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- # Windows OneCore targets.
- #
- # OneCore is new API stability "contract" that transends Desktop, IoT and
- # Mobile[?] Windows editions. It's a set up "umbrella" libraries that
- # export subset of Win32 API that are common to all Windows 10 devices.
- #
- # OneCore Configuration temporarly dedicated for console applications
- # due to disabled event logging, which is incompatible with one core.
- # Error messages are provided via standard error only.
- # TODO: extend error handling to use ETW based eventing
- # (Or rework whole error messaging)
- my %targets = (
- "VC-WIN32-ONECORE" => {
- inherit_from => [ "VC-WIN32" ],
- # /NODEFAULTLIB:kernel32.lib is needed, because MSVCRT.LIB has
- # hidden reference to kernel32.lib, but we don't actually want
- # it in "onecore" build.
- lflags => add("/NODEFAULTLIB:kernel32.lib"),
- defines => add("OPENSSL_SYS_WIN_CORE"),
- ex_libs => "onecore.lib",
- },
- "VC-WIN64A-ONECORE" => {
- inherit_from => [ "VC-WIN64A" ],
- lflags => add("/NODEFAULTLIB:kernel32.lib"),
- defines => add("OPENSSL_SYS_WIN_CORE"),
- ex_libs => "onecore.lib",
- },
- # Windows on ARM targets. ARM compilers are additional components in
- # VS2017, i.e. they are not installed by default. And when installed,
- # there are no "ARM Tool Command Prompt"s on Start menu, you have
- # to locate vcvarsall.bat and act accordingly. VC-WIN32-ARM has
- # received limited testing with evp_test.exe on Windows 10 IoT Core,
- # but not VC-WIN64-ARM, no hardware... In other words they are not
- # actually supported...
- #
- # Another thing to keep in mind [in cross-compilation scenario such
- # as this one] is that target's file system has nothing to do with
- # compilation system's one. This means that you're are likely to use
- # --prefix and --openssldir with target-specific values. 'nmake install'
- # step is effectively meaningless in cross-compilation case, though
- # it might be useful to 'nmake install DESTDIR=S:\ome\where' where you
- # can point Visual Studio to when compiling custom application code.
- "VC-WIN32-ARM" => {
- inherit_from => [ "VC-noCE-common" ],
- defines => add("_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE",
- "OPENSSL_SYS_WIN_CORE"),
- bn_ops => "BN_LLONG RC4_CHAR EXPORT_VAR_AS_FN",
- lflags => add("/NODEFAULTLIB:kernel32.lib"),
- ex_libs => "onecore.lib",
- multilib => "-arm",
- },
- "VC-WIN64-ARM" => {
- inherit_from => [ "VC-noCE-common" ],
- defines => add("_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE",
- "OPENSSL_SYS_WIN_CORE"),
- bn_ops => "SIXTY_FOUR_BIT RC4_CHAR EXPORT_VAR_AS_FN",
- lflags => add("/NODEFAULTLIB:kernel32.lib"),
- ex_libs => "onecore.lib",
- multilib => "-arm64",
- },
- # Universal Windows Platform (UWP) App Support
- # TODO
- #
- # The 'disable' attribute should have 'uplink'.
- # however, these are checked in some 'inherit_from', which is processed
- # very early, before the 'disable' attributes are seen.
- # This is a problem that needs to be resolved in Configure first.
- #
- # But if you want to build library with Windows 10 Version 1809 SDK or
- # earlier, the 'disable' attribute should also have 'asm'.
- "VC-WIN32-UWP" => {
- inherit_from => [ "VC-WIN32-ONECORE" ],
- lflags => add("/APPCONTAINER"),
- defines => add("WINAPI_FAMILY=WINAPI_FAMILY_APP",
- "_WIN32_WINNT=0x0A00"),
- dso_scheme => "",
- disable => [ 'ui-console', 'stdio', 'async', 'uplink' ],
- ex_libs => "WindowsApp.lib",
- },
- "VC-WIN64A-UWP" => {
- inherit_from => [ "VC-WIN64A-ONECORE" ],
- lflags => add("/APPCONTAINER"),
- defines => add("WINAPI_FAMILY=WINAPI_FAMILY_APP",
- "_WIN32_WINNT=0x0A00"),
- dso_scheme => "",
- disable => [ 'ui-console', 'stdio', 'async', 'uplink' ],
- ex_libs => "WindowsApp.lib",
- },
- "VC-WIN32-ARM-UWP" => {
- inherit_from => [ "VC-WIN32-ARM" ],
- lflags => add("/APPCONTAINER"),
- defines => add("WINAPI_FAMILY=WINAPI_FAMILY_APP",
- "_WIN32_WINNT=0x0A00"),
- dso_scheme => "",
- disable => [ 'ui-console', 'stdio', 'async', 'uplink' ],
- ex_libs => "WindowsApp.lib",
- },
- "VC-WIN64-ARM-UWP" => {
- inherit_from => [ "VC-WIN64-ARM" ],
- lflags => add("/APPCONTAINER"),
- defines => add("WINAPI_FAMILY=WINAPI_FAMILY_APP",
- "_WIN32_WINNT=0x0A00"),
- dso_scheme => "",
- disable => [ 'ui-console', 'stdio', 'async', 'uplink' ],
- ex_libs => "WindowsApp.lib",
- },
- );
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