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- -- flowers/init.lua
- -- Minetest Game mod: flowers
- -- See README.txt for licensing and other information.
- -- Namespace for functions
- flowers = {}
- -- Load support for MT game translation.
- local S = minetest.get_translator("flowers")
- -- Map Generation
- dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
- --
- -- Flowers
- --
- -- Aliases for original flowers mod
- minetest.register_alias("flowers:flower_rose", "flowers:rose")
- minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
- minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
- minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
- minetest.register_alias("flowers:flower_viola", "flowers:viola")
- minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
- -- Flower registration
- local function add_simple_flower(name, desc, box, f_groups)
- -- Common flowers' groups
- f_groups.snappy = 3
- f_groups.flower = 1
- f_groups.flora = 1
- f_groups.attached_node = 1
- minetest.register_node("flowers:" .. name, {
- description = desc,
- drawtype = "plantlike",
- waving = 1,
- tiles = {"flowers_" .. name .. ".png"},
- inventory_image = "flowers_" .. name .. ".png",
- wield_image = "flowers_" .. name .. ".png",
- sunlight_propagates = true,
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- groups = f_groups,
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = box
- }
- })
- end
- flowers.datas = {
- {
- "rose",
- S("Red Rose"),
- {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
- {color_red = 1, flammable = 1}
- },
- {
- "tulip",
- S("Orange Tulip"),
- {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
- {color_orange = 1, flammable = 1}
- },
- {
- "dandelion_yellow",
- S("Yellow Dandelion"),
- {-4 / 16, -0.5, -4 / 16, 4 / 16, -2 / 16, 4 / 16},
- {color_yellow = 1, flammable = 1}
- },
- {
- "chrysanthemum_green",
- S("Green Chrysanthemum"),
- {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
- {color_green = 1, flammable = 1}
- },
- {
- "geranium",
- S("Blue Geranium"),
- {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
- {color_blue = 1, flammable = 1}
- },
- {
- "viola",
- S("Viola"),
- {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
- {color_violet = 1, flammable = 1}
- },
- {
- "dandelion_white",
- S("White Dandelion"),
- {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
- {color_white = 1, flammable = 1}
- },
- {
- "tulip_black",
- S("Black Tulip"),
- {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
- {color_black = 1, flammable = 1}
- },
- }
- for _,item in pairs(flowers.datas) do
- add_simple_flower(unpack(item))
- end
- -- Flower spread
- -- Public function to enable override by mods
- function flowers.flower_spread(pos, node)
- pos.y = pos.y - 1
- local under = minetest.get_node(pos)
- pos.y = pos.y + 1
- -- Replace flora with dry shrub in desert sand and silver sand,
- -- as this is the only way to generate them.
- -- However, preserve grasses in sand dune biomes.
- if minetest.get_item_group(under.name, "sand") == 1 and
- under.name ~= "default:sand" then
- minetest.set_node(pos, {name = "default:dry_shrub"})
- return
- end
- if minetest.get_item_group(under.name, "soil") == 0 then
- return
- end
- local light = minetest.get_node_light(pos)
- if not light or light < 13 then
- return
- end
- local pos0 = vector.subtract(pos, 4)
- local pos1 = vector.add(pos, 4)
- -- Testing shows that a threshold of 3 results in an appropriate maximum
- -- density of approximately 7 flora per 9x9 area.
- if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
- return
- end
- local soils = minetest.find_nodes_in_area_under_air(
- pos0, pos1, "group:soil")
- local num_soils = #soils
- if num_soils >= 1 then
- for si = 1, math.min(3, num_soils) do
- local soil = soils[math.random(num_soils)]
- local soil_name = minetest.get_node(soil).name
- local soil_above = {x = soil.x, y = soil.y + 1, z = soil.z}
- light = minetest.get_node_light(soil_above)
- if light and light >= 13 and
- -- Only spread to same surface node
- soil_name == under.name and
- -- Desert sand is in the soil group
- soil_name ~= "default:desert_sand" then
- minetest.set_node(soil_above, {name = node.name})
- end
- end
- end
- end
- minetest.register_abm({
- label = "Flower spread",
- nodenames = {"group:flora"},
- interval = 13,
- chance = 300,
- action = function(...)
