init.lua 6.9 KB

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  1. -- Minetest 0.4 mod: bones
  2. -- See README.txt for licensing and other information.
  3. local function is_owner(pos, name)
  4. local owner = minetest.get_meta(pos):get_string("owner")
  5. if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
  6. return true
  7. end
  8. return false
  9. end
  10. local bones_formspec =
  11. "size[8,9]" ..
  12. default.gui_bg ..
  13. default.gui_bg_img ..
  14. default.gui_slots ..
  15. "list[current_name;main;0,0.3;8,4;]" ..
  16. "list[current_player;main;0,4.85;8,1;]" ..
  17. "list[current_player;main;0,6.08;8,3;8]" ..
  18. "listring[current_name;main]" ..
  19. "listring[current_player;main]" ..
  20. default.get_hotbar_bg(0,4.85)
  21. local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
  22. local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
  23. minetest.register_node("bones:bones", {
  24. description = "Bones",
  25. tiles = {
  26. "bones_top.png^[transform2",
  27. "bones_bottom.png",
  28. "bones_side.png",
  29. "bones_side.png",
  30. "bones_rear.png",
  31. "bones_front.png"
  32. },
  33. paramtype2 = "facedir",
  34. groups = {dig_immediate = 2},
  35. sounds = default.node_sound_gravel_defaults(),
  36. can_dig = function(pos, player)
  37. local inv = minetest.get_meta(pos):get_inventory()
  38. local name = ""
  39. if player then
  40. name = player:get_player_name()
  41. end
  42. return is_owner(pos, name) and inv:is_empty("main")
  43. end,
  44. allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
  45. if is_owner(pos, player:get_player_name()) then
  46. return count
  47. end
  48. return 0
  49. end,
  50. allow_metadata_inventory_put = function(pos, listname, index, stack, player)
  51. return 0
  52. end,
  53. allow_metadata_inventory_take = function(pos, listname, index, stack, player)
  54. if is_owner(pos, player:get_player_name()) then
  55. return stack:get_count()
  56. end
  57. return 0
  58. end,
  59. on_metadata_inventory_take = function(pos, listname, index, stack, player)
  60. local meta = minetest.get_meta(pos)
  61. if meta:get_inventory():is_empty("main") then
  62. local inv = player:get_inventory()
  63. if inv:room_for_item("main", {name = "bones:bones"}) then
  64. inv:add_item("main", {name = "bones:bones"})
  65. else
  66. minetest.add_item(pos, "bones:bones")
  67. end
  68. minetest.remove_node(pos)
  69. end
  70. end,
  71. on_punch = function(pos, node, player)
  72. if not is_owner(pos, player:get_player_name()) then
  73. return
  74. end
  75. if minetest.get_meta(pos):get_string("infotext") == "" then
  76. return
  77. end
  78. local inv = minetest.get_meta(pos):get_inventory()
  79. local player_inv = player:get_inventory()
  80. local has_space = true
  81. for i = 1, inv:get_size("main") do
  82. local stk = inv:get_stack("main", i)
  83. if player_inv:room_for_item("main", stk) then
  84. inv:set_stack("main", i, nil)
  85. player_inv:add_item("main", stk)
  86. else
  87. has_space = false
  88. break
  89. end
  90. end
  91. -- remove bones if player emptied them
  92. if has_space then
  93. if player_inv:room_for_item("main", {name = "bones:bones"}) then
  94. player_inv:add_item("main", {name = "bones:bones"})
  95. else
  96. minetest.add_item(pos,"bones:bones")
  97. end
  98. minetest.remove_node(pos)
  99. end
  100. end,
  101. on_timer = function(pos, elapsed)
  102. local meta = minetest.get_meta(pos)
  103. local time = meta:get_int("time") + elapsed
  104. if time >= share_bones_time then
  105. meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
  106. meta:set_string("owner", "")
  107. else
  108. meta:set_int("time", time)
  109. return true
  110. end
  111. end,
  112. on_blast = function(pos)
  113. end,
  114. })
  115. local function may_replace(pos, player)
