A bootstrapping OS with minimal binary seed (mirror)
Giovanni Mascellani 0e3a67ff1b Use images in QCOW2 format. | há 5 anos atrás | |
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asmg | há 5 anos atrás | |
asmg0 | há 5 anos atrás | |
attic | há 5 anos atrás | |
boot | há 5 anos atrás | |
contrib | há 5 anos atrás | |
diskfs | há 5 anos atrás | |
http | há 5 anos atrás | |
lib | há 5 anos atrás | |
test | há 5 anos atrás | |
.gitlab-ci.yml | há 5 anos atrás | |
.gitmodules | há 5 anos atrás | |
.travis.yml | há 5 anos atrás | |
ASSUMPTIONS.md | há 5 anos atrás | |
COPYING | há 6 anos atrás | |
G_LANGUAGE.md | há 5 anos atrás | |
MM0.md | há 5 anos atrás | |
Makefile | há 5 anos atrás | |
README.md | há 5 anos atrás | |
create_diskfs.py | há 5 anos atrás | |
create_partition.py | há 6 anos atrás | |
extract_debugfs.py | há 5 anos atrás |
asmc
, a bootstrapping OS with minimal binary seedasmc
is an extremely minimal operating system, whose binary seed
(the compiled machine code that is fed to the CPU when the system
boots) is very small (around 15 KiB, maybe could be further shrunk in
the future). Such compiled code is enough to contain a minimal IO
environment and compiler, which is used to compile a more powerful
environment and compiler, further used to compile even more powerful
things, until a fully running system is bootstrapped. In this way
nearly any code running in your computer is compiled during the boot
procedure, except the the initial seed that ideally is kept as small
as possible.
This at least is the plan; from the moment we are not yet at the point where we manage to compile a real system environment. However, work is ongoing (and you can contribute!).
The name asmc
indicates two of the most prominents languages used in
this process: Assembly (with which the initial seed is written) and C
(one of the first targets we aim to). The initial plan was to embed an
Assembly compiler in the binary seed and then use Assembly to produce
a C compiler. In the end a different path was devised: the initial
seed is written in Assembly and embeds a G compiler (where G is a
custom language, sitting something between Assembly and C, conceived
to be very easy to compile); the G compiler is then use to produce a C
compiler. Assembly is never directly used in this chain, although of
course continuously behind the curtains.
You should use Linux to compile asmc
, although some parts of it can
also be built on macOS. If you use Debian, install the prerequisites
with
sudo apt-get install build-essential nasm qemu-system-x86 python3 qemu-utils
If you cloned the GIT repository, you will probably want to checkout the submodules as well:
git submodule init
git submodule update --recursive
Then just call make
in the toplevel directory of the repository. A
subdirectory named build
will be created, with all compilation
artifacts inside it. In particular build/boot_asmg.x86.qcow2
is a
bootable disk image, which you can run with QEMU:
qemu-system-i386 -m 256M -hda build/boot_asmg.x86.qcow2 -serial stdio -device isa-debug-exit -display none
(if your host system supports it, you can add -enable-kvm
to benefit
of KVM acceleration)
Unless I have broken something, this should run a little operating system that compiles a little C compiler, and later uses such compiler to compile from sources a patched version of tinycc, which is then used to compile a little test C program. In the future, tinycc will be used to continue the chain and build a Linux kernel and GNU userspace, so that you will actually have a complete operating system entirely compiled from scratches at computer boot!
WARNING! ATTENTION! Remember that you are giving full control over you hardware to an experimental program whose author is not an expert operating system programmer: it could have bugs and overwrite your disk, damage the hardware and whatever. I only run it on an old otherwise unused laptop that once belonged to my grandmother. No problem has ever become apparent, but care is never too much!
For the full story, read below and the code. However, just to have an
idea of what is happening, if you use the command above to boot
boot_asmg.x86
the following will happen:
The first log lines are written by the bootloader. At this point it is mostly concerned with loading to RAM the actual kernel, enabling some obscure features of the PC platform used to boot properly and entering the CPU's protected mode.
