functions.lua 19 KB

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  1. --
  2. -- Sounds
  3. --
  4. function default.node_sound_defaults(table)
  5. table = table or {}
  6. table.footstep = table.footstep or
  7. {name = "", gain = 1.0}
  8. table.dug = table.dug or
  9. {name = "default_dug_node", gain = 0.25}
  10. table.place = table.place or
  11. {name = "default_place_node_hard", gain = 1.0}
  12. return table
  13. end
  14. function default.node_sound_stone_defaults(table)
  15. table = table or {}
  16. table.footstep = table.footstep or
  17. {name = "default_hard_footstep", gain = 0.3}
  18. table.dug = table.dug or
  19. {name = "default_hard_footstep", gain = 1.0}
  20. default.node_sound_defaults(table)
  21. return table
  22. end
  23. function default.node_sound_dirt_defaults(table)
  24. table = table or {}
  25. table.footstep = table.footstep or
  26. {name = "default_dirt_footstep", gain = 0.4}
  27. table.dug = table.dug or
  28. {name = "default_dirt_footstep", gain = 1.0}
  29. table.place = table.place or
  30. {name = "default_place_node", gain = 1.0}
  31. default.node_sound_defaults(table)
  32. return table
  33. end
  34. function default.node_sound_sand_defaults(table)
  35. table = table or {}
  36. table.footstep = table.footstep or
  37. {name = "default_sand_footstep", gain = 0.12}
  38. table.dug = table.dug or
  39. {name = "default_sand_footstep", gain = 0.24}
  40. table.place = table.place or
  41. {name = "default_place_node", gain = 1.0}
  42. default.node_sound_defaults(table)
  43. return table
  44. end
  45. function default.node_sound_gravel_defaults(table)
  46. table = table or {}
  47. table.footstep = table.footstep or
  48. {name = "default_gravel_footstep", gain = 0.4}
  49. table.dug = table.dug or
  50. {name = "default_gravel_footstep", gain = 1.0}
  51. table.place = table.place or
  52. {name = "default_place_node", gain = 1.0}
  53. default.node_sound_defaults(table)
  54. return table
  55. end
  56. function default.node_sound_wood_defaults(table)
  57. table = table or {}
  58. table.footstep = table.footstep or
  59. {name = "default_wood_footstep", gain = 0.3}
  60. table.dug = table.dug or
  61. {name = "default_wood_footstep", gain = 1.0}
  62. default.node_sound_defaults(table)
  63. return table
  64. end
  65. function default.node_sound_leaves_defaults(table)
  66. table = table or {}
  67. table.footstep = table.footstep or
  68. {name = "default_grass_footstep", gain = 0.45}
  69. table.dug = table.dug or
  70. {name = "default_grass_footstep", gain = 0.7}
  71. table.place = table.place or
  72. {name = "default_place_node", gain = 1.0}
  73. default.node_sound_defaults(table)
  74. return table
  75. end
  76. function default.node_sound_glass_defaults(table)
  77. table = table or {}
  78. table.footstep = table.footstep or
  79. {name = "default_glass_footstep", gain = 0.3}
  80. table.dig = table.dig or
  81. {name = "default_glass_footstep", gain = 0.5}
  82. table.dug = table.dug or
  83. {name = "default_break_glass", gain = 1.0}
  84. default.node_sound_defaults(table)
  85. return table
  86. end
  87. function default.node_sound_metal_defaults(table)
  88. table = table or {}
  89. table.footstep = table.footstep or
  90. {name = "default_metal_footstep", gain = 0.4}
  91. table.dig = table.dig or
  92. {name = "default_dig_metal", gain = 0.5}
  93. table.dug = table.dug or
  94. {name = "default_dug_metal", gain = 0.5}
  95. table.place = table.place or
  96. {name = "default_place_node_metal", gain = 0.5}
  97. default.node_sound_defaults(table)
  98. return table
  99. end
  100. function default.node_sound_water_defaults(table)
  101. table = table or {}
  102. table.footstep = table.footstep or
  103. {name = "default_water_footstep", gain = 0.2}
  104. default.node_sound_defaults(table)
  105. return table
  106. end
  107. function default.node_sound_snow_defaults(table)
  108. table = table or {}
  109. table.footstep = table.footstep or
  110. {name = "default_snow_footstep", gain = 0.2}
  111. table.dig = table.dig or
  112. {name = "default_snow_footstep", gain = 0.3}
  113. table.dug = table.dug or
  114. {name = "default_snow_footstep", gain = 0.3}
  115. table.place = table.place or
  116. {name = "default_place_node", gain = 1.0}
  117. default.node_sound_defaults(table)
  118. return table
  119. end
  120. --
  121. -- Lavacooling
  122. --
  123. default.cool_lava = function(pos, node)
  124. if node.name == "default:lava_source" then
  125. minetest.set_node(pos, {name = "default:obsidian"})
  126. else -- Lava flowing
  127. minetest.set_node(pos, {name = "default:stone"})
  128. end
  129. minetest.sound_play("default_cool_lava",
  130. {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
  131. end
  132. if minetest.settings:get_bool("enable_lavacooling") ~= false then
  133. minetest.register_abm({
  134. label = "Lava cooling",
  135. nodenames = {"default:lava_source", "default:lava_flowing"},
  136. neighbors = {"group:cools_lava", "group:water"},
  137. interval = 2,
  138. chance = 2,
  139. catch_up = false,
  140. action = function(...)
