functions.lua 15 KB

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  1. --
  2. -- Sounds
  3. --
  4. function default.node_sound_defaults(table)
  5. table = table or {}
  6. table.footstep = table.footstep or
  7. {name = "", gain = 1.0}
  8. table.dug = table.dug or
  9. {name = "default_dug_node", gain = 0.25}
  10. table.place = table.place or
  11. {name = "default_place_node_hard", gain = 1.0}
  12. return table
  13. end
  14. function default.node_sound_stone_defaults(table)
  15. table = table or {}
  16. table.footstep = table.footstep or
  17. {name = "default_hard_footstep", gain = 0.3}
  18. table.dug = table.dug or
  19. {name = "default_hard_footstep", gain = 1.0}
  20. default.node_sound_defaults(table)
  21. return table
  22. end
  23. function default.node_sound_dirt_defaults(table)
  24. table = table or {}
  25. table.footstep = table.footstep or
  26. {name = "default_dirt_footstep", gain = 0.4}
  27. table.dug = table.dug or
  28. {name = "default_dirt_footstep", gain = 1.0}
  29. table.place = table.place or
  30. {name = "default_place_node", gain = 1.0}
  31. default.node_sound_defaults(table)
  32. return table
  33. end
  34. function default.node_sound_sand_defaults(table)
  35. table = table or {}
  36. table.footstep = table.footstep or
  37. {name = "default_sand_footstep", gain = 0.12}
  38. table.dug = table.dug or
  39. {name = "default_sand_footstep", gain = 0.24}
  40. table.place = table.place or
  41. {name = "default_place_node", gain = 1.0}
  42. default.node_sound_defaults(table)
  43. return table
  44. end
  45. function default.node_sound_gravel_defaults(table)
  46. table = table or {}
  47. table.footstep = table.footstep or
  48. {name = "default_gravel_footstep", gain = 0.4}
  49. table.dug = table.dug or
  50. {name = "default_gravel_footstep", gain = 1.0}
  51. table.place = table.place or
  52. {name = "default_place_node", gain = 1.0}
  53. default.node_sound_defaults(table)
  54. return table
  55. end
  56. function default.node_sound_wood_defaults(table)
  57. table = table or {}
  58. table.footstep = table.footstep or
  59. {name = "default_wood_footstep", gain = 0.3}
  60. table.dug = table.dug or
  61. {name = "default_wood_footstep", gain = 1.0}
  62. default.node_sound_defaults(table)
  63. return table
  64. end
  65. function default.node_sound_leaves_defaults(table)
  66. table = table or {}
  67. table.footstep = table.footstep or
  68. {name = "default_grass_footstep", gain = 0.45}
  69. table.dug = table.dug or
  70. {name = "default_grass_footstep", gain = 0.7}
  71. table.place = table.place or
  72. {name = "default_place_node", gain = 1.0}
  73. default.node_sound_defaults(table)
  74. return table
  75. end
  76. function default.node_sound_glass_defaults(table)
  77. table = table or {}
  78. table.footstep = table.footstep or
  79. {name = "default_glass_footstep", gain = 0.3}
  80. table.dig = table.dig or
  81. {name = "default_glass_footstep", gain = 0.5}
  82. table.dug = table.dug or
  83. {name = "default_break_glass", gain = 1.0}
  84. default.node_sound_defaults(table)
  85. return table
  86. end
  87. function default.node_sound_metal_defaults(table)
  88. table = table or {}
  89. table.footstep = table.footstep or
  90. {name = "default_metal_footstep", gain = 0.4}
  91. table.dig = table.dig or
  92. {name = "default_dig_metal", gain = 0.5}
  93. table.dug = table.dug or
  94. {name = "default_dug_metal", gain = 0.5}
  95. table.place = table.place or
  96. {name = "default_place_node_metal", gain = 0.5}
  97. default.node_sound_defaults(table)
  98. return table
  99. end
  100. function default.node_sound_water_defaults(table)
  101. table = table or {}
  102. table.footstep = table.footstep or
  103. {name = "default_water_footstep", gain = 0.2}
  104. default.node_sound_defaults(table)
  105. return table
  106. end
  107. function default.node_sound_snow_defaults(table)
  108. table = table or {}
  109. table.footstep = table.footstep or
  110. {name = "default_snow_footstep", gain = 0.2}
  111. table.dig = table.dig or
  112. {name = "default_snow_footstep", gain = 0.3}
  113. table.dug = table.dug or
  114. {name = "default_snow_footstep", gain = 0.3}
  115. table.place = table.place or
  116. {name = "default_place_node", gain = 1.0}
  117. default.node_sound_defaults(table)
  118. return table
  119. end
  120. --
  121. -- Lavacooling
  122. --
  123. default.cool_lava = function(pos, node)
  124. if node.name == "default:lava_source" then
  125. minetest.set_node(pos, {name = "default:obsidian"})
  126. else -- Lava flowing
  127. minetest.set_node(pos, {name = "default:stone"})
  128. end
  129. minetest.sound_play("default_cool_lava",
  130. {pos = pos, max_hear_distance = 16, gain = 0.25})
  131. end
  132. if minetest.settings:get_bool("enable_lavacooling") ~= false then
  133. minetest.register_abm({
  134. label = "Lava cooling",
  135. nodenames = {"default:lava_source", "default:lava_flowing"},
  136. neighbors = {"group:cools_lava", "group:water"},
  137. interval = 2,
  138. chance = 2,
  139. catch_up = false,
  140. action = function(...)
