api.lua 10 KB

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  1. -- Wear out hoes, place soil
  2. -- TODO Ignore group:flower
  3. farming.registered_plants = {}
  4. farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
  5. local pt = pointed_thing
  6. -- check if pointing at a node
  7. if not pt then
  8. return
  9. end
  10. if pt.type ~= "node" then
  11. return
  12. end
  13. local under = minetest.get_node(pt.under)
  14. local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
  15. local above = minetest.get_node(p)
  16. -- return if any of the nodes is not registered
  17. if not minetest.registered_nodes[under.name] then
  18. return
  19. end
  20. if not minetest.registered_nodes[above.name] then
  21. return
  22. end
  23. -- check if the node above the pointed thing is air
  24. if above.name ~= "air" then
  25. return
  26. end
  27. -- check if pointing at soil
  28. if minetest.get_item_group(under.name, "soil") ~= 1 then
  29. return
  30. end
  31. -- check if (wet) soil defined
  32. local regN = minetest.registered_nodes
  33. if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
  34. return
  35. end
  36. if minetest.is_protected(pt.under, user:get_player_name()) then
  37. minetest.record_protection_violation(pt.under, user:get_player_name())
  38. return
  39. end
  40. if minetest.is_protected(pt.above, user:get_player_name()) then
  41. minetest.record_protection_violation(pt.above, user:get_player_name())
  42. return
  43. end
  44. -- turn the node into soil and play sound
  45. minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
  46. minetest.sound_play("default_dig_crumbly", {
  47. pos = pt.under,
  48. gain = 0.5,
  49. })
  50. if not (creative and creative.is_enabled_for
  51. and creative.is_enabled_for(user:get_player_name())) then
  52. -- wear tool
  53. local wdef = itemstack:get_definition()
  54. itemstack:add_wear(65535/(uses-1))
  55. -- tool break sound
  56. if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
  57. minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
  58. end
  59. end
  60. return itemstack
  61. end
  62. -- Register new hoes
  63. farming.register_hoe = function(name, def)
  64. -- Check for : prefix (register new hoes in your mod's namespace)
  65. if name:sub(1,1) ~= ":" then
  66. name = ":" .. name
  67. end
  68. -- Check def table
  69. if def.description == nil then
  70. def.description = "Hoe"
  71. end
  72. if def.inventory_image == nil then
  73. def.inventory_image = "unknown_item.png"
  74. end
  75. if def.max_uses == nil then
  76. def.max_uses = 30
  77. end
  78. -- Register the tool
  79. minetest.register_tool(name, {
  80. description = def.description,
  81. inventory_image = def.inventory_image,
  82. on_use = function(itemstack, user, pointed_thing)
  83. return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
  84. end,
  85. groups = def.groups,
  86. sound = {breaks = "default_tool_breaks"},
  87. })
  88. -- Register its recipe
  89. if def.recipe then
  90. minetest.register_craft({
  91. output = name:sub(2),
  92. recipe = def.recipe
  93. })
  94. elseif def.material then
  95. minetest.register_craft({
  96. output = name:sub(2),
  97. recipe = {
  98. {def.material, def.material},
  99. {"", "group:stick"},
  100. {"", "group:stick"}
  101. }
  102. })
  103. end
  104. end
  105. -- how often node timers for plants will tick, +/- some random value
  106. local function tick(pos)
  107. minetest.get_node_timer(pos):start(math.random(166, 286))
  108. end
