functions.lua 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680
  1. --
  2. -- Sounds
  3. --
  4. function default.node_sound_defaults(table)
  5. table = table or {}
  6. table.footstep = table.footstep or
  7. {name = "", gain = 1.0}
  8. table.dug = table.dug or
  9. {name = "default_dug_node", gain = 0.25}
  10. table.place = table.place or
  11. {name = "default_place_node_hard", gain = 1.0}
  12. return table
  13. end
  14. function default.node_sound_stone_defaults(table)
  15. table = table or {}
  16. table.footstep = table.footstep or
  17. {name = "default_hard_footstep", gain = 0.3}
  18. table.dug = table.dug or
  19. {name = "default_hard_footstep", gain = 1.0}
  20. default.node_sound_defaults(table)
  21. return table
  22. end
  23. function default.node_sound_dirt_defaults(table)
  24. table = table or {}
  25. table.footstep = table.footstep or
  26. {name = "default_dirt_footstep", gain = 0.4}
  27. table.dug = table.dug or
  28. {name = "default_dirt_footstep", gain = 1.0}
  29. table.place = table.place or
  30. {name = "default_place_node", gain = 1.0}
  31. default.node_sound_defaults(table)
  32. return table
  33. end
  34. function default.node_sound_sand_defaults(table)
  35. table = table or {}
  36. table.footstep = table.footstep or
  37. {name = "default_sand_footstep", gain = 0.12}
  38. table.dug = table.dug or
  39. {name = "default_sand_footstep", gain = 0.24}
  40. table.place = table.place or
  41. {name = "default_place_node", gain = 1.0}
  42. default.node_sound_defaults(table)
  43. return table
  44. end
  45. function default.node_sound_gravel_defaults(table)
  46. table = table or {}
  47. table.footstep = table.footstep or
  48. {name = "default_gravel_footstep", gain = 0.4}
  49. table.dug = table.dug or
  50. {name = "default_gravel_footstep", gain = 1.0}
  51. table.place = table.place or
  52. {name = "default_place_node", gain = 1.0}
  53. default.node_sound_defaults(table)
  54. return table
  55. end
  56. function default.node_sound_wood_defaults(table)
  57. table = table or {}
  58. table.footstep = table.footstep or
  59. {name = "default_wood_footstep", gain = 0.3}
  60. table.dug = table.dug or
  61. {name = "default_wood_footstep", gain = 1.0}
  62. default.node_sound_defaults(table)
  63. return table
  64. end
  65. function default.node_sound_leaves_defaults(table)
  66. table = table or {}
  67. table.footstep = table.footstep or
  68. {name = "default_grass_footstep", gain = 0.45}
  69. table.dug = table.dug or
  70. {name = "default_grass_footstep", gain = 0.7}
  71. table.place = table.place or
  72. {name = "default_place_node", gain = 1.0}
  73. default.node_sound_defaults(table)
  74. return table
  75. end
  76. function default.node_sound_glass_defaults(table)
  77. table = table or {}
  78. table.footstep = table.footstep or
  79. {name = "default_glass_footstep", gain = 0.3}
  80. table.dig = table.dig or
  81. {name = "default_glass_footstep", gain = 0.5}
  82. table.dug = table.dug or
  83. {name = "default_break_glass", gain = 1.0}
  84. default.node_sound_defaults(table)
  85. return table
  86. end
  87. function default.node_sound_metal_defaults(table)
  88. table = table or {}
  89. table.footstep = table.footstep or
  90. {name = "default_metal_footstep", gain = 0.4}
  91. table.dig = table.dig or
  92. {name = "default_dig_metal", gain = 0.5}
  93. table.dug = table.dug or
  94. {name = "default_dug_metal", gain = 0.5}
  95. table.place = table.place or
  96. {name = "default_place_node_metal", gain = 0.5}
  97. default.node_sound_defaults(table)
  98. return table
  99. end
  100. function default.node_sound_water_defaults(table)
  101. table = table or {}
  102. table.footstep = table.footstep or
