init.lua 7.8 KB

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  1. -- Minetest 0.4 mod: default
  2. -- See README.txt for licensing and other information.
  3. -- Namespace for functions
  4. flowers = {}
  5. -- Map Generation
  6. dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
  7. --
  8. -- Flowers
  9. --
  10. -- Aliases for original flowers mod
  11. minetest.register_alias("flowers:flower_rose", "flowers:rose")
  12. minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
  13. minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
  14. minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
  15. minetest.register_alias("flowers:flower_viola", "flowers:viola")
  16. minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
  17. -- Flower registration
  18. local function add_simple_flower(name, desc, box, f_groups)
  19. -- Common flowers' groups
  20. f_groups.snappy = 3
  21. f_groups.flower = 1
  22. f_groups.flora = 1
  23. f_groups.attached_node = 1
  24. minetest.register_node("flowers:" .. name, {
  25. description = desc,
  26. drawtype = "plantlike",
  27. waving = 1,
  28. tiles = {"flowers_" .. name .. ".png"},
  29. inventory_image = "flowers_" .. name .. ".png",
  30. wield_image = "flowers_" .. name .. ".png",
  31. sunlight_propagates = true,
  32. paramtype = "light",
  33. walkable = false,
  34. buildable_to = true,
  35. stack_max = 99,
  36. groups = f_groups,
  37. sounds = default.node_sound_leaves_defaults(),
  38. selection_box = {
  39. type = "fixed",
  40. fixed = box
  41. }
  42. })
  43. end
  44. flowers.datas = {
  45. {
  46. "rose",
  47. "Red Rose",
  48. {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
  49. {color_red = 1, flammable = 1}
  50. },
  51. {
  52. "tulip",
  53. "Orange Tulip",
  54. {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
  55. {color_orange = 1, flammable = 1}
  56. },
  57. {
  58. "dandelion_yellow",
  59. "Yellow Dandelion",
  60. {-4 / 16, -0.5, -4 / 16, 4 / 16, -2 / 16, 4 / 16},
  61. {color_yellow = 1, flammable = 1}
  62. },
  63. {
  64. "geranium",
  65. "Blue Geranium",
  66. {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
  67. {color_blue = 1, flammable = 1}
  68. },
  69. {
  70. "viola",
  71. "Viola",
  72. {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
  73. {color_violet = 1, flammable = 1}
  74. },
  75. {
  76. "dandelion_white",
  77. "White Dandelion",
  78. {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
  79. {color_white = 1, flammable = 1}
  80. },
  81. }
  82. for _,item in pairs(flowers.datas) do
  83. add_simple_flower(unpack(item))
  84. end
  85. -- Flower spread
  86. -- Public function to enable override by mods
  87. function flowers.flower_spread(pos, node)
  88. pos.y = pos.y - 1
  89. local under = minetest.get_node(pos)
  90. pos.y = pos.y + 1
  91. -- Replace flora with dry shrub in desert sand and silver sand,
  92. -- as this is the only way to generate them.
  93. -- However, preserve grasses in sand dune biomes.
  94. if minetest.get_item_group(under.name, "sand") == 1 and
  95. under.name ~= "default:sand" then
  96. minetest.set_node(pos, {name = "default:dry_shrub"})
  97. return
  98. end
  99. if minetest.get_item_group(under.name, "soil") == 0 then
  100. return
  101. end
  102. local light = minetest.get_node_light(pos)
  103. if not light or light < 13 then
  104. return
  105. end
  106. local pos0 = vector.subtract(pos, 4)
  107. local pos1 = vector.add(pos, 4)
  108. if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
  109. return
  110. end
  111. local soils = minetest.find_nodes_in_area_under_air(
  112. pos0, pos1, "group:soil")
  113. if #soils > 0 then
  114. local seedling = soils[math.random(#soils)]
  115. local seedling_above =
  116. {x = seedling.x, y = seedling.y + 1, z = seedling.z}
  117. light = minetest.get_node_light(seedling_above)
  118. if not light or light < 13 or
  119. -- Desert sand is in the soil group
  120. minetest.get_node(seedling).name == "default:desert_sand" then
  121. return
  122. end
  123. minetest.set_node(seedling_above, {name = node.name})
  124. end
  125. end
  126. minetest.register_abm({
  127. label = "Flower spread",
  128. nodenames = {"group:flora"},
  129. interval = 13,
  130. chance = 96,
  131. action = function(...)
  132. flowers.flower_spread(...)
