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- dungeon_loot.registered_loot = {
- -- buckets
- {name = "bucket:bucket_empty", chance = 0.55},
- -- water in deserts or above ground, lava otherwise
- {name = "bucket:bucket_water", chance = 0.45, types = {"sandstone", "desert"}},
- {name = "bucket:bucket_water", chance = 0.45, y = {0, 32768}, types = {"normal"}},
- {name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1}, types = {"normal"}},
- -- various items
- {name = "default:stick", chance = 0.6, count = {3, 6}},
- {name = "default:flint", chance = 0.4, count = {1, 3}},
- {name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}},
- {name = "carts:rail", chance = 0.35, count = {1, 6}},
- -- farming / consumable
- {name = "farming:string", chance = 0.5, count = {1, 8}},
- {name = "farming:wheat", chance = 0.5, count = {2, 5}},
- {name = "default:apple", chance = 0.4, count = {1, 4}},
- {name = "farming:seed_cotton", chance = 0.4, count = {1, 4}, types = {"normal"}},
- {name = "default:cactus", chance = 0.4, count = {1, 4}, types = {"sandstone", "desert"}},
- -- minerals
- {name = "default:coal_lump", chance = 0.9, count = {1, 12}},
- {name = "default:gold_ingot", chance = 0.5},
- {name = "default:steel_ingot", chance = 0.4, count = {1, 6}},
- {name = "default:mese_crystal", chance = 0.1, count = {2, 3}},
- -- tools
- {name = "default:sword_wood", chance = 0.6},
- {name = "default:pick_stone", chance = 0.3},
- {name = "default:axe_diamond", chance = 0.05},
- -- natural materials
- {name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, types = {"normal"}},
- {name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, types = {"sandstone"}},
- {name = "default:desert_cobble", chance = 0.8, count = {4, 32}, types = {"desert"}},
- {name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768}},
- {name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32768, -512}},
- {name = "default:mese", chance = 0.15, y = {-32768, -512}},
- }
- function dungeon_loot.register(t)
- if t.name ~= nil then
- t = {t} -- single entry
- end
- for _, loot in ipairs(t) do
- table.insert(dungeon_loot.registered_loot, loot)
- end
- end
- function dungeon_loot._internal_get_loot(pos_y, dungeontype)
- -- filter by y pos and type
- local ret = {}
- for _, l in ipairs(dungeon_loot.registered_loot) do
- if l.y == nil or (pos_y >= l.y[1] and pos_y <= l.y[2]) then
- if l.types == nil or table.indexof(l.types, dungeontype) ~= -1 then
- table.insert(ret, l)
- end
- end
- end
- return ret
- end
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