  103. {name = "default_water_footstep", gain = 0.2}
  104. default.node_sound_defaults(table)
  105. return table
  106. end
  107. function default.node_sound_snow_defaults(table)
  108. table = table or {}
  109. table.footstep = table.footstep or
  110. {name = "default_snow_footstep", gain = 0.2}
  111. table.dig = table.dig or
  112. {name = "default_snow_footstep", gain = 0.3}
  113. table.dug = table.dug or
  114. {name = "default_snow_footstep", gain = 0.3}
  115. table.place = table.place or
  116. {name = "default_place_node", gain = 1.0}
  117. default.node_sound_defaults(table)
  118. return table
  119. end
  120. --
  121. -- Lavacooling
  122. --
  123. default.cool_lava = function(pos, node)
  124. if node.name == "default:lava_source" then
  125. minetest.set_node(pos, {name = "default:obsidian"})
  126. else -- Lava flowing
  127. minetest.set_node(pos, {name = "default:stone"})
  128. end
  129. minetest.sound_play("default_cool_lava",
  130. {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
  131. end
  132. if minetest.settings:get_bool("enable_lavacooling") ~= false then
  133. minetest.register_abm({
  134. label = "Lava cooling",
  135. nodenames = {"default:lava_source", "default:lava_flowing"},
  136. neighbors = {"group:cools_lava", "group:water"},
  137. interval = 2,
  138. chance = 2,
  139. catch_up = false,
  140. action = function(...)
  141. default.cool_lava(...)
  142. end,
  143. })
  144. end
  145. --
  146. -- Optimized helper to put all items in an inventory into a drops list
  147. --
  148. function default.get_inventory_drops(pos, inventory, drops)
  149. local inv = minetest.get_meta(pos):get_inventory()
  150. local n = #drops
  151. for i = 1, inv:get_size(inventory) do
  152. local stack = inv:get_stack(inventory, i)
  153. if stack:get_count() > 0 then
  154. drops[n+1] = stack:to_table()
  155. n = n + 1
  156. end
  157. end
  158. end
  159. --
  160. -- Papyrus and cactus growing
  161. --
  162. -- Wrapping the functions in ABM action is necessary to make overriding them possible
  163. function default.grow_cactus(pos, node)
  164. if node.param2 >= 4 then
  165. return
  166. end
  167. pos.y = pos.y - 1
  168. if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
  169. return
  170. end
  171. pos.y = pos.y + 1
  172. local height = 0
  173. while node.name == "default:cactus" and height < 4 do
  174. height = height + 1
  175. pos.y = pos.y + 1
  176. node = minetest.get_node(pos)
  177. end
  178. if height == 4 or node.name ~= "air" then
  179. return
  180. end
  181. if minetest.get_node_light(pos) < 13 then
  182. return
  183. end
  184. minetest.set_node(pos, {name = "default:cactus"})
  185. return true
  186. end
  187. function default.grow_papyrus(pos, node)
  188. pos.y = pos.y - 1
  189. local name = minetest.get_node(pos).name
  190. if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
  191. return
  192. end
  193. if not minetest.find_node_near(pos, 3, {"group:water"}) then
  194. return
  195. end
  196. pos.y = pos.y + 1
  197. local height = 0
  198. while node.name == "default:papyrus" and height < 4 do
  199. height = height + 1
  200. pos.y = pos.y + 1
  201. node = minetest.get_node(pos)
  202. end
  203. if height == 4 or node.name ~= "air" then
  204. return
  205. end
  206. if minetest.get_node_light(pos) < 13 then
  207. return
  208. end
  209. minetest.set_node(pos, {name = "default:papyrus"})
  210. return true
  211. end
  212. minetest.register_abm({
  213. label = "Grow cactus",
  214. nodenames = {"default:cactus"},
  215. neighbors = {"group:sand"},
  216. interval = 12,
  217. chance = 83,
  218. action = function(...)
  219. default.grow_cactus(...)
