/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* See http://nikhilm.github.com/uvbook/ for an introduction. */ #ifndef UV_H #define UV_H #ifdef __cplusplus extern "C" { #endif #ifdef _WIN32 /* Windows - set up dll import/export decorators. */ # if defined(BUILDING_UV_SHARED) /* Building shared library. */ # define UV_EXTERN __declspec(dllexport) # elif defined(USING_UV_SHARED) /* Using shared library. */ # define UV_EXTERN __declspec(dllimport) # else /* Building static library. */ # define UV_EXTERN /* nothing */ # endif #elif __GNUC__ >= 4 # define UV_EXTERN __attribute__((visibility("default"))) #else # define UV_EXTERN /* nothing */ #endif #include "uv-errno.h" #include #if defined(_MSC_VER) && _MSC_VER < 1600 # include "stdint-msvc2008.h" #else # include #endif #if defined(_WIN32) # include "uv-win.h" #else # include "uv-unix.h" #endif /* Expand this list if necessary. */ #define UV_ERRNO_MAP(XX) \ XX(E2BIG, "argument list too long") \ XX(EACCES, "permission denied") \ XX(EADDRINUSE, "address already in use") \ XX(EADDRNOTAVAIL, "address not available") \ XX(EAFNOSUPPORT, "address family not supported") \ XX(EAGAIN, "resource temporarily unavailable") \ XX(EAI_ADDRFAMILY, "address family not supported") \ XX(EAI_AGAIN, "temporary failure") \ XX(EAI_BADFLAGS, "bad ai_flags value") \ XX(EAI_BADHINTS, "invalid value for hints") \ XX(EAI_CANCELED, "request canceled") \ XX(EAI_FAIL, "permanent failure") \ XX(EAI_FAMILY, "ai_family not supported") \ XX(EAI_MEMORY, "out of memory") \ XX(EAI_NODATA, "no address") \ XX(EAI_NONAME, "unknown node or service") \ XX(EAI_OVERFLOW, "argument buffer overflow") \ XX(EAI_PROTOCOL, "resolved protocol is unknown") \ XX(EAI_SERVICE, "service not available for socket type") \ XX(EAI_SOCKTYPE, "socket type not supported") \ XX(EAI_SYSTEM, "system error") \ XX(EALREADY, "connection already in progress") \ XX(EBADF, "bad file descriptor") \ XX(EBUSY, "resource busy or locked") \ XX(ECANCELED, "operation canceled") \ XX(ECHARSET, "invalid Unicode character") \ XX(ECONNABORTED, "software caused connection abort") \ XX(ECONNREFUSED, "connection refused") \ XX(ECONNRESET, "connection reset by peer") \ XX(EDESTADDRREQ, "destination address required") \ XX(EEXIST, "file already exists") \ XX(EFAULT, "bad address in system call argument") \ XX(EHOSTUNREACH, "host is unreachable") \ XX(EINTR, "interrupted system call") \ XX(EINVAL, "invalid argument") \ XX(EIO, "i/o error") \ XX(EISCONN, "socket is already connected") \ XX(EISDIR, "illegal operation on a directory") \ XX(ELOOP, "too many symbolic links encountered") \ XX(EMFILE, "too many open files") \ XX(EMSGSIZE, "message too long") \ XX(ENAMETOOLONG, "name too long") \ XX(ENETDOWN, "network is down") \ XX(ENETUNREACH, "network is unreachable") \ XX(ENFILE, "file table overflow") \ XX(ENOBUFS, "no buffer space available") \ XX(ENODEV, "no such device") \ XX(ENOENT, "no such file or directory") \ XX(ENOMEM, "not enough memory") \ XX(ENONET, "machine is not on the network") \ XX(ENOSPC, "no space left on device") \ XX(ENOSYS, "function not implemented") \ XX(ENOTCONN, "socket is not connected") \ XX(ENOTDIR, "not a directory") \ XX(ENOTEMPTY, "directory not empty") \ XX(ENOTSOCK, "socket operation on non-socket") \ XX(ENOTSUP, "operation not supported on socket") \ XX(EPERM, "operation not permitted") \ XX(EPIPE, "broken pipe") \ XX(EPROTO, "protocol error") \ XX(EPROTONOSUPPORT, "protocol not supported") \ XX(EPROTOTYPE, "protocol wrong type for socket") \ XX(EROFS, "read-only file system") \ XX(ESHUTDOWN, "cannot send after transport endpoint shutdown") \ XX(ESPIPE, "invalid seek") \ XX(ESRCH, "no such process") \ XX(ETIMEDOUT, "connection timed out") \ XX(EXDEV, "cross-device link not permitted") \ XX(UNKNOWN, "unknown error") \ XX(EOF, "end of file") \ #define UV_HANDLE_TYPE_MAP(XX) \ XX(ASYNC, async) \ XX(CHECK, check) \ XX(FS_EVENT, fs_event) \ XX(FS_POLL, fs_poll) \ XX(HANDLE, handle) \ XX(IDLE, idle) \ XX(NAMED_PIPE, pipe) \ XX(POLL, poll) \ XX(PREPARE, prepare) \ XX(PROCESS, process) \ XX(STREAM, stream) \ XX(TCP, tcp) \ XX(TIMER, timer) \ XX(TTY, tty) \ XX(UDP, udp) \ XX(SIGNAL, signal) \ #define UV_REQ_TYPE_MAP(XX) \ XX(REQ, req) \ XX(CONNECT, connect) \ XX(WRITE, write) \ XX(SHUTDOWN, shutdown) \ XX(UDP_SEND, udp_send) \ XX(FS, fs) \ XX(WORK, work) \ XX(GETADDRINFO, getaddrinfo) \ typedef enum { #define XX(code, _) UV_ ## code = UV__ ## code, UV_ERRNO_MAP(XX) #undef XX UV_ERRNO_MAX = UV__EOF - 1 } uv_errno_t; typedef enum { UV_UNKNOWN_HANDLE = 0, #define XX(uc, lc) UV_##uc, UV_HANDLE_TYPE_MAP(XX) #undef XX UV_FILE, UV_HANDLE_TYPE_MAX } uv_handle_type; typedef enum { UV_UNKNOWN_REQ = 0, #define XX(uc, lc) UV_##uc, UV_REQ_TYPE_MAP(XX) #undef XX UV_REQ_TYPE_PRIVATE UV_REQ_TYPE_MAX } uv_req_type; /* Handle types. */ typedef struct uv_loop_s uv_loop_t; typedef