  109. -- how often a growth failure tick is retried (e.g. too dark)
  110. local function tick_again(pos)
  111. minetest.get_node_timer(pos):start(math.random(40, 80))
  112. end
  113. -- Seed placement
  114. farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
  115. local pt = pointed_thing
  116. -- check if pointing at a node
  117. if not pt then
  118. return itemstack
  119. end
  120. if pt.type ~= "node" then
  121. return itemstack
  122. end
  123. local under = minetest.get_node(pt.under)
  124. local above = minetest.get_node(pt.above)
  125. local player_name = placer and placer:get_player_name() or ""
  126. if minetest.is_protected(pt.under, player_name) then
  127. minetest.record_protection_violation(pt.under, player_name)
  128. return
  129. end
  130. if minetest.is_protected(pt.above, player_name) then
  131. minetest.record_protection_violation(pt.above, player_name)
  132. return
  133. end
  134. -- return if any of the nodes is not registered
  135. if not minetest.registered_nodes[under.name] then
  136. return itemstack
  137. end
  138. if not minetest.registered_nodes[above.name] then
  139. return itemstack
  140. end
  141. -- check if pointing at the top of the node
  142. if pt.above.y ~= pt.under.y+1 then
  143. return itemstack
  144. end
  145. -- check if you can replace the node above the pointed node
  146. if not minetest.registered_nodes[above.name].buildable_to then
  147. return itemstack
  148. end
  149. -- check if pointing at soil
  150. if minetest.get_item_group(under.name, "soil") < 2 then
  151. return itemstack
  152. end
  153. -- add the node and remove 1 item from the itemstack
  154. minetest.add_node(pt.above, {name = plantname, param2 = 1})
  155. tick(pt.above)
  156. if not (creative and creative.is_enabled_for
  157. and creative.is_enabled_for(player_name)) then
  158. itemstack:take_item()
  159. end
  160. return itemstack
  161. end
  162. farming.grow_plant = function(pos, elapsed)
  163. local node = minetest.get_node(pos)
  164. local name = node.name
  165. local def = minetest.registered_nodes[name]
  166. if not def.next_plant then
  167. -- disable timer for fully grown plant
  168. return
  169. end
  170. -- grow seed
  171. if minetest.get_item_group(node.name, "seed") and def.fertility then
  172. local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
  173. if not soil_node then
  174. tick_again(pos)
  175. return
  176. end
  177. -- omitted is a check for light, we assume seeds can germinate in the dark.
  178. for _, v in pairs(def.fertility) do
  179. if minetest.get_item_group(soil_node.name, v) ~= 0 then
  180. local placenode = {name = def.next_plant}
  181. if def.place_param2 then
  182. placenode.param2 = def.place_param2
  183. end
  184. minetest.swap_node(pos, placenode)
  185. if minetest.registered_nodes[def.next_plant].next_plant then
  186. tick(pos)
  187. return
  188. end
  189. end
  190. end
  191. return
  192. end
  193. -- check if on wet soil
  194. local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
  195. if minetest.get_item_group(below.name, "soil") < 3 then
  196. tick_again(pos)
  197. return
  198. end
  199. -- check light
  200. local light = minetest.get_node_light(pos)
  201. if not light or light < def.minlight or light > def.maxlight then
  202. tick_again(pos)
  203. return
  204. end
  205. -- grow
  206. local placenode = {name = def.next_plant}
  207. if def.place_param2 then
  208. placenode.param2 = def.place_param2
  209. end
  210. minetest.swap_node(pos, placenode)
  211. -- new timer needed?
