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- #pragma once
- #ifdef __cplusplus
- extern "C" {
- #endif
- enum {
- kMacSocket_TimeoutErr = -2
- };
- // Since MacSocket does busy waiting, I do a callback while waiting
- typedef OSErr(*MacSocket_IdleWaitCallback) (void *);
- // Call this before anything else!
- OSErr MacSocket_Startup(void);
- // Call this to cleanup before quitting
- OSErr MacSocket_Shutdown(void);
- // Call this to allocate a "socket" (reference number is returned in
- // outSocketNum)
- // Note that inDoThreadSwitching is pretty much irrelevant right now, since I
- // ignore it
- // The inTimeoutTicks parameter is applied during reads/writes of data
- // The inIdleWaitCallback parameter specifies a callback which is called
- // during busy-waiting periods
- // The inUserRefPtr parameter is passed back to the idle-wait callback
- OSErr MacSocket_socket(int *outSocketNum, const Boolean inDoThreadSwitching,
- const long inTimeoutTicks,
- MacSocket_IdleWaitCallback inIdleWaitCallback,
- void *inUserRefPtr);
- // Call this to connect to an IP/DNS address
- // Note that inTargetAddressAndPort is in "IP:port" format-- e.g.
- // 10.1.1.1:123
- OSErr MacSocket_connect(const int inSocketNum, char *inTargetAddressAndPort);
- // Call this to listen on a port
- // Since this a low-performance implementation, I allow a maximum of 1 (one!)
- // incoming request when I listen
- OSErr MacSocket_listen(const int inSocketNum, const int inPortNum);
- // Call this to close a socket
- OSErr MacSocket_close(const int inSocketNum);
- // Call this to receive data on a socket
- // Most parameters' purpose are obvious-- except maybe "inBlock" which
- // controls whether I wait for data or return immediately
- int MacSocket_recv(const int inSocketNum, void *outBuff, int outBuffLength,
- const Boolean inBlock);
- // Call this to send data on a socket
- int MacSocket_send(const int inSocketNum, const void *inBuff,
- int inBuffLength);
- // If zero bytes were read in a call to MacSocket_recv(), it may be that the
- // remote end has done a half-close
- // This function will let you check whether that's true or not
- Boolean MacSocket_RemoteEndIsClosing(const int inSocketNum);
- // Call this to see if the listen has completed after a call to
- // MacSocket_listen()
- Boolean MacSocket_ListenCompleted(const int inSocketNum);
- // These really aren't very useful anymore
- Boolean MacSocket_LocalEndIsOpen(const int inSocketNum);
- Boolean MacSocket_RemoteEndIsOpen(const int inSocketNum);
- // You may wish to change the userRefPtr for a socket callback-- use this to
- // do it
- void MacSocket_SetUserRefPtr(const int inSocketNum, void *inNewRefPtr);
- // Call these to get the socket's IP:port descriptor
- void MacSocket_GetLocalIPAndPort(const int inSocketNum, char *outIPAndPort,
- const int inIPAndPortLength);
- void MacSocket_GetRemoteIPAndPort(const int inSocketNum, char *outIPAndPort,
- const int inIPAndPortLength);
- // Call this to get error info from a socket
- void MacSocket_GetSocketErrorInfo(const int inSocketNum,
- int *outSocketErrCode,
- char *outSocketErrString,
- const int inSocketErrStringMaxLength);
- #ifdef __cplusplus
- }
- #endif
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