struct uv_handle_s uv_handle_t; typedef struct uv_stream_s uv_stream_t; typedef struct uv_tcp_s uv_tcp_t; typedef struct uv_udp_s uv_udp_t; typedef struct uv_pipe_s uv_pipe_t; typedef struct uv_tty_s uv_tty_t; typedef struct uv_poll_s uv_poll_t; typedef struct uv_timer_s uv_timer_t; typedef struct uv_prepare_s uv_prepare_t; typedef struct uv_check_s uv_check_t; typedef struct uv_idle_s uv_idle_t; typedef struct uv_async_s uv_async_t; typedef struct uv_process_s uv_process_t; typedef struct uv_fs_event_s uv_fs_event_t; typedef struct uv_fs_poll_s uv_fs_poll_t; typedef struct uv_signal_s uv_signal_t; /* Request types. */ typedef struct uv_req_s uv_req_t; typedef struct uv_getaddrinfo_s uv_getaddrinfo_t; typedef struct uv_shutdown_s uv_shutdown_t; typedef struct uv_write_s uv_write_t; typedef struct uv_connect_s uv_connect_t; typedef struct uv_udp_send_s uv_udp_send_t; typedef struct uv_fs_s uv_fs_t; typedef struct uv_work_s uv_work_t; /* None of the above. */ typedef struct uv_cpu_info_s uv_cpu_info_t; typedef struct uv_interface_address_s uv_interface_address_t; typedef enum { UV_RUN_DEFAULT = 0, UV_RUN_ONCE, UV_RUN_NOWAIT } uv_run_mode; /* * Returns the libuv version packed into a single integer. 8 bits are used for * each component, with the patch number stored in the 8 least significant * bits. E.g. for libuv 1.2.3 this would return 0x010203. */ UV_EXTERN unsigned int uv_version(void); /* * Returns the libuv version number as a string. For non-release versions * "-pre" is appended, so the version number could be "1.2.3-pre". */ UV_EXTERN const char* uv_version_string(void); /* * This function must be called before any other functions in libuv. * * All functions besides uv_run() are non-blocking. * * All callbacks in libuv are made asynchronously. That is they are never * made by the function that takes them as a parameter. */ UV_EXTERN uv_loop_t* uv_loop_new(void); UV_EXTERN void uv_loop_delete(uv_loop_t*); /* * Returns the default loop. */ UV_EXTERN uv_loop_t* uv_default_loop(void); /* * This function runs the event loop. It will act differently depending on the * specified mode: * - UV_RUN_DEFAULT: Runs the event loop until the reference count drops to * zero. Always returns zero. * - UV_RUN_ONCE: Poll for new events once. Note that this function blocks if * there are no pending events. Returns zero when done (no active handles * or requests left), or non-zero if more events are expected (meaning you * should run the event loop again sometime in the future). * - UV_RUN_NOWAIT: Poll for new events once but don't block if there are no * pending events. */ UV_EXTERN int uv_run(uv_loop_t*, uv_run_mode mode); /* * This function checks whether the reference count, the number of active * handles or requests left in the event loop, is non-zero. */ UV_EXTERN int uv_loop_alive(const uv_loop_t* loop); /* * This function will stop the event loop by forcing uv_run to end * as soon as possible, but not sooner than the next loop iteration. * If this function was called before blocking for i/o, the loop won't * block for i/o on this iteration. */ UV_EXTERN void uv_stop(uv_loop_t*); /* * Manually modify the event loop's reference count. Useful if the user wants * to have a handle or timeout that doesn't keep the loop alive. */ UV_EXTERN void uv_ref(uv_handle_t*); UV_EXTERN void uv_unref(uv_handle_t*); UV_EXTERN int uv_has_ref(const uv_handle_t*); /* * Update the event loop's concept of "now". Libuv caches the current time * at the start of the event loop tick in order to reduce the number of * time-related system calls. * * You won't normally need to call this function unless you have callbacks * that block the event loop for longer periods of time, where "longer" is * somewhat subjective but probably on the order of a millisecond or more. */ UV_EXTERN void uv_update_time(uv_loop_t*); /* * Return the current timestamp in milliseconds. The timestamp is cached at * the start of the event loop tick, see |uv_update_time()| for details and * rationale. * * The timestamp increases monotonically from some arbitrary point in time. * Don't make assumptions about the starting point, you will only get * disappointed. * * Use uv_hrtime() if you need sub-millisecond granularity. */ UV_EXTERN uint64_t uv_now(uv_loop_t*); /* * Get backend file descriptor. Only kqueue, epoll and event ports are * supported. * * This can be used in conjunction with `uv_run(loop, UV_RUN_NOWAIT)` to * poll in one thread and run the event loop's event callbacks in another. * * Useful for embedding libuv's event loop in another event loop. * See test/test-embed.c for an example. * * Note that embedding a kqueue fd in another kqueue pollset doesn't work on * all platforms. It's not an error to add the fd but it never generates * events. */ UV_EXTERN int uv_backend_fd(const uv_loop_t*); /* * Get the poll