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- =pod
- =head1 NAME
- rand - pseudo-random number generator
- =head1 SYNOPSIS
- #include <openssl/rand.h>
- int RAND_set_rand_engine(ENGINE *engine);
- int RAND_bytes(unsigned char *buf, int num);
- int RAND_pseudo_bytes(unsigned char *buf, int num);
- void RAND_seed(const void *buf, int num);
- void RAND_add(const void *buf, int num, int entropy);
- int RAND_status(void);
- int RAND_load_file(const char *file, long max_bytes);
- int RAND_write_file(const char *file);
- const char *RAND_file_name(char *file, size_t num);
- int RAND_egd(const char *path);
- void RAND_set_rand_method(const RAND_METHOD *meth);
- const RAND_METHOD *RAND_get_rand_method(void);
- RAND_METHOD *RAND_SSLeay(void);
- void RAND_cleanup(void);
- /* For Win32 only */
- void RAND_screen(void);
- int RAND_event(UINT, WPARAM, LPARAM);
- =head1 DESCRIPTION
- Since the introduction of the ENGINE API, the recommended way of controlling
- default implementations is by using the ENGINE API functions. The default
- B<RAND_METHOD>, as set by RAND_set_rand_method() and returned by
- RAND_get_rand_method(), is only used if no ENGINE has been set as the default
- "rand" implementation. Hence, these two functions are no longer the recommened
- way to control defaults.
- If an alternative B<RAND_METHOD> implementation is being used (either set
- directly or as provided by an ENGINE module), then it is entirely responsible
- for the generation and management of a cryptographically secure PRNG stream. The
- mechanisms described below relate solely to the software PRNG implementation
- built in to OpenSSL and used by default.
- These functions implement a cryptographically secure pseudo-random
- number generator (PRNG). It is used by other library functions for
- example to generate random keys, and applications can use it when they
- need randomness.
- A cryptographic PRNG must be seeded with unpredictable data such as
- mouse movements or keys pressed at random by the user. This is
- described in L<RAND_add(3)|RAND_add(3)>. Its state can be saved in a seed file
- (see L<RAND_load_file(3)|RAND_load_file(3)>) to avoid having to go through the
- seeding process whenever the application is started.
- L<RAND_bytes(3)|RAND_bytes(3)> describes how to obtain random data from the
- PRNG.
- =head1 INTERNALS
- The RAND_SSLeay() method implements a PRNG based on a cryptographic
- hash function.
- The following description of its design is based on the SSLeay
- documentation:
- First up I will state the things I believe I need for a good RNG.
- =over 4
- =item 1
- A good hashing algorithm to mix things up and to convert the RNG 'state'
- to random numbers.
- =item 2
- An initial source of random 'state'.
- =item 3
- The state should be very large. If the RNG is being used to generate
- 4096 bit RSA keys, 2 2048 bit random strings are required (at a minimum).
- If your RNG state only has 128 bits, you are obviously limiting the
- search space to 128 bits, not 2048. I'm probably getting a little
- carried away on this last point but it does indicate that it may not be
- a bad idea to keep quite a lot of RNG state. It should be easier to
- break a cipher than guess the RNG seed data.
- =item 4
- Any RNG seed data should influence all subsequent random numbers
- generated. This implies that any random seed data entered will have
- an influence on all subsequent random numbers generated.
- =item 5
- When using data to seed the RNG state, the data used should not be
- extractable from the RNG state. I believe this should be a
- requirement because one possible source of 'secret' semi random
- data would be a private key or a password. This data must
- not be disclosed by either subsequent random numbers or a
- 'core' dump left by a program crash.
- =item 6
- Given the same initial 'state', 2 systems should deviate in their RNG state
- (and hence the random numbers generated) over time if at all possible.
- =item 7
- Given the random number output stream, it should not be possible to determine
- the RNG state or the next random number.
- =back
- The algorithm is as follows.
- There is global state made up of a 1023 byte buffer (the 'state'), a
- working hash value ('md'), and a counter ('count').
- Whenever seed data is added, it is inserted into the 'state' as
- follows.
- The input is chopped up into units of 20 bytes (or less for
- the last block). Each of these blocks is run through the hash
- function as follows: The data passed to the hash function
- is the current 'md', the same number of bytes from the 'state'
- (the location determined by in incremented looping index) as
- the current 'block', the new key data 'block', and 'count'
- (which is incremented after each use).
- The result of this is kept in 'md' and also xored into the
- 'state' at the same locations that were used as input into the
- hash function. I
- believe this system addresses points 1 (hash function; currently
- SHA-1), 3 (the 'state'), 4 (via the 'md'), 5 (by the use of a hash
- function and xor).
- When bytes are extracted from the RNG, the following process is used.
- For each group of 10 bytes (or less), we do the following:
- Input into the hash function the local 'md' (which is initialized from
- the global 'md' before any bytes are generated), the bytes that are to
- be overwritten by the random bytes, and bytes from the 'state'
- (incrementing looping index). From this digest output (which is kept
- in 'md'), the top (up to) 10 bytes are returned to the caller and the
- bottom 10 bytes are xored into the 'state'.
- Finally, after we have finished 'num' random bytes for the caller,
- 'count' (which is incremented) and the local and global 'md' are fed
- into the hash function and the results are kept in the global 'md'.
- I believe the above addressed points 1 (use of SHA-1), 6 (by hashing
- into the 'state' the 'old' data from the caller that is about to be
- overwritten) and 7 (by not using the 10 bytes given to the caller to
- update the 'state', but they are used to update 'md').
- So of the points raised, only 2 is not addressed (but see
- L<RAND_add(3)|RAND_add(3)>).
- =head1 SEE ALSO
- L<BN_rand(3)|BN_rand(3)>, L<RAND_add(3)|RAND_add(3)>,
- L<RAND_load_file(3)|RAND_load_file(3)>, L<RAND_egd(3)|RAND_egd(3)>,
- L<RAND_bytes(3)|RAND_bytes(3)>,
- L<RAND_set_rand_method(3)|RAND_set_rand_method(3)>,
- L<RAND_cleanup(3)|RAND_cleanup(3)>
- =cut
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