init.lua 22 KB

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  1. -- our API object
  2. doors = {}
  3. -- private data
  4. local _doors = {}
  5. _doors.registered_doors = {}
  6. _doors.registered_trapdoors = {}
  7. local function replace_old_owner_information(pos)
  8. local meta = minetest.get_meta(pos)
  9. local owner = meta:get_string("doors_owner")
  10. if owner and owner ~= "" then
  11. meta:set_string("owner", owner)
  12. meta:set_string("doors_owner", "")
  13. end
  14. end
  15. -- returns an object to a door object or nil
  16. function doors.get(pos)
  17. local node_name = minetest.get_node(pos).name
  18. if _doors.registered_doors[node_name] then
  19. -- A normal upright door
  20. return {
  21. pos = pos,
  22. open = function(self, player)
  23. if self:state() then
  24. return false
  25. end
  26. return _doors.door_toggle(self.pos, nil, player)
  27. end,
  28. close = function(self, player)
  29. if not self:state() then
  30. return false
  31. end
  32. return _doors.door_toggle(self.pos, nil, player)
  33. end,
  34. toggle = function(self, player)
  35. return _doors.door_toggle(self.pos, nil, player)
  36. end,
  37. state = function(self)
  38. local state = minetest.get_meta(self.pos):get_int("state")
  39. return state %2 == 1
  40. end
  41. }
  42. elseif _doors.registered_trapdoors[node_name] then
  43. -- A trapdoor
  44. return {
  45. pos = pos,
  46. open = function(self, player)
  47. if self:state() then
  48. return false
  49. end
  50. return _doors.trapdoor_toggle(self.pos, nil, player)
  51. end,
  52. close = function(self, player)
  53. if not self:state() then
  54. return false
  55. end
  56. return _doors.trapdoor_toggle(self.pos, nil, player)
  57. end,
  58. toggle = function(self, player)
  59. return _doors.trapdoor_toggle(self.pos, nil, player)
  60. end,
  61. state = function(self)
  62. return minetest.get_node(self.pos).name:sub(-5) == "_open"
  63. end
  64. }
  65. else
  66. return nil
  67. end
  68. end
  69. -- this hidden node is placed on top of the bottom, and prevents
  70. -- nodes from being placed in the top half of the door.
  71. minetest.register_node("doors:hidden", {
  72. description = "Hidden Door Segment",
  73. -- can't use airlike otherwise falling nodes will turn to entities
  74. -- and will be forever stuck until door is removed.
  75. drawtype = "nodebox",
  76. paramtype = "light",
  77. paramtype2 = "facedir",
  78. sunlight_propagates = true,
  79. -- has to be walkable for falling nodes to stop falling.
  80. walkable = true,
  81. pointable = false,
  82. diggable = false,
  83. buildable_to = false,
  84. floodable = false,
  85. drop = "",
  86. groups = {not_in_creative_inventory = 1},
  87. on_blast = function() end,
  88. tiles = {"doors_blank.png"},
  89. -- 1px transparent block inside door hinge near node top.
  90. node_box = {
  91. type = "fixed",
  92. fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
  93. },
  94. -- collision_box needed otherise selection box would be full node size
  95. collision_box = {
  96. type = "fixed",
  97. fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
  98. },
  99. })
  100. -- table used to aid door opening/closing
  101. local transform = {
  102. {
  103. {v = "_a", param2 = 3},
  104. {v = "_a", param2 = 0},
  105. {v = "_a", param2 = 1},
  106. {v = "_a", param2 = 2},
  107. },
  108. {
  109. {v = "_b", param2 = 1},
  110. {v = "_b", param2 = 2},
  111. {v = "_b", param2 = 3},
  112. {v = "_b", param2 = 0},
  113. },
  114. {
  115. {v = "_b", param2 = 1},
  116. {v = "_b", param2 = 2},
  117. {v = "_b", param2 = 3},
  118. {v = "_b", param2 = 0},
  119. },
  120. {
  121. {v = "_a", param2 = 3},
  122. {v = "_a", param2 = 0},
  123. {v = "_a", param2 = 1},
  124. {v = "_a", param2 = 2},
  125. },
  126. }
  127. function _doors.door_toggle(pos, node, clicker)
  128. local meta = minetest.get_meta(pos)
  129. node = node or minetest.get_node(pos)
  130. local def = minetest.registered_nodes[node.name]
  131. local name = def.door.name
  132. local state = meta:get_string("state")
