init.lua 23 KB

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  1. -- our API object
  2. doors = {}
  3. -- private data
  4. local _doors = {}
  5. _doors.registered_doors = {}
  6. _doors.registered_trapdoors = {}
  7. local function replace_old_owner_information(pos)
  8. local meta = minetest.get_meta(pos)
  9. local owner = meta:get_string("doors_owner")
  10. if owner and owner ~= "" then
  11. meta:set_string("owner", owner)
  12. meta:set_string("doors_owner", "")
  13. end
  14. end
  15. -- returns an object to a door object or nil
  16. function doors.get(pos)
  17. local node_name = minetest.get_node(pos).name
  18. if _doors.registered_doors[node_name] then
  19. -- A normal upright door
  20. return {
  21. pos = pos,
  22. open = function(self, player)
  23. if self:state() then
  24. return false
  25. end
  26. return _doors.door_toggle(self.pos, nil, player)
  27. end,
  28. close = function(self, player)
  29. if not self:state() then
  30. return false
  31. end
  32. return _doors.door_toggle(self.pos, nil, player)
  33. end,
  34. toggle = function(self, player)
  35. return _doors.door_toggle(self.pos, nil, player)
  36. end,
  37. state = function(self)
  38. local state = minetest.get_meta(self.pos):get_int("state")
  39. return state %2 == 1
  40. end
  41. }
  42. elseif _doors.registered_trapdoors[node_name] then
  43. -- A trapdoor
  44. return {
  45. pos = pos,
  46. open = function(self, player)
  47. if self:state() then
  48. return false
  49. end
  50. return _doors.trapdoor_toggle(self.pos, nil, player)
  51. end,
  52. close = function(self, player)
  53. if not self:state() then
  54. return false
  55. end
  56. return _doors.trapdoor_toggle(self.pos, nil, player)
  57. end,
  58. toggle = function(self, player)
  59. return _doors.trapdoor_toggle(self.pos, nil, player)
  60. end,
  61. state = function(self)
  62. return minetest.get_node(self.pos).name:sub(-5) == "_open"
  63. end
  64. }
  65. else
  66. return nil
  67. end
  68. end
  69. -- this hidden node is placed on top of the bottom, and prevents
  70. -- nodes from being placed in the top half of the door.
  71. minetest.register_node("doors:hidden", {
  72. description = "Hidden Door Segment",
  73. -- can't use airlike otherwise falling nodes will turn to entities
  74. -- and will be forever stuck until door is removed.
  75. drawtype = "nodebox",
  76. paramtype = "light",
  77. paramtype2 = "facedir",
  78. sunlight_propagates = true,
  79. -- has to be walkable for falling nodes to stop falling.
  80. walkable = true,
  81. pointable = false,
  82. diggable = false,
  83. buildable_to = false,
  84. floodable = false,
  85. drop = "",
  86. groups = {not_in_creative_inventory = 1},
  87. on_blast = function() end,
  88. tiles = {"doors_blank.png"},
  89. -- 1px transparent block inside door hinge near node top.