  220. end
  221. })
  222. minetest.register_abm({
  223. label = "Grow papyrus",
  224. nodenames = {"default:papyrus"},
  225. neighbors = {"default:dirt", "default:dirt_with_grass"},
  226. interval = 14,
  227. chance = 71,
  228. action = function(...)
  229. default.grow_papyrus(...)
  230. end
  231. })
  232. --
  233. -- Dig upwards
  234. --
  235. function default.dig_up(pos, node, digger)
  236. if digger == nil then return end
  237. local np = {x = pos.x, y = pos.y + 1, z = pos.z}
  238. local nn = minetest.get_node(np)
  239. if nn.name == node.name then
  240. minetest.node_dig(np, nn, digger)
  241. end
  242. end
  243. --
  244. -- Fence registration helper
  245. --
  246. local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
  247. function default.register_fence(name, def)
  248. minetest.register_craft({
  249. output = name .. " 4",
  250. recipe = {
  251. { def.material, 'group:stick', def.material },
  252. { def.material, 'group:stick', def.material },
  253. }
  254. })
  255. local fence_texture = "default_fence_overlay.png^" .. def.texture ..
  256. "^default_fence_overlay.png^[makealpha:255,126,126"
  257. -- Allow almost everything to be overridden
  258. local default_fields = {
  259. paramtype = "light",
  260. drawtype = "nodebox",
  261. node_box = {
  262. type = "connected",
  263. fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
  264. -- connect_top =
  265. -- connect_bottom =
  266. connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
  267. {-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
  268. connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
  269. {-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
  270. connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
  271. {-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
  272. connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
  273. { 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
  274. },
  275. collision_box = {
  276. type = "connected",
  277. fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
  278. -- connect_top =
  279. -- connect_bottom =
  280. connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
  281. connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
  282. connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
  283. connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
  284. },
  285. connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
  286. inventory_image = fence_texture,
  287. wield_image = fence_texture,
  288. tiles = {def.texture},
  289. sunlight_propagates = true,
  290. is_ground_content = false,
  291. groups = {},
  292. }
  293. for k, v in pairs(default_fields) do
  294. if def[k] == nil then
  295. def[k] = v
  296. end
  297. end
  298. -- Always add to the fence group, even if no group provided
  299. def.groups.fence = 1
  300. def.texture = nil
  301. def.material = nil
  302. minetest.register_node(name, def)
  303. end
  304. --
  305. -- Fence rail registration helper
  306. --
  307. function default.register_fence_rail(name, def)
  308. minetest.register_craft({
  309. output = name .. " 16",
  310. recipe = {
  311. { def.material, def.material },
  312. { "", ""},
  313. { def.material, def.material },
  314. }
  315. })
  316. local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
  317. "^default_fence_rail_overlay.png^[makealpha:255,126,126"
  318. -- Allow almost everything to be overridden
  319. local default_fields = {
  320. paramtype = "light",
  321. drawtype = "nodebox",
  322. node_box = {
  323. type = "connected",
  324. fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
  325. {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
  326. -- connect_top =
  327. -- connect_bottom =
  328. connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
  329. {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
  330. connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
  331. {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
  332. connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
  333. {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
  334. connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
  335. { 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
  336. },
  337. collision_box = {
  338. type = "connected",
  339. fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
  340. -- connect_top =
  341. -- connect_bottom =