  116. local node_name = minetest.get_node(pos).name
  117. local node_definition = minetest.registered_nodes[node_name]
  118. -- if the node is unknown, we return false
  119. if not node_definition then
  120. return false
  121. end
  122. -- allow replacing air and liquids
  123. if node_name == "air" or node_definition.liquidtype ~= "none" then
  124. return true
  125. end
  126. -- don't replace filled chests and other nodes that don't allow it
  127. local can_dig_func = node_definition.can_dig
  128. if can_dig_func and not can_dig_func(pos, player) then
  129. return false
  130. end
  131. -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
  132. -- flowers being squished by bones are more realistical than a squished stone, too
  133. -- exception are of course any protected buildable_to
  134. return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
  135. end
  136. local drop = function(pos, itemstack)
  137. local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
  138. if obj then
  139. obj:setvelocity({
  140. x = math.random(-10, 10) / 9,
  141. y = 5,
  142. z = math.random(-10, 10) / 9,
  143. })
  144. end
  145. end
  146. minetest.register_on_dieplayer(function(player)
  147. local bones_mode = minetest.settings:get("bones_mode") or "bones"
  148. if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
  149. bones_mode = "bones"
  150. end
  151. -- return if keep inventory set or in creative mode
  152. if bones_mode == "keep" or (creative and creative.is_enabled_for
  153. and creative.is_enabled_for(player:get_player_name())) then
  154. return
  155. end
  156. local player_inv = player:get_inventory()
  157. if player_inv:is_empty("main") and
  158. player_inv:is_empty("craft") then
  159. return
  160. end
  161. local pos = vector.round(player:getpos())
  162. local player_name = player:get_player_name()
  163. -- check if it's possible to place bones, if not find space near player
  164. if bones_mode == "bones" and not may_replace(pos, player) then
  165. local air = minetest.find_node_near(pos, 1, {"air"})
  166. if air and not minetest.is_protected(air, player_name) then
  167. pos = air
  168. else
  169. bones_mode = "drop"
  170. end
  171. end
  172. if bones_mode == "drop" then
  173. -- drop inventory items
  174. for i = 1, player_inv:get_size("main") do
  175. drop(pos, player_inv:get_stack("main", i))
  176. end
  177. player_inv:set_list("main", {})
  178. -- drop crafting grid items
  179. for i = 1, player_inv:get_size("craft") do
  180. drop(pos, player_inv:get_stack("craft", i))
  181. end
  182. player_inv:set_list("craft", {})
  183. drop(pos, ItemStack("bones:bones"))
  184. return
  185. end
  186. local param2 = minetest.dir_to_facedir(player:get_look_dir())
  187. minetest.set_node(pos, {name = "bones:bones", param2 = param2})
  188. local meta = minetest.get_meta(pos)
  189. local inv = meta:get_inventory()
  190. inv:set_size("main", 8 * 4)
  191. inv:set_list("main", player_inv:get_list("main"))
  192. for i = 1, player_inv:get_size("craft") do
  193. local stack = player_inv:get_stack("craft", i)
  194. if inv:room_for_item("main", stack) then
  195. inv:add_item("main", stack)
  196. else
  197. --drop if no space left
  198. drop(pos, stack)
  199. end
  200. end
  201. player_inv:set_list("main", {})
  202. player_inv:set_list("craft", {})
  203. meta:set_string("formspec", bones_formspec)
  204. meta:set_string("owner", player_name)
  205. if share_bones_time ~= 0 then
  206. meta:set_string("infotext", player_name .. "'s fresh bones")
  207. if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
  208. meta:set_int("time", 0)
  209. else
  210. meta:set_int("time", (share_bones_time - share_bones_time_early))
  211. end
  212. minetest.get_node_timer(pos):start(10)
  213. else
  214. meta:set_string("infotext", player_name.."'s bones")
  215. end
  216. end)