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- local pi = math.pi
- local player_in_bed = 0
- local is_sp = minetest.is_singleplayer()
- local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
- if enable_respawn == nil then
- enable_respawn = true
- end
- -- Helper functions
- local function get_look_yaw(pos)
- local rotation = minetest.get_node(pos).param2
- if rotation > 3 then
- rotation = rotation % 4 -- Mask colorfacedir values
- end
- if rotation == 1 then
- return pi / 2, rotation
- elseif rotation == 3 then
- return -pi / 2, rotation
- elseif rotation == 0 then
- return pi, rotation
- else
- return 0, rotation
- end
- end
- local function is_night_skip_enabled()
- local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
- if enable_night_skip == nil then
- enable_night_skip = true
- end
- return enable_night_skip
- end
- local function check_in_beds(players)
- local in_bed = beds.player
- if not players then
- players = minetest.get_connected_players()
- end
- for n, player in ipairs(players) do
- local name = player:get_player_name()
- if not in_bed[name] then
- return false
- end
- end
- return #players > 0
- end
- local function lay_down(player, pos, bed_pos, state, skip)
- local name = player:get_player_name()
- local hud_flags = player:hud_get_flags()
- if not player or not name then
- return
- end
- -- stand up
- if state ~= nil and not state then
- local p = beds.pos[name] or nil
- if beds.player[name] ~= nil then
- beds.player[name] = nil
- player_in_bed = player_in_bed - 1
- end
- -- skip here to prevent sending player specific changes (used for leaving players)
- if skip then
- return
- end
- if p then
- player:setpos(p)
- end
- -- physics, eye_offset, etc
- player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
- player:set_look_horizontal(math.random(1, 180) / 100)
- default.player_attached[name] = false
- player:set_physics_override(1, 1, 1)
- hud_flags.wielditem = true
- default.player_set_animation(player, "stand" , 30)
- -- lay down
- else
- beds.player[name] = 1
- beds.pos[name] = pos
- player_in_bed = player_in_bed + 1
- -- physics, eye_offset, etc
- player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
- local yaw, param2 = get_look_yaw(bed_pos)
- player:set_look_horizontal(yaw)
- local dir = minetest.facedir_to_dir(param2)
- local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
- player:set_physics_override(0, 0, 0)
- player:setpos(p)
- default.player_attached[name] = true
- hud_flags.wielditem = false
- default.player_set_animation(player, "lay" , 0)
- end
- player:hud_set_flags(hud_flags)
- end
- local function update_formspecs(finished)
- local ges = #minetest.get_connected_players()
- local form_n
- local is_majority = (ges / 2) < player_in_bed
- if finished then
- form_n = beds.formspec .. "label[2.7,11; Good morning.]"
- else
- form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
- " of " .. tostring(ges) .. " players are in bed]"
- if is_majority and is_night_skip_enabled() then
- form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
- end
- end
- for name,_ in pairs(beds.player) do
- minetest.show_formspec(name, "beds_form", form_n)
- end
- end
- -- Public functions
- function beds.kick_players()
- for name, _ in pairs(beds.player) do
- local player = minetest.get_player_by_name(name)
- lay_down(player, nil, nil, false)
- end
- end
- function beds.skip_night()
- minetest.set_timeofday(0.23)
- end
- function beds.on_rightclick(pos, player)
- local name = player:get_player_name()
- local ppos = player:getpos()
- local tod = minetest.get_timeofday()
- if tod > 0.2 and tod < 0.805 then
- if beds.player[name] then
- lay_down(player, nil, nil, false)
- end
- minetest.chat_send_player(name, "You can only sleep at night.")
- return
- end
- -- move to bed
- if not beds.player[name] then
- lay_down(player, ppos, pos)
- beds.set_spawns() -- save respawn positions when entering bed
- else
- lay_down(player, nil, nil, false)
- end
- if not is_sp then
- update_formspecs(false)
- end
- -- skip the night and let all players stand up
- if check_in_beds() then
- minetest.after(2, function()
- if not is_sp then
- update_formspecs(is_night_skip_enabled())
- end
- if is_night_skip_enabled() then
- beds.skip_night()
- beds.kick_players()
- end
- end)
- end
- end
- -- Callbacks
- -- Only register respawn callback if respawn enabled
- if enable_respawn then
- -- respawn player at bed if enabled and valid position is found
- minetest.register_on_respawnplayer(function(player)
- local name = player:get_player_name()
- local pos = beds.spawn[name]
- if pos then
- player:setpos(pos)
- return true
- end
- end)
- end
- minetest.register_on_leaveplayer(function(player)
- local name = player:get_player_name()
- lay_down(player, nil, nil, false, true)
- beds.player[name] = nil
- if check_in_beds() then
- minetest.after(2, function()
- update_formspecs(is_night_skip_enabled())
- if is_night_skip_enabled() then
- beds.skip_night()
- beds.kick_players()
- end
- end)
- end
- end)
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "beds_form" then
- return
- end
- if fields.quit or fields.leave then
- lay_down(player, nil, nil, false)
- update_formspecs(false)
- end
- if fields.force then
- update_formspecs(is_night_skip_enabled())
- if is_night_skip_enabled() then
- beds.skip_night()
- beds.kick_players()
- end
- end
- end)
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