  133. end,
  134. })
  135. --
  136. -- Mushrooms
  137. --
  138. minetest.register_node("flowers:mushroom_red", {
  139. description = "Red Mushroom",
  140. tiles = {"flowers_mushroom_red.png"},
  141. inventory_image = "flowers_mushroom_red.png",
  142. wield_image = "flowers_mushroom_red.png",
  143. drawtype = "plantlike",
  144. paramtype = "light",
  145. sunlight_propagates = true,
  146. walkable = false,
  147. buildable_to = true,
  148. groups = {snappy = 3, attached_node = 1, flammable = 1},
  149. sounds = default.node_sound_leaves_defaults(),
  150. on_use = minetest.item_eat(-5),
  151. selection_box = {
  152. type = "fixed",
  153. fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
  154. }
  155. })
  156. minetest.register_node("flowers:mushroom_brown", {
  157. description = "Brown Mushroom",
  158. tiles = {"flowers_mushroom_brown.png"},
  159. inventory_image = "flowers_mushroom_brown.png",
  160. wield_image = "flowers_mushroom_brown.png",
  161. drawtype = "plantlike",
  162. paramtype = "light",
  163. sunlight_propagates = true,
  164. walkable = false,
  165. buildable_to = true,
  166. groups = {snappy = 3, attached_node = 1, flammable = 1},
  167. sounds = default.node_sound_leaves_defaults(),
  168. on_use = minetest.item_eat(1),
  169. selection_box = {
  170. type = "fixed",
  171. fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
  172. }
  173. })
  174. -- Mushroom spread and death
  175. function flowers.mushroom_spread(pos, node)
  176. if minetest.get_node_light(pos, nil) == 15 then
  177. minetest.remove_node(pos)
  178. return
  179. end
  180. local positions = minetest.find_nodes_in_area_under_air(
  181. {x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
  182. {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
  183. {"group:soil", "group:tree"})
  184. if #positions == 0 then
  185. return
  186. end
  187. local pos2 = positions[math.random(#positions)]
  188. pos2.y = pos2.y + 1
  189. if minetest.get_node_light(pos, 0.5) <= 3 and
  190. minetest.get_node_light(pos2, 0.5) <= 3 then
  191. minetest.set_node(pos2, {name = node.name})
  192. end
  193. end
  194. minetest.register_abm({
  195. label = "Mushroom spread",
  196. nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
  197. interval = 11,
  198. chance = 150,
  199. action = function(...)
  200. flowers.mushroom_spread(...)
  201. end,
  202. })
  203. -- These old mushroom related nodes can be simplified now
  204. minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
  205. minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
  206. minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
  207. minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
  208. minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
  209. minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
  210. --
  211. -- Waterlily
  212. --
  213. minetest.register_node("flowers:waterlily", {
  214. description = "Waterlily",
  215. drawtype = "nodebox",
  216. paramtype = "light",
  217. paramtype2 = "facedir",
  218. tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
  219. inventory_image = "flowers_waterlily.png",
  220. wield_image = "flowers_waterlily.png",
  221. liquids_pointable = true,
  222. walkable = false,
  223. buildable_to = true,
  224. sunlight_propagates = true,
  225. floodable = true,
  226. groups = {snappy = 3, flower = 1, flammable = 1},
  227. sounds = default.node_sound_leaves_defaults(),
  228. node_placement_prediction = "",
  229. node_box = {
  230. type = "fixed",
  231. fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
  232. },
  233. selection_box = {
  234. type = "fixed",
  235. fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
  236. },
  237. on_place = function(itemstack, placer, pointed_thing)
  238. local pos = pointed_thing.above
  239. local node = minetest.get_node(pointed_thing.under)
  240. local def = minetest.registered_nodes[node.name]
  241. local player_name = placer and placer:get_player_name() or ""
  242. if def and def.on_rightclick then
  243. return def.on_rightclick(pointed_thing.under, node, placer, itemstack,
  244. pointed_thing)
  245. end
  246. if def and def.liquidtype == "source" and
  247. minetest.get_item_group(node.name, "water") > 0 then
  248. if not minetest.is_protected(pos, player_name) then
  249. minetest.set_node(pos, {name = "flowers:waterlily",
  250. param2 = math.random(0, 3)})
  251. if not (creative and creative.is_enabled_for
  252. and creative.is_enabled_for(player_name)) then
  253. itemstack:take_item()
  254. end
  255. else
  256. minetest.chat_send_player(player_name, "Node is protected")
  257. minetest.record_protection_violation(pos, player_name)
  258. end
  259. end
  260. return itemstack
  261. end
  262. })