  141. default.cool_lava(...)
  142. end,
  143. })
  144. end
  145. --
  146. -- Optimized helper to put all items in an inventory into a drops list
  147. --
  148. function default.get_inventory_drops(pos, inventory, drops)
  149. local inv = minetest.get_meta(pos):get_inventory()
  150. local n = #drops
  151. for i = 1, inv:get_size(inventory) do
  152. local stack = inv:get_stack(inventory, i)
  153. if stack:get_count() > 0 then
  154. drops[n+1] = stack:to_table()
  155. n = n + 1
  156. end
  157. end
  158. end
  159. --
  160. -- Papyrus and cactus growing
  161. --
  162. -- Wrapping the functions in ABM action is necessary to make overriding them possible
  163. function default.grow_cactus(pos, node)
  164. if node.param2 >= 4 then
  165. return
  166. end
  167. pos.y = pos.y - 1
  168. if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
  169. return
  170. end
  171. pos.y = pos.y + 1
  172. local height = 0
  173. while node.name == "default:cactus" and height < 4 do
  174. height = height + 1
  175. pos.y = pos.y + 1
  176. node = minetest.get_node(pos)
  177. end
  178. if height == 4 or node.name ~= "air" then
  179. return
  180. end
  181. if minetest.get_node_light(pos) < 13 then
  182. return
  183. end
  184. minetest.set_node(pos, {name = "default:cactus"})
  185. return true
  186. end
  187. function default.grow_papyrus(pos, node)
  188. pos.y = pos.y - 1
  189. local name = minetest.get_node(pos).name
  190. if name ~= "default:dirt" and
  191. name ~= "default:dirt_with_grass" and
  192. name ~= "default:dirt_with_dry_grass" and
  193. name ~= "default:dirt_with_rainforest_litter" and
  194. name ~= "default:dry_dirt" and
  195. name ~= "default:dry_dirt_with_dry_grass" then
  196. return
  197. end
  198. if not minetest.find_node_near(pos, 3, {"group:water"}) then
  199. return
  200. end
  201. pos.y = pos.y + 1
  202. local height = 0
  203. while node.name == "default:papyrus" and height < 4 do
  204. height = height + 1
  205. pos.y = pos.y + 1
  206. node = minetest.get_node(pos)
  207. end
  208. if height == 4 or node.name ~= "air" then
  209. return
  210. end
  211. if minetest.get_node_light(pos) < 13 then
  212. return
  213. end
  214. minetest.set_node(pos, {name = "default:papyrus"})
  215. return true
  216. end
  217. minetest.register_abm({
  218. label = "Grow cactus",
  219. nodenames = {"default:cactus"},
  220. neighbors = {"group:sand"},
  221. interval = 12,
  222. chance = 83,
  223. action = function(...)
  224. default.grow_cactus(...)
  225. end
  226. })
  227. minetest.register_abm({
  228. label = "Grow papyrus",
  229. nodenames = {"default:papyrus"},
  230. -- Grows on the dirt and surface dirt nodes of the biomes papyrus appears in,
  231. -- including the old savanna nodes.
  232. -- 'default:dirt_with_grass' is here only because it was allowed before.
