api.lua 10 KB

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  1. -- Wear out hoes, place soil
  2. -- TODO Ignore group:flower
  3. farming.registered_plants = {}
  4. farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
  5. local pt = pointed_thing
  6. -- check if pointing at a node
  7. if not pt then
  8. return
  9. end
  10. if pt.type ~= "node" then
  11. return
  12. end
  13. local under = minetest.get_node(pt.under)
  14. local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
  15. local above = minetest.get_node(p)
  16. -- return if any of the nodes is not registered
  17. if not minetest.registered_nodes[under.name] then
  18. return
  19. end
  20. if not minetest.registered_nodes[above.name] then
  21. return
  22. end
  23. -- check if the node above the pointed thing is air
  24. if above.name ~= "air" then
  25. return
  26. end
  27. -- check if pointing at soil
  28. if minetest.get_item_group(under.name, "soil") ~= 1 then
  29. return
  30. end
  31. -- check if (wet) soil defined
  32. local regN = minetest.registered_nodes
  33. if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
  34. return
  35. end
  36. if minetest.is_protected(pt.under, user:get_player_name()) then
  37. minetest.record_protection_violation(pt.under, user:get_player_name())
  38. return
  39. end
  40. if minetest.is_protected(pt.above, user:get_player_name()) then
  41. minetest.record_protection_violation(pt.above, user:get_player_name())
  42. return
  43. end
  44. -- turn the node into soil and play sound
  45. minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
  46. minetest.sound_play("default_dig_crumbly", {
  47. pos = pt.under,
  48. gain = 0.5,
  49. })
  50. if not (creative and creative.is_enabled_for
  51. and creative.is_enabled_for(user:get_player_name())) then
  52. -- wear tool
  53. local wdef = itemstack:get_definition()
  54. itemstack:add_wear(65535/(uses-1))
  55. -- tool break sound
  56. if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
  57. minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
  58. end
  59. end
  60. return itemstack
  61. end
  62. -- Register new hoes
  63. farming.register_hoe = function(name, def)
  64. -- Check for : prefix (register new hoes in your mod's namespace)
  65. if name:sub(1,1) ~= ":" then
  66. name = ":" .. name
  67. end
  68. -- Check def table
  69. if def.description == nil then
  70. def.description = "Hoe"
  71. end
  72. if def.inventory_image == nil then
  73. def.inventory_image = "unknown_item.png"
  74. end
  75. if def.recipe == nil then
  76. def.recipe = {
  77. {"air","air",""},
  78. {"","group:stick",""},
  79. {"","group:stick",""}
  80. }
  81. end
  82. if def.max_uses == nil then
  83. def.max_uses = 30
  84. end
  85. -- Register the tool
  86. minetest.register_tool(name, {
  87. description = def.description,
  88. inventory_image = def.inventory_image,
  89. on_use = function(itemstack, user, pointed_thing)
  90. return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
  91. end,
  92. groups = def.groups,
  93. sound = {breaks = "default_tool_breaks"},
  94. })
  95. -- Register its recipe
  96. if def.material == nil then
  97. minetest.register_craft({
  98. output = name:sub(2),
  99. recipe = def.recipe
  100. })
  101. else
  102. minetest.register_craft({
  103. output = name:sub(2),
  104. recipe = {
  105. {def.material, def.material, ""},
  106. {"", "group:stick", ""},
  107. {"", "group:stick", ""}
  108. }
  109. })
  110. end
  111. end
  112. -- how often node timers for plants will tick, +/- some random value
  113. local function tick(pos)
