetest.get_node_light(pos) < 11 then
  690. minetest.get_node_timer(pos):start(200)
  691. else
  692. minetest.set_node(pos, {name = "default:apple"})
  693. end
  694. end
  695. })
  696. minetest.register_node("default:jungletree", {
  697. description = S("Jungle Tree"),
  698. tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
  699. "default_jungletree.png"},
  700. paramtype2 = "facedir",
  701. is_ground_content = false,
  702. groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
  703. sounds = default.node_sound_wood_defaults(),
  704. on_place = minetest.rotate_node
  705. })
  706. minetest.register_node("default:junglewood", {
  707. description = S("Jungle Wood Planks"),
  708. paramtype2 = "facedir",
  709. place_param2 = 0,
  710. tiles = {"default_junglewood.png"},
  711. is_ground_content = false,
  712. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
  713. sounds = default.node_sound_wood_defaults(),
  714. })
  715. minetest.register_node("default:jungleleaves", {
  716. description = S("Jungle Tree Leaves"),
  717. drawtype = "allfaces_optional",
  718. waving = 1,
  719. tiles = {"default_jungleleaves.png"},
  720. special_tiles = {"default_jungleleaves_simple.png"},
  721. paramtype = "light",
  722. is_ground_content = false,
  723. groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
  724. drop = {
  725. max_items = 1,
  726. items = {
  727. {items = {"default:junglesapling"}, rarity = 20},
  728. {items = {"default:jungleleaves"}}
  729. }
  730. },
  731. sounds = default.node_sound_leaves_defaults(),
  732. after_place_node = after_place_leaves,
  733. })
  734. minetest.register_node("default:junglesapling", {
  735. description = S("Jungle Tree Sapling"),
  736. drawtype = "plantlike",
  737. tiles = {"default_junglesapling.png"},
  738. inventory_image = "default_junglesapling.png",
  739. wield_image = "default_junglesapling.png",
  740. paramtype = "light",
  741. sunlight_propagates = true,
  742. walkable = false,
  743. on_timer = grow_sapling,
  744. selection_box = {
  745. type = "fixed",
  746. fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
  747. },
  748. groups = {snappy = 2, dig_immediate = 3, flammable = 2,
  749. attached_node = 1, sapling = 1},
  750. sounds = default.node_sound_leaves_defaults(),
  751. on_construct = function(pos)
  752. minetest.get_node_timer(pos):start(math.random(300, 1500))
  753. end,
  754. on_place = function(itemstack, placer, pointed_thing)
  755. itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
  756. "default:junglesapling",
  757. -- minp, maxp to be checked, relative to sapling pos
  758. -- minp_relative.y = 1 because sapling pos has been checked
  759. {x = -2, y = 1, z = -2},
  760. {x = 2, y = 15, z = 2},
  761. -- maximum interval of interior volume check
  762. 4)
  763. return itemstack
  764. end,
  765. })
  766. minetest.register_node("default:emergent_jungle_sapling", {
  767. description = S("Emergent Jungle Tree Sapling"),
  768. drawtype = "plantlike",
  769. tiles = {"default_emergent_jungle_sapling.png"},
  770. inventory_image = "default_emergent_jungle_sapling.png",
  771. wield_image = "default_emergent_jungle_sapling.png",
  772. paramtype = "light",
  773. sunlight_propagates = true,
  774. walkable = false,
  775. on_timer = grow_sapling,
  776. selection_box = {
  777. type = "fixed",
  778. fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
  779. },
  780. groups = {snappy = 2, dig_immediate = 3, flammable = 2,
  781. attached_node = 1, sapling = 1},
  782. sounds = default.node_sound_leaves_defaults(),
  783. on_construct = function(pos)
  784. minetest.get_node_timer(pos):start(math.random(300, 1500))
  785. end,
  786. on_place = function(itemstack, placer, pointed_thing)
  787. itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
  788. "default:emergent_jungle_sapling",
  789. -- minp, maxp to be checked, relative to sapling pos
  790. {x = -3, y = -5, z = -3},
  791. {x = 3, y = 31, z = 3},
  792. -- maximum interval of interior volume check
  793. 4)
  794. return itemstack
  795. end,
  796. })
  797. minetest.register_node("default:pine_tree", {
  798. description = S("Pine Tree"),
  799. tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
  800. "default_pine_tree.png"},
  801. paramtype2 = "facedir",
  802. is_ground_content = false,
  803. groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
  804. sounds = default.node_sound_wood_defaults(),
  805. on_place = minetest.rotate_node
  806. })
  807. minetest.register_node("default:pine_wood", {
  808. description = S("Pine Wood Planks"),
  809. paramtype2 = "facedir",
  810. place_param2 = 0,
  811. tiles = {"default_pine_wood.png"},
  812. is_ground_content = false,
  813. groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
  814. sounds = default.node_sound_wood_defaults(),
  815. })
  816. minetest.register_node("default:pine_needles",{
  817. description = S("Pine Needles"),
  818. drawtype = "allfaces_optional",
  819. tiles = {"default_pine_needles.png"},
  820. waving = 1,
  821. paramtype = "light",
  822. is_ground_content = false,
  823. groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
  824. drop = {
  825. max_items = 1,
  826. items = {
  827. {items = {"default:pine_sapling"}, rarity = 20},
  828. {items = {"default:pine_needles"}}
  829. }
  830. },
  831. sounds = default.node_sound_leaves_defaults(),
  832. after_place_node = after_place_leaves,
  833. })
  834. minetest.register_node("default:pine_sapling", {
  835. description = S("Pine Tree Sapling"),
  836. drawtype = "plantlike",
  837. tiles = {"default_pine_sapling.png"},
  838. inventory_image = "default_pine_sapling.png",
  839. wield_image = "default_pine_sapling.png",
  840. paramtype = "light",
  841. sunlight_propagates = true,
  842. walkable = false,
  843. on_timer = grow_sapling,
  844. selection_box = {
  845. type = "fixed",
  846. fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
  847. },
  848. groups = {snappy = 2, dig_immediate = 3, flammable = 3,
  849. attached_node = 1, sapling = 1},
  850. sounds = default.node_sound_leaves_defaults(),
  851. on_construct = function(pos)
  852. minetest.get_node_timer(pos):start(math.random(300, 1500))
  853. end,
  854. on_place = function(itemstack, placer, pointed_thing)
  855. itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
  856. "default:pine_sapling",
  857. -- minp, maxp to be checked, relative to sapling pos
  858. -- minp_relative.y = 1 because sapling pos has been checked
  859. {x = -2, y = 1, z = -2},
  860. {x = 2, y = 14, z = 2},
  861. -- maximum interval of interior volume check
  862. 4)
  863. return itemstack
  864. end,
  865. })
  866. minetest.register_node("default:acacia_tree", {
  867. description = S("Acacia Tree"),
  868. tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
  869. "default_acacia_tree.png"},
  870. paramtype2 = "facedir",
  871. is_ground_content = false,
  872. groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
  873. sounds = default.node_sound_wood_defaults(),
  874. on_place = minetest.rotate_node
  875. })
  876. minetest.register_node("default:acacia_wood", {
  877. description = S("Acacia Wood Planks"),
  878. paramtype2 = "facedir",
  879. place_param2 = 0,
  880. tiles = {"default_acacia_wood.png"},
  881. is_ground_content = false,
  882. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
  883. sounds = default.node_sound_wood_defaults(),
  884. })
  885. minetest.register_node("default:acacia_leaves", {
  886. description = S("Acacia Tree Leaves"),
  887. drawtype = "allfaces_optional",
  888. tiles = {"default_acacia_leaves.png"},
  889. special_tiles = {"default_acacia_leaves_simple.png"},
  890. waving = 1,
  891. paramtype = "light",
  892. is_ground_content = false,
  893. groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
  894. drop = {
  895. max_items = 1,
  896. items = {
  897. {items = {"default:acacia_sapling"}, rarity = 20},
  898. {items = {"default:acacia_leaves"}}
  899. }
  900. },
  901. sounds = default.node_sound_leaves_defaults(),
  902. after_place_node = after_place_leaves,
  903. })
  904. minetest.register_node("default:acacia_sapling", {
  905. description = S("Acacia Tree Sapling"),
  906. drawtype = "plantlike",
  907. tiles = {"default_acacia_sapling.png"},
  908. inventory_image = "default_acacia_sapling.png",
  909. wield_image = "default_acacia_sapling.png",
  910. paramtype = "light",
  911. sunlight_propagates = true,
  912. walkable = false,
  913. on_timer = grow_sapling,
  914. selection_box = {
  915. type = "fixed",
  916. fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
  917. },
  918. groups = {snappy = 2, dig_immediate = 3, flammable = 2,
  919. attached_node = 1, sapling = 1},
  920. sounds = default.node_sound_leaves_defaults(),
  921. on_construct = function(pos)
  922. minetest.get_node_timer(pos):start(math.random(300, 1500))
  923. end,
  924. on_place = function(itemstack, placer, pointed_thing)
  925. itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
  926. "default:acacia_sapling",
  927. -- minp, maxp to be checked, relative to sapling pos
  928. -- minp_relative.y = 1 because sapling pos has been checked
  929. {x = -4, y = 1, z = -4},
  930. {x = 4, y = 7, z = 4},
  931. -- maximum interval of interior volume check
  932. 4)
  933. return itemstack
  934. end,
  935. })
  936. minetest.register_node("default:aspen_tree", {
  937. description = S("Aspen Tree"),
  938. tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png",
  939. "default_aspen_tree.png"},