  141. default.cool_lava(...)
  142. end,
  143. })
  144. end
  145. --
  146. -- Optimized helper to put all items in an inventory into a drops list
  147. --
  148. function default.get_inventory_drops(pos, inventory, drops)
  149. local inv = minetest.get_meta(pos):get_inventory()
  150. local n = #drops
  151. for i = 1, inv:get_size(inventory) do
  152. local stack = inv:get_stack(inventory, i)
  153. if stack:get_count() > 0 then
  154. drops[n+1] = stack:to_table()
  155. n = n + 1
  156. end
  157. end
  158. end
  159. --
  160. -- Papyrus and cactus growing
  161. --
  162. -- Wrapping the functions in ABM action is necessary to make overriding them possible
  163. function default.grow_cactus(pos, node)
  164. if node.param2 >= 4 then
  165. return
  166. end
  167. pos.y = pos.y - 1
  168. if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
  169. return
  170. end
  171. pos.y = pos.y + 1
  172. local height = 0
  173. while node.name == "default:cactus" and height < 4 do
  174. height = height + 1
  175. pos.y = pos.y + 1
  176. node = minetest.get_node(pos)
  177. end
  178. if height == 4 or node.name ~= "air" then
  179. return
  180. end
  181. if minetest.get_node_light(pos) < 13 then
  182. return
  183. end
  184. minetest.set_node(pos, {name = "default:cactus"})
  185. return true
  186. end
  187. function default.grow_papyrus(pos, node)
  188. pos.y = pos.y - 1
  189. local name = minetest.get_node(pos).name
  190. if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
  191. return
  192. end
  193. if not minetest.find_node_near(pos, 3, {"group:water"}) then
  194. return
  195. end
  196. pos.y = pos.y + 1
  197. local height = 0
  198. while node.name == "default:papyrus" and height < 4 do
  199. height = height + 1
  200. pos.y = pos.y + 1
  201. node = minetest.get_node(pos)
  202. end
  203. if height == 4 or node.name ~= "air" then
  204. return
  205. end
  206. if minetest.get_node_light(pos) < 13 then
  207. return
  208. end
  209. minetest.set_node(pos, {name = "default:papyrus"})
  210. return true
  211. end
  212. minetest.register_abm({
  213. label = "Grow cactus",
  214. nodenames = {"default:cactus"},
  215. neighbors = {"group:sand"},
  216. interval = 12,
  217. chance = 83,
  218. action = function(...)
  219. default.grow_cactus(...)
  220. end
  221. })
  222. minetest.register_abm({
  223. label = "Grow papyrus",
  224. nodenames = {"default:papyrus"},
  225. neighbors = {"default:dirt", "default:dirt_with_grass"},
  226. interval = 14,
  227. chance = 71,
  228. action = function(...)
  229. default.grow_papyrus(...)
  230. end
  231. })
  232. --
  233. -- Dig upwards
  234. --
  235. function default.dig_up(pos, node, digger)
  236. if digger == nil then return end
  237. local np = {x = pos.x, y = pos.y + 1, z = pos.z}
  238. local nn = minetest.get_node(np)
  239. if nn.name == node.name then
  240. minetest.node_dig(np, nn, digger)
  241. end
  242. end
  243. --
  244. -- Fence registration helper
  245. --
  246. function default.register_fence(name, def)
  247. minetest.register_craft({
  248. output = name .. " 4",
  249. recipe = {
  250. { def.material, 'group:stick', def.material },
  251. { def.material, 'group:stick', def.material },
  252. }
  253. })
  254. local fence_texture = "default_fence_overlay.png^" .. def.texture ..