timeout. The return value is in milliseconds, or -1 for no * timeout. */ UV_EXTERN int uv_backend_timeout(const uv_loop_t*); /* * Should prepare a buffer that libuv can use to read data into. * * `suggested_size` is a hint. Returning a buffer that is smaller is perfectly * okay as long as `buf.len > 0`. * * If you return a buffer with `buf.len == 0`, libuv skips the read and calls * your read or recv callback with nread=UV_ENOBUFS. * * Note that returning a zero-length buffer does not stop the handle, call * uv_read_stop() or uv_udp_recv_stop() for that. */ typedef void (*uv_alloc_cb)(uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf); /* * `nread` is > 0 if there is data available, 0 if libuv is done reading for * now, or < 0 on error. * * The callee is responsible for closing the stream when an error happens. * Trying to read from the stream again is undefined. * * The callee is responsible for freeing the buffer, libuv does not reuse it. * The buffer may be a null buffer (where buf->base=NULL and buf->len=0) on * EOF or error. */ typedef void (*uv_read_cb)(uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf); /* * Just like the uv_read_cb except that if the pending parameter is true * then you can use uv_accept() to pull the new handle into the process. * If no handle is pending then pending will be UV_UNKNOWN_HANDLE. */ typedef void (*uv_read2_cb)(uv_pipe_t* pipe, ssize_t nread, const uv_buf_t* buf, uv_handle_type pending); typedef void (*uv_write_cb)(uv_write_t* req, int status); typedef void (*uv_connect_cb)(uv_connect_t* req, int status); typedef void (*uv_shutdown_cb)(uv_shutdown_t* req, int status); typedef void (*uv_connection_cb)(uv_stream_t* server, int status); typedef void (*uv_close_cb)(uv_handle_t* handle); typedef void (*uv_poll_cb)(uv_poll_t* handle, int status, int events); typedef void (*uv_timer_cb)(uv_timer_t* handle, int status); /* TODO: do these really need a status argument? */ typedef void (*uv_async_cb)(uv_async_t* handle, int status); typedef void (*uv_prepare_cb)(uv_prepare_t* handle, int status); typedef void (*uv_check_cb)(uv_check_t* handle, int status); typedef void (*uv_idle_cb)(uv_idle_t* handle, int status); typedef void (*uv_exit_cb)(uv_process_t*, int64_t exit_status, int term_signal); typedef void (*uv_walk_cb)(uv_handle_t* handle, void* arg); typedef void (*uv_fs_cb)(uv_fs_t* req); typedef void (*uv_work_cb)(uv_work_t* req); typedef void (*uv_after_work_cb)(uv_work_t* req, int status); typedef void (*uv_getaddrinfo_cb)(uv_getaddrinfo_t* req, int status, struct addrinfo* res); typedef struct { long tv_sec; long tv_nsec; } uv_timespec_t; typedef struct { uint64_t st_dev; uint64_t st_mode; uint64_t st_nlink; uint64_t st_uid; uint64_t st_gid; uint64_t st_rdev; uint64_t st_ino; uint64_t st_size; uint64_t st_blksize; uint64_t st_blocks; uint64_t st_flags; uint64_t st_gen; uv_timespec_t st_atim; uv_timespec_t st_mtim; uv_timespec_t st_ctim; uv_timespec_t st_birthtim; } uv_stat_t; /* * This will be called repeatedly after the uv_fs_event_t is initialized. * If uv_fs_event_t was initialized with a directory the filename parameter * will be a relative path to a file contained in the directory. * The events parameter is an ORed mask of enum uv_fs_event elements. */ typedef void (*uv_fs_event_cb)(uv_fs_event_t* handle, const char* filename, int events, int status); typedef void (*uv_fs_poll_cb)(uv_fs_poll_t* handle, int status, const uv_stat_t* prev, const uv_stat_t* curr); typedef void (*uv_signal_cb)(uv_signal_t* handle, int signum); typedef enum { UV_LEAVE_GROUP = 0, UV_JOIN_GROUP } uv_membership; /* * Most functions return 0 on success or an error code < 0 on failure. */ UV_EXTERN const char* uv_strerror(int err); UV_EXTERN const char* uv_err_name(int err); #define UV_REQ_FIELDS \ /* public */ \ void* data; \ /* read-only */ \ uv_req_type type; \ /* private */ \ void* active_queue[2]; \ UV_REQ_PRIVATE_FIELDS \ /* Abstract base class of all requests. */ struct uv_req_s { UV_REQ_FIELDS }; /* Platform-specific request types */ UV_PRIVATE_REQ_TYPES /* * uv_shutdown_t is a subclass of uv_req_t * * Shutdown the outgoing (write) side of a duplex stream. It waits for * pending write requests to complete. The handle should refer to a * initialized stream. req should be an uninitialized shutdown request * struct. The cb is called after shutdown is complete. */ UV_EXTERN int uv_shutdown(uv_shutdown_t* req, uv_stream_t* handle, uv_shutdown_cb cb); struct uv_shutdown_s { UV_REQ_FIELDS uv_stream_t* handle; uv_shutdown_cb cb; UV_SHUTDOWN_PRIVATE_FIELDS }; #define UV_HANDLE_FIELDS \ /* public */ \ uv_close_cb close_cb; \ void* data; \ /* read-only */ \ uv_loop_t* loop; \ uv_handle_type type; \ /* private */ \ void* handle_queue[2]; \ UV_HANDLE_PRIVATE_FIELDS \ /* The abstract base class of all handles. */ struct uv_handle_s { UV_HANDLE_FIELDS }; /* * Returns size of various handle types, useful for FFI * bindings to allocate correct memory without copying struct * definitions */ UV_EXTERN size_t uv_handle_size(uv_handle_type type); /* * Returns size of request types, useful for dynamic lookup with FFI */ UV_EXTERN size_t uv_req_size(uv_req_type type); /* * Returns non-zero if the handle is active, zero if it's inactive. * * What "active" means depends on the type of handle: * * - A uv_async_t handle is always active and cannot be deactivated, except * by closing it with uv_close(). * * - A uv_pipe_t, uv_tcp_t, uv_udp_t, etc. handle - basically any handle that * deals with I/O - is active when it is doing something that involves I/O, * like reading, writing, connecting, accepting new connections, etc. * * - A uv_check_t, uv_idle_t, uv_timer_t, etc. handle is active when it has * been started with a call to uv_check_start(), uv_idle_start(), etc. * * Rule of thumb: if a handle of type uv_foo_t has a uv_foo_start() * function, then it's active from the moment that function is called. * Likewise, uv_foo_stop() deactivates the handle again. * */ UV_EXTERN int uv_is_active(const uv_handle_t* handle); /* * Walk the list of open handles. */ UV_EXTERN void uv_walk(uv_loop_t* loop, uv_walk_cb walk_cb, void* arg); /* * Request handle to be closed. close_cb will be called asynchronously after * this call. This MUST be called on each handle before memory is released. * * Note that handles that wrap file descriptors are closed immediately but * close_cb will still be deferred to the next iteration of the event loop. * It gives you a chance to free up any resources associated with the handle. * * In-progress requests, like uv_connect_t or uv_write_t, are cancelled and * have their callbacks called asynchronously with status=UV_ECANCELED. */ UV_EXTERN void uv_close(uv_handle_t* handle, uv_close_cb close_cb); /* * Constructor for uv_buf_t. * Due to platform differences the user cannot rely on the ordering of the * base and len members of the uv_buf_t struct. The user is responsible for * freeing base after the uv_buf_t is done. Return struct passed by value. */ UV_EXTERN uv_buf_t uv_buf_init(char* base, unsigned int len); #define UV_STREAM_FIELDS \ /* number of bytes queued for writing */ \ size_t write_queue_size; \ uv_alloc_cb alloc_cb; \ uv_read_cb read_cb; \ uv_read2_cb read2_cb; \ /* private */ \ UV_STREAM_PRIVATE_FIELDS /* * uv_stream_t is a subclass of uv_handle_t * * uv_stream is an abstract class. * * uv_stream_t is the parent class of uv_tcp_t, uv_pipe_t, uv_tty_t, and * soon uv_file_t. */ struct uv_stream_s { UV_HANDLE_FIELDS UV_STREAM_FIELDS }; UV_EXTERN int uv_listen(uv_stream_t* stream, int backlog, uv_connection_cb cb); /* * This call is used in conjunction with uv_listen() to accept incoming * connections. Call uv_accept after receiving a uv_connection_cb to accept * the connection. Before calling uv_accept use uv_*_init() must be * called on the client. Non-zero return value indicates an error. * * When the uv_connection_cb is called it is guaranteed that uv_accept will * complete successfully the first time. If you attempt to use it more than * once, it may fail. It is suggested to only call uv_accept once per * uv_connection_cb call. */ UV_EXTERN int uv_accept(uv_stream_t* server, uv_stream_t* client); /* * Read data from an incoming stream. The callback will be made several * times until there is no more data to read or uv_read_stop is called. * When we've reached EOF nread will be set to UV_EOF. * * When nread < 0, the buf parameter might not point to a valid buffer; * in that case buf.len and buf.base are both set to 0. * * Note that nread might also be 0, which does *not* indicate an error or * eof; it happens when libuv requested a buffer through the alloc callback * but then decided that it didn't need that buffer. */ UV_EXTERN int uv_read_start(uv_stream_t*, uv_alloc_cb alloc_cb, uv_read_cb read_cb); UV_EXTERN int uv_read_stop(uv_stream_t*); /* * Extended read methods for receiving handles over a pipe. The pipe must be * initialized with ipc == 1. */ UV_EXTERN int uv_read2_start(uv_stream_t*, uv_alloc_cb alloc_cb, uv_read2_cb read_cb); /* * Write data to stream. Buffers are written in order. Example: * * uv_buf_t a[] = { * { .base = "1", .len = 1 }, * { .base = "2", .len = 1 } * }; * * uv_buf_t b[] = { * { .base = "3", .len = 1 }, * { .base = "4", .len = 1 } * }; * * uv_write_t req1; * uv_write_t req2; * * // writes "1234" * uv_write(&req1, stream, a, 2); * uv_write(&req2, stream, b, 2); * */ UV_EXTERN int uv_write(uv_write_t* req, uv_stream_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); /* * Extended write function for sending handles over a pipe. The pipe must be * initialized with ipc == 1. * send_handle must be a TCP socket or pipe, which is a