  133. if state == "" then
  134. -- fix up lvm-placed right-hinged doors, default closed
  135. if node.name:sub(-2) == "_b" then
  136. state = 2
  137. else
  138. state = 0
  139. end
  140. else
  141. state = tonumber(state)
  142. end
  143. replace_old_owner_information(pos)
  144. if not default.can_interact_with_node(clicker, pos) then
  145. return false
  146. end
  147. -- until Lua-5.2 we have no bitwise operators :(
  148. if state % 2 == 1 then
  149. state = state - 1
  150. else
  151. state = state + 1
  152. end
  153. local dir = node.param2
  154. if state % 2 == 0 then
  155. minetest.sound_play(def.door.sounds[1],
  156. {pos = pos, gain = 0.3, max_hear_distance = 10})
  157. else
  158. minetest.sound_play(def.door.sounds[2],
  159. {pos = pos, gain = 0.3, max_hear_distance = 10})
  160. end
  161. minetest.swap_node(pos, {
  162. name = name .. transform[state + 1][dir+1].v,
  163. param2 = transform[state + 1][dir+1].param2
  164. })
  165. meta:set_int("state", state)
  166. return true
  167. end
  168. local function on_place_node(place_to, newnode,
  169. placer, oldnode, itemstack, pointed_thing)
  170. -- Run script hook
  171. for _, callback in ipairs(minetest.registered_on_placenodes) do
  172. -- Deepcopy pos, node and pointed_thing because callback can modify them
  173. local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
  174. local newnode_copy =
  175. {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
  176. local oldnode_copy =
  177. {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
  178. local pointed_thing_copy = {
  179. type = pointed_thing.type,
  180. above = vector.new(pointed_thing.above),
  181. under = vector.new(pointed_thing.under),
  182. ref = pointed_thing.ref,
  183. }
  184. callback(place_to_copy, newnode_copy, placer,
  185. oldnode_copy, itemstack, pointed_thing_copy)
  186. end
  187. end
  188. local function can_dig_door(pos, digger)
  189. replace_old_owner_information(pos)
  190. if default.can_interact_with_node(digger, pos) then
  191. return true
  192. else
  193. minetest.record_protection_violation(pos, digger:get_player_name())
  194. return false
  195. end
  196. end
  197. function doors.register(name, def)
  198. if not name:find(":") then
  199. name = "doors:" .. name
  200. end
  201. -- replace old doors of this type automatically
  202. minetest.register_lbm({
  203. name = ":doors:replace_" .. name:gsub(":", "_"),
  204. nodenames = {name.."_b_1", name.."_b_2"},
  205. action = function(pos, node)
  206. local l = tonumber(node.name:sub(-1))
  207. local meta = minetest.get_meta(pos)
  208. local h = meta:get_int("right") + 1
  209. local p2 = node.param2
  210. local replace = {
  211. {{type = "a", state = 0}, {type = "a", state = 3}},
  212. {{type = "b", state = 1}, {type = "b", state = 2}}
  213. }
  214. local new = replace[l][h]
  215. -- retain infotext and doors_owner fields
  216. minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
  217. meta:set_int("state", new.state)
  218. -- properly place doors:hidden at the right spot
  219. local p3 = p2
  220. if new.state >= 2 then
  221. p3 = (p3 + 3) % 4
  222. end
  223. if new.state % 2 == 1 then
  224. if new.state >= 2 then
  225. p3 = (p3 + 1) % 4
  226. else
  227. p3 = (p3 + 3) % 4
  228. end
  229. end
  230. -- wipe meta on top node as it's unused
  231. minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
  232. {name = "doors:hidden", param2 = p3})
  233. end
  234. })
  235. minetest.register_craftitem(":" .. name, {
  236. description = def.description,
  237. inventory_image = def.inventory_image,
  238. groups = table.copy(def.groups),
  239. on_place = function(itemstack, placer, pointed_thing)
  240. local pos
  241. if not pointed_thing.type == "node" then
  242. return itemstack
  243. end
  244. local node = minetest.get_node(pointed_thing.under)
  245. local pdef = minetest.registered_nodes[node.name]
  246. if pdef and pdef.on_rightclick and
  247. not placer:get_player_control().sneak then
  248. return pdef.on_rightclick(pointed_thing.under,
  249. node, placer, itemstack, pointed_thing)