At some point asmc
kernel is finally ran, and it writes Hello, asmc!
to the log. There is where the asmc
binary seed first
enters execution. It will just initialize some data structures and
then invoke its embedded G compiler to compile the file main.g
and then call the main
routine.
This is the point where for the first time code that has just been
compiled is fed to the CPU, so in a sense the binary seed is not in
control of the main program any more (but still gets called as a
library, for example to compile other G sources). The message
Hello, G!
is written to the log and immediately after other G
sources are compiled, first to introduce some library code (like
malloc/free, code for handling dynamic vectors and maps, some basic
disk/filesystem driver and other utilities) and then to compile an
assembler and a C compiler. These two compilers are not meant to be
complete: they are just enough to build the following step, which
is tinycc.
Then a suite of C test programs is compiled and executed. They test
part of the C compiler and the C standard library. In line of
principle all the test should pass and all malloc
-s should be
free
-ed.
After all tests have passed, tinycc is finally compiled. This takes a bit (around 20 seconds on my machine, my KVM enable), because the previous C compiler is quite inefficient. During preprocessing progress is indicated by open and closed square brackets, which indicate when a new file is included or finished to include. During compilation (which consists of three stages), progress is indicated by dots, where each dot correspons to a thousands tokens processed.
At last, tinycc is ran, by mean of its libtcc
interface. A small
test program is compiled and executed, showing a glimpse of the
third level of compiled code from the beginning of the asmc
run.
In the end some statistics are printed, hopefully showing that all allocated memory have been deallocated (not that it matters much, since the machine is going to be powered off anyway, but I like resources to be deinitialized properly).
asmg
's behaviour can be customized thanks to some flags at the
beginning of the asmg/main.g
file. There you can enable:
RUN_ASM
: it will compile an assembler and then run it on the file
test/test.asm
. The assembler is not complete at all, but ideally
it should be more or less enough to assemble a lightly
patched version of
FASM (see next point).
RUN_FASM
(currently unmaintained): compile the assembler and then
use it to assemble FASM, as mentioned above. In theory it should
work, but in practice it does not: the assembled FASM crashes for
some reason I could not understand. There is definitely a bug in my
assembler (or at least some unmet FASM assumption), but I could not
find it so far. However, the bulk of the project is not here.
RUN_C
: it will compile the assembler and the C compiler and then
use them to compile the program in diskfs/tests/test.c
. In the
source code there are flags to dump debugging information,
including a dump of the machine code itself. It is useful to debug
the C compiler itself. Also, feel free to edit the test program to
test your own C programs (but expect frequent breakages!).
RUN_MESCC
(currently unmaintained; only this port is
unmaintained, the original project is going on): it will compile a
port of the
mescc/M2-Planet
toolchain, which is basically an indepdendent C compiler with
different features and bugs than mine. This port just tracks the
upstream program, no original development is done here. See below
from more precise links. The test program in test/test_mes.c
will
then be compiled and executed.
RUN_MCPP
(currently unmaintained): it will compile the assembler
and the C compiler and then use them to try compiling a lightly
patched version of
mcpp, which is a complete C
preprocessor. Since the preprocessor embedded in asmc
's C
compiler is rather lacking, the idea is that mcpp could be used
instead to compile C sources that require deep preprocessing
capabilities. However, at this point, mcpp itself does not compile,
so at some point asmc
with die with a failed assertion. Also, it
nowadays seems that asmc
is able to preprocess tinycc by itself,
so there is no point anymore in going forward with this subproject.
RUN_TINYCC
: here is where the juice stays! This will compile the
assembler and the C compiler, and then compile tinycc, as mentioned
above. Then it will use tinycc to compile and execute a little C
program. In the future the bootstrapping chain will continue here.
TEST_MAP
: there are three implementation of an associative array
in asmc
, of increasing complexity (see below). This tests the
implementation, and was used in the past to check new
implementations for correctness.
TEST_INT64
: implementing 64 bits integers on a 32 bits platform
is somewhat tricky. The G language itself only supports 32 bits
numbers, so some additional Assembly code was required to implement
64 bits operations. Also, the division code is particularly
tricky. However, 64 bits integers are required by tinycc, which
needs support for long long
types, so they were implemented at
some point. This enables some tests on the resulting implemntation.
