/*++ Copyright (c) 2013 Minoca Corp. All Rights Reserved Module Name: socktest.c Abstract: This module implements an application that tests out the system's socket functionality. Author: Evan Green 6-May-2013 Environment: User Mode --*/ // // ------------------------------------------------------------------- Includes // #include #include #include #include #include #include #include #include // // ---------------------------------------------------------------- Definitions // // // ------------------------------------------------------ Data Type Definitions // // // ----------------------------------------------- Internal Function Prototypes // ULONG TestTransmitThroughput ( ULONG ChunkSize, ULONG ChunkCount ); // // -------------------------------------------------------------------- Globals // // // ------------------------------------------------------------------ Functions // int main ( int ArgumentCount, char **Arguments ) /*++ Routine Description: This routine implements the socket test program. Arguments: ArgumentCount - Supplies the number of elements in the arguments array. Arguments - Supplies an array of strings. The array count is bounded by the previous parameter, and the strings are null-terminated. Return Value: 0 on success. Non-zero on failure. --*/ { return TestTransmitThroughput(64 * 1024, 16); } // // --------------------------------------------------------- Internal Functions // ULONG TestTransmitThroughput ( ULONG ChunkSize, ULONG ChunkCount ) /*++ Routine Description: This routine tests transmitting a large amount of data out of a socket. Arguments: ChunkSize - Supplies the size of each buffer passed to the send() function. ChunkCount - Supplies the number of chunks that will be sent. Return Value: Returns the number of failures that occurred in the test. --*/ { ULONG ByteIndex; int BytesSent; struct sockaddr_in DestinationHost; ULONG Errors; ULONG LoopIndex; int Result; PCHAR TestSendBuffer; int TestSocket; Errors = 0; TestSendBuffer = NULL; TestSocket = socket(AF_INET, SOCK_STREAM, 0); if (TestSocket == -1) { printf("socket() failed. Errno = %d.\n", errno); Errors += 1; goto TestTransmitThroughputEnd; } // // TODO: Replace this with a real function (and not just a hard-coded // network order IP address. // DestinationHost.sin_family = AF_INET; DestinationHost.sin_port = htons(7653); DestinationHost.sin_addr.s_addr = (192 << 0) | (168 << 8) | (1 << 16) | (19 << 24); // // Connect to the remote host. // printf("Connecting to host..."); Result = connect(TestSocket, (struct sockaddr *)&DestinationHost, sizeof(struct sockaddr_in)); if (Result == 0) { printf("Connected.\n"); } else { printf("Failed: Return value %d, errno = %d.\n", Result, errno); Errors += 1; goto TestTransmitThroughputEnd; } // // Allocate and initialize a big old test buffer. // TestSendBuffer = malloc(ChunkSize); if (TestSendBuffer == NULL) { printf("Failed to allocate %d bytes.\n", ChunkSize); Errors += 1; goto TestTransmitThroughputEnd; } for (ByteIndex = 0; ByteIndex < ChunkSize; ByteIndex += 1) { if ((ByteIndex & 0x1) == 0) { TestSendBuffer[ByteIndex] = (UCHAR)ByteIndex; } else { TestSendBuffer[ByteIndex] = (UCHAR)(ByteIndex >> 8); } } // // Loop sending data hardcore. // for (LoopIndex = 0; LoopIndex < ChunkCount; LoopIndex += 1) { BytesSent = send(TestSocket, TestSendBuffer, ChunkSize, 0); if (BytesSent == -1) { printf("Error: Failed to send chunk. errno = %d.\n", errno); Errors += 1; } if (BytesSent != ChunkSize) { printf("Error: send() sent only %d of %d bytes.\n", BytesSent, ChunkSize); Errors += 1; } // // At some point stop just stupidly printing out failures and give // up. // if (Errors > 10) { goto TestTransmitThroughputEnd; } } TestTransmitThroughputEnd: if (TestSendBuffer != NULL) { free(TestSendBuffer); } close(TestSocket); printf("TestTransmitThroughput done. %d errors found.\n", Errors); return Errors; }