  90. node_box = {
  91. type = "fixed",
  92. fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
  93. },
  94. -- collision_box needed otherise selection box would be full node size
  95. collision_box = {
  96. type = "fixed",
  97. fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
  98. },
  99. })
  100. -- table used to aid door opening/closing
  101. local transform = {
  102. {
  103. {v = "_a", param2 = 3},
  104. {v = "_a", param2 = 0},
  105. {v = "_a", param2 = 1},
  106. {v = "_a", param2 = 2},
  107. },
  108. {
  109. {v = "_b", param2 = 1},
  110. {v = "_b", param2 = 2},
  111. {v = "_b", param2 = 3},
  112. {v = "_b", param2 = 0},
  113. },
  114. {
  115. {v = "_b", param2 = 1},
  116. {v = "_b", param2 = 2},
  117. {v = "_b", param2 = 3},
  118. {v = "_b", param2 = 0},
  119. },
  120. {
  121. {v = "_a", param2 = 3},
  122. {v = "_a", param2 = 0},
  123. {v = "_a", param2 = 1},
  124. {v = "_a", param2 = 2},
  125. },
  126. }
  127. function _doors.door_toggle(pos, node, clicker)
  128. local meta = minetest.get_meta(pos)
  129. node = node or minetest.get_node(pos)
  130. local def = minetest.registered_nodes[node.name]
  131. local name = def.door.name
  132. local state = meta:get_string("state")
  133. if state == "" then
  134. -- fix up lvm-placed right-hinged doors, default closed
  135. if node.name:sub(-2) == "_b" then
  136. state = 2
  137. else
  138. state = 0
  139. end
  140. else
  141. state = tonumber(state)
  142. end
  143. replace_old_owner_information(pos)
  144. if clicker and not default.can_interact_with_node(clicker, pos) then
  145. return false
  146. end
  147. -- until Lua-5.2 we have no bitwise operators :(
  148. if state % 2 == 1 then
  149. state = state - 1
  150. else
  151. state = state + 1
  152. end
  153. local dir = node.param2
  154. if state % 2 == 0 then
  155. minetest.sound_play(def.door.sounds[1],
  156. {pos = pos, gain = 0.3, max_hear_distance = 10})
  157. else
  158. minetest.sound_play(def.door.sounds[2],
  159. {pos = pos, gain = 0.3, max_hear_distance = 10})
  160. end
  161. minetest.swap_node(pos, {
  162. name = name .. transform[state + 1][dir+1].v,
  163. param2 = transform[state + 1][dir+1].param2
  164. })
  165. meta:set_int("state", state)
  166. return true
  167. end
  168. local function on_place_node(place_to, newnode,
  169. placer, oldnode, itemstack, pointed_thing)
  170. -- Run script hook
  171. for _, callback in ipairs(minetest.registered_on_placenodes) do
  172. -- Deepcopy pos, node and pointed_thing because callback can modify them
  173. local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
  174. local newnode_copy =
  175. {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
  176. local oldnode_copy =
  177. {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
  178. local pointed_thing_copy = {
  179. type = pointed_thing.type,
  180. above = vector.new(pointed_thing.above),
  181. under = vector.new(pointed_thing.under),
  182. ref = pointed_thing.ref,
  183. }
  184. callback(place_to_copy, newnode_copy, placer,
  185. oldnode_copy, itemstack, pointed_thing_copy)
  186. end
  187. end
  188. local function can_dig_door(pos, digger)
  189. replace_old_owner_information(pos)
  190. if default.can_interact_with_node(digger, pos) then
  191. return true
  192. else
  193. minetest.record_protection_violation(pos, digger:get_player_name())
  194. return false
  195. end
  196. end
  197. function doors.register(name, def)
  198. if not name:find(":") then
  199. name = "doors:" .. name
  200. end
  201. -- replace old doors of this type automatically
  202. minetest.register_lbm({
  203. name = ":doors:replace_" .. name:gsub(":", "_"),
  204. nodenames = {name.."_b_1", name.."_b_2"},
  205. action = function(pos, node)
  206. local l = tonumber(node.name:sub(-1))
  207. local meta = minetest.get_meta(pos)
  208. local h = meta:get_int("right") + 1
  209. local p2 = node.param2
  210. local replace = {
  211. {{type = "a", state = 0}, {type = "a", state = 3}},
  212. {{type = "b", state = 1}, {type = "b", state = 2}}
  213. }
  214. local new = replace[l][h]
  215. -- retain infotext and doors_owner fields
  216. minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
  217. meta:set_int("state", new.state)
  218. -- properly place doors:hidden at the right spot
  219. local p3 = p2
  220. if new.state >= 2 then
  221. p3 = (p3 + 3) % 4
  222. end
  223. if new.state % 2 == 1 then
  224. if new.state >= 2 then
  225. p3 = (p3 + 1) % 4
  226. else
  227. p3 = (p3 + 3) % 4
  228. end
  229. end
  230. -- wipe meta on top node as it's unused
