Matt Caswell f5afac4bda Update copyright year 3 lat temu
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README.md 1dc1ea182b Fix many MarkDown issues in {NOTES*,README*,HACKING,LICENSE}.md files 3 lat temu
extensions.c 650c668737 Corrected missing definitions from NonStop SPT build. 3 lat temu
extensions_clnt.c 39a140597d Ensure buffer/length pairs are always in sync 3 lat temu
extensions_cust.c a28d06f3e9 Update copyright year 3 lat temu
extensions_srvr.c d38b6ae96f ssl: support params arguments to init functions 3 lat temu
statem.c 650c668737 Corrected missing definitions from NonStop SPT build. 3 lat temu
statem.h 4333b89f50 Update copyright year 3 lat temu
statem_clnt.c 3f883c7c83 Replace OSSL_PARAM_BLD_free_params() with OSSL_PARAM_free(). 3 lat temu
statem_dtls.c f5afac4bda Update copyright year 3 lat temu
statem_lib.c d38b6ae96f ssl: support params arguments to init functions 3 lat temu
statem_local.h 6dd4b77a85 Add ossl_gost symbols 3 lat temu
statem_srvr.c 39a140597d Ensure buffer/length pairs are always in sync 3 lat temu

README.md

State Machine Design

This file provides some guidance on the thinking behind the design of the state machine code to aid future maintenance.

The state machine code replaces an older state machine present in OpenSSL versions 1.0.2 and below. The new state machine has the following objectives:

  • Remove duplication of state code between client and server
  • Remove duplication of state code between TLS and DTLS
  • Simplify transitions and bring the logic together in a single location so that it is easier to validate
  • Remove duplication of code between each of the message handling functions
  • Receive a message first and then work out whether that is a valid transition - not the other way around (the other way causes lots of issues where we are expecting one type of message next but actually get something else)
  • Separate message flow state from handshake state (in order to better understand each)
    • message flow state = when to flush buffers; handling restarts in the event of NBIO events; handling the common flow of steps for reading a message and the common flow of steps for writing a message etc
    • handshake state = what handshake message are we working on now
  • Control complexity: only the state machine can change state: keep all the state changes local to the state machine component

The message flow state machine is divided into a reading sub-state machine and a writing sub-state machine. See the source comments in statem.c for a more detailed description of the various states and transitions possible.

Conceptually the state machine component is designed as follows:

                      libssl
                         |
-------------------------|-----statem.h------------------------------------
                         |
                  _______V____________________
                 |                            |
                 |    statem.c                |
                 |                            |
                 |    Core state machine code |
                 |____________________________|
      statem_local.h     ^          ^
               _________|          |_______
              |                            |
 _____________|____________   _____________|____________
|                          | |                          |
| statem_clnt.c            | | statem_srvr.c            |
|                          | |                          |
| TLS/DTLS client specific | | TLS/DTLS server specific |
| state machine code       | | state machine code       |
|__________________________| |__________________________|
             |        |_______________|__       |
             |        ________________|  |      |
             |       |                   |      |
 ____________V_______V________   ________V______V_______________
|                             | |                               |
| statem_both.c               | | statem_dtls.c                 |
|                             | |                               |
| Non core functions common   | | Non core functions common to  |
| to both servers and clients | | both DTLS servers and clients |
|_____________________________| |_______________________________|