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- # This file contains settings of minetest_game that can be changed in
- # minetest.conf
- # In creative mode players are able to dig all kind of blocks nearly
- # instantly, and have access to unlimited resources.
- # Some of the functionality is only available if this setting is present
- # at startup.
- creative_mode (Creative mode) bool false
- # Flammable nodes will be ignited by nearby igniters. Spreading fire may
- # cause severe destruction.
- # Spreading fire nodes will disappear when fire is disabled, but
- # 'permanent_flame' nodes are unaffected.
- enable_fire (Fire) bool true
- # Enable flame sound.
- flame_sound (Flame sound) bool true
- # Enable lavacooling.
- enable_lavacooling (Lavacooling) bool true
- # If enabled, steel tools, torches and cobblestone will be given to new
- # players.
- give_initial_stuff (Give initial items) bool false
- # If enabled, players respawn at the bed they last lay on instead of normal
- # spawn.
- # This setting is only read at startup.
- enable_bed_respawn (Respawn at bed) bool true
- # If enabled, the night can be skipped if more than half of the players are
- # in beds.
- enable_bed_night_skip (Skip night when sleeping) bool true
- # If enabled, fences and walls cannot be jumped over.
- enable_fence_tall (Tall fences and walls) bool false
- # When TNT explodes, it destroys nearby nodes and damages nearby players.
- # This setting is disabled by default on servers.
- enable_tnt (TNT) bool true
- # The radius in which nodes will be destroyed by a TNT explosion.
- tnt_radius (TNT radius) int 3 0
- # Sets the behaviour of the inventory items when a player dies.
- # bones: Store items in a bone node but drop items if inside protected area.
- # drop: Drop items on the ground.
- # keep: Player keeps items.
- bones_mode (Bones mode) enum bones bones,drop,keep
- # The time in seconds after which the bones of a dead player can be looted
- # by everyone.
- # Setting this to 0 will disable sharing of bones completely.
- share_bones_time (Bones share time) int 1200 0
- # How much earlier the bones of a dead player can be looted by
- # everyone if the player dies in a protected area they don't own.
- # 0 to disable. By default it is "share_bones_time" divide by four.
- share_bones_time_early (Earlier bones share time) int 300 0
- # Inform player of condition and location of new bones.
- bones_position_message (Inform player about bones) bool false
- # Replaces old stairs with new ones. Only required for older worlds.
- enable_stairs_replace_abm (Replace old stairs) bool false
- # If enabled, use the engine's spawn search which does not check for a
- # suitable starting biome.
- engine_spawn (Use engine spawn search) bool false
- # Whether river water source nodes create flowing sounds.
- # Helps rivers create more sound, especially on level sections.
- river_source_sounds (River source node sounds) bool false
- # Enable cloud and shadow intensity variation by the 'weather' mod.
- # Non-functional in V6 or Singlenode mapgens.
- enable_weather (Enable weather) bool true
- # If enabled, non-player actions are logged
- log_non_player_actions (Log non-player action) bool false
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