server or a connection * (listening or connected state). Bound sockets or pipes will be assumed to * be servers. */ UV_EXTERN int uv_write2(uv_write_t* req, uv_stream_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_stream_t* send_handle, uv_write_cb cb); /* * Same as `uv_write()`, but won't queue write request if it can't be completed * immediately. * Will return either: * - positive number of bytes written * - zero - if queued write is needed * - negative error code */ UV_EXTERN int uv_try_write(uv_stream_t* handle, const uv_buf_t bufs[], unsigned int nbufs); /* uv_write_t is a subclass of uv_req_t */ struct uv_write_s { UV_REQ_FIELDS uv_write_cb cb; uv_stream_t* send_handle; uv_stream_t* handle; UV_WRITE_PRIVATE_FIELDS }; /* * Used to determine whether a stream is readable or writable. */ UV_EXTERN int uv_is_readable(const uv_stream_t* handle); UV_EXTERN int uv_is_writable(const uv_stream_t* handle); /* * Enable or disable blocking mode for a stream. * * When blocking mode is enabled all writes complete synchronously. The * interface remains unchanged otherwise, e.g. completion or failure of the * operation will still be reported through a callback which is made * asychronously. * * Relying too much on this API is not recommended. It is likely to change * significantly in the future. * * On windows this currently works only for uv_pipe_t instances. On unix it * works for tcp, pipe and tty instances. Be aware that changing the blocking * mode on unix sets or clears the O_NONBLOCK bit. If you are sharing a handle * with another process, the other process is affected by the change too, * which can lead to unexpected results. * * Also libuv currently makes no ordering guarantee when the blocking mode * is changed after write requests have already been submitted. Therefore it is * recommended to set the blocking mode immediately after opening or creating * the stream. */ UV_EXTERN int uv_stream_set_blocking(uv_stream_t* handle, int blocking); /* * Used to determine whether a stream is closing or closed. * * N.B. is only valid between the initialization of the handle * and the arrival of the close callback, and cannot be used * to validate the handle. */ UV_EXTERN int uv_is_closing(const uv_handle_t* handle); /* * uv_tcp_t is a subclass of uv_stream_t * * Represents a TCP stream or TCP server. */ struct uv_tcp_s { UV_HANDLE_FIELDS UV_STREAM_FIELDS UV_TCP_PRIVATE_FIELDS }; UV_EXTERN int uv_tcp_init(uv_loop_t*, uv_tcp_t* handle); /* * Opens an existing file descriptor or SOCKET as a tcp handle. */ UV_EXTERN int uv_tcp_open(uv_tcp_t* handle, uv_os_sock_t sock); /* Enable/disable Nagle's algorithm. */ UV_EXTERN int uv_tcp_nodelay(uv_tcp_t* handle, int enable); /* * Enable/disable TCP keep-alive. * * `delay` is the initial delay in seconds, ignored when `enable` is zero. */ UV_EXTERN int uv_tcp_keepalive(uv_tcp_t* handle, int enable, unsigned int delay); /* * Enable/disable simultaneous asynchronous accept requests that are * queued by the operating system when listening for new tcp connections. * This setting is used to tune a tcp server for the desired performance. * Having simultaneous accepts can significantly improve the rate of * accepting connections (which is why it is enabled by default) but * may lead to uneven load distribution in multi-process setups. */ UV_EXTERN int uv_tcp_simultaneous_accepts(uv_tcp_t* handle, int enable); enum uv_tcp_flags { /* Used with uv_tcp_bind, when an IPv6 address is used */ UV_TCP_IPV6ONLY = 1 }; /* * Bind the handle to an address and port. `addr` should point to an * initialized struct sockaddr_in or struct sockaddr_in6. * * When the port is already taken, you can expect to see an UV_EADDRINUSE * error from either uv_tcp_bind(), uv_listen() or uv_tcp_connect(). * * That is, a successful call to uv_tcp_bind() does not guarantee that * the call to uv_listen() or uv_tcp_connect() will succeed as well. */ UV_EXTERN int uv_tcp_bind(uv_tcp_t* handle, const struct sockaddr* addr, unsigned int flags); UV_EXTERN int uv_tcp_getsockname(uv_tcp_t* handle, struct sockaddr* name, int* namelen); UV_EXTERN int uv_tcp_getpeername(uv_tcp_t* handle, struct sockaddr* name, int* namelen); /* * Establish an IPv4 or IPv6 TCP connection. Provide an initialized TCP handle * and an uninitialized uv_connect_t*. `addr` should point to an initialized * struct sockaddr_in or struct sockaddr_in6. * * The callback is made when the connection has been established or when a * connection error happened. */ UV_EXTERN int uv_tcp_connect(uv_connect_t* req, uv_tcp_t* handle, const struct sockaddr* addr, uv_connect_cb cb); /* uv_connect_t is a subclass of uv_req_t */ struct uv_connect_s { UV_REQ_FIELDS uv_connect_cb cb; uv_stream_t* handle; UV_CONNECT_PRIVATE_FIELDS }; /* * UDP support. */ enum uv_udp_flags { /* Disables dual stack mode. */ UV_UDP_IPV6ONLY = 1, /* * Indicates message was truncated because read buffer was too small. The * remainder was discarded by the OS. Used in uv_udp_recv_cb. */ UV_UDP_PARTIAL = 2 }; /* * Called after a uv_udp_send() or uv_udp_send6(). status 0 indicates * success otherwise error. */ typedef void (*uv_udp_send_cb)(uv_udp_send_t* req, int status); /* * Callback that is invoked when a new UDP datagram is received. * * handle UDP handle. * nread Number of bytes that have been received. * 0 if there is no more data to read. You may * discard or repurpose the read buffer. * < 0 if a transmission error was detected. * buf uv_buf_t with the received data. * addr struct sockaddr_in or struct sockaddr_in6. * Valid for the duration of the callback only. * flags One or more OR'ed UV_UDP_* constants. * Right now only UV_UDP_PARTIAL is used. */ typedef void (*uv_udp_recv_cb)(uv_udp_t* handle, ssize_t nread, const uv_buf_t* buf, const struct sockaddr* addr, unsigned flags); /* uv_udp_t is a subclass of uv_handle_t */ struct uv_udp_s { UV_HANDLE_FIELDS UV_UDP_PRIVATE_FIELDS }; /* uv_udp_send_t is a subclass of uv_req_t */ struct uv_udp_send_s { UV_REQ_FIELDS uv_udp_t* handle; uv_udp_send_cb cb; UV_UDP_SEND_PRIVATE_FIELDS }; /* * Initialize a new UDP handle. The actual socket is created lazily. * Returns 0 on success. */ UV_EXTERN int uv_udp_init(uv_loop_t*, uv_udp_t* handle); /* * Opens an existing file descriptor or SOCKET as a udp handle. * * Unix only: * The only requirement of the sock argument is that it follows the * datagram contract (works in unconnected mode, supports sendmsg()/recvmsg(), * etc.). In other words, other datagram-type sockets like raw sockets or * netlink sockets can also be passed to this function. * * This sets the SO_REUSEPORT socket flag on the BSDs and OS X. On other * UNIX platforms, it sets the SO_REUSEADDR flag. What that means is that * multiple threads or processes can bind to the same address without error * (provided they all set the flag) but only the last one to bind will receive * any traffic, in effect "stealing" the port from the previous listener. * This behavior is something of an anomaly and may be replaced by an explicit * opt-in mechanism in future versions of libuv. */ UV_EXTERN int uv_udp_open(uv_udp_t* handle, uv_os_sock_t sock); /* * Bind to a IPv4 address and port. * * Arguments: * handle UDP handle. Should have been initialized with `uv_udp_init`. * addr struct sockaddr_in or struct sockaddr_in6 with the address and * port to bind to. * flags Unused. * * Returns: * 0 on success, or an error code < 0 on failure. * * This sets the SO_REUSEPORT socket flag on the BSDs and OS X. On other * UNIX platforms, it sets the SO_REUSEADDR flag. What that means is that * multiple threads or processes can bind to the same address without error * (provided they all set the flag) but only the last one to bind will receive * any traffic, in effect "stealing" the port from the previous listener. * This behavior is something of an anomaly and may be replaced by an explicit * opt-in mechanism in future versions of libuv. */ UV_EXTERN int uv_udp_bind(uv_udp_t* handle, const struct sockaddr* addr, unsigned int flags); UV_EXTERN int uv_udp_getsockname(uv_udp_t* handle, struct sockaddr* name, int* namelen); /* * Set membership for a multicast address * * Arguments: * handle UDP handle. Should have been initialized with * `uv_udp_init`. * multicast_addr multicast address to set membership for * interface_addr interface address * membership Should be UV_JOIN_GROUP or UV_LEAVE_GROUP * * Returns: * 0 on success, or an error code < 0 on failure. */ UV_EXTERN int uv_udp_set_membership(uv_udp_t* handle, const char* multicast_addr, const char* interface_addr, uv_membership membership); /* * Set IP multicast loop flag. Makes multicast packets loop back to * local sockets. * * Arguments: * handle UDP handle. Should have been initialized with * `uv_udp_init`. * on 1 for on, 0 for off * * Returns: * 0 on success, or an error code < 0 on failure. */ UV_EXTERN int uv_udp_set_multicast_loop(uv_udp_t* handle, int on); /* * Set the multicast ttl * * Arguments: * handle UDP handle. Should have been initialized with * `uv_udp_init`. * ttl 1 through 255 * * Returns: * 0 on success, or an error code < 0 on failure. */ UV_EXTERN int uv_udp_set_multicast_ttl(uv_udp_t* handle, int ttl); /* * Set broadcast on or off * * Arguments: * handle UDP handle. Should have been initialized with * `uv_udp_init`. * on 1 for on, 0 for off * * Returns: * 0 on success, or an error code < 0 on failure. */ UV_EXTERN int uv_udp_set_broadcast(uv_udp_t* handle, int on); /* * Set the time to live * * Arguments: * handle UDP handle. Should have been initialized with * `uv_udp_init`. * ttl 1 through 255 * * Returns: * 0 on success, or an error code < 0 on failure. */ UV_EXTERN int