  255. "^default_fence_overlay.png^[makealpha:255,126,126"
  256. -- Allow almost everything to be overridden
  257. local default_fields = {
  258. paramtype = "light",
  259. drawtype = "nodebox",
  260. node_box = {
  261. type = "connected",
  262. fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
  263. -- connect_top =
  264. -- connect_bottom =
  265. connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
  266. {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
  267. connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
  268. {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
  269. connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
  270. {-1/16,-5/16,1/8,1/16,-3/16,1/2}},
  271. connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
  272. {1/8,-5/16,-1/16,1/2,-3/16,1/16}},
  273. },
  274. connects_to = {"group:fence", "group:wood", "group:tree"},
  275. inventory_image = fence_texture,
  276. wield_image = fence_texture,
  277. tiles = {def.texture},
  278. sunlight_propagates = true,
  279. is_ground_content = false,
  280. groups = {},
  281. }
  282. for k, v in pairs(default_fields) do
  283. if def[k] == nil then
  284. def[k] = v
  285. end
  286. end
  287. -- Always add to the fence group, even if no group provided
  288. def.groups.fence = 1
  289. def.texture = nil
  290. def.material = nil
  291. minetest.register_node(name, def)
  292. end
  293. --
  294. -- Leafdecay
  295. --
  296. -- Prevent decay of placed leaves
  297. default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
  298. if placer and placer:is_player() and not placer:get_player_control().sneak then
  299. local node = minetest.get_node(pos)
  300. node.param2 = 1
  301. minetest.set_node(pos, node)
  302. end
  303. end
  304. -- Leafdecay
  305. local function leafdecay_after_destruct(pos, oldnode, def)
  306. for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
  307. vector.add(pos, def.radius), def.leaves)) do
  308. local node = minetest.get_node(v)
  309. local timer = minetest.get_node_timer(v)
  310. if node.param2 == 0 and not timer:is_started() then
  311. timer:start(math.random(20, 120) / 10)
  312. end
  313. end
  314. end
  315. local function leafdecay_on_timer(pos, def)
  316. if minetest.find_node_near(pos, def.radius, def.trunks) then
  317. return false
  318. end
  319. local node = minetest.get_node(pos)
  320. local drops = minetest.get_node_drops(node.name)
  321. for _, item in ipairs(drops) do
  322. local is_leaf
  323. for _, v in pairs(def.leaves) do
  324. if v == item then
  325. is_leaf = true
  326. end
  327. end
  328. if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
  329. not is_leaf then
  330. minetest.add_item({
  331. x = pos.x - 0.5 + math.random(),
  332. y = pos.y - 0.5 + math.random(),
  333. z = pos.z - 0.5 + math.random(),
  334. }, item)
  335. end
  336. end
  337. minetest.remove_node(pos)
  338. minetest.check_for_falling(pos)
  339. end
  340. function default.register_leafdecay(def)
  341. assert(def.leaves)
  342. assert(def.trunks)
  343. assert(def.radius)
  344. for _, v in pairs(def.trunks) do
  345. minetest.override_item(v, {
  346. after_destruct = function(pos, oldnode)
  347. leafdecay_after_destruct(pos, oldnode, def)
  348. end,
  349. })
  350. end
  351. for _, v in pairs(def.leaves) do
  352. minetest.override_item(v, {
  353. on_timer = function(pos)
  354. leafdecay_on_timer(pos, def)
  355. end,
  356. })
  357. end
  358. end
  359. --
  360. -- Convert dirt to something that fits the environment
  361. --
  362. minetest.register_abm({
  363. label = "Grass spread",
  364. nodenames = {"default:dirt"},
  365. neighbors = {
  366. "air",
  367. "group:grass",
  368. "group:dry_grass",
  369. "default:snow",
  370. },
  371. interval = 6,
  372. chance = 50,
  373. catch_up = false,
  374. action = function(pos, node)
  375. -- Check for darkness: night, shadow or under a light-blocking node
  376. -- Returns if ignore above
  377. local above = {x = pos.x, y = pos.y + 1, z = pos.z}
  378. if (minetest.get_node_light(above) or 0) < 13 then
  379. return
  380. end
  381. -- Look for spreading dirt-type neighbours
  382. local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
  383. if p2 then
  384. local n3 = minetest.get_node(p2)
  385. minetest.set_node(pos, {name = n3.name})
  386. return
  387. end
  388. -- Else, any seeding nodes on top?
