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- -- Always load the API
- ----------------------
- dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/api.lua")
- -- Disable biome-search implementation on unsuitable mapgens
- ------------------------------------------------------------
- local mg_name = minetest.get_mapgen_setting("mg_name")
- if mg_name == "v6" or mg_name == "singlenode" then
- return
- end
- -- Parameters
- -------------
- -- Resolution of search grid in nodes.
- local res = 64
- -- Number of points checked in the square search grid (edge * edge).
- local checks = 128 * 128
- -- Starting point for biome checks. This also sets the y co-ordinate for all
- -- points checked, so the suitable biomes must be active at this y.
- local pos = {x = 0, y = 8, z = 0}
- -- Table of suitable biomes and matching API function
- local biome_ids = {}
- function spawn.add_suitable_biome(biome)
- local id = minetest.get_biome_id(biome)
- assert(id ~= nil)
- biome_ids[id] = true
- end
- for _, name in ipairs({
- "taiga", "coniferous_forest", "deciduous_forest", "grassland", "savanna"
- }) do
- local id = minetest.get_biome_id(name)
- if id then
- biome_ids[id] = true
- end
- end
- -- End of parameters
- --------------------
- -- Direction table
- local dirs = {
- vector.new(0, 0, 1),
- vector.new(-1, 0, 0),
- vector.new(0, 0, -1),
- vector.new(1, 0, 0),
- }
- -- Initial variables
- local edge_len = 1
- local edge_dist = 0
- local dir_step = 0
- local dir_ind = 1
- local searched = false
- local success = false
- local spawn_pos = {}
- -- Get world 'mapgen_limit' and 'chunksize' to calculate 'spawn_limit'.
- -- This accounts for how mapchunks are not generated if they or their shell exceed
- -- 'mapgen_limit'.
- local mapgen_limit = tonumber(minetest.get_mapgen_setting("mapgen_limit"))
- local chunksize = tonumber(minetest.get_mapgen_setting("chunksize"))
- local spawn_limit = math.max(mapgen_limit - (chunksize + 1) * 16, 0)
- -- Functions
- ------------
- -- Get next position on square search spiral
- local function next_pos()
- if edge_dist == edge_len then
- edge_dist = 0
- dir_ind = dir_ind + 1
- if dir_ind == 5 then
- dir_ind = 1
- end
- dir_step = dir_step + 1
- edge_len = math.floor(dir_step / 2) + 1
- end
- local dir = dirs[dir_ind]
- local move = vector.multiply(dir, res)
- edge_dist = edge_dist + 1
- return vector.add(pos, move)
- end
- -- Spawn position search
- local function search()
- for iter = 1, checks do
- local biome_data = minetest.get_biome_data(pos)
- -- Sometimes biome_data is nil
- if biome_data and biome_ids[biome_data.biome] then
- local spawn_y = minetest.get_spawn_level(pos.x, pos.z)
- if spawn_y then
- spawn_pos = vector.new(pos.x, spawn_y, pos.z)
- return true
- end
- end
- pos = next_pos()
- -- Check for position being outside world edge
- if math.abs(pos.x) > spawn_limit or math.abs(pos.z) > spawn_limit then
- return false
- end
- end
- return false
- end
- function spawn.get_default_pos()
- -- Search for spawn position once per server session
- if not searched then
- success = search()
- searched = true
- end
- return success and spawn_pos
- end
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