TEST_C
: it will compile the C compiler and run the test
suite.
By default thre three TEST_*
flags and RUN_TINYCC
are enabled in
asmc
.
There is also another pack of flags that control which malloc
implementation asmg
is going to use. There are four at this
point. All of them gather memory with the platform_allocate
call
(see below), which is similary to UNIX' brk
(and does not permit to
release memory back).
USE_TRIVIAL_MALLOC
: just map malloc
to platform_allocate
and
discard free
. Very quick, but wastes all free
-ed memory.
USE_SIMPLE_MALLOC
: a simple freelist implementation, ported from
here,
which is probably rather memory efficient, but can be linear in
time, so it easily becomes a bottleneck.
USE_CHECKED_MALLOC
: somewhat similar to USE_TRIVIAL_MALLOC
, but
checks that your program uses malloc
and free
correctly (i.e.,
that you not overflow or underflow your allocations, that you do
not double free
, or use after free
). As a result it is very
slow and memory-inefficient, but if your program runs with it it
most probably means that it is correctly allocating and
deallocating memory. It is a kind of valgrind
checker.
USE_KMALLOC
: a port (with some modifications, mainly due to the
fact that there is no paging in asmc
) of
kmalloc. Very
quick and rather memory-efficient. Basically to better option
currently available in asmc
(unless you want to debug memory
allocation), so also the default one.
A third pack of flags is for controlling the associative array (map)
implementation used by asmc
.
USE_SIMPLE_MAP
: the original map implementation, based on lineary
arrays, which require a full trasversal of the array for basically
every operation. Very slow.
USE_AVL_MAP
: a new implementation based on AVL trees. In the end
it was never finished (because at some point I decided to switch to
red-black trees), so it implements a binary search tree, but
without rebalancing. Not guaranteed to be balanced, but probably,
since most of the times data arrive in random order, it ususally
is. Practical performance are comparable with red-black trees.
USE_RB_MAP
: the final and default implementation, using properly
balanced red-black trees.
In theory all three of them should work, with different performances. In practice, only the red-black tree is routinely used and thus tested.
lib
contains a very small kernel, designed to run on a i386 CPU
in protected mode (with a flat memory model and without memory
paging). The kernel offers an interface for writing to the console
and to the serial port, a simple read-only ramdisk and some library
routines for later stages.The kernel can be booted with multiboot, or can simply be loaded at
1 MB and jumped in at its very beginning. The ramdisk must be
appended to it in the ar
format.
The kernel must be compiled with payload, inside which it jumps after loading. Three payloads are provided, detailed later.
In this directory there are also some C files that in theory enable you to host a payload directly in a Linux process. They were mostly useful in the beginning to test the code in a more friendly environment than a virtual machine, but they are far from being perfect and not very useful nowadays.
asmg
is an G compiler written in Assembly. G is a custom language
I invented for this project, described below in more details. As
soon as it is ready, it compiles the file main.g
and jumps to
main
. Here is where most of the development is concentrated
nowadays. asmg
can be compiled by asmasm
. See above for what is
implemented in the G environment.
asmg0
is an effort at reducing even more asmg
binary seed, by
introducing a smaller language called G0 between the binary seed
and the G language. It is currently a very experimental effort
(even more experimental than the rest) and it does not work at all.
boot
contains a simple bootloader that can be used to boot all of
the above (in the minimalistic style of the rest of the
project). For the moment is cannot be compiled with asmasm
,
because it must use some system level opcodes that are not
supported by asmasm
, so you have to use NASM. It works under QEMU
and in line of principle it also work under bare metal, at least
those that I tried (old computers that I had around). As already
outlined above, this is not tested software, you should never run
it on computer that you cannot afford to be erased.
attic
contains some earlier test code, that is not used any more
and it is also probably broken. They are probably not very
interesting to most users, and might be removed altogether at some
point.
test
contains some test programs for the Assembly and C compilers
contained in asmg
.
diskfs
contains the file that are made available to the virtual
file system in asmg
.