  389. local name = minetest.get_node(above).name
  390. -- Snow check is cheapest, so comes first
  391. if name == "default:snow" then
  392. minetest.set_node(pos, {name = "default:dirt_with_snow"})
  393. -- Most likely case first
  394. elseif minetest.get_item_group(name, "grass") ~= 0 then
  395. minetest.set_node(pos, {name = "default:dirt_with_grass"})
  396. elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
  397. minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
  398. end
  399. end
  400. })
  401. --
  402. -- Grass and dry grass removed in darkness
  403. --
  404. minetest.register_abm({
  405. label = "Grass covered",
  406. nodenames = {"group:spreading_dirt_type"},
  407. interval = 8,
  408. chance = 50,
  409. catch_up = false,
  410. action = function(pos, node)
  411. local above = {x = pos.x, y = pos.y + 1, z = pos.z}
  412. local name = minetest.get_node(above).name
  413. local nodedef = minetest.registered_nodes[name]
  414. if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
  415. nodedef.paramtype == "light") and
  416. nodedef.liquidtype == "none") then
  417. minetest.set_node(pos, {name = "default:dirt"})
  418. end
  419. end
  420. })
  421. --
  422. -- Moss growth on cobble near water
  423. --
  424. minetest.register_abm({
  425. label = "Moss growth",
  426. nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"},
  427. neighbors = {"group:water"},
  428. interval = 16,
  429. chance = 200,
  430. catch_up = false,
  431. action = function(pos, node)
  432. if node.name == "default:cobble" then
  433. minetest.set_node(pos, {name = "default:mossycobble"})
  434. elseif node.name == "stairs:slab_cobble" then
  435. minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
  436. elseif node.name == "stairs:stair_cobble" then
  437. minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
  438. elseif node.name == "walls:cobble" then
  439. minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2})
  440. end
  441. end
  442. })
  443. --
  444. -- Checks if specified volume intersects a protected volume
  445. --
  446. function default.intersects_protection(minp, maxp, player_name, interval)
  447. -- 'interval' is the largest allowed interval for the 3D lattice of checks
  448. -- Compute the optimal float step 'd' for each axis so that all corners and
  449. -- borders are checked. 'd' will be smaller or equal to 'interval'.
  450. -- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
  451. -- for loop (which might otherwise not be the case due to rounding errors).
  452. local d = {}
  453. for _, c in pairs({"x", "y", "z"}) do
  454. if maxp[c] > minp[c] then
  455. d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
  456. elseif maxp[c] == minp[c] then
  457. d[c] = 1 -- Any value larger than 0 to avoid division by zero
  458. else -- maxp[c] < minp[c], print error and treat as protection intersected
  459. minetest.log("error", "maxp < minp in 'default.intersects_protection()'")
  460. return true
  461. end
  462. end
  463. for zf = minp.z, maxp.z, d.z do
  464. local z = math.floor(zf + 0.5)
  465. for yf = minp.y, maxp.y, d.y do
  466. local y = math.floor(yf + 0.5)
  467. for xf = minp.x, maxp.x, d.x do
  468. local x = math.floor(xf + 0.5)
  469. if minetest.is_protected({x = x, y = y, z = z}, player_name) then
  470. return true
  471. end
  472. end
  473. end
  474. end
  475. return false
  476. end
  477. --
  478. -- Coral death near air
  479. --
  480. minetest.register_abm({
  481. nodenames = {"default:coral_brown", "default:coral_orange"},
  482. neighbors = {"air"},
  483. interval = 17,
  484. chance = 5,
  485. catch_up = false,
  486. action = function(pos, node)
  487. minetest.set_node(pos, {name = "default:coral_skeleton"})
  488. end,
  489. })
  490. --
  491. -- NOTICE: This method is not an official part of the API yet.
  492. -- This method may change in future.
  493. --
  494. function default.can_interact_with_node(player, pos)
  495. if player then
  496. if minetest.check_player_privs(player, "protection_bypass") then
  497. return true
  498. end
  499. else
  500. return false
  501. end
  502. local meta = minetest.get_meta(pos)
  503. local owner = meta:get_string("owner")
  504. if not owner or owner == "" or owner == player:get_player_name() then
  505. return true
  506. end
  507. -- Is player wielding the right key?
  508. local item = player:get_wielded_item()
  509. if item:get_name() == "default:key" then
  510. local key_meta = item:get_meta()
  511. if key_meta:get_string("secret") == "" then
  512. local key_oldmeta = item:get_metadata()
  513. if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
  514. return false
  515. end
  516. key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
  517. item:set_metadata("")
  518. end
  519. return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
  520. end
  521. return false
  522. end