- flowers.flower_spread(...)
- end,
- })
- --
- -- Mushrooms
- --
- minetest.register_node("flowers:mushroom_red", {
- description = S("Red Mushroom"),
- tiles = {"flowers_mushroom_red.png"},
- inventory_image = "flowers_mushroom_red.png",
- wield_image = "flowers_mushroom_red.png",
- drawtype = "plantlike",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {mushroom = 1, snappy = 3, attached_node = 1, flammable = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_use = minetest.item_eat(-5),
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
- }
- })
- minetest.register_node("flowers:mushroom_brown", {
- description = S("Brown Mushroom"),
- tiles = {"flowers_mushroom_brown.png"},
- inventory_image = "flowers_mushroom_brown.png",
- wield_image = "flowers_mushroom_brown.png",
- drawtype = "plantlike",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {mushroom = 1, food_mushroom = 1, snappy = 3, attached_node = 1, flammable = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_use = minetest.item_eat(1),
- selection_box = {
- type = "fixed",
- fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
- }
- })
- -- Mushroom spread and death
- function flowers.mushroom_spread(pos, node)
- if minetest.get_node_light(pos, 0.5) > 3 then
- if minetest.get_node_light(pos, nil) == 15 then
- minetest.remove_node(pos)
- end
- return
- end
- local positions = minetest.find_nodes_in_area_under_air(
- {x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
- {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
- {"group:soil", "group:tree"})
- if #positions == 0 then
- return
- end
- local pos2 = positions[math.random(#positions)]
- pos2.y = pos2.y + 1
- if minetest.get_node_light(pos2, 0.5) <= 3 then
- minetest.set_node(pos2, {name = node.name})
- end
- end
- minetest.register_abm({
- label = "Mushroom spread",
- nodenames = {"group:mushroom"},
- interval = 11,
- chance = 150,
- action = function(...)
- flowers.mushroom_spread(...)
- end,
- })
- -- These old mushroom related nodes can be simplified now
- minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
- minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
- minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
- minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
- minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
- minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
- --
- -- Waterlily
- --
- local waterlily_def = {
- description = S("Waterlily"),
- drawtype = "nodebox",
- paramtype = "light",
- paramtype2 = "facedir",
- tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
- inventory_image = "flowers_waterlily.png",
- wield_image = "flowers_waterlily.png",
- use_texture_alpha = "clip",
- liquids_pointable = true,
- walkable = false,
- buildable_to = true,
- floodable = true,
- groups = {snappy = 3, flower = 1, flammable = 1},
- sounds = default.node_sound_leaves_defaults(),
- node_placement_prediction = "",
- node_box = {
- type = "fixed",
- fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
- },
- selection_box = {
- type = "fixed",
- fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
- },
- on_place = function(itemstack, placer, pointed_thing)
- local pos = pointed_thing.above
- local node = minetest.get_node(pointed_thing.under)
- local def = minetest.registered_nodes[node.name]
- if def and def.on_rightclick then
- return def.on_rightclick(pointed_thing.under, node, placer, itemstack,
- pointed_thing)
- end
- if def and def.liquidtype == "source" and
- minetest.get_item_group(node.name, "water") > 0 then
- local player_name = placer and placer:get_player_name() or ""
- if not minetest.is_protected(pos, player_name) then
- minetest.set_node(pos, {name = "flowers:waterlily" ..
- (def.waving == 3 and "_waving" or ""),
- param2 = math.random(0, 3)})
- if not minetest.is_creative_enabled(player_name) then
- itemstack:take_item()
- end
- else
- minetest.chat_send_player(player_name, "Node is protected")
- minetest.record_protection_violation(pos, player_name)
- end
- end
- return itemstack
- end
- }
- local waterlily_waving_def = table.copy(waterlily_def)
- waterlily_waving_def.waving = 3
- waterlily_waving_def.drop = "flowers:waterlily"
- waterlily_waving_def.groups.not_in_creative_inventory = 1
- minetest.register_node("flowers:waterlily", waterlily_def)
- minetest.register_node("flowers:waterlily_waving", waterlily_waving_def)
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