  250. end
  251. if pdef and pdef.buildable_to then
  252. pos = pointed_thing.under
  253. else
  254. pos = pointed_thing.above
  255. node = minetest.get_node(pos)
  256. pdef = minetest.registered_nodes[node.name]
  257. if not pdef or not pdef.buildable_to then
  258. return itemstack
  259. end
  260. end
  261. local above = {x = pos.x, y = pos.y + 1, z = pos.z}
  262. local top_node = minetest.get_node_or_nil(above)
  263. local topdef = top_node and minetest.registered_nodes[top_node.name]
  264. if not topdef or not topdef.buildable_to then
  265. return itemstack
  266. end
  267. local pn = placer:get_player_name()
  268. if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
  269. return itemstack
  270. end
  271. local dir = minetest.dir_to_facedir(placer:get_look_dir())
  272. local ref = {
  273. {x = -1, y = 0, z = 0},
  274. {x = 0, y = 0, z = 1},
  275. {x = 1, y = 0, z = 0},
  276. {x = 0, y = 0, z = -1},
  277. }
  278. local aside = {
  279. x = pos.x + ref[dir + 1].x,
  280. y = pos.y + ref[dir + 1].y,
  281. z = pos.z + ref[dir + 1].z,
  282. }
  283. local state = 0
  284. if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
  285. state = state + 2
  286. minetest.set_node(pos, {name = name .. "_b", param2 = dir})
  287. minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
  288. else
  289. minetest.set_node(pos, {name = name .. "_a", param2 = dir})
  290. minetest.set_node(above, {name = "doors:hidden", param2 = dir})
  291. end
  292. local meta = minetest.get_meta(pos)
  293. meta:set_int("state", state)
  294. if def.protected then
  295. meta:set_string("owner", pn)
  296. meta:set_string("infotext", "Owned by " .. pn)
  297. end
  298. if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
  299. itemstack:take_item()
  300. end
  301. on_place_node(pos, minetest.get_node(pos),
  302. placer, node, itemstack, pointed_thing)
  303. return itemstack
  304. end
  305. })
  306. def.inventory_image = nil
  307. if def.recipe then
  308. minetest.register_craft({
  309. output = name,
  310. recipe = def.recipe,
  311. })
  312. end
  313. def.recipe = nil
  314. if not def.sounds then
  315. def.sounds = default.node_sound_wood_defaults()
  316. end
  317. if not def.sound_open then
  318. def.sound_open = "doors_door_open"
  319. end
  320. if not def.sound_close then
  321. def.sound_close = "doors_door_close"
  322. end
  323. def.groups.not_in_creative_inventory = 1
  324. def.groups.door = 1
  325. def.drop = name
  326. def.door = {
  327. name = name,
  328. sounds = { def.sound_close, def.sound_open },
  329. }
  330. def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
  331. _doors.door_toggle(pos, node, clicker)
  332. return itemstack
  333. end
  334. def.after_dig_node = function(pos, node, meta, digger)
  335. minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
  336. minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
  337. end
  338. def.on_rotate = function(pos, node, user, mode, new_param2)
  339. return false
  340. end
  341. if def.protected then
  342. def.can_dig = can_dig_door
  343. def.on_blast = function() end
  344. def.on_key_use = function(pos, player)
  345. local door = doors.get(pos)
  346. door:toggle(player)
  347. end
  348. def.on_skeleton_key_use = function(pos, player, newsecret)
  349. replace_old_owner_information(pos)
  350. local meta = minetest.get_meta(pos)
  351. local owner = meta:get_string("owner")
  352. local pname = player:get_player_name()
  353. -- verify placer is owner of lockable door
  354. if owner ~= pname then
  355. minetest.record_protection_violation(pos, pname)
  356. minetest.chat_send_player(pname, "You do not own this locked door.")
  357. return nil
  358. end
  359. local secret = meta:get_string("key_lock_secret")
  360. if secret == "" then
  361. secret = newsecret
  362. meta:set_string("key_lock_secret", secret)
  363. end
  364. return secret, "a locked door", owner
  365. end
  366. else
  367. def.on_blast = function(pos, intensity)
  368. minetest.remove_node(pos)
  369. -- hidden node doesn't get blasted away.