  940. paramtype2 = "facedir",
  941. is_ground_content = false,
  942. groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
  943. sounds = default.node_sound_wood_defaults(),
  944. on_place = minetest.rotate_node
  945. })
  946. minetest.register_node("default:aspen_wood", {
  947. description = S("Aspen Wood Planks"),
  948. paramtype2 = "facedir",
  949. place_param2 = 0,
  950. tiles = {"default_aspen_wood.png"},
  951. is_ground_content = false,
  952. groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
  953. sounds = default.node_sound_wood_defaults(),
  954. })
  955. minetest.register_node("default:aspen_leaves", {
  956. description = S("Aspen Tree Leaves"),
  957. drawtype = "allfaces_optional",
  958. tiles = {"default_aspen_leaves.png"},
  959. waving = 1,
  960. paramtype = "light",
  961. is_ground_content = false,
  962. groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
  963. drop = {
  964. max_items = 1,
  965. items = {
  966. {items = {"default:aspen_sapling"}, rarity = 20},
  967. {items = {"default:aspen_leaves"}}
  968. }
  969. },
  970. sounds = default.node_sound_leaves_defaults(),
  971. after_place_node = after_place_leaves,
  972. })
  973. minetest.register_node("default:aspen_sapling", {
  974. description = S("Aspen Tree Sapling"),
  975. drawtype = "plantlike",
  976. tiles = {"default_aspen_sapling.png"},
  977. inventory_image = "default_aspen_sapling.png",
  978. wield_image = "default_aspen_sapling.png",
  979. paramtype = "light",
  980. sunlight_propagates = true,
  981. walkable = false,
  982. on_timer = grow_sapling,
  983. selection_box = {
  984. type = "fixed",
  985. fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16}
  986. },
  987. groups = {snappy = 2, dig_immediate = 3, flammable = 3,
  988. attached_node = 1, sapling = 1},
  989. sounds = default.node_sound_leaves_defaults(),
  990. on_construct = function(pos)
  991. minetest.get_node_timer(pos):start(math.random(300, 1500))
  992. end,
  993. on_place = function(itemstack, placer, pointed_thing)
  994. itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
  995. "default:aspen_sapling",
  996. -- minp, maxp to be checked, relative to sapling pos
  997. -- minp_relative.y = 1 because sapling pos has been checked
  998. {x = -2, y = 1, z = -2},
  999. {x = 2, y = 12, z = 2},
  1000. -- maximum interval of interior volume check
  1001. 4)
  1002. return itemstack
  1003. end,
  1004. })
  1005. --
  1006. -- Ores
  1007. --
  1008. minetest.register_node("default:stone_with_coal", {
  1009. description = S("Coal Ore"),
  1010. tiles = {"default_stone.png^default_mineral_coal.png"},
  1011. groups = {cracky = 3},
  1012. drop = "default:coal_lump",
  1013. sounds = default.node_sound_stone_defaults(),
  1014. })
  1015. minetest.register_node("default:coalblock", {
  1016. description = S("Coal Block"),
  1017. tiles = {"default_coal_block.png"},
  1018. is_ground_content = false,
  1019. groups = {cracky = 3},
  1020. sounds = default.node_sound_stone_defaults(),
  1021. })
  1022. minetest.register_node("default:stone_with_iron", {
  1023. description = S("Iron Ore"),
  1024. tiles = {"default_stone.png^default_mineral_iron.png"},
  1025. groups = {cracky = 2},
  1026. drop = "default:iron_lump",
  1027. sounds = default.node_sound_stone_defaults(),
  1028. })
  1029. minetest.register_node("default:steelblock", {
  1030. description = S("Steel Block"),
  1031. tiles = {"default_steel_block.png"},
  1032. is_ground_content = false,
  1033. groups = {cracky = 1, level = 2},
  1034. sounds = default.node_sound_metal_defaults(),
  1035. })
  1036. minetest.register_node("default:stone_with_copper", {
  1037. description = S("Copper Ore"),
  1038. tiles = {"default_stone.png^default_mineral_copper.png"},
  1039. groups = {cracky = 2},
  1040. drop = "default:copper_lump",
  1041. sounds = default.node_sound_stone_defaults(),
  1042. })
  1043. minetest.register_node("default:copperblock", {
  1044. description = S("Copper Block"),
  1045. tiles = {"default_copper_block.png"},
  1046. is_ground_content = false,
  1047. groups = {cracky = 1, level = 2},
  1048. sounds = default.node_sound_metal_defaults(),
  1049. })
  1050. minetest.register_node("default:stone_with_tin", {
  1051. description = S("Tin Ore"),
  1052. tiles = {"default_stone.png^default_mineral_tin.png"},
  1053. groups = {cracky = 2},
  1054. drop = "default:tin_lump",
  1055. sounds = default.node_sound_stone_defaults(),
  1056. })
  1057. minetest.register_node("default:tinblock", {
  1058. description = S("Tin Block"),
  1059. tiles = {"default_tin_block.png"},
  1060. is_ground_content = false,
  1061. groups = {cracky = 1, level = 2},
  1062. sounds = default.node_sound_metal_defaults(),
  1063. })
  1064. minetest.register_node("default:bronzeblock", {
  1065. description = S("Bronze Block"),
  1066. tiles = {"default_bronze_block.png"},
  1067. is_ground_content = false,
  1068. groups = {cracky = 1, level = 2},
  1069. sounds = default.node_sound_metal_defaults(),
  1070. })
  1071. minetest.register_node("default:stone_with_mese", {
  1072. description = S("Mese Ore"),
  1073. tiles = {"default_stone.png^default_mineral_mese.png"},
  1074. groups = {cracky = 1},
  1075. drop = "default:mese_crystal",
  1076. sounds = default.node_sound_stone_defaults(),
  1077. })
  1078. minetest.register_node("default:mese", {
  1079. description = S("Mese Block"),
  1080. tiles = {"default_mese_block.png"},
  1081. paramtype = "light",
  1082. groups = {cracky = 1, level = 2},
  1083. sounds = default.node_sound_stone_defaults(),
  1084. light_source = 3,
  1085. })
  1086. minetest.register_node("default:stone_with_gold", {
  1087. description = S("Gold Ore"),
  1088. tiles = {"default_stone.png^default_mineral_gold.png"},
  1089. groups = {cracky = 2},
  1090. drop = "default:gold_lump",
  1091. sounds = default.node_sound_stone_defaults(),
  1092. })
  1093. minetest.register_node("default:goldblock", {
  1094. description = S("Gold Block"),
  1095. tiles = {"default_gold_block.png"},
  1096. is_ground_content = false,
  1097. groups = {cracky = 1},
  1098. sounds = default.node_sound_metal_defaults(),
  1099. })
  1100. minetest.register_node("default:stone_with_diamond", {
  1101. description = S("Diamond Ore"),
  1102. tiles = {"default_stone.png^default_mineral_diamond.png"},
  1103. groups = {cracky = 1},
  1104. drop = "default:diamond",
  1105. sounds = default.node_sound_stone_defaults(),
  1106. })
  1107. minetest.register_node("default:diamondblock", {
  1108. description = S("Diamond Block"),
  1109. tiles = {"default_diamond_block.png"},
  1110. is_ground_content = false,
  1111. groups = {cracky = 1, level = 3},
  1112. sounds = default.node_sound_stone_defaults(),
  1113. })
  1114. --
  1115. -- Plantlife (non-cubic)
  1116. --
  1117. minetest.register_node("default:cactus", {
  1118. description = S("Cactus"),
  1119. tiles = {"default_cactus_top.png", "default_cactus_top.png",
  1120. "default_cactus_side.png"},
  1121. paramtype2 = "facedir",
  1122. groups = {choppy = 3},
  1123. sounds = default.node_sound_wood_defaults(),
  1124. on_place = minetest.rotate_node,
  1125. })
  1126. minetest.register_node("default:large_cactus_seedling", {
  1127. description = S("Large Cactus Seedling"),
  1128. drawtype = "plantlike",
  1129. tiles = {"default_large_cactus_seedling.png"},
  1130. inventory_image = "default_large_cactus_seedling.png",
  1131. wield_image = "default_large_cactus_seedling.png",
  1132. paramtype = "light",
  1133. sunlight_propagates = true,
  1134. walkable = false,
  1135. selection_box = {
  1136. type = "fixed",
  1137. fixed = {
  1138. -5 / 16, -0.5, -5 / 16,
  1139. 5 / 16, 0.5, 5 / 16
  1140. }
  1141. },
  1142. groups = {choppy = 3, dig_immediate = 3, attached_node = 1},
  1143. sounds = default.node_sound_wood_defaults(),
  1144. on_place = function(itemstack, placer, pointed_thing)
  1145. itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
  1146. "default:large_cactus_seedling",
  1147. {x = -2, y = -1, z = -2},
  1148. {x = 2, y = 5, z = 2},
  1149. 4)
  1150. return itemstack
  1151. end,
  1152. on_construct = function(pos)
  1153. -- Normal cactus farming adds 1 cactus node by ABM,
  1154. -- interval 12s, chance 83.
  1155. -- Consider starting with 5 cactus nodes. We make sure that growing a
  1156. -- large cactus is not a faster way to produce new cactus nodes.
  1157. -- Confirmed by experiment, when farming 5 cacti, on average 1 new
  1158. -- cactus node is added on average every
  1159. -- 83 / 5 = 16.6 intervals = 16.6 * 12 = 199.2s.
  1160. -- Large cactus contains on average 14 cactus nodes.
  1161. -- 14 * 199.2 = 2788.8s.
  1162. -- Set random range to average to 2789s.
  1163. minetest.get_node_timer(pos):start(math.random(1859, 3719))
  1164. end,
  1165. on_timer = function(pos)
  1166. local node_under = minetest.get_node_or_nil(
  1167. {x = pos.x, y = pos.y - 1, z = pos.z})
  1168. if not node_under then
  1169. -- Node under not yet loaded, try later
  1170. minetest.get_node_timer(pos):start(300)
  1171. return
  1172. end
  1173. if minetest.get_item_group(node_under.name, "sand") == 0 then
  1174. -- Seedling dies
  1175. minetest.remove_node(pos)
  1176. return
  1177. end
  1178. local light_level = minetest.get_node_light(pos)
  1179. if not light_level or light_level < 13 then
  1180. -- Too dark for growth, try later in case it's night
  1181. minetest.get_node_timer(pos):start(300)
  1182. return
  1183. end
  1184. minetest.log("action", "A large cactus seedling grows into a large" ..