  233. neighbors = {
  234. "default:dirt",
  235. "default:dirt_with_grass",
  236. "default:dirt_with_dry_grass",
  237. "default:dirt_with_rainforest_litter",
  238. "default:dry_dirt",
  239. "default:dry_dirt_with_dry_grass",
  240. },
  241. interval = 14,
  242. chance = 71,
  243. action = function(...)
  244. default.grow_papyrus(...)
  245. end
  246. })
  247. --
  248. -- Dig upwards
  249. --
  250. function default.dig_up(pos, node, digger)
  251. if digger == nil then return end
  252. local np = {x = pos.x, y = pos.y + 1, z = pos.z}
  253. local nn = minetest.get_node(np)
  254. if nn.name == node.name then
  255. minetest.node_dig(np, nn, digger)
  256. end
  257. end
  258. --
  259. -- Fence registration helper
  260. --
  261. local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
  262. function default.register_fence(name, def)
  263. minetest.register_craft({
  264. output = name .. " 4",
  265. recipe = {
  266. { def.material, 'group:stick', def.material },
  267. { def.material, 'group:stick', def.material },
  268. }
  269. })
  270. local fence_texture = "default_fence_overlay.png^" .. def.texture ..
  271. "^default_fence_overlay.png^[makealpha:255,126,126"
  272. -- Allow almost everything to be overridden
  273. local default_fields = {
  274. paramtype = "light",
  275. drawtype = "nodebox",
  276. node_box = {
  277. type = "connected",
  278. fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
  279. -- connect_top =
  280. -- connect_bottom =
  281. connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
  282. {-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
  283. connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
  284. {-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
  285. connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
  286. {-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
  287. connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
  288. { 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
  289. },
  290. collision_box = {
  291. type = "connected",
  292. fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
  293. -- connect_top =
  294. -- connect_bottom =
  295. connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
  296. connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
  297. connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
  298. connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
  299. },
  300. connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
  301. inventory_image = fence_texture,
  302. wield_image = fence_texture,
  303. tiles = {def.texture},
  304. sunlight_propagates = true,
  305. is_ground_content = false,
  306. groups = {},
  307. }
  308. for k, v in pairs(default_fields) do
  309. if def[k] == nil then
  310. def[k] = v
  311. end
  312. end
  313. -- Always add to the fence group, even if no group provided
  314. def.groups.fence = 1
  315. def.texture = nil
  316. def.material = nil
  317. minetest.register_node(name, def)
  318. end
  319. --
  320. -- Fence rail registration helper
  321. --
  322. function default.register_fence_rail(name, def)
  323. minetest.register_craft({
  324. output = name .. " 16",
  325. recipe = {
  326. { def.material, def.material },
  327. { "", ""},
  328. { def.material, def.material },
  329. }
  330. })
  331. local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
  332. "^default_fence_rail_overlay.png^[makealpha:255,126,126"
  333. -- Allow almost everything to be overridden
  334. local default_fields = {
  335. paramtype = "light",
  336. drawtype = "nodebox",
  337. node_box = {
  338. type = "connected",
  339. fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
  340. {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
  341. -- connect_top =
  342. -- connect_bottom =
  343. connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
  344. {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
  345. connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
  346. {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
  347. connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
  348. {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
  349. connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
  350. { 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
  351. },
  352. collision_box = {
  353. type = "connected",
  354. fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
  355. -- connect_top =
  356. -- connect_bottom =
  357. connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
  358. connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
  359. connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
  360. connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
  361. },
  362. connects_to = {"group:fence", "group:wall"},
  363. inventory_image = fence_rail_texture,
  364. wield_image = fence_rail_texture,
  365. tiles = {def.texture},
  366. sunlight_propagates = true,
  367. is_ground_content = false,
  368. groups = {},
  369. }
  370. for k, v in pairs(default_fields) do
  371. if def[k] == nil then
