/*++ Copyright (c) 2016 Minoca Corp. This file is licensed under the terms of the GNU General Public License version 3. Alternative licensing terms are available. Contact info@minocacorp.com for details. See the LICENSE file at the root of this project for complete licensing information. Module Name: contextc.c Abstract: This module implements C support for working with ucontext structures in the C library. Author: Evan Green 9-Sep-2016 Environment: User Mode C Library --*/ // // ------------------------------------------------------------------- Includes // #include "../libcp.h" #include #include #include #include #include // // ---------------------------------------------------------------- Definitions // // // ------------------------------------------------------ Data Type Definitions // // // ----------------------------------------------- Internal Function Prototypes // __NO_RETURN VOID ClpContextEnd ( ucontext_t *Context ); __NO_RETURN void ClpContextStart ( void (*StartFunction)(), ... ); VOID ClpFxSave ( PFPU_CONTEXT Buffer ); VOID ClpFxRestore ( PFPU_CONTEXT Buffer ); // // -------------------------------------------------------------------- Globals // // // ------------------------------------------------------------------ Functions // // // TODO: Test these ucontext routines once x64 is running. // LIBC_API void makecontext ( ucontext_t *Context, void (*StartFunction)(), int ArgumentCount, ... ) /*++ Routine Description: This routine modifies an initialized context to call the function provided with the given arguments. Arguments: Context - Supplies a pointer to the context. StartFunction - Supplies a pointer to the function to call when the context is restored. ArgumentCount - Supplies the number of int sized arguments supplied. ... - Supplies the remaining arguments to pass to the function. Return Value: None. --*/ { PUINTN Argument; va_list ArgumentList; UINTN Index; UINTN Minimum; PVOID StackTop; PTRAP_FRAME TrapFrame; if (Context == NULL) { return; } // // Create a stack that looks like this (starting with the last pushed): // ClpContextStart // StartFunction // Argument1 (16 byte aligned) // ... // ArgumentN // Context. // StackTop = (PVOID)(Context->uc_stack.ss_sp + Context->uc_stack.ss_size - sizeof(UINTN)); // // At a minimum, push arguments to account for all the register passed // arguments. // Minimum = 6; if (ArgumentCount > Minimum) { Minimum = ArgumentCount; } StackTop -= (Minimum + 1) * sizeof(UINTN); StackTop = ALIGN_POINTER_DOWN(StackTop, 16); StackTop -= 2 * sizeof(UINTN); Argument = (PUINTN)StackTop; *Argument = (UINTN)ClpContextStart; Argument += 1; *Argument = (UINTN)StartFunction; Argument += 1; va_start(ArgumentList, ArgumentCount); for (Index = 0; Index < ArgumentCount; Index += 1) { *Argument = va_arg(ArgumentList, UINTN); Argument += 1; } va_end(ArgumentList); // // If there are fewer argumens than passed via register, pad it out. // while (Index < Minimum) { *Argument = 0; Argument += 1; Index += 1; } // // Make sure the stack is aligned. // if ((Index & 0x1) != 0) { *Argument = 0; Argument += 1; } *Argument = (UINTN)Context; // // Set the registers to point at the top of the stack. // TrapFrame = (PTRAP_FRAME)&(Context->uc_mcontext.gregs); TrapFrame->R12 = (UINTN)Argument; TrapFrame->Rbp = 0; TrapFrame->Rsp = (UINTN)StackTop + sizeof(PVOID); TrapFrame->Rip = (UINTN)ClpContextStart; return; } int ClpGetContext ( ucontext_t *Context, void *StackPointer ) /*++ Routine Description: This routine stores the current FPU and general context into the given structure. The assembly code that calls this routine is responsible for saving the general registers. Arguments: Context - Supplies a pointer to the context. StackPointer - Supplies the current stack pointer. Return Value: 0 on success. -1 on failure, and errno will be set to contain more information. --*/ { BOOL Aligned; int Error; PFPU_CONTEXT FpuContext; void *StackBase; size_t StackSize; pthread_attr_t ThreadAttribute; Error = pthread_getattr_np(pthread_self(), &ThreadAttribute); if (Error != 0) { errno = Error; return -1; } Error = pthread_attr_getstack(&ThreadAttribute, &StackBase, &StackSize); if (Error != 0) { errno = Error; return -1; } if (StackBase == NULL) { StackBase = StackPointer; } Context->uc_flags = SIGNAL_CONTEXT_FLAG_FPU_VALID; Context->uc_stack.ss_sp = StackPointer; Context->uc_stack.ss_flags = 0; Context->uc_stack.ss_size = StackSize; // // TODO: Enable this when sigaltstack is implemented. // #if 0 // // If currently on the signal stack, then the thread parameters aren't // correct. // if (sigaltstack(NULL, &SignalStack) == 0) { if ((SignalStack.ss_flags & SS_ONSTACK) != 0) { Context->uc_stack = SignalStack; } } #endif sigprocmask(0, NULL, &(Context->uc_sigmask)); // // Get the FPU context buffer. If it's not aligned, it will have to be // saved into an aligned buffer and then copied. // Aligned = IS_POINTER_ALIGNED(&(Context->uc_mcontext.fpregs), __FPSTATE_ALIGNMENT); if (Aligned != FALSE) { FpuContext = (PFPU_CONTEXT)&(Context->uc_mcontext.fpregs); } else { FpuContext = alloca(__FPSTATE_SIZE + __FPSTATE_ALIGNMENT); FpuContext = ALIGN_POINTER_UP(FpuContext, __FPSTATE_ALIGNMENT); } // // Save the floating point state. // ClpFxSave(FpuContext); if (FpuContext != (PFPU_CONTEXT)&(Context->uc_mcontext.fpregs)) { memcpy(&(Context->uc_mcontext.fpregs), FpuContext, sizeof(Context->uc_mcontext.fpregs)); } pthread_attr_destroy(&ThreadAttribute); return 0; } void ClpSetContext ( const ucontext_t *Context ) /*++ Routine Description: This routine restores the user context set in the given structure. Arguments: Context - Supplies a pointer to the context. Return Value: None. --*/ { PFPU_CONTEXT FpuContext; // // If the structure causes the floating point context not to be aligned, // allocate a temporary structure, align it, and copy the data in. // if ((Context->uc_flags & SIGNAL_CONTEXT_FLAG_FPU_VALID) != 0) { FpuContext = (PFPU_CONTEXT)&(Context->uc_mcontext.fpregs); if (!IS_POINTER_ALIGNED(FpuContext, __FPSTATE_ALIGNMENT)) { FpuContext = alloca(__FPSTATE_SIZE + __FPSTATE_ALIGNMENT); FpuContext = ALIGN_POINTER_UP(FpuContext, __FPSTATE_ALIGNMENT); memcpy(FpuContext, &(Context->uc_mcontext.fpregs), sizeof(FPU_CONTEXT)); } // // Restore the floating point context using the appropriate mechanism. // ClpFxRestore(FpuContext); } sigprocmask(SIG_SETMASK, &(Context->uc_sigmask), NULL); return; } // // --------------------------------------------------------- Internal Functions //