  1185. "cactus at ".. minetest.pos_to_string(pos))
  1186. default.grow_large_cactus(pos)
  1187. end,
  1188. })
  1189. minetest.register_node("default:papyrus", {
  1190. description = S("Papyrus"),
  1191. drawtype = "plantlike",
  1192. tiles = {"default_papyrus.png"},
  1193. inventory_image = "default_papyrus.png",
  1194. wield_image = "default_papyrus.png",
  1195. paramtype = "light",
  1196. sunlight_propagates = true,
  1197. walkable = false,
  1198. selection_box = {
  1199. type = "fixed",
  1200. fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
  1201. },
  1202. groups = {snappy = 3, flammable = 2},
  1203. sounds = default.node_sound_leaves_defaults(),
  1204. after_dig_node = function(pos, node, metadata, digger)
  1205. default.dig_up(pos, node, digger)
  1206. end,
  1207. })
  1208. minetest.register_node("default:dry_shrub", {
  1209. description = S("Dry Shrub"),
  1210. drawtype = "plantlike",
  1211. waving = 1,
  1212. tiles = {"default_dry_shrub.png"},
  1213. inventory_image = "default_dry_shrub.png",
  1214. wield_image = "default_dry_shrub.png",
  1215. paramtype = "light",
  1216. paramtype2 = "meshoptions",
  1217. place_param2 = 4,
  1218. sunlight_propagates = true,
  1219. walkable = false,
  1220. buildable_to = true,
  1221. groups = {snappy = 3, flammable = 3, attached_node = 1},
  1222. sounds = default.node_sound_leaves_defaults(),
  1223. selection_box = {
  1224. type = "fixed",
  1225. fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
  1226. },
  1227. })
  1228. minetest.register_node("default:junglegrass", {
  1229. description = S("Jungle Grass"),
  1230. drawtype = "plantlike",
  1231. waving = 1,
  1232. visual_scale = 1.69,
  1233. tiles = {"default_junglegrass.png"},
  1234. inventory_image = "default_junglegrass.png",
  1235. wield_image = "default_junglegrass.png",
  1236. paramtype = "light",
  1237. sunlight_propagates = true,
  1238. walkable = false,
  1239. buildable_to = true,
  1240. groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
  1241. sounds = default.node_sound_leaves_defaults(),
  1242. selection_box = {
  1243. type = "fixed",
  1244. fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
  1245. },
  1246. })
  1247. minetest.register_node("default:grass_1", {
  1248. description = S("Grass"),
  1249. drawtype = "plantlike",
  1250. waving = 1,
  1251. tiles = {"default_grass_1.png"},
  1252. -- Use texture of a taller grass stage in inventory
  1253. inventory_image = "default_grass_3.png",
  1254. wield_image = "default_grass_3.png",
  1255. paramtype = "light",
  1256. sunlight_propagates = true,
  1257. walkable = false,
  1258. buildable_to = true,
  1259. groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
  1260. sounds = default.node_sound_leaves_defaults(),
  1261. selection_box = {
  1262. type = "fixed",
  1263. fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
  1264. },
  1265. on_place = function(itemstack, placer, pointed_thing)
  1266. -- place a random grass node
  1267. local stack = ItemStack("default:grass_" .. math.random(1,5))
  1268. local ret = minetest.item_place(stack, placer, pointed_thing)
  1269. return ItemStack("default:grass_1 " ..
  1270. itemstack:get_count() - (1 - ret:get_count()))
  1271. end,
  1272. })
  1273. for i = 2, 5 do
  1274. minetest.register_node("default:grass_" .. i, {
  1275. description = S("Grass"),
  1276. drawtype = "plantlike",
  1277. waving = 1,
  1278. tiles = {"default_grass_" .. i .. ".png"},
  1279. inventory_image = "default_grass_" .. i .. ".png",
  1280. wield_image = "default_grass_" .. i .. ".png",
  1281. paramtype = "light",
  1282. sunlight_propagates = true,
  1283. walkable = false,
  1284. buildable_to = true,
  1285. drop = "default:grass_1",
  1286. groups = {snappy = 3, flora = 1, attached_node = 1,
  1287. not_in_creative_inventory = 1, grass = 1, flammable = 1},
  1288. sounds = default.node_sound_leaves_defaults(),
  1289. selection_box = {
  1290. type = "fixed",
  1291. fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
  1292. },
  1293. })
  1294. end
  1295. minetest.register_node("default:dry_grass_1", {
  1296. description = S("Savanna Grass"),
  1297. drawtype = "plantlike",
  1298. waving = 1,
  1299. tiles = {"default_dry_grass_1.png"},
  1300. inventory_image = "default_dry_grass_3.png",
  1301. wield_image = "default_dry_grass_3.png",
  1302. paramtype = "light",
  1303. sunlight_propagates = true,
  1304. walkable = false,
  1305. buildable_to = true,
  1306. groups = {snappy = 3, flammable = 3, flora = 1,
  1307. attached_node = 1, dry_grass = 1},
  1308. sounds = default.node_sound_leaves_defaults(),
  1309. selection_box = {
  1310. type = "fixed",
  1311. fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
  1312. },
  1313. on_place = function(itemstack, placer, pointed_thing)
  1314. -- place a random dry grass node
  1315. local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
  1316. local ret = minetest.item_place(stack, placer, pointed_thing)
  1317. return ItemStack("default:dry_grass_1 " ..
  1318. itemstack:get_count() - (1 - ret:get_count()))
  1319. end,
  1320. })
  1321. for i = 2, 5 do
  1322. minetest.register_node("default:dry_grass_" .. i, {
  1323. description = S("Savanna Grass"),
  1324. drawtype = "plantlike",
  1325. waving = 1,
  1326. tiles = {"default_dry_grass_" .. i .. ".png"},
  1327. inventory_image = "default_dry_grass_" .. i .. ".png",
  1328. wield_image = "default_dry_grass_" .. i .. ".png",
  1329. paramtype = "light",
  1330. sunlight_propagates = true,
  1331. walkable = false,
  1332. buildable_to = true,
  1333. groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
  1334. not_in_creative_inventory=1, dry_grass = 1},
  1335. drop = "default:dry_grass_1",
  1336. sounds = default.node_sound_leaves_defaults(),
  1337. selection_box = {
  1338. type = "fixed",
  1339. fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16},
  1340. },
  1341. })
  1342. end
  1343. minetest.register_node("default:fern_1", {
  1344. description = S("Fern"),
  1345. drawtype = "plantlike",
  1346. waving = 1,
  1347. tiles = {"default_fern_1.png"},
  1348. inventory_image = "default_fern_1.png",
  1349. wield_image = "default_fern_1.png",
  1350. paramtype = "light",
  1351. sunlight_propagates = true,
  1352. walkable = false,
  1353. buildable_to = true,
  1354. groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
  1355. sounds = default.node_sound_leaves_defaults(),
  1356. selection_box = {
  1357. type = "fixed",
  1358. fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
  1359. },
  1360. on_place = function(itemstack, placer, pointed_thing)
  1361. -- place a random fern node
  1362. local stack = ItemStack("default:fern_" .. math.random(1, 3))
  1363. local ret = minetest.item_place(stack, placer, pointed_thing)
  1364. return ItemStack("default:fern_1 " ..
  1365. itemstack:get_count() - (1 - ret:get_count()))
  1366. end,
  1367. })
  1368. for i = 2, 3 do
  1369. minetest.register_node("default:fern_" .. i, {
  1370. description = S("Fern"),
  1371. drawtype = "plantlike",
  1372. waving = 1,
  1373. visual_scale = 2,
  1374. tiles = {"default_fern_" .. i .. ".png"},
  1375. inventory_image = "default_fern_" .. i .. ".png",
  1376. wield_image = "default_fern_" .. i .. ".png",
  1377. paramtype = "light",
  1378. sunlight_propagates = true,
  1379. walkable = false,
  1380. buildable_to = true,
  1381. groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
  1382. not_in_creative_inventory=1},
  1383. drop = "default:fern_1",
  1384. sounds = default.node_sound_leaves_defaults(),
  1385. selection_box = {
  1386. type = "fixed",
  1387. fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
  1388. },
  1389. })
  1390. end
  1391. minetest.register_node("default:marram_grass_1", {
  1392. description = S("Marram Grass"),
  1393. drawtype = "plantlike",
  1394. waving = 1,
  1395. tiles = {"default_marram_grass_1.png"},
  1396. inventory_image = "default_marram_grass_1.png",
  1397. wield_image = "default_marram_grass_1.png",
  1398. paramtype = "light",
  1399. sunlight_propagates = true,
  1400. walkable = false,
  1401. buildable_to = true,
  1402. groups = {snappy = 3, flammable = 3, attached_node = 1},
  1403. sounds = default.node_sound_leaves_defaults(),
  1404. selection_box = {
  1405. type = "fixed",
  1406. fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
  1407. },
  1408. on_place = function(itemstack, placer, pointed_thing)
  1409. -- place a random marram grass node
  1410. local stack = ItemStack("default:marram_grass_" .. math.random(1, 3))
  1411. local ret = minetest.item_place(stack, placer, pointed_thing)
  1412. return ItemStack("default:marram_grass_1 " ..