  342. connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
  343. connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
  344. connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
  345. connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
  346. },
  347. connects_to = {"group:fence", "group:wall"},
  348. inventory_image = fence_rail_texture,
  349. wield_image = fence_rail_texture,
  350. tiles = {def.texture},
  351. sunlight_propagates = true,
  352. is_ground_content = false,
  353. groups = {},
  354. }
  355. for k, v in pairs(default_fields) do
  356. if def[k] == nil then
  357. def[k] = v
  358. end
  359. end
  360. -- Always add to the fence group, even if no group provided
  361. def.groups.fence = 1
  362. def.texture = nil
  363. def.material = nil
  364. minetest.register_node(name, def)
  365. end
  366. --
  367. -- Leafdecay
  368. --
  369. -- Prevent decay of placed leaves
  370. default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
  371. if placer and placer:is_player() then
  372. local node = minetest.get_node(pos)
  373. node.param2 = 1
  374. minetest.set_node(pos, node)
  375. end
  376. end
  377. -- Leafdecay
  378. local function leafdecay_after_destruct(pos, oldnode, def)
  379. for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
  380. vector.add(pos, def.radius), def.leaves)) do
  381. local node = minetest.get_node(v)
  382. local timer = minetest.get_node_timer(v)
  383. if node.param2 ~= 1 and not timer:is_started() then
  384. timer:start(math.random(20, 120) / 10)
  385. end
  386. end
  387. end
  388. local movement_gravity = tonumber(
  389. minetest.settings:get("movement_gravity")) or 9.81
  390. local function leafdecay_on_timer(pos, def)
  391. if minetest.find_node_near(pos, def.radius, def.trunks) then
  392. return false
  393. end
  394. local node = minetest.get_node(pos)
  395. local drops = minetest.get_node_drops(node.name)
  396. for _, item in ipairs(drops) do
  397. local is_leaf
  398. for _, v in pairs(def.leaves) do
  399. if v == item then
  400. is_leaf = true
  401. end
  402. end
  403. if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
  404. not is_leaf then
  405. minetest.add_item({
  406. x = pos.x - 0.5 + math.random(),
  407. y = pos.y - 0.5 + math.random(),
  408. z = pos.z - 0.5 + math.random(),
  409. }, item)
  410. end
  411. end
  412. minetest.remove_node(pos)
  413. minetest.check_for_falling(pos)
  414. -- spawn a few particles for the removed node
  415. minetest.add_particlespawner({
  416. amount = 8,
  417. time = 0.001,
  418. minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}),
  419. maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}),
  420. minvel = vector.new(-0.5, -1, -0.5),
  421. maxvel = vector.new(0.5, 0, 0.5),
  422. minacc = vector.new(0, -movement_gravity, 0),
  423. maxacc = vector.new(0, -movement_gravity, 0),
  424. minsize = 0,
  425. maxsize = 0,
  426. node = node,
  427. })
  428. end
  429. function default.register_leafdecay(def)
  430. assert(def.leaves)
  431. assert(def.trunks)
  432. assert(def.radius)
  433. for _, v in pairs(def.trunks) do
  434. minetest.override_item(v, {
  435. after_destruct = function(pos, oldnode)
  436. leafdecay_after_destruct(pos, oldnode, def)
  437. end,
  438. })
  439. end
  440. for _, v in pairs(def.leaves) do
  441. minetest.override_item(v, {
  442. on_timer = function(pos)
  443. leafdecay_on_timer(pos, def)
  444. end,
  445. })
  446. end
  447. end
  448. --
  449. -- Convert default:dirt to something that fits the environment
  450. --
  451. minetest.register_abm({
  452. label = "Grass spread",
  453. nodenames = {"default:dirt"},
  454. neighbors = {
  455. "air",
  456. "group:grass",
  457. "group:dry_grass",
  458. "default:snow",
  459. },
  460. interval = 6,
  461. chance = 50,
  462. catch_up = false,
  463. action = function(pos, node)
  464. -- Check for darkness: night, shadow or under a light-blocking node
  465. -- Returns if ignore above
  466. local above = {x = pos.x, y = pos.y + 1, z = pos.z}
  467. if (minetest.get_node_light(above) or 0) < 13 then
  468. return
  469. end
  470. -- Look for spreading dirt-type neighbours
  471. local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
  472. if p2 then
  473. local n3 = minetest.get_node(p2)
  474. minetest.set_node(pos, {name = n3.name})
  475. return
  476. end
  477. -- Else, any seeding nodes on top?