  114. minetest.get_node_timer(pos):start(math.random(166, 286))
  115. end
  116. -- how often a growth failure tick is retried (e.g. too dark)
  117. local function tick_again(pos)
  118. minetest.get_node_timer(pos):start(math.random(40, 80))
  119. end
  120. -- Seed placement
  121. farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
  122. local pt = pointed_thing
  123. -- check if pointing at a node
  124. if not pt then
  125. return itemstack
  126. end
  127. if pt.type ~= "node" then
  128. return itemstack
  129. end
  130. local under = minetest.get_node(pt.under)
  131. local above = minetest.get_node(pt.above)
  132. local player_name = placer and placer:get_player_name() or ""
  133. if minetest.is_protected(pt.under, player_name) then
  134. minetest.record_protection_violation(pt.under, player_name)
  135. return
  136. end
  137. if minetest.is_protected(pt.above, player_name) then
  138. minetest.record_protection_violation(pt.above, player_name)
  139. return
  140. end
  141. -- return if any of the nodes is not registered
  142. if not minetest.registered_nodes[under.name] then
  143. return itemstack
  144. end
  145. if not minetest.registered_nodes[above.name] then
  146. return itemstack
  147. end
  148. -- check if pointing at the top of the node
  149. if pt.above.y ~= pt.under.y+1 then
  150. return itemstack
  151. end
  152. -- check if you can replace the node above the pointed node
  153. if not minetest.registered_nodes[above.name].buildable_to then
  154. return itemstack
  155. end
  156. -- check if pointing at soil
  157. if minetest.get_item_group(under.name, "soil") < 2 then
  158. return itemstack
  159. end
  160. -- add the node and remove 1 item from the itemstack
  161. minetest.add_node(pt.above, {name = plantname, param2 = 1})
  162. tick(pt.above)
  163. if not (creative and creative.is_enabled_for
  164. and creative.is_enabled_for(player_name)) then
  165. itemstack:take_item()
  166. end
  167. return itemstack
  168. end
  169. farming.grow_plant = function(pos, elapsed)
  170. local node = minetest.get_node(pos)
  171. local name = node.name
  172. local def = minetest.registered_nodes[name]
  173. if not def.next_plant then
  174. -- disable timer for fully grown plant
  175. return
  176. end
  177. -- grow seed
  178. if minetest.get_item_group(node.name, "seed") and def.fertility then
  179. local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
  180. if not soil_node then
  181. tick_again(pos)
  182. return
  183. end
  184. -- omitted is a check for light, we assume seeds can germinate in the dark.
  185. for _, v in pairs(def.fertility) do
  186. if minetest.get_item_group(soil_node.name, v) ~= 0 then
  187. local placenode = {name = def.next_plant}
  188. if def.place_param2 then
  189. placenode.param2 = def.place_param2
  190. end
  191. minetest.swap_node(pos, placenode)
  192. if minetest.registered_nodes[def.next_plant].next_plant then
  193. tick(pos)
  194. return
  195. end
  196. end
  197. end
  198. return
  199. end
  200. -- check if on wet soil
  201. local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
  202. if minetest.get_item_group(below.name, "soil") < 3 then
  203. tick_again(pos)
  204. return
  205. end
  206. -- check light
  207. local light = minetest.get_node_light(pos)
  208. if not light or light < def.minlight or light > def.maxlight then
  209. tick_again(pos)
  210. return
  211. end
  212. -- grow
  213. local placenode = {name = def.next_plant}
  214. if def.place_param2 then
  215. placenode.param2 = def.place_param2
  216. end
  217. minetest.swap_node(pos, placenode)
  218. -- new timer needed?