  1413. itemstack:get_count() - (1 - ret:get_count()))
  1414. end,
  1415. })
  1416. for i = 2, 3 do
  1417. minetest.register_node("default:marram_grass_" .. i, {
  1418. description = S("Marram Grass"),
  1419. drawtype = "plantlike",
  1420. waving = 1,
  1421. tiles = {"default_marram_grass_" .. i .. ".png"},
  1422. inventory_image = "default_marram_grass_" .. i .. ".png",
  1423. wield_image = "default_marram_grass_" .. i .. ".png",
  1424. paramtype = "light",
  1425. sunlight_propagates = true,
  1426. walkable = false,
  1427. buildable_to = true,
  1428. groups = {snappy = 3, flammable = 3, attached_node = 1,
  1429. not_in_creative_inventory=1},
  1430. drop = "default:marram_grass_1",
  1431. sounds = default.node_sound_leaves_defaults(),
  1432. selection_box = {
  1433. type = "fixed",
  1434. fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
  1435. },
  1436. })
  1437. end
  1438. minetest.register_node("default:bush_stem", {
  1439. description = S("Bush Stem"),
  1440. drawtype = "plantlike",
  1441. visual_scale = 1.41,
  1442. tiles = {"default_bush_stem.png"},
  1443. inventory_image = "default_bush_stem.png",
  1444. wield_image = "default_bush_stem.png",
  1445. paramtype = "light",
  1446. sunlight_propagates = true,
  1447. groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
  1448. sounds = default.node_sound_wood_defaults(),
  1449. selection_box = {
  1450. type = "fixed",
  1451. fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
  1452. },
  1453. })
  1454. minetest.register_node("default:bush_leaves", {
  1455. description = S("Bush Leaves"),
  1456. drawtype = "allfaces_optional",
  1457. waving = 1,
  1458. tiles = {"default_leaves_simple.png"},
  1459. paramtype = "light",
  1460. groups = {snappy = 3, flammable = 2, leaves = 1},
  1461. drop = {
  1462. max_items = 1,
  1463. items = {
  1464. {items = {"default:bush_sapling"}, rarity = 5},
  1465. {items = {"default:bush_leaves"}}
  1466. }
  1467. },
  1468. sounds = default.node_sound_leaves_defaults(),
  1469. after_place_node = after_place_leaves,
  1470. })
  1471. minetest.register_node("default:bush_sapling", {
  1472. description = S("Bush Sapling"),
  1473. drawtype = "plantlike",
  1474. tiles = {"default_bush_sapling.png"},
  1475. inventory_image = "default_bush_sapling.png",
  1476. wield_image = "default_bush_sapling.png",
  1477. paramtype = "light",
  1478. sunlight_propagates = true,
  1479. walkable = false,
  1480. on_timer = grow_sapling,
  1481. selection_box = {
  1482. type = "fixed",
  1483. fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
  1484. },
  1485. groups = {snappy = 2, dig_immediate = 3, flammable = 2,
  1486. attached_node = 1, sapling = 1},
  1487. sounds = default.node_sound_leaves_defaults(),
  1488. on_construct = function(pos)
  1489. minetest.get_node_timer(pos):start(math.random(300, 1500))
  1490. end,
  1491. on_place = function(itemstack, placer, pointed_thing)
  1492. itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
  1493. "default:bush_sapling",
  1494. -- minp, maxp to be checked, relative to sapling pos
  1495. {x = -1, y = 0, z = -1},
  1496. {x = 1, y = 1, z = 1},
  1497. -- maximum interval of interior volume check
  1498. 2)
  1499. return itemstack
  1500. end,
  1501. })
  1502. minetest.register_node("default:blueberry_bush_leaves_with_berries", {
  1503. description = S("Blueberry Bush Leaves with Berries"),
  1504. drawtype = "allfaces_optional",
  1505. waving = 1,
  1506. tiles = {"default_blueberry_bush_leaves.png^default_blueberry_overlay.png"},
  1507. paramtype = "light",
  1508. groups = {snappy = 3, flammable = 2, leaves = 1, dig_immediate = 3},
  1509. drop = "default:blueberries",
  1510. sounds = default.node_sound_leaves_defaults(),
  1511. node_dig_prediction = "default:blueberry_bush_leaves",
  1512. after_dig_node = function(pos, oldnode, oldmetadata, digger)
  1513. minetest.set_node(pos, {name = "default:blueberry_bush_leaves"})
  1514. minetest.get_node_timer(pos):start(math.random(300, 1500))
  1515. end,
  1516. })
  1517. minetest.register_node("default:blueberry_bush_leaves", {
  1518. description = S("Blueberry Bush Leaves"),
  1519. drawtype = "allfaces_optional",
  1520. waving = 1,
  1521. tiles = {"default_blueberry_bush_leaves.png"},
  1522. paramtype = "light",
  1523. groups = {snappy = 3, flammable = 2, leaves = 1},
  1524. drop = {
  1525. max_items = 1,
  1526. items = {
  1527. {items = {"default:blueberry_bush_sapling"}, rarity = 5},
  1528. {items = {"default:blueberry_bush_leaves"}}
  1529. }
  1530. },
  1531. sounds = default.node_sound_leaves_defaults(),
  1532. on_timer = function(pos, elapsed)
  1533. if minetest.get_node_light(pos) < 11 then
  1534. minetest.get_node_timer(pos):start(200)
  1535. else
  1536. minetest.set_node(pos, {name = "default:blueberry_bush_leaves_with_berries"})
  1537. end
  1538. end,
  1539. after_place_node = after_place_leaves,
  1540. })
  1541. minetest.register_node("default:blueberry_bush_sapling", {
  1542. description = S("Blueberry Bush Sapling"),
  1543. drawtype = "plantlike",
  1544. tiles = {"default_blueberry_bush_sapling.png"},
  1545. inventory_image = "default_blueberry_bush_sapling.png",
  1546. wield_image = "default_blueberry_bush_sapling.png",
  1547. paramtype = "light",
  1548. sunlight_propagates = true,
  1549. walkable = false,
  1550. on_timer = grow_sapling,
  1551. selection_box = {
  1552. type = "fixed",
  1553. fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
  1554. },
  1555. groups = {snappy = 2, dig_immediate = 3, flammable = 2,
  1556. attached_node = 1, sapling = 1},
  1557. sounds = default.node_sound_leaves_defaults(),
  1558. on_construct = function(pos)
  1559. minetest.get_node_timer(pos):start(math.random(300, 1500))
  1560. end,
  1561. on_place = function(itemstack, placer, pointed_thing)
  1562. itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
  1563. "default:blueberry_bush_sapling",
  1564. -- minp, maxp to be checked, relative to sapling pos
  1565. {x = -1, y = 0, z = -1},
  1566. {x = 1, y = 1, z = 1},
  1567. -- maximum interval of interior volume check
  1568. 2)
  1569. return itemstack
  1570. end,
  1571. })
  1572. minetest.register_node("default:acacia_bush_stem", {
  1573. description = S("Acacia Bush Stem"),
  1574. drawtype = "plantlike",
  1575. visual_scale = 1.41,
  1576. tiles = {"default_acacia_bush_stem.png"},
  1577. inventory_image = "default_acacia_bush_stem.png",
  1578. wield_image = "default_acacia_bush_stem.png",
  1579. paramtype = "light",
  1580. sunlight_propagates = true,
  1581. groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
  1582. sounds = default.node_sound_wood_defaults(),
  1583. selection_box = {
  1584. type = "fixed",
  1585. fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
  1586. },
  1587. })
  1588. minetest.register_node("default:acacia_bush_leaves", {
  1589. description = S("Acacia Bush Leaves"),
  1590. drawtype = "allfaces_optional",
  1591. waving = 1,
  1592. tiles = {"default_acacia_leaves_simple.png"},
  1593. paramtype = "light",
  1594. groups = {snappy = 3, flammable = 2, leaves = 1},
  1595. drop = {
  1596. max_items = 1,
  1597. items = {
  1598. {items = {"default:acacia_bush_sapling"}, rarity = 5},
  1599. {items = {"default:acacia_bush_leaves"}}
  1600. }
  1601. },
  1602. sounds = default.node_sound_leaves_defaults(),
  1603. after_place_node = after_place_leaves,
  1604. })
  1605. minetest.register_node("default:acacia_bush_sapling", {
  1606. description = S("Acacia Bush Sapling"),
  1607. drawtype = "plantlike",
  1608. tiles = {"default_acacia_bush_sapling.png"},
  1609. inventory_image = "default_acacia_bush_sapling.png",
  1610. wield_image = "default_acacia_bush_sapling.png",
  1611. paramtype = "light",
  1612. sunlight_propagates = true,
  1613. walkable = false,
  1614. on_timer = grow_sapling,
  1615. selection_box = {
  1616. type = "fixed",
  1617. fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
  1618. },
  1619. groups = {snappy = 2, dig_immediate = 3, flammable = 2,
  1620. attached_node = 1, sapling = 1},
  1621. sounds = default.node_sound_leaves_defaults(),
  1622. on_construct = function(pos)
  1623. minetest.get_node_timer(pos):start(math.random(300, 1500))
  1624. end,
  1625. on_place = function(itemstack, placer, pointed_thing)
  1626. itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
  1627. "default:acacia_bush_sapling",
  1628. -- minp, maxp to be checked, relative to sapling pos
  1629. {x = -1, y = 0, z = -1},
  1630. {x = 1, y = 1, z = 1},
  1631. -- maximum interval of interior volume check
  1632. 2)
  1633. return itemstack
  1634. end,
  1635. })
  1636. minetest.register_node("default:pine_bush_stem", {
  1637. description = S("Pine Bush Stem"),
  1638. drawtype = "plantlike",
  1639. visual_scale = 1.41,
  1640. tiles = {"default_pine_bush_stem.png"},
  1641. inventory_image = "default_pine_bush_stem.png",
  1642. wield_image = "default_pine_bush_stem.png",
  1643. paramtype = "light",
  1644. sunlight_propagates = true,
  1645. groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
  1646. sounds = default.node_sound_wood_defaults(),
  1647. selection_box = {
  1648. type = "fixed",
  1649. fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
