cart_entity.lua 11 KB

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  1. local cart_entity = {
  2. physical = false, -- otherwise going uphill breaks
  3. collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
  4. visual = "mesh",
  5. mesh = "carts_cart.b3d",
  6. visual_size = {x=1, y=1},
  7. textures = {"carts_cart.png"},
  8. driver = nil,
  9. punched = false, -- used to re-send velocity and position
  10. velocity = {x=0, y=0, z=0}, -- only used on punch
  11. old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
  12. old_pos = nil,
  13. old_switch = 0,
  14. railtype = nil,
  15. attached_items = {}
  16. }
  17. function cart_entity:on_rightclick(clicker)
  18. if not clicker or not clicker:is_player() then
  19. return
  20. end
  21. local player_name = clicker:get_player_name()
  22. if self.driver and player_name == self.driver then
  23. self.driver = nil
  24. carts:manage_attachment(clicker, nil)
  25. elseif not self.driver then
  26. self.driver = player_name
  27. carts:manage_attachment(clicker, self.object)
  28. end
  29. end
  30. function cart_entity:on_activate(staticdata, dtime_s)
  31. self.object:set_armor_groups({immortal=1})
  32. if string.sub(staticdata, 1, string.len("return")) ~= "return" then
  33. return
  34. end
  35. local data = minetest.deserialize(staticdata)
  36. if not data or type(data) ~= "table" then
  37. return
  38. end
  39. self.railtype = data.railtype
  40. if data.old_dir then
  41. self.old_dir = data.old_dir
  42. end
  43. end
  44. function cart_entity:get_staticdata()
  45. return minetest.serialize({
  46. railtype = self.railtype,
  47. old_dir = self.old_dir
  48. })
  49. end
  50. function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
  51. local pos = self.object:get_pos()
  52. local vel = self.object:get_velocity()
  53. if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
  54. local node = minetest.get_node(pos).name
  55. self.railtype = minetest.get_item_group(node, "connect_to_raillike")
  56. end
  57. -- Punched by non-player
  58. if not puncher or not puncher:is_player() then
  59. local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
  60. if vector.equals(cart_dir, {x=0, y=0, z=0}) then
  61. return
  62. end
  63. self.velocity = vector.multiply(cart_dir, 2)
  64. self.punched = true
  65. return
  66. end
  67. -- Player digs cart by sneak-punch
  68. if puncher:get_player_control().sneak then
  69. if self.sound_handle then
  70. minetest.sound_stop(self.sound_handle)
  71. end
  72. -- Detach driver and items
  73. if self.driver then
  74. if self.old_pos then
  75. self.object:set_pos(self.old_pos)
  76. end
  77. local player = minetest.get_player_by_name(self.driver)
  78. carts:manage_attachment(player, nil)
  79. end
  80. for _,obj_ in ipairs(self.attached_items) do
  81. if obj_ then
  82. obj_:set_detach()
  83. end
  84. end
  85. -- Pick up cart
  86. local inv = puncher:get_inventory()
  87. if not (creative and creative.is_enabled_for
  88. and creative.is_enabled_for(puncher:get_player_name()))
  89. or not inv:contains_item("main", "carts:cart") then
  90. local leftover = inv:add_item("main", "carts:cart")
  91. -- If no room in inventory add a replacement cart to the world
  92. if not leftover:is_empty() then
  93. minetest.add_item(self.object:get_pos(), leftover)
  94. end
  95. end
  96. self.object:remove()
  97. return
  98. end
  99. -- Player punches cart to alter velocity
  100. if puncher:get_player_name() == self.driver then
  101. if math.abs(vel.x + vel.z) > carts.punch_speed_max then
  102. return
  103. end
  104. end
  105. local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
  106. punch_dir.y = 0
  107. local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
  108. if vector.equals(cart_dir, {x=0, y=0, z=0}) then
  109. return
  110. end
  111. local punch_interval = 1
  112. if tool_capabilities and tool_capabilities.full_punch_interval then
  113. punch_interval = tool_capabilities.full_punch_interval
  114. end
  115. time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