uv_udp_set_ttl(uv_udp_t* handle, int ttl); /* * Send data. If the socket has not previously been bound with `uv_udp_bind` * or `uv_udp_bind6`, it is bound to 0.0.0.0 (the "all interfaces" address) * and a random port number. * * Arguments: * req UDP request handle. Need not be initialized. * handle UDP handle. Should have been initialized with `uv_udp_init`. * bufs List of buffers to send. * nbufs Number of buffers in `bufs`. * addr Address of the remote peer. See `uv_ip4_addr`. * send_cb Callback to invoke when the data has been sent out. * * Returns: * 0 on success, or an error code < 0 on failure. */ UV_EXTERN int uv_udp_send(uv_udp_send_t* req, uv_udp_t* handle, const uv_buf_t bufs[], unsigned int nbufs, const struct sockaddr* addr, uv_udp_send_cb send_cb); /* * Receive data. If the socket has not previously been bound with `uv_udp_bind` * or `uv_udp_bind6`, it is bound to 0.0.0.0 (the "all interfaces" address) * and a random port number. * * Arguments: * handle UDP handle. Should have been initialized with `uv_udp_init`. * alloc_cb Callback to invoke when temporary storage is needed. * recv_cb Callback to invoke with received data. * * Returns: * 0 on success, or an error code < 0 on failure. */ UV_EXTERN int uv_udp_recv_start(uv_udp_t* handle, uv_alloc_cb alloc_cb, uv_udp_recv_cb recv_cb); /* * Stop listening for incoming datagrams. * * Arguments: * handle UDP handle. Should have been initialized with `uv_udp_init`. * * Returns: * 0 on success, or an error code < 0 on failure. */ UV_EXTERN int uv_udp_recv_stop(uv_udp_t* handle); /* * uv_tty_t is a subclass of uv_stream_t * * Representing a stream for the console. */ struct uv_tty_s { UV_HANDLE_FIELDS UV_STREAM_FIELDS UV_TTY_PRIVATE_FIELDS }; /* * Initialize a new TTY stream with the given file descriptor. Usually the * file descriptor will be * 0 = stdin * 1 = stdout * 2 = stderr * The last argument, readable, specifies if you plan on calling * uv_read_start with this stream. stdin is readable, stdout is not. * * TTY streams which are not readable have blocking writes. */ UV_EXTERN int uv_tty_init(uv_loop_t*, uv_tty_t*, uv_file fd, int readable); /* * Set mode. 0 for normal, 1 for raw. */ UV_EXTERN int uv_tty_set_mode(uv_tty_t*, int mode); /* * To be called when the program exits. Resets TTY settings to default * values for the next process to take over. * * This function is async signal-safe on UNIX platforms but can fail with error * code UV_EBUSY if you call it when execution is inside uv_tty_set_mode(). */ UV_EXTERN int uv_tty_reset_mode(void); /* * Gets the current Window size. On success zero is returned. */ UV_EXTERN int uv_tty_get_winsize(uv_tty_t*, int* width, int* height); /* * Used to detect what type of stream should be used with a given file * descriptor. Usually this will be used during initialization to guess the * type of the stdio streams. * For isatty() functionality use this function and test for UV_TTY. */ UV_EXTERN uv_handle_type uv_guess_handle(uv_file file); /* * uv_pipe_t is a subclass of uv_stream_t * * Representing a pipe stream or pipe server. On Windows this is a Named * Pipe. On Unix this is a UNIX domain socket. */ struct uv_pipe_s { UV_HANDLE_FIELDS UV_STREAM_FIELDS int ipc; /* non-zero if this pipe is used for passing handles */ UV_PIPE_PRIVATE_FIELDS }; /* * Initialize a pipe. The last argument is a boolean to indicate if * this pipe will be used for handle passing between processes. */ UV_EXTERN int uv_pipe_init(uv_loop_t*, uv_pipe_t* handle, int ipc); /* * Opens an existing file descriptor or HANDLE as a pipe. */ UV_EXTERN int uv_pipe_open(uv_pipe_t*, uv_file file); /* * Bind the pipe to a file path (UNIX) or a name (Windows.) * * Paths on UNIX get truncated to `sizeof(sockaddr_un.sun_path)` bytes, * typically between 92 and 108 bytes. */ UV_EXTERN int uv_pipe_bind(uv_pipe_t* handle, const char* name); /* * Connect to the UNIX domain socket or the named pipe. * * Paths on UNIX get truncated to `sizeof(sockaddr_un.sun_path)` bytes, * typically between 92 and 108 bytes. */ UV_EXTERN void uv_pipe_connect(uv_connect_t* req, uv_pipe_t* handle, const char* name, uv_connect_cb cb); /* * This setting applies to Windows only. * Set the number of pending pipe instance handles when the pipe server * is waiting for connections. */ UV_EXTERN void uv_pipe_pending_instances(uv_pipe_t* handle, int count); /* * uv_poll_t is a subclass of uv_handle_t. * * The uv_poll watcher is used to watch file descriptors for readability and * writability, similar to the purpose of poll(2). * * The purpose of uv_poll is to enable integrating external libraries that * rely on the event loop to signal it about the socket status changes, like * c-ares or libssh2. Using uv_poll_t for any other other purpose is not * recommended; uv_tcp_t, uv_udp_t, etc. provide an implementation that is * much faster and more