  478. local name = minetest.get_node(above).name
  479. -- Snow check is cheapest, so comes first
  480. if name == "default:snow" then
  481. minetest.set_node(pos, {name = "default:dirt_with_snow"})
  482. elseif minetest.get_item_group(name, "grass") ~= 0 then
  483. minetest.set_node(pos, {name = "default:dirt_with_grass"})
  484. elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
  485. minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
  486. end
  487. end
  488. })
  489. --
  490. -- Grass and dry grass removed in darkness
  491. --
  492. minetest.register_abm({
  493. label = "Grass covered",
  494. nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
  495. interval = 8,
  496. chance = 50,
  497. catch_up = false,
  498. action = function(pos, node)
  499. local above = {x = pos.x, y = pos.y + 1, z = pos.z}
  500. local name = minetest.get_node(above).name
  501. local nodedef = minetest.registered_nodes[name]
  502. if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
  503. nodedef.paramtype == "light") and
  504. nodedef.liquidtype == "none") then
  505. if node.name == "default:dry_dirt_with_dry_grass" then
  506. minetest.set_node(pos, {name = "default:dry_dirt"})
  507. else
  508. minetest.set_node(pos, {name = "default:dirt"})
  509. end
  510. end
  511. end
  512. })
  513. --
  514. -- Moss growth on cobble near water
  515. --
  516. local moss_correspondences = {
  517. ["default:cobble"] = "default:mossycobble",
  518. ["stairs:slab_cobble"] = "stairs:slab_mossycobble",
  519. ["stairs:stair_cobble"] = "stairs:stair_mossycobble",
  520. ["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
  521. ["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
  522. ["walls:cobble"] = "walls:mossycobble",
  523. }
  524. minetest.register_abm({
  525. label = "Moss growth",
  526. nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
  527. "stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
  528. "walls:cobble"},
  529. neighbors = {"group:water"},
  530. interval = 16,
  531. chance = 200,
  532. catch_up = false,
  533. action = function(pos, node)
  534. node.name = moss_correspondences[node.name]
  535. if node.name then
  536. minetest.set_node(pos, node)
  537. end
  538. end
  539. })
  540. --
  541. -- Register a craft to copy the metadata of items
  542. --
  543. function default.register_craft_metadata_copy(ingredient, result)
  544. minetest.register_craft({
  545. type = "shapeless",
  546. output = result,
  547. recipe = {ingredient, result}
  548. })
  549. minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
  550. if itemstack:get_name() ~= result then
  551. return
  552. end
  553. local original
  554. local index
  555. for i = 1, #old_craft_grid do
  556. if old_craft_grid[i]:get_name() == result then
  557. original = old_craft_grid[i]
  558. index = i
  559. end
  560. end
  561. if not original then
  562. return
  563. end
  564. local copymeta = original:get_meta():to_table()
  565. itemstack:get_meta():from_table(copymeta)
  566. -- put the book with metadata back in the craft grid
  567. craft_inv:set_stack("craft", index, original)
  568. end)
  569. end
  570. --
  571. -- NOTICE: This method is not an official part of the API yet.
  572. -- This method may change in future.
  573. --
  574. function default.can_interact_with_node(player, pos)
  575. if player and player:is_player() then
  576. if minetest.check_player_privs(player, "protection_bypass") then
  577. return true
  578. end
  579. else
  580. return false
  581. end
  582. local meta = minetest.get_meta(pos)
  583. local owner = meta:get_string("owner")
  584. if not owner or owner == "" or owner == player:get_player_name() then
  585. return true
  586. end
  587. -- Is player wielding the right key?
  588. local item = player:get_wielded_item()
  589. if minetest.get_item_group(item:get_name(), "key") == 1 then
  590. local key_meta = item:get_meta()
  591. if key_meta:get_string("secret") == "" then
  592. local key_oldmeta = item:get_metadata()
  593. if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
  594. return false
  595. end
  596. key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
  597. item:set_metadata("")
  598. end
  599. return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
  600. end
  601. return false
  602. end