  231. minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
  232. {name = "doors:hidden", param2 = p3})
  233. end
  234. })
  235. minetest.register_craftitem(":" .. name, {
  236. description = def.description,
  237. inventory_image = def.inventory_image,
  238. groups = table.copy(def.groups),
  239. on_place = function(itemstack, placer, pointed_thing)
  240. local pos
  241. if not pointed_thing.type == "node" then
  242. return itemstack
  243. end
  244. local node = minetest.get_node(pointed_thing.under)
  245. local pdef = minetest.registered_nodes[node.name]
  246. if pdef and pdef.on_rightclick and
  247. not (placer and placer:is_player() and
  248. placer:get_player_control().sneak) then
  249. return pdef.on_rightclick(pointed_thing.under,
  250. node, placer, itemstack, pointed_thing)
  251. end
  252. if pdef and pdef.buildable_to then
  253. pos = pointed_thing.under
  254. else
  255. pos = pointed_thing.above
  256. node = minetest.get_node(pos)
  257. pdef = minetest.registered_nodes[node.name]
  258. if not pdef or not pdef.buildable_to then
  259. return itemstack
  260. end
  261. end
  262. local above = {x = pos.x, y = pos.y + 1, z = pos.z}
  263. local top_node = minetest.get_node_or_nil(above)
  264. local topdef = top_node and minetest.registered_nodes[top_node.name]
  265. if not topdef or not topdef.buildable_to then
  266. return itemstack
  267. end
  268. local pn = placer and placer:get_player_name() or ""
  269. if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
  270. return itemstack
  271. end
  272. local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
  273. local ref = {
  274. {x = -1, y = 0, z = 0},
  275. {x = 0, y = 0, z = 1},
  276. {x = 1, y = 0, z = 0},
  277. {x = 0, y = 0, z = -1},
  278. }
  279. local aside = {
  280. x = pos.x + ref[dir + 1].x,
  281. y = pos.y + ref[dir + 1].y,
  282. z = pos.z + ref[dir + 1].z,
  283. }
  284. local state = 0
  285. if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
  286. state = state + 2
  287. minetest.set_node(pos, {name = name .. "_b", param2 = dir})
  288. minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
  289. else
  290. minetest.set_node(pos, {name = name .. "_a", param2 = dir})
  291. minetest.set_node(above, {name = "doors:hidden", param2 = dir})
  292. end
  293. local meta = minetest.get_meta(pos)
  294. meta:set_int("state", state)
  295. if def.protected then
  296. meta:set_string("owner", pn)
  297. meta:set_string("infotext", "Owned by " .. pn)
  298. end
  299. if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
  300. itemstack:take_item()
  301. end
  302. minetest.sound_play(def.sounds.place, {pos = pos})
  303. on_place_node(pos, minetest.get_node(pos),
  304. placer, node, itemstack, pointed_thing)
  305. return itemstack
  306. end
  307. })
  308. def.inventory_image = nil
  309. if def.recipe then
  310. minetest.register_craft({
  311. output = name,
  312. recipe = def.recipe,
  313. })
  314. end
  315. def.recipe = nil
  316. if not def.sounds then
  317. def.sounds = default.node_sound_wood_defaults()
  318. end
  319. if not def.sound_open then
  320. def.sound_open = "doors_door_open"
  321. end
  322. if not def.sound_close then
  323. def.sound_close = "doors_door_close"
  324. end
  325. def.groups.not_in_creative_inventory = 1
  326. def.groups.door = 1
  327. def.drop = name
  328. def.door = {
  329. name = name,
  330. sounds = { def.sound_close, def.sound_open },
  331. }
  332. def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
  333. _doors.door_toggle(pos, node, clicker)
  334. return itemstack
  335. end
  336. def.after_dig_node = function(pos, node, meta, digger)
  337. minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
  338. minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
  339. end
  340. def.on_rotate = function(pos, node, user, mode, new_param2)
  341. return false
  342. end
  343. if def.protected then
  344. def.can_dig = can_dig_door
  345. def.on_blast = function() end
  346. def.on_key_use = function(pos, player)
  347. local door = doors.get(pos)
  348. door:toggle(player)
  349. end
  350. def.on_skeleton_key_use = function(pos, player, newsecret)
  351. replace_old_owner_information(pos)
  352. local meta = minetest.get_meta(pos)
  353. local owner = meta:get_string("owner")
  354. local pname = player:get_player_name()
  355. -- verify placer is owner of lockable door
  356. if owner ~= pname then
  357. minetest.record_protection_violation(pos, pname)
  358. minetest.chat_send_player(pname, "You do not own this locked door.")