  370. minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
  371. return {name}
  372. end
  373. end
  374. def.on_destruct = function(pos)
  375. minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
  376. end
  377. def.drawtype = "mesh"
  378. def.paramtype = "light"
  379. def.paramtype2 = "facedir"
  380. def.sunlight_propagates = true
  381. def.walkable = true
  382. def.is_ground_content = false
  383. def.buildable_to = false
  384. def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
  385. def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
  386. def.mesh = "door_a.obj"
  387. minetest.register_node(":" .. name .. "_a", def)
  388. def.mesh = "door_b.obj"
  389. minetest.register_node(":" .. name .. "_b", def)
  390. _doors.registered_doors[name .. "_a"] = true
  391. _doors.registered_doors[name .. "_b"] = true
  392. end
  393. doors.register("door_wood", {
  394. tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
  395. description = "Wooden Door",
  396. inventory_image = "doors_item_wood.png",
  397. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
  398. recipe = {
  399. {"group:wood", "group:wood"},
  400. {"group:wood", "group:wood"},
  401. {"group:wood", "group:wood"},
  402. }
  403. })
  404. doors.register("door_steel", {
  405. tiles = {{name = "doors_door_steel.png", backface_culling = true}},
  406. description = "Steel Door",
  407. inventory_image = "doors_item_steel.png",
  408. protected = true,
  409. groups = {cracky = 1, level = 2},
  410. sounds = default.node_sound_metal_defaults(),
  411. sound_open = "doors_steel_door_open",
  412. sound_close = "doors_steel_door_close",
  413. recipe = {
  414. {"default:steel_ingot", "default:steel_ingot"},
  415. {"default:steel_ingot", "default:steel_ingot"},
  416. {"default:steel_ingot", "default:steel_ingot"},
  417. }
  418. })
  419. doors.register("door_glass", {
  420. tiles = {"doors_door_glass.png"},
  421. description = "Glass Door",
  422. inventory_image = "doors_item_glass.png",
  423. groups = {cracky=3, oddly_breakable_by_hand=3},
  424. sounds = default.node_sound_glass_defaults(),
  425. sound_open = "doors_glass_door_open",
  426. sound_close = "doors_glass_door_close",
  427. recipe = {
  428. {"default:glass", "default:glass"},
  429. {"default:glass", "default:glass"},
  430. {"default:glass", "default:glass"},
  431. }
  432. })
  433. doors.register("door_obsidian_glass", {
  434. tiles = {"doors_door_obsidian_glass.png"},
  435. description = "Obsidian Glass Door",
  436. inventory_image = "doors_item_obsidian_glass.png",
  437. groups = {cracky=3},
  438. sounds = default.node_sound_glass_defaults(),
  439. sound_open = "doors_glass_door_open",
  440. sound_close = "doors_glass_door_close",
  441. recipe = {
  442. {"default:obsidian_glass", "default:obsidian_glass"},
  443. {"default:obsidian_glass", "default:obsidian_glass"},
  444. {"default:obsidian_glass", "default:obsidian_glass"},
  445. },
  446. })
  447. -- Capture mods using the old API as best as possible.
  448. function doors.register_door(name, def)
  449. if def.only_placer_can_open then
  450. def.protected = true
  451. end
  452. def.only_placer_can_open = nil
  453. local i = name:find(":")
  454. local modname = name:sub(1, i - 1)
  455. if not def.tiles then
  456. if def.protected then
  457. def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
  458. else
  459. def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
  460. end
  461. minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
  462. "using deprecated API method \"doors.register_door()\" but " ..
  463. "did not provide the \"tiles\" parameter. A fallback tiledef " ..
  464. "will be used instead.")
  465. end
  466. doors.register(name, def)
  467. end
  468. ----trapdoor----
  469. function _doors.trapdoor_toggle(pos, node, clicker)
  470. node = node or minetest.get_node(pos)
  471. replace_old_owner_information(pos)
  472. if not default.can_interact_with_node(clicker, pos) then
  473. return false
  474. end
  475. local def = minetest.registered_nodes[node.name]
  476. if string.sub(node.name, -5) == "_open" then
  477. minetest.sound_play(def.sound_close,
  478. {pos = pos, gain = 0.3, max_hear_distance = 10})
  479. minetest.swap_node(pos, {name = string.sub(node.name, 1,
  480. string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
  481. else
  482. minetest.sound_play(def.sound_open,
  483. {pos = pos, gain = 0.3, max_hear_distance = 10})
  484. minetest.swap_node(pos, {name = node.name .. "_open",
  485. param1 = node.param1, param2 = node.param2})
  486. end
  487. end
  488. function doors.register_trapdoor(name, def)
  489. if not name:find(":") then
  490. name = "doors:" .. name
  491. end
  492. local name_closed = name
  493. local name_opened = name.."_open"
  494. def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
  495. _doors.trapdoor_toggle(pos, node, clicker)
  496. return itemstack
  497. end
  498. -- Common trapdoor configuration
  499. def.drawtype = "nodebox"
  500. def.paramtype = "light"
  501. def.paramtype2 = "facedir"
  502. def.is_ground_content = false
  503. if def.protected then
  504. def.can_dig = can_dig_door
  505. def.after_place_node = function(pos, placer, itemstack, pointed_thing)
  506. local pn = placer:get_player_name()
  507. local meta = minetest.get_meta(pos)
  508. meta:set_string("owner", pn)
  509. meta:set_string("infotext", "Owned by "..pn)
  510. return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
  511. end
  512. def.on_blast = function() end
  513. def.on_key_use = function(pos, player)
  514. local door = doors.get(pos)
  515. door:toggle(player)
  516. end
  517. def.on_skeleton_key_use = function(pos, player, newsecret)
  518. replace_old_owner_information(pos)
  519. local meta = minetest.get_meta(pos)
  520. local owner = meta:get_string("owner")
  521. local pname = player:get_player_name()
  522. -- verify placer is owner of lockable door
  523. if owner ~= pname then
  524. minetest.record_protection_violation(pos, pname)
  525. minetest.chat_send_player(pname, "You do not own this trapdoor.")