Ideally the system seed written in Assembly should be as simple and small as possible. Since that is the part that must be already build when the system boots, it should be verifiable by hand, i.e., it should be so simple that a human being can take a printout of the code and of the binary hex dump and check opcode by opcode that the code was translated correctly. This is very tedious, so everything that is not strictly necessary for building later stages should be moved to later stages.
All other design criteria are of smaller concern: in particular efficiency is not a target (all first stages compilers are definitely not efficient, both in terms of their execution time and of the generated code; however, ideally they are meant to be dropped as soon as a real compiler is built).
Also coding style is very inhomogeneus, mostly because I am working with languages with which I had very small prior experience before starting this project (I had never written more than a few Assembly lines together; the G language did not even exist when I started this, because I invented it, so I could not possibly have prior experience). During writing I established my own style, but never went back to fix already written code. So in theory looking at the style you can probably reconstruct the order in which a wrote code.
Well, the first and most important reason was learning. So far I learnt how to write a basic boot loader, a basic operating system and a few language compilers (for Assembly, G and C). I learnt to write simple Assembly and I invented a G language, that I found pretty satisfying for the specific domain it was written for (more on this below).
Other than that, it bothers me that the fine art of programming is currently based on a misconception: that there are two worlds, the "source world" and the "executable world", and that given the source you can build the executable. This is not completely true: to pass from the source to the executable you need another executable (the compiler). And to compile the compiler, you most often need the compiler itself. In the current situation, if all the executable binary code in the world were erased by some magic power and only the source code remained, we would not be able to rebuild the executable code, because we would not have working compilers.
The aim of the Bootstrappable project is to recover from this situation, i.e., produce a path to rebootstrap all the executable world from the source world that we already have. Source code is knowledge, executable code is a way to use this knowledge, but it is not knowledge itself. It should be derivable for knowledge without having to depend on anything else.
See the site of the Boostrappable project for additional practical and
phylosophical reasons. The asmc
project is my personal contribution
to Bootstrappable.
Of course it is not possible to remove completely the dependency on
some executable code for bootstrapping, becuase at some point you have
to power up your CPU and you will have to feed it some executable code
(which is called the "seed"). The target is to reduce this seed as
much as possible, so that it can be directly inspected. Currently
asmc
is seeded by around 15 KiB of code (plus, unfortunately, the
BIOS and the various microcodes and firmwares in the computer, which
are not even open in most cases), which is pretty good. Maybe in the
future I'll be able to shrink it even more (there is some room for
optimization). At some point I would also like to convert it to a free
architecture, like RISC-V, but this will require major rewriting of
code generation for all compilers and assemblers. I am not aware of
completely free and Linux-capable RISC-V implementations, so for the
moment I am concentrating on Intel processors.
Beside the Bootstrappable projects (many are listed in the wiki
page), one great
inspiration for asmc
was
TCCBOOT, by Fabrice Bellard
(the same original author of tinycc). TCCBOOT uses tinycc to build a
stripped down version of the Linux kernel at boot time and then
executes it, which is kind of what asmc
is trying to do, expect that
asmc
is trying to compile the compiler as well.
The kernel and library in the directory lib
offer some simple API to
later stages, which is described here. All calls follow the usual
cdecl
ABI (arguments pushed right to left; caller cleans up; return
value in EAX or EDX:EAX; stack aligned to 4; EAX, ECX and EDX are
caller-saved and the other registers are callee-saved; objects are
returned via additional first argument).
platform_exit()
Exit successfully; it will never return.
platform_panic()
Exit unsuccessfully, writing a panic error
message; it will never return. In the earlier stages there is
nearly no error diagnosing facility, so if the program terminates
with a panic message you are on your own finding the problem. Next
time you want an easy life please write in Java.
platform_write_char(int fd, int c)
Write character c
in file
fd
. Writing on a filesystem is not supported yet. There are only
two virtual files: file 0
, which writes in memory, at the address
contained in write_mem_ptr
, and then increment the address; and
file 1
, which writes on the console and on the serial port. There
is also file 2
, which just maps to 1
.
platform_log(int fd, char *s)
Write a NULL terminated string s
into fd
, by repeatedly calling platform_write_char
.
platform_open_file(char *fname)
Open file fname
for reading,
returning the associated fd
number. Opened files cannot be
closed, for the moment.
