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- -- Minetest Game mod: bucket
- -- See README.txt for licensing and other information.
- -- Load support for MT game translation.
- local S = minetest.get_translator("bucket")
- minetest.register_alias("bucket", "bucket:bucket_empty")
- minetest.register_alias("bucket_water", "bucket:bucket_water")
- minetest.register_alias("bucket_lava", "bucket:bucket_lava")
- minetest.register_craft({
- output = "bucket:bucket_empty 1",
- recipe = {
- {"default:steel_ingot", "", "default:steel_ingot"},
- {"", "default:steel_ingot", ""},
- }
- })
- bucket = {}
- bucket.liquids = {}
- local function check_protection(pos, name, text)
- if minetest.is_protected(pos, name) then
- minetest.log("action", (name ~= "" and name or "A mod")
- .. " tried to " .. text
- .. " at protected position "
- .. minetest.pos_to_string(pos)
- .. " with a bucket")
- minetest.record_protection_violation(pos, name)
- return true
- end
- return false
- end
- local function log_action(pos, name, action)
- minetest.log("action", (name ~= "" and name or "A mod")
- .. " " .. action .. " at " .. minetest.pos_to_string(pos) .. " with a bucket")
- end
- -- Register a new liquid
- -- source = name of the source node
- -- flowing = name of the flowing node
- -- itemname = name of the new bucket item (or nil if liquid is not takeable)
- -- inventory_image = texture of the new bucket item (ignored if itemname == nil)
- -- name = text description of the bucket item
- -- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
- -- force_renew = (optional) bool. Force the liquid source to renew if it has a
- -- source neighbour, even if defined as 'liquid_renewable = false'.
- -- Needed to avoid creating holes in sloping rivers.
- -- This function can be called from any mod (that depends on bucket).
- function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
- groups, force_renew)
- bucket.liquids[source] = {
- source = source,
- flowing = flowing,
- itemname = itemname,
- force_renew = force_renew,
- }
- bucket.liquids[flowing] = bucket.liquids[source]
- if itemname ~= nil then
- minetest.register_craftitem(itemname, {
- description = name,
- inventory_image = inventory_image,
- stack_max = 1,
- liquids_pointable = true,
- groups = groups,
- on_place = function(itemstack, user, pointed_thing)
- -- Must be pointing to node
- if pointed_thing.type ~= "node" then
- return
- end
- local node = minetest.get_node_or_nil(pointed_thing.under)
- local ndef = node and minetest.registered_nodes[node.name]
- -- Call on_rightclick if the pointed node defines it
- if ndef and ndef.on_rightclick and
- not (user and user:is_player() and
- user:get_player_control().sneak) then
- return ndef.on_rightclick(
- pointed_thing.under,
- node, user,
- itemstack)
- end
- local lpos
- -- Check if pointing to a buildable node
- if ndef and ndef.buildable_to then
- -- buildable; replace the node
- lpos = pointed_thing.under
- else
- -- not buildable to; place the liquid above
- -- check if the node above can be replaced
- lpos = pointed_thing.above
- node = minetest.get_node_or_nil(lpos)
- local above_ndef = node and minetest.registered_nodes[node.name]
- if not above_ndef or not above_ndef.buildable_to then
- -- do not remove the bucket with the liquid
- return itemstack
- end
- end
- local pname = user and user:get_player_name() or ""
- if check_protection(lpos, pname, "place "..source) then
- return
- end
- minetest.set_node(lpos, {name = source})
- log_action(lpos, pname, "placed " .. source)
- return ItemStack("bucket:bucket_empty")
- end
- })
- end
- end
- minetest.register_craftitem("bucket:bucket_empty", {
- description = S("Empty Bucket"),
- inventory_image = "bucket.png",
- groups = {tool = 1},
- liquids_pointable = true,
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type == "object" then
- pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
- return user:get_wielded_item()
- elseif pointed_thing.type ~= "node" then
- -- do nothing if it's neither object nor node
- return
- end
- -- Check if pointing to a liquid source
- local pos = pointed_thing.under
- local node = minetest.get_node(pos)
- local liquiddef = bucket.liquids[node.name]
- local item_count = user:get_wielded_item():get_count()
- if liquiddef ~= nil
- and liquiddef.itemname ~= nil
- and node.name == liquiddef.source then
- local pname = user:get_player_name()
- if check_protection(pos, pname, "take ".. node.name) then
- return
- end
- -- default set to return filled bucket
- local giving_back = liquiddef.itemname
- -- check if holding more than 1 empty bucket
- if item_count > 1 then
- -- if space in inventory add filled bucked, otherwise drop as item
- local inv = user:get_inventory()
- if inv:room_for_item("main", {name=liquiddef.itemname}) then
- inv:add_item("main", liquiddef.itemname)
- else
- local upos = user:get_pos()
- upos.y = math.floor(upos.y + 0.5)
- minetest.add_item(upos, liquiddef.itemname)
- end
- -- set to return empty buckets minus 1
- giving_back = "bucket:bucket_empty "..tostring(item_count-1)
- end
- -- force_renew requires a source neighbour
- local source_neighbor = false
- if liquiddef.force_renew then
- source_neighbor =
- minetest.find_node_near(pos, 1, liquiddef.source)
- end
- if source_neighbor and liquiddef.force_renew then
- log_action(pos, pname, "picked up " .. liquiddef.source .. " (force renewed)")
- else
- minetest.add_node(pos, {name = "air"})
- log_action(pos, pname, "picked up " .. liquiddef.source)
- end
- return ItemStack(giving_back)
- else
- -- non-liquid nodes will have their on_punch triggered
- local node_def = minetest.registered_nodes[node.name]
- if node_def then
- node_def.on_punch(pos, node, user, pointed_thing)
- end
- return user:get_wielded_item()
- end
- end,
- })
- bucket.register_liquid(
- "default:water_source",
- "default:water_flowing",
- "bucket:bucket_water",
- "bucket_water.png",
- S("Water Bucket"),
- {tool = 1, water_bucket = 1}
- )
- -- River water source is 'liquid_renewable = false' to avoid horizontal spread
- -- of water sources in sloping rivers that can cause water to overflow
- -- riverbanks and cause floods.
- -- River water source is instead made renewable by the 'force renew' option
- -- used here.
- bucket.register_liquid(
- "default:river_water_source",
- "default:river_water_flowing",
- "bucket:bucket_river_water",
- "bucket_river_water.png",
- S("River Water Bucket"),
- {tool = 1, water_bucket = 1},
- true
- )
- bucket.register_liquid(
- "default:lava_source",
- "default:lava_flowing",
- "bucket:bucket_lava",
- "bucket_lava.png",
- S("Lava Bucket"),
- {tool = 1}
- )
- minetest.register_craft({
- type = "fuel",
- recipe = "bucket:bucket_lava",
- burntime = 60,
- replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
- })
- -- Register buckets as dungeon loot
- if minetest.global_exists("dungeon_loot") then
- dungeon_loot.register({
- {name = "bucket:bucket_empty", chance = 0.55},
- -- water in deserts/ice or above ground, lava otherwise
- {name = "bucket:bucket_water", chance = 0.45,
- types = {"sandstone", "desert", "ice"}},
- {name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
- types = {"normal"}},
- {name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
- types = {"normal"}},
- })
- end
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