  219. if minetest.registered_nodes[def.next_plant].next_plant then
  220. tick(pos)
  221. end
  222. return
  223. end
  224. -- Register plants
  225. farming.register_plant = function(name, def)
  226. local mname = name:split(":")[1]
  227. local pname = name:split(":")[2]
  228. -- Check def table
  229. if not def.description then
  230. def.description = "Seed"
  231. end
  232. if not def.inventory_image then
  233. def.inventory_image = "unknown_item.png"
  234. end
  235. if not def.steps then
  236. return nil
  237. end
  238. if not def.minlight then
  239. def.minlight = 1
  240. end
  241. if not def.maxlight then
  242. def.maxlight = 14
  243. end
  244. if not def.fertility then
  245. def.fertility = {}
  246. end
  247. farming.registered_plants[pname] = def
  248. -- Register seed
  249. local lbm_nodes = {mname .. ":seed_" .. pname}
  250. local g = {seed = 1, snappy = 3, attached_node = 1, flammable = 2}
  251. for k, v in pairs(def.fertility) do
  252. g[v] = 1
  253. end
  254. minetest.register_node(":" .. mname .. ":seed_" .. pname, {
  255. description = def.description,
  256. tiles = {def.inventory_image},
  257. inventory_image = def.inventory_image,
  258. wield_image = def.inventory_image,
  259. drawtype = "signlike",
  260. groups = g,
  261. paramtype = "light",
  262. paramtype2 = "wallmounted",
  263. place_param2 = def.place_param2 or nil, -- this isn't actually used for placement
  264. walkable = false,
  265. sunlight_propagates = true,
  266. selection_box = {
  267. type = "fixed",
  268. fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
  269. },
  270. fertility = def.fertility,
  271. sounds = default.node_sound_dirt_defaults({
  272. dig = {name = "", gain = 0},
  273. dug = {name = "default_grass_footstep", gain = 0.2},
  274. place = {name = "default_place_node", gain = 0.25},
  275. }),
  276. on_place = function(itemstack, placer, pointed_thing)
  277. local under = pointed_thing.under
  278. local node = minetest.get_node(under)
  279. local udef = minetest.registered_nodes[node.name]
  280. if udef and udef.on_rightclick and
  281. not (placer and placer:is_player() and
  282. placer:get_player_control().sneak) then
  283. return udef.on_rightclick(under, node, placer, itemstack,
  284. pointed_thing) or itemstack
  285. end
  286. return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
  287. end,
  288. next_plant = mname .. ":" .. pname .. "_1",
  289. on_timer = farming.grow_plant,
  290. minlight = def.minlight,
  291. maxlight = def.maxlight,
  292. })
  293. -- Register harvest
  294. minetest.register_craftitem(":" .. mname .. ":" .. pname, {
  295. description = pname:gsub("^%l", string.upper),
  296. inventory_image = mname .. "_" .. pname .. ".png",
  297. groups = {flammable = 2},
  298. })
  299. -- Register growing steps
  300. for i = 1, def.steps do
  301. local base_rarity = 1
  302. if def.steps ~= 1 then
  303. base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
  304. end
  305. local drop = {
  306. items = {
  307. {items = {mname .. ":" .. pname}, rarity = base_rarity},
  308. {items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
  309. {items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
  310. {items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
  311. }
  312. }
  313. local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
  314. nodegroups[pname] = i
  315. local next_plant = nil
  316. if i < def.steps then
  317. next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
  318. lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i
  319. end
  320. minetest.register_node(":" .. mname .. ":" .. pname .. "_" .. i, {
  321. drawtype = "plantlike",
  322. waving = 1,
  323. tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
  324. paramtype = "light",
  325. paramtype2 = def.paramtype2 or nil,
  326. place_param2 = def.place_param2 or nil,
  327. walkable = false,
  328. buildable_to = true,
  329. drop = drop,
  330. selection_box = {
  331. type = "fixed",
  332. fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
  333. },
  334. groups = nodegroups,
  335. sounds = default.node_sound_leaves_defaults(),
  336. next_plant = next_plant,
  337. on_timer = farming.grow_plant,
  338. minlight = def.minlight,
  339. maxlight = def.maxlight,
  340. })
  341. end
  342. -- replacement LBM for pre-nodetimer plants
  343. minetest.register_lbm({
  344. name = ":" .. mname .. ":start_nodetimer_" .. pname,
  345. nodenames = lbm_nodes,
  346. action = function(pos, node)
  347. tick_again(pos)
  348. end,
  349. })
  350. -- Return
  351. local r = {
  352. seed = mname .. ":seed_" .. pname,
  353. harvest = mname .. ":" .. pname
  354. }
  355. return r
  356. end