platform_read_char(int fd)
Read a char and return from file
fd
. Return -1 (i.e., 0xffffffff) at EOF.
platform_reset_file(int fd)
Seek back to the beginning of the
file. Other seeks are not supported.
platform_allocate(int size)
Simple memory allocator returning a
pointer to a memory region of at least size
bytes. It works in a
similar way to sbrk
on UNIX platforms, so you cannot return a
memory region to the pool, unless it is the last one that was
allocated. But you can implement your own malloc
/free
on top of
it, as it is actually later done in G.
platform_get_symbol(char *name, int *arity)
Return the address of
symbol name
, panicking if it does not exist. If arity
is not
NULL, return there the symbol arity (i.e., the number of
parameters, which is relevant for the G language, but not for
Assembly). The number -1 (0xffffffff) is returned if arity is
undefined.
platform_setjmp(void *env)
Copy the content of the general
purpose registers in the buffer pointed by env
(which must be at
least 26 bytes long). This is used to implement the setjmp
call
in the C compiler.
platform_longjmp(void *env, int status)
Restore the content of
the general purpose registers from the buffer pointed by env
,
except EAX which is set to status
. This is used to implement the
longjmp
call in the C compiler.
Another routine is provided when compiling the kernel with asmg
:
platform_g_compile(char *filename)
Compile the G program in
filename
, panicking if an error is found.Symbols generated by any of the two compilers can be recovered with
platform_get_symbol
.
The G compiler also exports a few internal calls to give the G program a little introspection capabilities, used to generate stack traces on assertions. They are not documented and are not to be used other that in these debugging utilities.
My initial idea, when I begun working on asmc
, was to embed an
Assembly compiler in the initial seed and then use Assembly to write a
C compiler. At some point I realized that bridging the gap between
Assembly and C with just one jump is very hard: Assembly is very low
level, and C, when you try to write its compiler, is much higher level
that one would expect in the beginning. At the same time, Assembly is
harder to compile properly then I initially expected: there are quite
some syntax variations and opcode encoding can be rather quirky. So it
is not the ideal thing to put in the binary seed.
Then I set out to invent a language which could offer a somewhat C like writing experience, but that was as simple as possible to parse and compile (without, of course, pretending to do any optimization whatsoever). What eventually came out is the G language.
In my experience, and once you have ditched the optimization part, the
two difficult things to do to compile C are parsing the input (a lot
of operators, different priorities and syntaxes) and handling the type
system (functions, pointers, arrays, type decaying, lvalues, ...). So
I decided that G had to be C without types and without complicated
syntax. So G has just one type, which is the equivalent of a 32-bits
int
in C and is also used for storing pointers, and expressions are
written in reverse Polish notation, so it is basically a stack
machine. Of course G is very tied to the i386 architecture, but it is
not meant to do much else.
The syntax of the G language is exaplained in a dedicated document.
This repository contains the following code ported to G:
mescc_hex2.g
is ported from hex2_linker.c
in repository
https://github.com/oriansj/mescc-tools. It is synchronized with
commit 40537c0200ad28cd5090bc0776251d5983ef56e3
.
mescc_m1.g
is ported from M1-macro.c
in repository
https://github.com/oriansj/mescc-tools. It is synchronized with
commit 40537c0200ad28cd5090bc0776251d5983ef56e3
.
mescc_m2.g
is ported from many files in repository
https://github.com/oriansj/M2-Planet. It is synchronized with
commit 2e1148fe3e83c684769d4e73b441a64f34115b4f
.
Other programs are used by mean of Git submodules (see the contrib
directory), so their exact version is encoded in the Git repository
itself and it is not repeated here.
Most of the original code I wrote is covered by the GNU General Public License, version 3 or later. Code that was imported from other projects, with or without modifications, is covered by their own licenses, which are usually either the GPL again or very liberal licenses. Therefore, I believe that the combined project is again distributable under the terms of the GPL-3+ license.
Individual files' headers detail the licensing conditions for that specific file. Having taken material from many different sources, I tried my best to respect all the necessary conditions. Please contact me if you become aware of some mistake on my side.
Giovanni Mascellani gio@debian.org