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- walls = {}
- walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sounds)
- -- inventory node, and pole-type wall start item
- minetest.register_node(wall_name, {
- description = wall_desc,
- drawtype = "nodebox",
- node_box = {
- type = "connected",
- fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
- -- connect_bottom =
- connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
- connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
- connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
- connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
- },
- connects_to = { "group:wall", "group:stone" },
- paramtype = "light",
- is_ground_content = false,
- tiles = { wall_texture, },
- walkable = true,
- groups = { cracky = 3, wall = 1, stone = 2 },
- sounds = wall_sounds,
- })
- -- crafting recipe
- minetest.register_craft({
- output = wall_name .. " 6",
- recipe = {
- { '', '', '' },
- { wall_mat, wall_mat, wall_mat},
- { wall_mat, wall_mat, wall_mat},
- }
- })
- end
- walls.register("walls:cobble", "Cobblestone Wall", "default_cobble.png",
- "default:cobble", default.node_sound_stone_defaults())
- walls.register("walls:mossycobble", "Mossy Cobblestone Wall", "default_mossycobble.png",
- "default:mossycobble", default.node_sound_stone_defaults())
- walls.register("walls:desertcobble", "Desert Cobblestone Wall", "default_desert_cobble.png",
- "default:desert_cobble", default.node_sound_stone_defaults())
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