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- walls = {}
- local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
- local S = minetest.get_translator("walls")
- walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wall_sounds)
-
- if type(wall_texture_table) ~= "table" then
- wall_texture_table = { wall_texture_table }
- end
-
- minetest.register_node(wall_name, {
- description = wall_desc,
- drawtype = "nodebox",
- node_box = {
- type = "connected",
- fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
-
- connect_front = {-3/16, -1/2, -1/2, 3/16, 3/8, -1/4},
- connect_left = {-1/2, -1/2, -3/16, -1/4, 3/8, 3/16},
- connect_back = {-3/16, -1/2, 1/4, 3/16, 3/8, 1/2},
- connect_right = { 1/4, -1/2, -3/16, 1/2, 3/8, 3/16},
- },
- collision_box = {
- type = "connected",
- fixed = {-1/4, -1/2, -1/4, 1/4, 1/2 + fence_collision_extra, 1/4},
-
-
- connect_front = {-1/4,-1/2,-1/2,1/4,1/2 + fence_collision_extra,-1/4},
- connect_left = {-1/2,-1/2,-1/4,-1/4,1/2 + fence_collision_extra,1/4},
- connect_back = {-1/4,-1/2,1/4,1/4,1/2 + fence_collision_extra,1/2},
- connect_right = {1/4,-1/2,-1/4,1/2,1/2 + fence_collision_extra,1/4},
- },
- connects_to = { "group:wall", "group:stone", "group:fence", "group:wall_connected" },
- paramtype = "light",
- is_ground_content = false,
- tiles = wall_texture_table,
- walkable = true,
- groups = { cracky = 3, wall = 1, stone = 2 },
- sounds = wall_sounds,
- })
-
-
-
-
- if wall_name:sub(1, 1) == ":" then
- wall_name = wall_name:sub(2)
- end
- minetest.register_craft({
- output = wall_name .. " 6",
- recipe = {
- { "", "", "" },
- { wall_mat, wall_mat, wall_mat},
- { wall_mat, wall_mat, wall_mat},
- }
- })
- end
- walls.register("walls:cobble", S("Cobblestone Wall"), {"default_cobble.png"},
- "default:cobble", default.node_sound_stone_defaults())
- walls.register("walls:mossycobble", S("Mossy Cobblestone Wall"), {"default_mossycobble.png"},
- "default:mossycobble", default.node_sound_stone_defaults())
- walls.register("walls:desertcobble", S("Desert Cobblestone Wall"), {"default_desert_cobble.png"},
- "default:desert_cobble", default.node_sound_stone_defaults())
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