  526. return nil
  527. end
  528. local secret = meta:get_string("key_lock_secret")
  529. if secret == "" then
  530. secret = newsecret
  531. meta:set_string("key_lock_secret", secret)
  532. end
  533. return secret, "a locked trapdoor", owner
  534. end
  535. else
  536. def.on_blast = function(pos, intensity)
  537. minetest.remove_node(pos)
  538. return {name}
  539. end
  540. end
  541. if not def.sounds then
  542. def.sounds = default.node_sound_wood_defaults()
  543. end
  544. if not def.sound_open then
  545. def.sound_open = "doors_door_open"
  546. end
  547. if not def.sound_close then
  548. def.sound_close = "doors_door_close"
  549. end
  550. local def_opened = table.copy(def)
  551. local def_closed = table.copy(def)
  552. def_closed.node_box = {
  553. type = "fixed",
  554. fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
  555. }
  556. def_closed.selection_box = {
  557. type = "fixed",
  558. fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
  559. }
  560. def_closed.tiles = {def.tile_front,
  561. def.tile_front .. '^[transformFY',
  562. def.tile_side, def.tile_side,
  563. def.tile_side, def.tile_side}
  564. def_opened.node_box = {
  565. type = "fixed",
  566. fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
  567. }
  568. def_opened.selection_box = {
  569. type = "fixed",
  570. fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
  571. }
  572. def_opened.tiles = {def.tile_side, def.tile_side,
  573. def.tile_side .. '^[transform3',
  574. def.tile_side .. '^[transform1',
  575. def.tile_front .. '^[transform46',
  576. def.tile_front .. '^[transform6'}
  577. def_opened.drop = name_closed
  578. def_opened.groups.not_in_creative_inventory = 1
  579. minetest.register_node(name_opened, def_opened)
  580. minetest.register_node(name_closed, def_closed)
  581. _doors.registered_trapdoors[name_opened] = true
  582. _doors.registered_trapdoors[name_closed] = true
  583. end
  584. doors.register_trapdoor("doors:trapdoor", {
  585. description = "Trapdoor",
  586. inventory_image = "doors_trapdoor.png",
  587. wield_image = "doors_trapdoor.png",
  588. tile_front = "doors_trapdoor.png",
  589. tile_side = "doors_trapdoor_side.png",
  590. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
  591. })
  592. doors.register_trapdoor("doors:trapdoor_steel", {
  593. description = "Steel Trapdoor",
  594. inventory_image = "doors_trapdoor_steel.png",
  595. wield_image = "doors_trapdoor_steel.png",
  596. tile_front = "doors_trapdoor_steel.png",
  597. tile_side = "doors_trapdoor_steel_side.png",
  598. protected = true,
  599. sounds = default.node_sound_metal_defaults(),
  600. sound_open = "doors_steel_door_open",
  601. sound_close = "doors_steel_door_close",
  602. groups = {cracky = 1, level = 2, door = 1},
  603. })
  604. minetest.register_craft({
  605. output = 'doors:trapdoor 2',
  606. recipe = {
  607. {'group:wood', 'group:wood', 'group:wood'},
  608. {'group:wood', 'group:wood', 'group:wood'},
  609. {'', '', ''},
  610. }
  611. })
  612. minetest.register_craft({
  613. output = 'doors:trapdoor_steel',
  614. recipe = {
  615. {'default:steel_ingot', 'default:steel_ingot'},
  616. {'default:steel_ingot', 'default:steel_ingot'},
  617. }
  618. })
  619. ----fence gate----
  620. function doors.register_fencegate(name, def)
  621. local fence = {
  622. description = def.description,
  623. drawtype = "mesh",
  624. tiles = {def.texture},
  625. paramtype = "light",
  626. paramtype2 = "facedir",
  627. sunlight_propagates = true,
  628. is_ground_content = false,
  629. drop = name .. "_closed",
  630. connect_sides = {"left", "right"},
  631. groups = def.groups,
  632. sounds = def.sounds,
  633. on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