  1650. },
  1651. })
  1652. minetest.register_node("default:pine_bush_needles", {
  1653. description = S("Pine Bush Needles"),
  1654. drawtype = "allfaces_optional",
  1655. waving = 1,
  1656. tiles = {"default_pine_needles.png"},
  1657. paramtype = "light",
  1658. groups = {snappy = 3, flammable = 2, leaves = 1},
  1659. drop = {
  1660. max_items = 1,
  1661. items = {
  1662. {items = {"default:pine_bush_sapling"}, rarity = 5},
  1663. {items = {"default:pine_bush_needles"}}
  1664. }
  1665. },
  1666. sounds = default.node_sound_leaves_defaults(),
  1667. after_place_node = after_place_leaves,
  1668. })
  1669. minetest.register_node("default:pine_bush_sapling", {
  1670. description = S("Pine Bush Sapling"),
  1671. drawtype = "plantlike",
  1672. tiles = {"default_pine_bush_sapling.png"},
  1673. inventory_image = "default_pine_bush_sapling.png",
  1674. wield_image = "default_pine_bush_sapling.png",
  1675. paramtype = "light",
  1676. sunlight_propagates = true,
  1677. walkable = false,
  1678. on_timer = grow_sapling,
  1679. selection_box = {
  1680. type = "fixed",
  1681. fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
  1682. },
  1683. groups = {snappy = 2, dig_immediate = 3, flammable = 2,
  1684. attached_node = 1, sapling = 1},
  1685. sounds = default.node_sound_leaves_defaults(),
  1686. on_construct = function(pos)
  1687. minetest.get_node_timer(pos):start(math.random(300, 1500))
  1688. end,
  1689. on_place = function(itemstack, placer, pointed_thing)
  1690. itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
  1691. "default:pine_bush_sapling",
  1692. -- minp, maxp to be checked, relative to sapling pos
  1693. {x = -1, y = 0, z = -1},
  1694. {x = 1, y = 1, z = 1},
  1695. -- maximum interval of interior volume check
  1696. 2)
  1697. return itemstack
  1698. end,
  1699. })
  1700. minetest.register_node("default:sand_with_kelp", {
  1701. description = S("Kelp"),
  1702. drawtype = "plantlike_rooted",
  1703. waving = 1,
  1704. tiles = {"default_sand.png"},
  1705. special_tiles = {{name = "default_kelp.png", tileable_vertical = true}},
  1706. inventory_image = "default_kelp.png",
  1707. paramtype = "light",
  1708. paramtype2 = "leveled",
  1709. groups = {snappy = 3},
  1710. selection_box = {
  1711. type = "fixed",
  1712. fixed = {
  1713. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
  1714. {-2/16, 0.5, -2/16, 2/16, 3.5, 2/16},
  1715. },
  1716. },
  1717. node_dig_prediction = "default:sand",
  1718. node_placement_prediction = "",
  1719. sounds = default.node_sound_sand_defaults({
  1720. dig = {name = "default_dig_snappy", gain = 0.2},
  1721. dug = {name = "default_grass_footstep", gain = 0.25},
  1722. }),
  1723. on_place = function(itemstack, placer, pointed_thing)
  1724. -- Call on_rightclick if the pointed node defines it
  1725. if pointed_thing.type == "node" and placer and
  1726. not placer:get_player_control().sneak then
  1727. local node_ptu = minetest.get_node(pointed_thing.under)
  1728. local def_ptu = minetest.registered_nodes[node_ptu.name]
  1729. if def_ptu and def_ptu.on_rightclick then
  1730. return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
  1731. itemstack, pointed_thing)
  1732. end
  1733. end
  1734. local pos = pointed_thing.under
  1735. if minetest.get_node(pos).name ~= "default:sand" then
  1736. return itemstack
  1737. end
  1738. local height = math.random(4, 6)
  1739. local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
  1740. local node_top = minetest.get_node(pos_top)
  1741. local def_top = minetest.registered_nodes[node_top.name]
  1742. local player_name = placer:get_player_name()
  1743. if def_top and def_top.liquidtype == "source" and
  1744. minetest.get_item_group(node_top.name, "water") > 0 then
  1745. if not minetest.is_protected(pos, player_name) and
  1746. not minetest.is_protected(pos_top, player_name) then
  1747. minetest.set_node(pos, {name = "default:sand_with_kelp",
  1748. param2 = height * 16})
  1749. if not (creative and creative.is_enabled_for
  1750. and creative.is_enabled_for(player_name)) then
  1751. itemstack:take_item()
  1752. end
  1753. else
  1754. minetest.chat_send_player(player_name, "Node is protected")
  1755. minetest.record_protection_violation(pos, player_name)
  1756. end
  1757. end
  1758. return itemstack
  1759. end,
  1760. after_destruct = function(pos, oldnode)
  1761. minetest.set_node(pos, {name = "default:sand"})
  1762. end
  1763. })
  1764. --
  1765. -- Corals
  1766. --
  1767. local function coral_on_place(itemstack, placer, pointed_thing)
  1768. if pointed_thing.type ~= "node" or not placer then
  1769. return itemstack
  1770. end
  1771. local player_name = placer:get_player_name()
  1772. local pos_under = pointed_thing.under
  1773. local pos_above = pointed_thing.above
  1774. local node_under = minetest.get_node(pos_under)
  1775. local def_under = minetest.registered_nodes[node_under.name]
  1776. if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
  1777. return def_under.on_rightclick(pos_under, node_under,
  1778. placer, itemstack, pointed_thing) or itemstack
  1779. end
  1780. if node_under.name ~= "default:coral_skeleton" or
  1781. minetest.get_node(pos_above).name ~= "default:water_source" then
  1782. return itemstack
  1783. end
  1784. if minetest.is_protected(pos_under, player_name) or
  1785. minetest.is_protected(pos_above, player_name) then
  1786. minetest.log("action", player_name
  1787. .. " tried to place " .. itemstack:get_name()
  1788. .. " at protected position "
  1789. .. minetest.pos_to_string(pos_under))
  1790. minetest.record_protection_violation(pos_under, player_name)
  1791. return itemstack
  1792. end
  1793. node_under.name = itemstack:get_name()
  1794. minetest.set_node(pos_under, node_under)
  1795. if not (creative and creative.is_enabled_for(player_name)) then
  1796. itemstack:take_item()
  1797. end
  1798. return itemstack
  1799. end
  1800. minetest.register_node("default:coral_green", {
  1801. description = S("Green Coral"),
  1802. drawtype = "plantlike_rooted",
  1803. waving = 1,
  1804. paramtype = "light",
  1805. tiles = {"default_coral_skeleton.png"},
  1806. special_tiles = {{name = "default_coral_green.png", tileable_vertical = true}},
  1807. inventory_image = "default_coral_green.png",
  1808. groups = {snappy = 3},
  1809. selection_box = {
  1810. type = "fixed",
  1811. fixed = {
  1812. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
  1813. {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
  1814. },
  1815. },
  1816. node_dig_prediction = "default:coral_skeleton",
  1817. node_placement_prediction = "",
  1818. sounds = default.node_sound_stone_defaults({
  1819. dig = {name = "default_dig_snappy", gain = 0.2},
  1820. dug = {name = "default_grass_footstep", gain = 0.25},
  1821. }),
  1822. on_place = coral_on_place,
  1823. after_destruct = function(pos, oldnode)
  1824. minetest.set_node(pos, {name = "default:coral_skeleton"})
  1825. end,
  1826. })
  1827. minetest.register_node("default:coral_pink", {
  1828. description = S("Pink Coral"),
  1829. drawtype = "plantlike_rooted",
  1830. waving = 1,
  1831. paramtype = "light",
  1832. tiles = {"default_coral_skeleton.png"},
  1833. special_tiles = {{name = "default_coral_pink.png", tileable_vertical = true}},
  1834. inventory_image = "default_coral_pink.png",
  1835. groups = {snappy = 3},
  1836. selection_box = {
  1837. type = "fixed",
  1838. fixed = {
  1839. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
  1840. {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
  1841. },
  1842. },
  1843. node_dig_prediction = "default:coral_skeleton",
  1844. node_placement_prediction = "",
  1845. sounds = default.node_sound_stone_defaults({
  1846. dig = {name = "default_dig_snappy", gain = 0.2},
  1847. dug = {name = "default_grass_footstep", gain = 0.25},
  1848. }),
  1849. on_place = coral_on_place,
  1850. after_destruct = function(pos, oldnode)
  1851. minetest.set_node(pos, {name = "default:coral_skeleton"})
  1852. end,
  1853. })
  1854. minetest.register_node("default:coral_cyan", {
  1855. description = S("Cyan Coral"),
  1856. drawtype = "plantlike_rooted",
  1857. waving = 1,
  1858. paramtype = "light",
  1859. tiles = {"default_coral_skeleton.png"},
  1860. special_tiles = {{name = "default_coral_cyan.png", tileable_vertical = true}},
  1861. inventory_image = "default_coral_cyan.png",
  1862. groups = {snappy = 3},
  1863. selection_box = {
  1864. type = "fixed",
  1865. fixed = {
  1866. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
  1867. {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
  1868. },
  1869. },
  1870. node_dig_prediction = "default:coral_skeleton",
  1871. node_placement_prediction = "",
  1872. sounds = default.node_sound_stone_defaults({
  1873. dig = {name = "default_dig_snappy", gain = 0.2},
  1874. dug = {name = "default_grass_footstep", gain = 0.25},
  1875. }),
  1876. on_place = coral_on_place,
  1877. after_destruct = function(pos, oldnode)
  1878. minetest.set_node(pos, {name = "default:coral_skeleton"})
  1879. end,
  1880. })
  1881. minetest.register_node("default:coral_brown", {
  1882. description = S("Brown Coral"),