  359. return nil
  360. end
  361. local secret = meta:get_string("key_lock_secret")
  362. if secret == "" then
  363. secret = newsecret
  364. meta:set_string("key_lock_secret", secret)
  365. end
  366. return secret, "a locked door", owner
  367. end
  368. def.node_dig_prediction = ""
  369. else
  370. def.on_blast = function(pos, intensity)
  371. minetest.remove_node(pos)
  372. -- hidden node doesn't get blasted away.
  373. minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
  374. return {name}
  375. end
  376. end
  377. def.on_destruct = function(pos)
  378. minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
  379. end
  380. def.drawtype = "mesh"
  381. def.paramtype = "light"
  382. def.paramtype2 = "facedir"
  383. def.sunlight_propagates = true
  384. def.walkable = true
  385. def.is_ground_content = false
  386. def.buildable_to = false
  387. def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
  388. def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
  389. def.mesh = "door_a.obj"
  390. minetest.register_node(":" .. name .. "_a", def)
  391. def.mesh = "door_b.obj"
  392. minetest.register_node(":" .. name .. "_b", def)
  393. _doors.registered_doors[name .. "_a"] = true
  394. _doors.registered_doors[name .. "_b"] = true
  395. end
  396. doors.register("door_wood", {
  397. tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
  398. description = "Wooden Door",
  399. inventory_image = "doors_item_wood.png",
  400. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
  401. recipe = {
  402. {"group:wood", "group:wood"},
  403. {"group:wood", "group:wood"},
  404. {"group:wood", "group:wood"},
  405. }
  406. })
  407. doors.register("door_steel", {
  408. tiles = {{name = "doors_door_steel.png", backface_culling = true}},
  409. description = "Steel Door",
  410. inventory_image = "doors_item_steel.png",
  411. protected = true,
  412. groups = {cracky = 1, level = 2},
  413. sounds = default.node_sound_metal_defaults(),
  414. sound_open = "doors_steel_door_open",
  415. sound_close = "doors_steel_door_close",
  416. recipe = {
  417. {"default:steel_ingot", "default:steel_ingot"},
  418. {"default:steel_ingot", "default:steel_ingot"},
  419. {"default:steel_ingot", "default:steel_ingot"},
  420. }
  421. })
  422. doors.register("door_glass", {
  423. tiles = {"doors_door_glass.png"},
  424. description = "Glass Door",
  425. inventory_image = "doors_item_glass.png",
  426. groups = {cracky=3, oddly_breakable_by_hand=3},
  427. sounds = default.node_sound_glass_defaults(),
  428. sound_open = "doors_glass_door_open",
  429. sound_close = "doors_glass_door_close",
  430. recipe = {
  431. {"default:glass", "default:glass"},
  432. {"default:glass", "default:glass"},
  433. {"default:glass", "default:glass"},
  434. }
  435. })
  436. doors.register("door_obsidian_glass", {
  437. tiles = {"doors_door_obsidian_glass.png"},
  438. description = "Obsidian Glass Door",
  439. inventory_image = "doors_item_obsidian_glass.png",
  440. groups = {cracky=3},
  441. sounds = default.node_sound_glass_defaults(),
  442. sound_open = "doors_glass_door_open",
  443. sound_close = "doors_glass_door_close",
  444. recipe = {
  445. {"default:obsidian_glass", "default:obsidian_glass"},
  446. {"default:obsidian_glass", "default:obsidian_glass"},
  447. {"default:obsidian_glass", "default:obsidian_glass"},
  448. },
  449. })
  450. -- Capture mods using the old API as best as possible.