  634. local node_def = minetest.registered_nodes[node.name]
  635. minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
  636. minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
  637. max_hear_distance = 8})
  638. return itemstack
  639. end,
  640. selection_box = {
  641. type = "fixed",
  642. fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
  643. },
  644. }
  645. if not fence.sounds then
  646. fence.sounds = default.node_sound_wood_defaults()
  647. end
  648. fence.groups.fence = 1
  649. local fence_closed = table.copy(fence)
  650. fence_closed.mesh = "doors_fencegate_closed.obj"
  651. fence_closed.gate = name .. "_open"
  652. fence_closed.sound = "doors_fencegate_open"
  653. fence_closed.collision_box = {
  654. type = "fixed",
  655. fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
  656. }
  657. local fence_open = table.copy(fence)
  658. fence_open.mesh = "doors_fencegate_open.obj"
  659. fence_open.gate = name .. "_closed"
  660. fence_open.sound = "doors_fencegate_close"
  661. fence_open.groups.not_in_creative_inventory = 1
  662. fence_open.collision_box = {
  663. type = "fixed",
  664. fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
  665. {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
  666. }
  667. minetest.register_node(":" .. name .. "_closed", fence_closed)
  668. minetest.register_node(":" .. name .. "_open", fence_open)
  669. minetest.register_craft({
  670. output = name .. "_closed",
  671. recipe = {
  672. {"default:stick", def.material, "default:stick"},
  673. {"default:stick", def.material, "default:stick"}
  674. }
  675. })
  676. end
  677. doors.register_fencegate("doors:gate_wood", {
  678. description = "Wooden Fence Gate",
  679. texture = "default_wood.png",
  680. material = "default:wood",
  681. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
  682. })
  683. doors.register_fencegate("doors:gate_acacia_wood", {
  684. description = "Acacia Fence Gate",
  685. texture = "default_acacia_wood.png",
  686. material = "default:acacia_wood",
  687. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
  688. })
  689. doors.register_fencegate("doors:gate_junglewood", {
  690. description = "Junglewood Fence Gate",
  691. texture = "default_junglewood.png",
  692. material = "default:junglewood",
  693. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
  694. })
  695. doors.register_fencegate("doors:gate_pine_wood", {
  696. description = "Pine Fence Gate",
  697. texture = "default_pine_wood.png",
  698. material = "default:pine_wood",
  699. groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
  700. })
  701. doors.register_fencegate("doors:gate_aspen_wood", {
  702. description = "Aspen Fence Gate",
  703. texture = "default_aspen_wood.png",
  704. material = "default:aspen_wood",
  705. groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
  706. })
  707. ----fuels----
  708. minetest.register_craft({
  709. type = "fuel",
  710. recipe = "doors:trapdoor",
  711. burntime = 7,
  712. })
  713. minetest.register_craft({
  714. type = "fuel",
  715. recipe = "doors:door_wood",
  716. burntime = 14,
  717. })
  718. minetest.register_craft({
  719. type = "fuel",
  720. recipe = "doors:gate_wood_closed",
  721. burntime = 7,
  722. })
  723. minetest.register_craft({
  724. type = "fuel",
  725. recipe = "doors:gate_acacia_wood_closed",
  726. burntime = 8,
  727. })
  728. minetest.register_craft({
  729. type = "fuel",
  730. recipe = "doors:gate_junglewood_closed",
  731. burntime = 9,
  732. })
  733. minetest.register_craft({
  734. type = "fuel",
  735. recipe = "doors:gate_pine_wood_closed",
  736. burntime = 6,
  737. })
  738. minetest.register_craft({
  739. type = "fuel",
  740. recipe = "doors:gate_aspen_wood_closed",
  741. burntime = 5,
  742. })