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- objects.txt syntax
- ------------------
- To cover all the naming hacks that were previously in objects.h needed some
- kind of hacks in objects.txt.
- The basic syntax for adding an object is as follows:
- 1 2 3 4 : shortName : Long Name
- If the long name doesn't contain spaces, or no short name
- exists, the long name is used as basis for the base name
- in C. Otherwise, the short name is used.
- The base name (let's call it 'base') will then be used to
- create the C macros SN_base, LN_base, NID_base and OBJ_base.
- Note that if the base name contains spaces, dashes or periods,
- those will be converte to underscore.
- Then there are some extra commands:
- !Alias foo 1 2 3 4
- This juts makes a name foo for an OID. The C macro
- OBJ_foo will be created as a result.
- !Cname foo
- This makes sure that the name foo will be used as base name
- in C.
- !module foo
- 1 2 3 4 : shortName : Long Name
- !global
- The !module command was meant to define a kind of modularity.
- What it does is to make sure the module name is prepended
- to the base name. !global turns this off. This construction
- is not recursive.
- Lines starting with # are treated as comments, as well as any line starting
- with ! and not matching the commands above.
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