  1883. tiles = {"default_coral_brown.png"},
  1884. groups = {cracky = 3},
  1885. drop = "default:coral_skeleton",
  1886. sounds = default.node_sound_stone_defaults(),
  1887. })
  1888. minetest.register_node("default:coral_orange", {
  1889. description = S("Orange Coral"),
  1890. tiles = {"default_coral_orange.png"},
  1891. groups = {cracky = 3},
  1892. drop = "default:coral_skeleton",
  1893. sounds = default.node_sound_stone_defaults(),
  1894. })
  1895. minetest.register_node("default:coral_skeleton", {
  1896. description = S("Coral Skeleton"),
  1897. tiles = {"default_coral_skeleton.png"},
  1898. groups = {cracky = 3},
  1899. sounds = default.node_sound_stone_defaults(),
  1900. })
  1901. --
  1902. -- Liquids
  1903. --
  1904. minetest.register_node("default:water_source", {
  1905. description = S("Water Source"),
  1906. drawtype = "liquid",
  1907. waving = 3,
  1908. tiles = {
  1909. {
  1910. name = "default_water_source_animated.png",
  1911. backface_culling = false,
  1912. animation = {
  1913. type = "vertical_frames",
  1914. aspect_w = 16,
  1915. aspect_h = 16,
  1916. length = 2.0,
  1917. },
  1918. },
  1919. {
  1920. name = "default_water_source_animated.png",
  1921. backface_culling = true,
  1922. animation = {
  1923. type = "vertical_frames",
  1924. aspect_w = 16,
  1925. aspect_h = 16,
  1926. length = 2.0,
  1927. },
  1928. },
  1929. },
  1930. alpha = 191,
  1931. paramtype = "light",
  1932. walkable = false,
  1933. pointable = false,
  1934. diggable = false,
  1935. buildable_to = true,
  1936. is_ground_content = false,
  1937. drop = "",
  1938. drowning = 1,
  1939. liquidtype = "source",
  1940. liquid_alternative_flowing = "default:water_flowing",
  1941. liquid_alternative_source = "default:water_source",
  1942. liquid_viscosity = 1,
  1943. post_effect_color = {a = 103, r = 30, g = 60, b = 90},
  1944. groups = {water = 3, liquid = 3, cools_lava = 1},
  1945. sounds = default.node_sound_water_defaults(),
  1946. })
  1947. minetest.register_node("default:water_flowing", {
  1948. description = S("Flowing Water"),
  1949. drawtype = "flowingliquid",
  1950. waving = 3,
  1951. tiles = {"default_water.png"},
  1952. special_tiles = {
  1953. {
  1954. name = "default_water_flowing_animated.png",
  1955. backface_culling = false,
  1956. animation = {
  1957. type = "vertical_frames",
  1958. aspect_w = 16,
  1959. aspect_h = 16,
  1960. length = 0.5,
  1961. },
  1962. },
  1963. {
  1964. name = "default_water_flowing_animated.png",
  1965. backface_culling = true,
  1966. animation = {
  1967. type = "vertical_frames",
  1968. aspect_w = 16,
  1969. aspect_h = 16,
  1970. length = 0.5,
  1971. },
  1972. },
  1973. },
  1974. alpha = 191,
  1975. paramtype = "light",
  1976. paramtype2 = "flowingliquid",
  1977. walkable = false,
  1978. pointable = false,
  1979. diggable = false,
  1980. buildable_to = true,
  1981. is_ground_content = false,
  1982. drop = "",
  1983. drowning = 1,
  1984. liquidtype = "flowing",
  1985. liquid_alternative_flowing = "default:water_flowing",
  1986. liquid_alternative_source = "default:water_source",
  1987. liquid_viscosity = 1,
  1988. post_effect_color = {a = 103, r = 30, g = 60, b = 90},
  1989. groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
  1990. cools_lava = 1},
  1991. sounds = default.node_sound_water_defaults(),
  1992. })
  1993. minetest.register_node("default:river_water_source", {
  1994. description = S("River Water Source"),
  1995. drawtype = "liquid",
  1996. tiles = {
  1997. {
  1998. name = "default_river_water_source_animated.png",
  1999. backface_culling = false,
  2000. animation = {
  2001. type = "vertical_frames",
  2002. aspect_w = 16,
  2003. aspect_h = 16,
  2004. length = 2.0,
  2005. },
  2006. },
  2007. {
  2008. name = "default_river_water_source_animated.png",
  2009. backface_culling = true,
  2010. animation = {
  2011. type = "vertical_frames",
  2012. aspect_w = 16,
  2013. aspect_h = 16,
  2014. length = 2.0,
  2015. },
  2016. },
  2017. },
  2018. alpha = 160,
  2019. paramtype = "light",
  2020. walkable = false,
  2021. pointable = false,
  2022. diggable = false,
  2023. buildable_to = true,
  2024. is_ground_content = false,
  2025. drop = "",
  2026. drowning = 1,
  2027. liquidtype = "source",
  2028. liquid_alternative_flowing = "default:river_water_flowing",
  2029. liquid_alternative_source = "default:river_water_source",
  2030. liquid_viscosity = 1,
  2031. -- Not renewable to avoid horizontal spread of water sources in sloping
  2032. -- rivers that can cause water to overflow riverbanks and cause floods.
  2033. -- River water source is instead made renewable by the 'force renew'
  2034. -- option used in the 'bucket' mod by the river water bucket.
  2035. liquid_renewable = false,
  2036. liquid_range = 2,
  2037. post_effect_color = {a = 103, r = 30, g = 76, b = 90},
  2038. groups = {water = 3, liquid = 3, cools_lava = 1},
  2039. sounds = default.node_sound_water_defaults(),
  2040. })
  2041. minetest.register_node("default:river_water_flowing", {
  2042. description = S("Flowing River Water"),
  2043. drawtype = "flowingliquid",
  2044. tiles = {"default_river_water.png"},
  2045. special_tiles = {
  2046. {
  2047. name = "default_river_water_flowing_animated.png",
  2048. backface_culling = false,
  2049. animation = {
  2050. type = "vertical_frames",
  2051. aspect_w = 16,
  2052. aspect_h = 16,
  2053. length = 0.5,
  2054. },
  2055. },
  2056. {
  2057. name = "default_river_water_flowing_animated.png",
  2058. backface_culling = true,
  2059. animation = {
  2060. type = "vertical_frames",
  2061. aspect_w = 16,
  2062. aspect_h = 16,
  2063. length = 0.5,
  2064. },
  2065. },
  2066. },
  2067. alpha = 160,
  2068. paramtype = "light",
  2069. paramtype2 = "flowingliquid",
  2070. walkable = false,
  2071. pointable = false,
  2072. diggable = false,
  2073. buildable_to = true,
  2074. is_ground_content = false,
  2075. drop = "",
  2076. drowning = 1,
  2077. liquidtype = "flowing",
  2078. liquid_alternative_flowing = "default:river_water_flowing",
  2079. liquid_alternative_source = "default:river_water_source",
  2080. liquid_viscosity = 1,
  2081. liquid_renewable = false,
  2082. liquid_range = 2,
  2083. post_effect_color = {a = 103, r = 30, g = 76, b = 90},
  2084. groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
  2085. cools_lava = 1},
  2086. sounds = default.node_sound_water_defaults(),
  2087. })
  2088. minetest.register_node("default:lava_source", {
  2089. description = S("Lava Source"),
  2090. drawtype = "liquid",
  2091. tiles = {
  2092. {
  2093. name = "default_lava_source_animated.png",
  2094. backface_culling = false,
  2095. animation = {
  2096. type = "vertical_frames",
  2097. aspect_w = 16,
  2098. aspect_h = 16,
  2099. length = 3.0,
  2100. },
  2101. },
  2102. {
  2103. name = "default_lava_source_animated.png",
  2104. backface_culling = true,
  2105. animation = {
  2106. type = "vertical_frames",
  2107. aspect_w = 16,
  2108. aspect_h = 16,
  2109. length = 3.0,
  2110. },
  2111. },
  2112. },
  2113. paramtype = "light",
  2114. light_source = default.LIGHT_MAX - 1,
  2115. walkable = false,
  2116. pointable = false,
  2117. diggable = false,
  2118. buildable_to = true,
  2119. is_ground_content = false,
  2120. drop = "",
  2121. drowning = 1,
  2122. liquidtype = "source",
  2123. liquid_alternative_flowing = "default:lava_flowing",
  2124. liquid_alternative_source = "default:lava_source",
  2125. liquid_viscosity = 7,
  2126. liquid_renewable = false,
  2127. damage_per_second = 4 * 2,
  2128. post_effect_color = {a = 191, r = 255, g = 64, b = 0},
  2129. groups = {lava = 3, liquid = 2, igniter = 1},
  2130. })
  2131. minetest.register_node("default:lava_flowing", {
  2132. description = S("Flowing Lava"),
  2133. drawtype = "flowingliquid",
  2134. tiles = {"default_lava.png"},
  2135. special_tiles = {
  2136. {
  2137. name = "default_lava_flowing_animated.png",
  2138. backface_culling = false,
  2139. animation = {
  2140. type = "vertical_frames",
  2141. aspect_w = 16,
  2142. aspect_h = 16,
  2143. length = 3.3,
  2144. },
  2145. },
  2146. {
  2147. name = "default_lava_flowing_animated.png",
  2148. backface_culling = true,
  2149. animation = {
  2150. type = "vertical_frames",
  2151. aspect_w = 16,
  2152. aspect_h = 16,
  2153. length = 3.3,
  2154. },
  2155. },
  2156. },
  2157. paramtype = "light",
  2158. paramtype2 = "flowingliquid",
  2159. light_source = default.LIGHT_MAX - 1,
  2160. walkable = false,
  2161. pointable = false,
  2162. diggable = false,
  2163. buildable_to = true,
  2164. is_ground_content = false,
  2165. drop = "",
  2166. drowning = 1,
  2167. liquidtype = "flowing",
  2168. liquid_alternative_flowing = "default:lava_flowing",
  2169. liquid_alternative_source = "default:lava_source",
  2170. liquid_viscosity = 7,
  2171. liquid_renewable = false,
  2172. damage_per_second = 4 * 2,
  2173. post_effect_color = {a = 191, r = 255, g = 64, b = 0},
  2174. groups = {lava = 3, liquid = 2, igniter = 1,
  2175. not_in_creative_inventory = 1},
  2176. })
  2177. --
  2178. -- Tools / "Advanced" crafting / Non-"natural"
  2179. --
  2180. local bookshelf_formspec =
  2181. "size[8,7;]" ..