  451. function doors.register_door(name, def)
  452. if def.only_placer_can_open then
  453. def.protected = true
  454. end
  455. def.only_placer_can_open = nil
  456. local i = name:find(":")
  457. local modname = name:sub(1, i - 1)
  458. if not def.tiles then
  459. if def.protected then
  460. def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
  461. else
  462. def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
  463. end
  464. minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
  465. "using deprecated API method \"doors.register_door()\" but " ..
  466. "did not provide the \"tiles\" parameter. A fallback tiledef " ..
  467. "will be used instead.")
  468. end
  469. doors.register(name, def)
  470. end
  471. ----trapdoor----
  472. function _doors.trapdoor_toggle(pos, node, clicker)
  473. node = node or minetest.get_node(pos)
  474. replace_old_owner_information(pos)
  475. if clicker and not default.can_interact_with_node(clicker, pos) then
  476. return false
  477. end
  478. local def = minetest.registered_nodes[node.name]
  479. if string.sub(node.name, -5) == "_open" then
  480. minetest.sound_play(def.sound_close,
  481. {pos = pos, gain = 0.3, max_hear_distance = 10})
  482. minetest.swap_node(pos, {name = string.sub(node.name, 1,
  483. string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
  484. else
  485. minetest.sound_play(def.sound_open,
  486. {pos = pos, gain = 0.3, max_hear_distance = 10})
  487. minetest.swap_node(pos, {name = node.name .. "_open",
  488. param1 = node.param1, param2 = node.param2})
  489. end
  490. end
  491. function doors.register_trapdoor(name, def)
  492. if not name:find(":") then
  493. name = "doors:" .. name
  494. end
  495. local name_closed = name
  496. local name_opened = name.."_open"
  497. def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
  498. _doors.trapdoor_toggle(pos, node, clicker)
  499. return itemstack
  500. end
  501. -- Common trapdoor configuration
  502. def.drawtype = "nodebox"
  503. def.paramtype = "light"
  504. def.paramtype2 = "facedir"
  505. def.is_ground_content = false
  506. if def.protected then
  507. def.can_dig = can_dig_door
  508. def.after_place_node = function(pos, placer, itemstack, pointed_thing)
  509. local pn = placer:get_player_name()
  510. local meta = minetest.get_meta(pos)
  511. meta:set_string("owner", pn)
  512. meta:set_string("infotext", "Owned by "..pn)
  513. return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
  514. end
  515. def.on_blast = function() end
  516. def.on_key_use = function(pos, player)
  517. local door = doors.get(pos)
  518. door:toggle(player)
  519. end
  520. def.on_skeleton_key_use = function(pos, player, newsecret)
  521. replace_old_owner_information(pos)
  522. local meta = minetest.get_meta(pos)
  523. local owner = meta:get_string("owner")
  524. local pname = player:get_player_name()
  525. -- verify placer is owner of lockable door
  526. if owner ~= pname then
  527. minetest.record_protection_violation(pos, pname)
  528. minetest.chat_send_player(pname, "You do not own this trapdoor.")