  116. local f = 2 * (time_from_last_punch / punch_interval)
  117. self.velocity = vector.multiply(cart_dir, f)
  118. self.old_dir = cart_dir
  119. self.punched = true
  120. end
  121. local function rail_on_step_event(handler, obj, dtime)
  122. if handler then
  123. handler(obj, dtime)
  124. end
  125. end
  126. -- sound refresh interval = 1.0sec
  127. local function rail_sound(self, dtime)
  128. if not self.sound_ttl then
  129. self.sound_ttl = 1.0
  130. return
  131. elseif self.sound_ttl > 0 then
  132. self.sound_ttl = self.sound_ttl - dtime
  133. return
  134. end
  135. self.sound_ttl = 1.0
  136. if self.sound_handle then
  137. local handle = self.sound_handle
  138. self.sound_handle = nil
  139. minetest.after(0.2, minetest.sound_stop, handle)
  140. end
  141. local vel = self.object:get_velocity()
  142. local speed = vector.length(vel)
  143. if speed > 0 then
  144. self.sound_handle = minetest.sound_play(
  145. "carts_cart_moving", {
  146. object = self.object,
  147. gain = (speed / carts.speed_max) / 2,
  148. loop = true,
  149. })
  150. end
  151. end
  152. local function get_railparams(pos)
  153. local node = minetest.get_node(pos)
  154. return carts.railparams[node.name] or {}
  155. end
  156. local function rail_on_step(self, dtime)
  157. local vel = self.object:get_velocity()
  158. if self.punched then
  159. vel = vector.add(vel, self.velocity)
  160. self.object:set_velocity(vel)
  161. self.old_dir.y = 0
  162. elseif vector.equals(vel, {x=0, y=0, z=0}) then
  163. return
  164. end
  165. local pos = self.object:get_pos()
  166. local cart_dir = carts:velocity_to_dir(vel)
  167. local same_dir = vector.equals(cart_dir, self.old_dir)
  168. local update = {}
  169. if self.old_pos and not self.punched and same_dir then
  170. local flo_pos = vector.round(pos)
  171. local flo_old = vector.round(self.old_pos)
  172. if vector.equals(flo_pos, flo_old) then
  173. -- Do not check one node multiple times
  174. return
  175. end
  176. end
  177. local ctrl, player
  178. -- Get player controls
  179. if self.driver then
  180. player = minetest.get_player_by_name(self.driver)
  181. if player then
  182. ctrl = player:get_player_control()
  183. end
  184. end
  185. local stop_wiggle = false
  186. if self.old_pos and same_dir then
  187. -- Detection for "skipping" nodes
  188. local found_path = carts:pathfinder(
  189. pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype
  190. )
  191. if not found_path then
  192. -- No rail found: reset back to the expected position
  193. pos = vector.new(self.old_pos)
  194. update.pos = true
  195. end
  196. elseif self.old_pos and cart_dir.y ~= -1 and not self.punched then
  197. -- Stop wiggle
  198. stop_wiggle = true
  199. end
  200. local railparams
  201. -- dir: New moving direction of the cart
  202. -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
  203. local dir, switch_keys = carts:get_rail_direction(
  204. pos, cart_dir, ctrl, self.old_switch, self.railtype
  205. )
  206. local new_acc = {x=0, y=0, z=0}
  207. if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
  208. vel = {x = 0, y = 0, z = 0}
  209. local pos_r = vector.round(pos)
  210. if not carts:is_rail(pos_r, self.railtype) then
  211. pos = self.old_pos
  212. elseif not stop_wiggle then
  213. pos = pos_r
  214. else
  215. pos.y = math.floor(pos.y + 0.5)
  216. end
  217. update.pos = true
  218. update.vel = true
  219. else
  220. -- Direction change detected
  221. if not vector.equals(dir, self.old_dir) then
  222. vel = vector.multiply(dir, math.abs(vel.x + vel.z))
  223. update.vel = true
  224. if dir.y ~= self.old_dir.y then
  225. pos = vector.round(pos)
  226. update.pos = true
  227. end
  228. end
  229. -- Center on the rail
  230. if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
  231. pos.x = math.floor(pos.x + 0.5)
  232. update.pos = true
  233. end
  234. if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
  235. pos.z = math.floor(pos.z + 0.5)
  236. update.pos = true
  237. end
  238. -- Slow down or speed up..