  2182. "list[context;books;0,0.3;8,2;]" ..
  2183. "list[current_player;main;0,2.85;8,1;]" ..
  2184. "list[current_player;main;0,4.08;8,3;8]" ..
  2185. "listring[context;books]" ..
  2186. "listring[current_player;main]" ..
  2187. default.get_hotbar_bg(0,2.85)
  2188. local function update_bookshelf(pos)
  2189. local meta = minetest.get_meta(pos)
  2190. local inv = meta:get_inventory()
  2191. local invlist = inv:get_list("books")
  2192. local formspec = bookshelf_formspec
  2193. -- Inventory slots overlay
  2194. local bx, by = 0, 0.3
  2195. local n_written, n_empty = 0, 0
  2196. for i = 1, 16 do
  2197. if i == 9 then
  2198. bx = 0
  2199. by = by + 1
  2200. end
  2201. local stack = invlist[i]
  2202. if stack:is_empty() then
  2203. formspec = formspec ..
  2204. "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
  2205. else
  2206. local metatable = stack:get_meta():to_table() or {}
  2207. if metatable.fields and metatable.fields.text then
  2208. n_written = n_written + stack:get_count()
  2209. else
  2210. n_empty = n_empty + stack:get_count()
  2211. end
  2212. end
  2213. bx = bx + 1
  2214. end
  2215. meta:set_string("formspec", formspec)
  2216. if n_written + n_empty == 0 then
  2217. meta:set_string("infotext", S("Empty Bookshelf"))
  2218. else
  2219. meta:set_string("infotext", S("Bookshelf (@1 written, @2 empty books)", n_written, n_empty))
  2220. end
  2221. end
  2222. minetest.register_node("default:bookshelf", {
  2223. description = S("Bookshelf"),
  2224. tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
  2225. "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
  2226. paramtype2 = "facedir",
  2227. is_ground_content = false,
  2228. groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
  2229. sounds = default.node_sound_wood_defaults(),
  2230. on_construct = function(pos)
  2231. local meta = minetest.get_meta(pos)
  2232. local inv = meta:get_inventory()
  2233. inv:set_size("books", 8 * 2)
  2234. update_bookshelf(pos)
  2235. end,
  2236. can_dig = function(pos,player)
  2237. local inv = minetest.get_meta(pos):get_inventory()
  2238. return inv:is_empty("books")
  2239. end,
  2240. allow_metadata_inventory_put = function(pos, listname, index, stack)
  2241. if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
  2242. return stack:get_count()
  2243. end
  2244. return 0
  2245. end,
  2246. on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
  2247. minetest.log("action", player:get_player_name() ..
  2248. " moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
  2249. update_bookshelf(pos)
  2250. end,
  2251. on_metadata_inventory_put = function(pos, listname, index, stack, player)
  2252. minetest.log("action", player:get_player_name() ..
  2253. " puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
  2254. update_bookshelf(pos)
  2255. end,
  2256. on_metadata_inventory_take = function(pos, listname, index, stack, player)
  2257. minetest.log("action", player:get_player_name() ..
  2258. " takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
  2259. update_bookshelf(pos)
  2260. end,
  2261. on_blast = function(pos)
  2262. local drops = {}
  2263. default.get_inventory_drops(pos, "books", drops)
  2264. drops[#drops+1] = "default:bookshelf"
  2265. minetest.remove_node(pos)
  2266. return drops
  2267. end,
  2268. })
  2269. local function register_sign(material, desc, def)
  2270. minetest.register_node("default:sign_wall_" .. material, {
  2271. description = desc,
  2272. drawtype = "nodebox",
  2273. tiles = {"default_sign_wall_" .. material .. ".png"},
  2274. inventory_image = "default_sign_" .. material .. ".png",
  2275. wield_image = "default_sign_" .. material .. ".png",
  2276. paramtype = "light",
  2277. paramtype2 = "wallmounted",
  2278. sunlight_propagates = true,
  2279. is_ground_content = false,
  2280. walkable = false,
  2281. node_box = {
  2282. type = "wallmounted",
  2283. wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
  2284. wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
  2285. wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
  2286. },
  2287. groups = def.groups,
  2288. legacy_wallmounted = true,
  2289. sounds = def.sounds,
  2290. on_construct = function(pos)
  2291. local meta = minetest.get_meta(pos)
  2292. meta:set_string("formspec", "field[text;;${text}]")
  2293. end,
  2294. on_receive_fields = function(pos, formname, fields, sender)
  2295. local player_name = sender:get_player_name()
  2296. if minetest.is_protected(pos, player_name) then
  2297. minetest.record_protection_violation(pos, player_name)
  2298. return
  2299. end
  2300. local text = fields.text
  2301. if not text then
  2302. return
  2303. end
  2304. if string.len(text) > 512 then
  2305. minetest.chat_send_player(player_name, S("Text too long"))
  2306. return
  2307. end
  2308. minetest.log("action", player_name .. " wrote \"" .. text ..
  2309. "\" to the sign at " .. minetest.pos_to_string(pos))
  2310. local meta = minetest.get_meta(pos)
  2311. meta:set_string("text", text)
  2312. if #text > 0 then
  2313. meta:set_string("infotext", S('"@1"', text))
  2314. else
  2315. meta:set_string("infotext", '')
  2316. end
  2317. end,
  2318. })
  2319. end
  2320. register_sign("wood", S("Wooden Sign"), {
  2321. sounds = default.node_sound_wood_defaults(),
  2322. groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3}
  2323. })
  2324. register_sign("steel", S("Steel Sign"), {
  2325. sounds = default.node_sound_metal_defaults(),
  2326. groups = {cracky = 2, attached_node = 1}
  2327. })
  2328. minetest.register_node("default:ladder_wood", {
  2329. description = S("Wooden Ladder"),
  2330. drawtype = "signlike",
  2331. tiles = {"default_ladder_wood.png"},
  2332. inventory_image = "default_ladder_wood.png",
  2333. wield_image = "default_ladder_wood.png",
  2334. paramtype = "light",
  2335. paramtype2 = "wallmounted",
  2336. sunlight_propagates = true,
  2337. walkable = false,
  2338. climbable = true,
  2339. is_ground_content = false,
  2340. selection_box = {
  2341. type = "wallmounted",
  2342. --wall_top = = <default>
  2343. --wall_bottom = = <default>
  2344. --wall_side = = <default>
  2345. },
  2346. groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
  2347. legacy_wallmounted = true,
  2348. sounds = default.node_sound_wood_defaults(),
  2349. })
  2350. minetest.register_node("default:ladder_steel", {
  2351. description = S("Steel Ladder"),
  2352. drawtype = "signlike",
  2353. tiles = {"default_ladder_steel.png"},
  2354. inventory_image = "default_ladder_steel.png",
  2355. wield_image = "default_ladder_steel.png",
  2356. paramtype = "light",
  2357. paramtype2 = "wallmounted",
  2358. sunlight_propagates = true,
  2359. walkable = false,
  2360. climbable = true,
  2361. is_ground_content = false,
  2362. selection_box = {
  2363. type = "wallmounted",
  2364. --wall_top = = <default>
  2365. --wall_bottom = = <default>
  2366. --wall_side = = <default>
  2367. },
  2368. groups = {cracky = 2},
  2369. sounds = default.node_sound_metal_defaults(),
  2370. })
  2371. default.register_fence("default:fence_wood", {
  2372. description = S("Apple Wood Fence"),
  2373. texture = "default_fence_wood.png",
  2374. inventory_image = "default_fence_overlay.png^default_wood.png^" ..
  2375. "default_fence_overlay.png^[makealpha:255,126,126",
  2376. wield_image = "default_fence_overlay.png^default_wood.png^" ..
  2377. "default_fence_overlay.png^[makealpha:255,126,126",
  2378. material = "default:wood",
  2379. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
  2380. sounds = default.node_sound_wood_defaults()
  2381. })
  2382. default.register_fence("default:fence_acacia_wood", {
  2383. description = S("Acacia Wood Fence"),
  2384. texture = "default_fence_acacia_wood.png",
  2385. inventory_image = "default_fence_overlay.png^default_acacia_wood.png^" ..
  2386. "default_fence_overlay.png^[makealpha:255,126,126",
  2387. wield_image = "default_fence_overlay.png^default_acacia_wood.png^" ..
  2388. "default_fence_overlay.png^[makealpha:255,126,126",
  2389. material = "default:acacia_wood",
  2390. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
  2391. sounds = default.node_sound_wood_defaults()
  2392. })
  2393. default.register_fence("default:fence_junglewood", {
  2394. description = S("Jungle Wood Fence"),
  2395. texture = "default_fence_junglewood.png",
  2396. inventory_image = "default_fence_overlay.png^default_junglewood.png^" ..
  2397. "default_fence_overlay.png^[makealpha:255,126,126",
  2398. wield_image = "default_fence_overlay.png^default_junglewood.png^" ..