  372. def[k] = v
  373. end
  374. end
  375. -- Always add to the fence group, even if no group provided
  376. def.groups.fence = 1
  377. def.texture = nil
  378. def.material = nil
  379. minetest.register_node(name, def)
  380. end
  381. --
  382. -- Mese post registration helper
  383. --
  384. function default.register_mesepost(name, def)
  385. minetest.register_craft({
  386. output = name .. " 4",
  387. recipe = {
  388. {'', 'default:glass', ''},
  389. {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
  390. {' ', def.material, ''},
  391. }
  392. })
  393. local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
  394. local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
  395. -- Allow almost everything to be overridden
  396. local default_fields = {
  397. wield_image = post_texture,
  398. drawtype = "nodebox",
  399. node_box = {
  400. type = "fixed",
  401. fixed = {
  402. {-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
  403. },
  404. },
  405. paramtype = "light",
  406. tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture},
  407. light_source = default.LIGHT_MAX,
  408. sunlight_propagates = true,
  409. is_ground_content = false,
  410. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
  411. sounds = default.node_sound_wood_defaults(),
  412. }
  413. for k, v in pairs(default_fields) do
  414. if def[k] == nil then
  415. def[k] = v
  416. end
  417. end
  418. def.texture = nil
  419. def.material = nil
  420. minetest.register_node(name, def)
  421. end
  422. --
  423. -- Leafdecay
  424. --
  425. -- Prevent decay of placed leaves
  426. default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
  427. if placer and placer:is_player() then
  428. local node = minetest.get_node(pos)
  429. node.param2 = 1
  430. minetest.set_node(pos, node)
  431. end
  432. end
  433. -- Leafdecay
  434. local function leafdecay_after_destruct(pos, oldnode, def)
  435. for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
  436. vector.add(pos, def.radius), def.leaves)) do
  437. local node = minetest.get_node(v)
  438. local timer = minetest.get_node_timer(v)
  439. if node.param2 ~= 1 and not timer:is_started() then
  440. timer:start(math.random(20, 120) / 10)
  441. end
  442. end
  443. end
  444. local movement_gravity = tonumber(
  445. minetest.settings:get("movement_gravity")) or 9.81
  446. local function leafdecay_on_timer(pos, def)
  447. if minetest.find_node_near(pos, def.radius, def.trunks) then
  448. return false
  449. end
  450. local node = minetest.get_node(pos)
  451. local drops = minetest.get_node_drops(node.name)
  452. for _, item in ipairs(drops) do
  453. local is_leaf
  454. for _, v in pairs(def.leaves) do
  455. if v == item then
  456. is_leaf = true
  457. end
  458. end
  459. if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
  460. not is_leaf then
  461. minetest.add_item({
  462. x = pos.x - 0.5 + math.random(),
  463. y = pos.y - 0.5 + math.random(),
  464. z = pos.z - 0.5 + math.random(),
  465. }, item)
  466. end
  467. end
  468. minetest.remove_node(pos)
  469. minetest.check_for_falling(pos)
  470. -- spawn a few particles for the removed node
  471. minetest.add_particlespawner({
  472. amount = 8,
  473. time = 0.001,
  474. minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}),
  475. maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}),
  476. minvel = vector.new(-0.5, -1, -0.5),
  477. maxvel = vector.new(0.5, 0, 0.5),
  478. minacc = vector.new(0, -movement_gravity, 0),
  479. maxacc = vector.new(0, -movement_gravity, 0),
  480. minsize = 0,
  481. maxsize = 0,
  482. node = node,
  483. })
  484. end
  485. function default.register_leafdecay(def)
  486. assert(def.leaves)
  487. assert(def.trunks)
  488. assert(def.radius)
  489. for _, v in pairs(def.trunks) do
  490. minetest.override_item(v, {
  491. after_destruct = function(pos, oldnode)
  492. leafdecay_after_destruct(pos, oldnode, def)
  493. end,
  494. })
  495. end
  496. for _, v in pairs(def.leaves) do
  497. minetest.override_item(v, {
  498. on_timer = function(pos)
  499. leafdecay_on_timer(pos, def)
  500. end,
  501. })
  502. end
  503. end
  504. --
  505. -- Convert default:dirt to something that fits the environment
  506. --
  507. minetest.register_abm({
  508. label = "Grass spread",
  509. nodenames = {"default:dirt"},
  510. neighbors = {
  511. "air",
  512. "group:grass",
  513. "group:dry_grass",
  514. "default:snow",
  515. },
  516. interval = 6,
  517. chance = 50,
  518. catch_up = false,
  519. action = function(pos, node)
  520. -- Check for darkness: night, shadow or under a light-blocking node
  521. -- Returns if ignore above
  522. local above = {x = pos.x, y = pos.y + 1, z = pos.z}
  523. if (minetest.get_node_light(above) or 0) < 13 then
  524. return
  525. end
  526. -- Look for spreading dirt-type neighbours
  527. local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
  528. if p2 then
  529. local n3 = minetest.get_node(p2)
  530. minetest.set_node(pos, {name = n3.name})
  531. return
  532. end
  533. -- Else, any seeding nodes on top?