  529. return nil
  530. end
  531. local secret = meta:get_string("key_lock_secret")
  532. if secret == "" then
  533. secret = newsecret
  534. meta:set_string("key_lock_secret", secret)
  535. end
  536. return secret, "a locked trapdoor", owner
  537. end
  538. def.node_dig_prediction = ""
  539. else
  540. def.on_blast = function(pos, intensity)
  541. minetest.remove_node(pos)
  542. return {name}
  543. end
  544. end
  545. if not def.sounds then
  546. def.sounds = default.node_sound_wood_defaults()
  547. end
  548. if not def.sound_open then
  549. def.sound_open = "doors_door_open"
  550. end
  551. if not def.sound_close then
  552. def.sound_close = "doors_door_close"
  553. end
  554. local def_opened = table.copy(def)
  555. local def_closed = table.copy(def)
  556. def_closed.node_box = {
  557. type = "fixed",
  558. fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
  559. }
  560. def_closed.selection_box = {
  561. type = "fixed",
  562. fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
  563. }
  564. def_closed.tiles = {def.tile_front,
  565. def.tile_front .. '^[transformFY',
  566. def.tile_side, def.tile_side,
  567. def.tile_side, def.tile_side}
  568. def_opened.node_box = {
  569. type = "fixed",
  570. fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
  571. }
  572. def_opened.selection_box = {
  573. type = "fixed",
  574. fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
  575. }
  576. def_opened.tiles = {def.tile_side, def.tile_side,
  577. def.tile_side .. '^[transform3',
  578. def.tile_side .. '^[transform1',
  579. def.tile_front .. '^[transform46',
  580. def.tile_front .. '^[transform6'}
  581. def_opened.drop = name_closed
  582. def_opened.groups.not_in_creative_inventory = 1
  583. minetest.register_node(name_opened, def_opened)
  584. minetest.register_node(name_closed, def_closed)
  585. _doors.registered_trapdoors[name_opened] = true
  586. _doors.registered_trapdoors[name_closed] = true
  587. end
  588. doors.register_trapdoor("doors:trapdoor", {
  589. description = "Wooden Trapdoor",
  590. inventory_image = "doors_trapdoor.png",
  591. wield_image = "doors_trapdoor.png",
  592. tile_front = "doors_trapdoor.png",
  593. tile_side = "doors_trapdoor_side.png",
  594. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
  595. })
  596. doors.register_trapdoor("doors:trapdoor_steel", {
  597. description = "Steel Trapdoor",
  598. inventory_image = "doors_trapdoor_steel.png",
  599. wield_image = "doors_trapdoor_steel.png",
  600. tile_front = "doors_trapdoor_steel.png",
  601. tile_side = "doors_trapdoor_steel_side.png",
  602. protected = true,
  603. sounds = default.node_sound_metal_defaults(),
  604. sound_open = "doors_steel_door_open",
  605. sound_close = "doors_steel_door_close",
  606. groups = {cracky = 1, level = 2, door = 1},
  607. })
  608. minetest.register_craft({
  609. output = 'doors:trapdoor 2',
  610. recipe = {
  611. {'group:wood', 'group:wood', 'group:wood'},
  612. {'group:wood', 'group:wood', 'group:wood'},
  613. {'', '', ''},
  614. }
  615. })
  616. minetest.register_craft({
  617. output = 'doors:trapdoor_steel',
  618. recipe = {
  619. {'default:steel_ingot', 'default:steel_ingot'},
  620. {'default:steel_ingot', 'default:steel_ingot'},
  621. }
  622. })
  623. ----fence gate----
  624. function doors.register_fencegate(name, def)
  625. local fence = {
  626. description = def.description,
  627. drawtype = "mesh",
  628. tiles = {},
  629. paramtype = "light",
  630. paramtype2 = "facedir",
  631. sunlight_propagates = true,
  632. is_ground_content = false,
  633. drop = name .. "_closed",
  634. connect_sides = {"left", "right"},
  635. groups = def.groups,
  636. sounds = def.sounds,
  637. on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
  638. local node_def = minetest.registered_nodes[node.name]
  639. minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
  640. minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