  212. if minetest.registered_nodes[def.next_plant].next_plant then
  213. tick(pos)
  214. end
  215. return
  216. end
  217. -- Register plants
  218. farming.register_plant = function(name, def)
  219. local mname = name:split(":")[1]
  220. local pname = name:split(":")[2]
  221. -- Check def table
  222. if not def.description then
  223. def.description = "Seed"
  224. end
  225. if not def.inventory_image then
  226. def.inventory_image = "unknown_item.png"
  227. end
  228. if not def.steps then
  229. return nil
  230. end
  231. if not def.minlight then
  232. def.minlight = 1
  233. end
  234. if not def.maxlight then
  235. def.maxlight = 14
  236. end
  237. if not def.fertility then
  238. def.fertility = {}
  239. end
  240. farming.registered_plants[pname] = def
  241. -- Register seed
  242. local lbm_nodes = {mname .. ":seed_" .. pname}
  243. local g = {seed = 1, snappy = 3, attached_node = 1, flammable = 2}
  244. for k, v in pairs(def.fertility) do
  245. g[v] = 1
  246. end
  247. minetest.register_node(":" .. mname .. ":seed_" .. pname, {
  248. description = def.description,
  249. tiles = {def.inventory_image},
  250. inventory_image = def.inventory_image,
  251. wield_image = def.inventory_image,
  252. drawtype = "signlike",
  253. groups = g,
  254. paramtype = "light",
  255. paramtype2 = "wallmounted",
  256. place_param2 = def.place_param2 or nil, -- this isn't actually used for placement
  257. walkable = false,
  258. sunlight_propagates = true,
  259. selection_box = {
  260. type = "fixed",
  261. fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
  262. },
  263. fertility = def.fertility,
  264. sounds = default.node_sound_dirt_defaults({
  265. dig = {name = "", gain = 0},
  266. dug = {name = "default_grass_footstep", gain = 0.2},
  267. place = {name = "default_place_node", gain = 0.25},
  268. }),
  269. on_place = function(itemstack, placer, pointed_thing)
  270. local under = pointed_thing.under
  271. local node = minetest.get_node(under)
  272. local udef = minetest.registered_nodes[node.name]
  273. if udef and udef.on_rightclick and
  274. not (placer and placer:is_player() and
  275. placer:get_player_control().sneak) then
  276. return udef.on_rightclick(under, node, placer, itemstack,
  277. pointed_thing) or itemstack
  278. end
  279. return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
  280. end,
  281. next_plant = mname .. ":" .. pname .. "_1",
  282. on_timer = farming.grow_plant,
  283. minlight = def.minlight,
  284. maxlight = def.maxlight,
  285. })
  286. -- Register harvest
  287. minetest.register_craftitem(":" .. mname .. ":" .. pname, {
  288. description = pname:gsub("^%l", string.upper),
  289. inventory_image = mname .. "_" .. pname .. ".png",
  290. groups = def.groups or {flammable = 2},
  291. })
  292. -- Register growing steps
  293. for i = 1, def.steps do
  294. local base_rarity = 1
  295. if def.steps ~= 1 then
  296. base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
  297. end
  298. local drop = {
  299. items = {
  300. {items = {mname .. ":" .. pname}, rarity = base_rarity},
  301. {items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
  302. {items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
  303. {items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
  304. }
  305. }
  306. local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
  307. nodegroups[pname] = i
  308. local next_plant = nil
  309. if i < def.steps then
  310. next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
  311. lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i
  312. end
  313. minetest.register_node(":" .. mname .. ":" .. pname .. "_" .. i, {
  314. drawtype = "plantlike",
  315. waving = 1,
  316. tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
  317. paramtype = "light",
  318. paramtype2 = def.paramtype2 or nil,
  319. place_param2 = def.place_param2 or nil,
  320. walkable = false,
  321. buildable_to = true,
  322. drop = drop,
  323. selection_box = {
  324. type = "fixed",
  325. fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
  326. },
  327. groups = nodegroups,
  328. sounds = default.node_sound_leaves_defaults(),
  329. next_plant = next_plant,
  330. on_timer = farming.grow_plant,
  331. minlight = def.minlight,
  332. maxlight = def.maxlight,
  333. })
  334. end
  335. -- replacement LBM for pre-nodetimer plants
  336. minetest.register_lbm({
  337. name = ":" .. mname .. ":start_nodetimer_" .. pname,
  338. nodenames = lbm_nodes,
  339. action = function(pos, node)
  340. tick_again(pos)
  341. end,
  342. })
  343. -- Return
  344. local r = {
  345. seed = mname .. ":seed_" .. pname,
  346. harvest = mname .. ":" .. pname
  347. }
  348. return r
  349. end