  534. local name = minetest.get_node(above).name
  535. -- Snow check is cheapest, so comes first
  536. if name == "default:snow" then
  537. minetest.set_node(pos, {name = "default:dirt_with_snow"})
  538. elseif minetest.get_item_group(name, "grass") ~= 0 then
  539. minetest.set_node(pos, {name = "default:dirt_with_grass"})
  540. elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
  541. minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
  542. end
  543. end
  544. })
  545. --
  546. -- Grass and dry grass removed in darkness
  547. --
  548. minetest.register_abm({
  549. label = "Grass covered",
  550. nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
  551. interval = 8,
  552. chance = 50,
  553. catch_up = false,
  554. action = function(pos, node)
  555. local above = {x = pos.x, y = pos.y + 1, z = pos.z}
  556. local name = minetest.get_node(above).name
  557. local nodedef = minetest.registered_nodes[name]
  558. if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
  559. nodedef.paramtype == "light") and
  560. nodedef.liquidtype == "none") then
  561. if node.name == "default:dry_dirt_with_dry_grass" then
  562. minetest.set_node(pos, {name = "default:dry_dirt"})
  563. else
  564. minetest.set_node(pos, {name = "default:dirt"})
  565. end
  566. end
  567. end
  568. })
  569. --
  570. -- Moss growth on cobble near water
  571. --
  572. local moss_correspondences = {
  573. ["default:cobble"] = "default:mossycobble",
  574. ["stairs:slab_cobble"] = "stairs:slab_mossycobble",
  575. ["stairs:stair_cobble"] = "stairs:stair_mossycobble",
  576. ["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
  577. ["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
  578. ["walls:cobble"] = "walls:mossycobble",
  579. }
  580. minetest.register_abm({
  581. label = "Moss growth",
  582. nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
  583. "stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
  584. "walls:cobble"},
  585. neighbors = {"group:water"},
  586. interval = 16,
  587. chance = 200,
  588. catch_up = false,
  589. action = function(pos, node)
  590. node.name = moss_correspondences[node.name]
  591. if node.name then
  592. minetest.set_node(pos, node)
  593. end
  594. end
  595. })
  596. --
  597. -- Register a craft to copy the metadata of items
  598. --
  599. function default.register_craft_metadata_copy(ingredient, result)
  600. minetest.register_craft({
  601. type = "shapeless",
  602. output = result,
  603. recipe = {ingredient, result}
  604. })
  605. minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
  606. if itemstack:get_name() ~= result then
  607. return
  608. end
  609. local original
  610. local index
  611. for i = 1, #old_craft_grid do
  612. if old_craft_grid[i]:get_name() == result then
  613. original = old_craft_grid[i]
  614. index = i
  615. end
  616. end
  617. if not original then
  618. return
  619. end
  620. local copymeta = original:get_meta():to_table()
  621. itemstack:get_meta():from_table(copymeta)
  622. -- put the book with metadata back in the craft grid
  623. craft_inv:set_stack("craft", index, original)
  624. end)
  625. end
  626. --
  627. -- NOTICE: This method is not an official part of the API yet.
  628. -- This method may change in future.
  629. --
  630. function default.can_interact_with_node(player, pos)
  631. if player and player:is_player() then
  632. if minetest.check_player_privs(player, "protection_bypass") then
  633. return true
  634. end
  635. else
  636. return false
  637. end
  638. local meta = minetest.get_meta(pos)
  639. local owner = meta:get_string("owner")
  640. if not owner or owner == "" or owner == player:get_player_name() then
  641. return true
  642. end
  643. -- Is player wielding the right key?
  644. local item = player:get_wielded_item()
  645. if minetest.get_item_group(item:get_name(), "key") == 1 then
  646. local key_meta = item:get_meta()
  647. if key_meta:get_string("secret") == "" then
  648. local key_oldmeta = item:get_metadata()
  649. if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
  650. return false
  651. end
  652. key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
  653. item:set_metadata("")
  654. end
  655. return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
  656. end
  657. return false
  658. end