  2399. "default_fence_overlay.png^[makealpha:255,126,126",
  2400. material = "default:junglewood",
  2401. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
  2402. sounds = default.node_sound_wood_defaults()
  2403. })
  2404. default.register_fence("default:fence_pine_wood", {
  2405. description = S("Pine Wood Fence"),
  2406. texture = "default_fence_pine_wood.png",
  2407. inventory_image = "default_fence_overlay.png^default_pine_wood.png^" ..
  2408. "default_fence_overlay.png^[makealpha:255,126,126",
  2409. wield_image = "default_fence_overlay.png^default_pine_wood.png^" ..
  2410. "default_fence_overlay.png^[makealpha:255,126,126",
  2411. material = "default:pine_wood",
  2412. groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
  2413. sounds = default.node_sound_wood_defaults()
  2414. })
  2415. default.register_fence("default:fence_aspen_wood", {
  2416. description = S("Aspen Wood Fence"),
  2417. texture = "default_fence_aspen_wood.png",
  2418. inventory_image = "default_fence_overlay.png^default_aspen_wood.png^" ..
  2419. "default_fence_overlay.png^[makealpha:255,126,126",
  2420. wield_image = "default_fence_overlay.png^default_aspen_wood.png^" ..
  2421. "default_fence_overlay.png^[makealpha:255,126,126",
  2422. material = "default:aspen_wood",
  2423. groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
  2424. sounds = default.node_sound_wood_defaults()
  2425. })
  2426. default.register_fence_rail("default:fence_rail_wood", {
  2427. description = S("Apple Wood Fence Rail"),
  2428. texture = "default_fence_rail_wood.png",
  2429. inventory_image = "default_fence_rail_overlay.png^default_wood.png^" ..
  2430. "default_fence_rail_overlay.png^[makealpha:255,126,126",
  2431. wield_image = "default_fence_rail_overlay.png^default_wood.png^" ..
  2432. "default_fence_rail_overlay.png^[makealpha:255,126,126",
  2433. material = "default:wood",
  2434. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
  2435. sounds = default.node_sound_wood_defaults()
  2436. })
  2437. default.register_fence_rail("default:fence_rail_acacia_wood", {
  2438. description = S("Acacia Wood Fence Rail"),
  2439. texture = "default_fence_rail_acacia_wood.png",
  2440. inventory_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" ..
  2441. "default_fence_rail_overlay.png^[makealpha:255,126,126",
  2442. wield_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" ..
  2443. "default_fence_rail_overlay.png^[makealpha:255,126,126",
  2444. material = "default:acacia_wood",
  2445. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
  2446. sounds = default.node_sound_wood_defaults()
  2447. })
  2448. default.register_fence_rail("default:fence_rail_junglewood", {
  2449. description = S("Jungle Wood Fence Rail"),
  2450. texture = "default_fence_rail_junglewood.png",
  2451. inventory_image = "default_fence_rail_overlay.png^default_junglewood.png^" ..
  2452. "default_fence_rail_overlay.png^[makealpha:255,126,126",
  2453. wield_image = "default_fence_rail_overlay.png^default_junglewood.png^" ..
  2454. "default_fence_rail_overlay.png^[makealpha:255,126,126",
  2455. material = "default:junglewood",
  2456. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
  2457. sounds = default.node_sound_wood_defaults()
  2458. })
  2459. default.register_fence_rail("default:fence_rail_pine_wood", {
  2460. description = S("Pine Wood Fence Rail"),
  2461. texture = "default_fence_rail_pine_wood.png",
  2462. inventory_image = "default_fence_rail_overlay.png^default_pine_wood.png^" ..
  2463. "default_fence_rail_overlay.png^[makealpha:255,126,126",
  2464. wield_image = "default_fence_rail_overlay.png^default_pine_wood.png^" ..
  2465. "default_fence_rail_overlay.png^[makealpha:255,126,126",
  2466. material = "default:pine_wood",
  2467. groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
  2468. sounds = default.node_sound_wood_defaults()
  2469. })
  2470. default.register_fence_rail("default:fence_rail_aspen_wood", {
  2471. description = S("Aspen Wood Fence Rail"),
  2472. texture = "default_fence_rail_aspen_wood.png",
  2473. inventory_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" ..
  2474. "default_fence_rail_overlay.png^[makealpha:255,126,126",
  2475. wield_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" ..
  2476. "default_fence_rail_overlay.png^[makealpha:255,126,126",
  2477. material = "default:aspen_wood",
  2478. groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
  2479. sounds = default.node_sound_wood_defaults()
  2480. })
  2481. minetest.register_node("default:glass", {
  2482. description = S("Glass"),
  2483. drawtype = "glasslike_framed_optional",
  2484. tiles = {"default_glass.png", "default_glass_detail.png"},
  2485. paramtype = "light",
  2486. paramtype2 = "glasslikeliquidlevel",
  2487. sunlight_propagates = true,
  2488. is_ground_content = false,
  2489. groups = {cracky = 3, oddly_breakable_by_hand = 3},
  2490. sounds = default.node_sound_glass_defaults(),
  2491. })
  2492. minetest.register_node("default:obsidian_glass", {
  2493. description = S("Obsidian Glass"),
  2494. drawtype = "glasslike_framed_optional",
  2495. tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
  2496. paramtype = "light",
  2497. paramtype2 = "glasslikeliquidlevel",
  2498. is_ground_content = false,
  2499. sunlight_propagates = true,
  2500. sounds = default.node_sound_glass_defaults(),
  2501. groups = {cracky = 3},
  2502. })
  2503. minetest.register_node("default:brick", {
  2504. description = S("Brick Block"),
  2505. paramtype2 = "facedir",
  2506. place_param2 = 0,
  2507. tiles = {
  2508. "default_brick.png^[transformFX",
  2509. "default_brick.png",
  2510. },
  2511. is_ground_content = false,
  2512. groups = {cracky = 3},
  2513. sounds = default.node_sound_stone_defaults(),
  2514. })
  2515. minetest.register_node("default:meselamp", {
  2516. description = S("Mese Lamp"),
  2517. drawtype = "glasslike",
  2518. tiles = {"default_meselamp.png"},
  2519. paramtype = "light",
  2520. sunlight_propagates = true,
  2521. is_ground_content = false,
  2522. groups = {cracky = 3, oddly_breakable_by_hand = 3},
  2523. sounds = default.node_sound_glass_defaults(),
  2524. light_source = default.LIGHT_MAX,
  2525. })
  2526. default.register_mesepost("default:mese_post_light", {
  2527. description = S("Apple Wood Mese Post Light"),
  2528. texture = "default_fence_wood.png",
  2529. material = "default:wood",
  2530. })
  2531. default.register_mesepost("default:mese_post_light_acacia", {
  2532. description = S("Acacia Wood Mese Post Light"),
  2533. texture = "default_fence_acacia_wood.png",
  2534. material = "default:acacia_wood",
  2535. })
  2536. default.register_mesepost("default:mese_post_light_junglewood", {
  2537. description = S("Jungle Wood Mese Post Light"),
  2538. texture = "default_fence_junglewood.png",
  2539. material = "default:junglewood",
  2540. })
  2541. default.register_mesepost("default:mese_post_light_pine_wood", {
  2542. description = S("Pine Wood Mese Post Light"),
  2543. texture = "default_fence_pine_wood.png",
  2544. material = "default:pine_wood",
  2545. })
  2546. default.register_mesepost("default:mese_post_light_aspen_wood", {
  2547. description = S("Aspen Wood Mese Post Light"),
  2548. texture = "default_fence_aspen_wood.png",
  2549. material = "default:aspen_wood",
  2550. })
  2551. --
  2552. -- Misc
  2553. --
  2554. minetest.register_node("default:cloud", {
  2555. description = S("Cloud"),
  2556. tiles = {"default_cloud.png"},
  2557. is_ground_content = false,
  2558. sounds = default.node_sound_defaults(),
  2559. groups = {not_in_creative_inventory = 1},
  2560. })
  2561. --
  2562. -- register trees for leafdecay
  2563. --
  2564. if minetest.get_mapgen_setting("mg_name") == "v6" then
  2565. default.register_leafdecay({
  2566. trunks = {"default:tree"},
  2567. leaves = {"default:apple", "default:leaves"},
  2568. radius = 2,
  2569. })
  2570. default.register_leafdecay({
  2571. trunks = {"default:jungletree"},
  2572. leaves = {"default:jungleleaves"},
  2573. radius = 3,
  2574. })
  2575. else
  2576. default.register_leafdecay({
  2577. trunks = {"default:tree"},
  2578. leaves = {"default:apple", "default:leaves"},
  2579. radius = 3,
  2580. })
  2581. default.register_leafdecay({
  2582. trunks = {"default:jungletree"},
  2583. leaves = {"default:jungleleaves"},
  2584. radius = 2,
  2585. })
  2586. end
  2587. default.register_leafdecay({
  2588. trunks = {"default:pine_tree"},
  2589. leaves = {"default:pine_needles"},
  2590. radius = 3,
  2591. })
  2592. default.register_leafdecay({
  2593. trunks = {"default:acacia_tree"},
  2594. leaves = {"default:acacia_leaves"},
  2595. radius = 2,
  2596. })
  2597. default.register_leafdecay({
  2598. trunks = {"default:aspen_tree"},
  2599. leaves = {"default:aspen_leaves"},
  2600. radius = 3,
  2601. })
  2602. default.register_leafdecay({
  2603. trunks = {"default:bush_stem"},
  2604. leaves = {"default:bush_leaves"},
  2605. radius = 1,
  2606. })
  2607. default.register_leafdecay({
  2608. trunks = {"default:acacia_bush_stem"},
  2609. leaves = {"default:acacia_bush_leaves"},
  2610. radius = 1,
  2611. })
  2612. default.register_leafdecay({
  2613. trunks = {"default:pine_bush_stem"},
  2614. leaves = {"default:pine_bush_needles"},
  2615. radius = 1,
  2616. })