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- -- Always load the API
- dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/api.lua")
- -- Disable by mapgen or setting
- if minetest.settings:get_bool("enable_weather") == false then
- return
- end
- local mg_name = minetest.get_mapgen_setting("mg_name")
- if mg_name == "v6" or mg_name == "singlenode" then
- -- set a default shadow intensity for mgv6 and singlenode
- minetest.register_on_joinplayer(function(player)
- player:set_lighting({ shadows = { intensity = 0.33 } })
- end)
- return
- end
- -- Default implementation for noise based cloud appearance
- local TSCALE = 600 -- Time scale of noise variation in seconds
- local np_density = {
- offset = 0.5,
- scale = 0.5,
- spread = {x = TSCALE, y = TSCALE, z = TSCALE},
- seed = 813,
- octaves = 1,
- persist = 0,
- lacunarity = 2,
- }
- local np_thickness = {
- offset = 0.5,
- scale = 0.5,
- spread = {x = TSCALE, y = TSCALE, z = TSCALE},
- seed = 96,
- octaves = 1,
- persist = 0,
- lacunarity = 2,
- }
- local np_speedx = {
- offset = 0,
- scale = 1,
- spread = {x = TSCALE, y = TSCALE, z = TSCALE},
- seed = 911923,
- octaves = 1,
- persist = 0,
- lacunarity = 2,
- }
- local np_speedz = {
- offset = 0,
- scale = 1,
- spread = {x = TSCALE, y = TSCALE, z = TSCALE},
- seed = 5728,
- octaves = 1,
- persist = 0,
- lacunarity = 2,
- }
- local nobj_density = nil
- local nobj_thickness = nil
- local nobj_speedx = nil
- local nobj_speedz = nil
- local function rangelim(value, lower, upper)
- return math.min(math.max(value, lower), upper)
- end
- local t_offset
- do
- local meta = minetest.get_mod_storage()
- if meta:contains("time_offset") then
- t_offset = meta:get_int("time_offset")
- else
- -- Use random offset so not each new world behaves the same.
- t_offset = math.random(0, 300000)
- meta:set_int("time_offset", t_offset)
- end
- end
- function weather.get(player)
- -- Adjusted time in seconds
- local time = math.floor(minetest.get_gametime() - t_offset)
- nobj_density = nobj_density or minetest.get_perlin(np_density)
- nobj_thickness = nobj_thickness or minetest.get_perlin(np_thickness)
- nobj_speedx = nobj_speedx or minetest.get_perlin(np_speedx)
- nobj_speedz = nobj_speedz or minetest.get_perlin(np_speedz)
- local n_density = nobj_density:get_2d({x = time, y = 0}) -- 0 to 1
- local n_thickness = nobj_thickness:get_2d({x = time, y = 0}) -- 0 to 1
- local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1
- local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1
- -- Fallback to mid-value 50 for very old worlds
- local humid = minetest.get_humidity(player:get_pos()) or 50
- -- Default and classic density value is 0.4, make this happen
- -- at humidity midvalue 50 when n_density is at midvalue 0.5.
- -- density_max = 0.25 at humid = 0.
- -- density_max = 0.8 at humid = 50.
- -- density_max = 1.35 at humid = 100.
- local density_max = 0.8 + ((humid - 50) / 50) * 0.55
- -- Range limit density_max to always have occasional
- -- small scattered clouds at extreme low humidity.
- local density = rangelim(density_max, 0.2, 1.0) * n_density
- return {
- clouds = {
- density = density,
- thickness = math.max(math.floor(
- rangelim(32 * humid / 100, 8, 32) * n_thickness
- ), 2),
- speed = {x = n_speedx * 4, z = n_speedz * 4},
- },
- lighting = {
- shadows = { intensity = 0.7 * (1 - density) }
- }
- }
- end
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