  239. local acc = dir.y * -4.0
  240. -- Get rail for corrected position
  241. railparams = get_railparams(pos)
  242. -- no need to check for railparams == nil since we always make it exist.
  243. local speed_mod = railparams.acceleration
  244. if speed_mod and speed_mod ~= 0 then
  245. -- Try to make it similar to the original carts mod
  246. acc = acc + speed_mod
  247. else
  248. -- Handbrake or coast
  249. if ctrl and ctrl.down then
  250. acc = acc - 3
  251. else
  252. acc = acc - 0.4
  253. end
  254. end
  255. new_acc = vector.multiply(dir, acc)
  256. end
  257. -- Limits
  258. local max_vel = carts.speed_max
  259. for _, v in pairs({"x","y","z"}) do
  260. if math.abs(vel[v]) > max_vel then
  261. vel[v] = carts:get_sign(vel[v]) * max_vel
  262. new_acc[v] = 0
  263. update.vel = true
  264. end
  265. end
  266. self.object:set_acceleration(new_acc)
  267. self.old_pos = vector.new(pos)
  268. if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
  269. self.old_dir = vector.new(dir)
  270. end
  271. self.old_switch = switch_keys
  272. if self.punched then
  273. -- Collect dropped items
  274. for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
  275. if not obj_:is_player() and
  276. obj_:get_luaentity() and
  277. not obj_:get_luaentity().physical_state and
  278. obj_:get_luaentity().name == "__builtin:item" then
  279. obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
  280. self.attached_items[#self.attached_items + 1] = obj_
  281. end
  282. end
  283. self.punched = false
  284. update.vel = true
  285. end
  286. railparams = railparams or get_railparams(pos)
  287. if not (update.vel or update.pos) then
  288. rail_on_step_event(railparams.on_step, self, dtime)
  289. return
  290. end
  291. local yaw = 0
  292. if self.old_dir.x < 0 then
  293. yaw = 0.5
  294. elseif self.old_dir.x > 0 then
  295. yaw = 1.5
  296. elseif self.old_dir.z < 0 then
  297. yaw = 1
  298. end
  299. self.object:set_yaw(yaw * math.pi)
  300. local anim = {x=0, y=0}
  301. if dir.y == -1 then
  302. anim = {x=1, y=1}
  303. elseif dir.y == 1 then
  304. anim = {x=2, y=2}
  305. end
  306. self.object:set_animation(anim, 1, 0)
  307. self.object:set_velocity(vel)
  308. if update.pos then
  309. self.object:set_pos(pos)
  310. end
  311. -- call event handler
  312. rail_on_step_event(railparams.on_step, self, dtime)
  313. end
  314. function cart_entity:on_step(dtime)
  315. rail_on_step(self, dtime)
  316. rail_sound(self, dtime)
  317. end
  318. minetest.register_entity("carts:cart", cart_entity)
  319. minetest.register_craftitem("carts:cart", {
  320. description = "Cart (Sneak+Click to pick up)",
  321. inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
  322. wield_image = "carts_cart_side.png",
  323. on_place = function(itemstack, placer, pointed_thing)
  324. local under = pointed_thing.under
  325. local node = minetest.get_node(under)
  326. local udef = minetest.registered_nodes[node.name]
  327. if udef and udef.on_rightclick and
  328. not (placer and placer:is_player() and
  329. placer:get_player_control().sneak) then
  330. return udef.on_rightclick(under, node, placer, itemstack,
  331. pointed_thing) or itemstack
  332. end
  333. if not pointed_thing.type == "node" then
  334. return
  335. end
  336. if carts:is_rail(pointed_thing.under) then
  337. minetest.add_entity(pointed_thing.under, "carts:cart")
  338. elseif carts:is_rail(pointed_thing.above) then
  339. minetest.add_entity(pointed_thing.above, "carts:cart")
  340. else
  341. return
  342. end
  343. minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
  344. {pos = pointed_thing.above})
  345. if not (creative and creative.is_enabled_for
  346. and creative.is_enabled_for(placer:get_player_name())) then
  347. itemstack:take_item()
  348. end
  349. return itemstack
  350. end,
  351. })
  352. minetest.register_craft({
  353. output = "carts:cart",
  354. recipe = {
  355. {"default:steel_ingot", "", "default:steel_ingot"},
  356. {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
  357. },
  358. })