Frederik Wedel-Heinen f08be09651 Avoid a memcpy in dtls_get_reassembled_message() 8 月之前
..
README.md 8b6a7da304 ssl: Correct filename in README 3 年之前
extensions.c f290663148 Fix implementation of `PreferNoDHEKEX` option. 11 月之前
extensions_clnt.c 04c7fb53e0 NewSessionTickets with an early_data extension must have a valid max value 1 年之前
extensions_cust.c bc0773bbbd Fix a possible use-after-free in custom_exts_free 11 月之前
extensions_srvr.c 164a541b93 Fix new typos found by codespell 10 月之前
statem.c e158ada6a7 Remove the old buffer management code 2 年之前
statem_clnt.c 4897bd2022 Move increment of dtls epoch to change cipher state function 9 月之前
statem_dtls.c f08be09651 Avoid a memcpy in dtls_get_reassembled_message() 8 月之前
statem_lib.c a86714041d When selecting a method ensure we use the correct client/server version 9 月之前
statem_local.h 3c95ef22df RFC7250 (RPK) support 1 年之前
statem_srvr.c 4897bd2022 Move increment of dtls epoch to change cipher state function 9 月之前

README.md

State Machine Design

This file provides some guidance on the thinking behind the design of the state machine code to aid future maintenance.

The state machine code replaces an older state machine present in OpenSSL versions 1.0.2 and below. The new state machine has the following objectives:

  • Remove duplication of state code between client and server
  • Remove duplication of state code between TLS and DTLS
  • Simplify transitions and bring the logic together in a single location so that it is easier to validate
  • Remove duplication of code between each of the message handling functions
  • Receive a message first and then work out whether that is a valid transition - not the other way around (the other way causes lots of issues where we are expecting one type of message next but actually get something else)
  • Separate message flow state from handshake state (in order to better understand each)
    • message flow state = when to flush buffers; handling restarts in the event of NBIO events; handling the common flow of steps for reading a message and the common flow of steps for writing a message etc
    • handshake state = what handshake message are we working on now
  • Control complexity: only the state machine can change state: keep all the state changes local to the state machine component

The message flow state machine is divided into a reading sub-state machine and a writing sub-state machine. See the source comments in statem.c for a more detailed description of the various states and transitions possible.

Conceptually the state machine component is designed as follows:

                      libssl
                         |
-------------------------|-----statem.h------------------------------------
                         |
                  _______V____________________
                 |                            |
                 |    statem.c                |
                 |                            |
                 |    Core state machine code |
                 |____________________________|
      statem_local.h     ^          ^
               _________|          |_______
              |                            |
 _____________|____________   _____________|____________
|                          | |                          |
| statem_clnt.c            | | statem_srvr.c            |
|                          | |                          |
| TLS/DTLS client specific | | TLS/DTLS server specific |
| state machine code       | | state machine code       |
|__________________________| |__________________________|
             |        |_______________|__       |
             |        ________________|  |      |
             |       |                   |      |
 ____________V_______V________   ________V______V_______________
|                             | |                               |
| statem_lib.c                | | statem_dtls.c                 |
|                             | |                               |
| Non core functions common   | | Non core functions common to  |
| to both servers and clients | | both DTLS servers and clients |
|_____________________________| |_______________________________|