  641. max_hear_distance = 8})
  642. return itemstack
  643. end,
  644. selection_box = {
  645. type = "fixed",
  646. fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
  647. },
  648. }
  649. if type(def.texture) == "string" then
  650. fence.tiles[1] = {name = def.texture, backface_culling = true}
  651. elseif def.texture.backface_culling == nil then
  652. fence.tiles[1] = table.copy(def.texture)
  653. fence.tiles[1].backface_culling = true
  654. else
  655. fence.tiles[1] = def.texture
  656. end
  657. if not fence.sounds then
  658. fence.sounds = default.node_sound_wood_defaults()
  659. end
  660. fence.groups.fence = 1
  661. local fence_closed = table.copy(fence)
  662. fence_closed.mesh = "doors_fencegate_closed.obj"
  663. fence_closed.gate = name .. "_open"
  664. fence_closed.sound = "doors_fencegate_open"
  665. fence_closed.collision_box = {
  666. type = "fixed",
  667. fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
  668. }
  669. local fence_open = table.copy(fence)
  670. fence_open.mesh = "doors_fencegate_open.obj"
  671. fence_open.gate = name .. "_closed"
  672. fence_open.sound = "doors_fencegate_close"
  673. fence_open.groups.not_in_creative_inventory = 1
  674. fence_open.collision_box = {
  675. type = "fixed",
  676. fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
  677. {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
  678. }
  679. minetest.register_node(":" .. name .. "_closed", fence_closed)
  680. minetest.register_node(":" .. name .. "_open", fence_open)
  681. minetest.register_craft({
  682. output = name .. "_closed",
  683. recipe = {
  684. {"default:stick", def.material, "default:stick"},
  685. {"default:stick", def.material, "default:stick"}
  686. }
  687. })
  688. end
  689. doors.register_fencegate("doors:gate_wood", {
  690. description = "Apple Wood Fence Gate",
  691. texture = "default_wood.png",
  692. material = "default:wood",
  693. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
  694. })
  695. doors.register_fencegate("doors:gate_acacia_wood", {
  696. description = "Acacia Wood Fence Gate",
  697. texture = "default_acacia_wood.png",
  698. material = "default:acacia_wood",
  699. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
  700. })
  701. doors.register_fencegate("doors:gate_junglewood", {
  702. description = "Jungle Wood Fence Gate",
  703. texture = "default_junglewood.png",
  704. material = "default:junglewood",
  705. groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
  706. })
  707. doors.register_fencegate("doors:gate_pine_wood", {
  708. description = "Pine Wood Fence Gate",
  709. texture = "default_pine_wood.png",
  710. material = "default:pine_wood",
  711. groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
  712. })
  713. doors.register_fencegate("doors:gate_aspen_wood", {
  714. description = "Aspen Wood Fence Gate",
  715. texture = "default_aspen_wood.png",
  716. material = "default:aspen_wood",
  717. groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
  718. })
  719. ----fuels----
  720. minetest.register_craft({
  721. type = "fuel",
  722. recipe = "doors:trapdoor",
  723. burntime = 7,
  724. })
  725. minetest.register_craft({
  726. type = "fuel",
  727. recipe = "doors:door_wood",
  728. burntime = 14,
  729. })
  730. minetest.register_craft({
  731. type = "fuel",
  732. recipe = "doors:gate_wood_closed",
  733. burntime = 7,
  734. })
  735. minetest.register_craft({
  736. type = "fuel",
  737. recipe = "doors:gate_acacia_wood_closed",
  738. burntime = 8,
  739. })
  740. minetest.register_craft({
  741. type = "fuel",
  742. recipe = "doors:gate_junglewood_closed",
  743. burntime = 9,
  744. })
  745. minetest.register_craft({
  746. type = "fuel",
  747. recipe = "doors:gate_pine_wood_closed",
  748. burntime = 6,
  749. })
  750. minetest.register_craft({
  751. type = "fuel",
  752. recipe = "doors:gate_aspen_wood_closed",
  753. burntime = 5,
  754. })