scalable than what can be achieved with uv_poll_t, * especially on Windows. * * It is possible that uv_poll occasionally signals that a file descriptor is * readable or writable even when it isn't. The user should therefore always * be prepared to handle EAGAIN or equivalent when it attempts to read from or * write to the fd. * * It is not okay to have multiple active uv_poll watchers for the same socket. * This can cause libuv to busyloop or otherwise malfunction. * * The user should not close a file descriptor while it is being polled by an * active uv_poll watcher. This can cause the poll watcher to report an error, * but it might also start polling another socket. However the fd can be safely * closed immediately after a call to uv_poll_stop() or uv_close(). * * On windows only sockets can be polled with uv_poll. On unix any file * descriptor that would be accepted by poll(2) can be used with uv_poll. */ struct uv_poll_s { UV_HANDLE_FIELDS uv_poll_cb poll_cb; UV_POLL_PRIVATE_FIELDS }; enum uv_poll_event { UV_READABLE = 1, UV_WRITABLE = 2 }; /* Initialize the poll watcher using a file descriptor. */ UV_EXTERN int uv_poll_init(uv_loop_t* loop, uv_poll_t* handle, int fd); /* Initialize the poll watcher using a socket descriptor. On unix this is */ /* identical to uv_poll_init. On windows it takes a SOCKET handle. */ UV_EXTERN int uv_poll_init_socket(uv_loop_t* loop, uv_poll_t* handle, uv_os_sock_t socket); /* * Starts polling the file descriptor. `events` is a bitmask consisting made up * of UV_READABLE and UV_WRITABLE. As soon as an event is detected the callback * will be called with `status` set to 0, and the detected events set en the * `events` field. * * If an error happens while polling status, `status` < 0 and corresponds * with one of the UV_E* error codes. The user should not close the socket * while uv_poll is active. If the user does that anyway, the callback *may* * be called reporting an error status, but this is not guaranteed. * * Calling uv_poll_start on an uv_poll watcher that is already active is fine. * Doing so will update the events mask that is being watched for. */ UV_EXTERN int uv_poll_start(uv_poll_t* handle, int events, uv_poll_cb cb); /* Stops polling the file descriptor. */ UV_EXTERN int uv_poll_stop(uv_poll_t* handle); /* * uv_prepare_t is a subclass of uv_handle_t. * * Every active prepare handle gets its callback called exactly once per loop * iteration, just before the system blocks to wait for completed i/o. */ struct uv_prepare_s { UV_HANDLE_FIELDS UV_PREPARE_PRIVATE_FIELDS }; UV_EXTERN int uv_prepare_init(uv_loop_t*, uv_prepare_t* prepare); UV_EXTERN int uv_prepare_start(uv_prepare_t* prepare, uv_prepare_cb cb); UV_EXTERN int uv_prepare_stop(uv_prepare_t* prepare); /* * uv_check_t is a subclass of uv_handle_t. * * Every active check handle gets its callback called exactly once per loop * iteration, just after the system returns from blocking. */ struct uv_check_s { UV_HANDLE_FIELDS UV_CHECK_PRIVATE_FIELDS }; UV_EXTERN int uv_check_init(uv_loop_t*, uv_check_t* check); UV_EXTERN int uv_check_start(uv_check_t* check, uv_check_cb cb); UV_EXTERN int uv_check_stop(uv_check_t* check); /* * uv_idle_t is a subclass of uv_handle_t. * * Every active idle handle gets its callback called repeatedly until it is * stopped. This happens after all other types of callbacks are processed. * When there are multiple "idle" handles active, their callbacks are called * in turn. */ struct uv_idle_s { UV_HANDLE_FIELDS UV_IDLE_PRIVATE_FIELDS }; UV_EXTERN int uv_idle_init(uv_loop_t*, uv_idle_t* idle); UV_EXTERN int uv_idle_start(uv_idle_t* idle, uv_idle_cb cb); UV_EXTERN int uv_idle_stop(uv_idle_t* idle); /* * uv_async_t is a subclass of uv_handle_t. * * uv_async_send wakes up the event loop and calls the async handle's callback. * There is no guarantee that every uv_async_send call leads to exactly one * invocation of the callback; the only guarantee is that the callback function * is called at least once after the call to async_send. Unlike all other * libuv functions, uv_async_send can be called from another thread. */ struct uv_async_s { UV_HANDLE_FIELDS UV_ASYNC_PRIVATE_FIELDS }; /* * Initialize the uv_async_t handle. A NULL callback is allowed. * * Note that uv_async_init(), unlike other libuv functions, immediately * starts the handle. To stop the handle again, close it with uv_close(). */ UV_EXTERN int uv_async_init(uv_loop_t*, uv_async_t* async, uv_async_cb async_cb); /* * This can be called from other threads to wake up a libuv thread. * * libuv is single threaded at the moment. */ UV_EXTERN int uv_async_send(uv_async_t* async); /* * uv_timer_t is a subclass of uv_handle_t. * * Used to get woken up at a specified time in the future. */ struct uv_timer_s { UV_HANDLE_FIELDS UV_TIMER_PRIVATE_FIELDS }; UV_EXTERN int uv_timer_init(uv_loop_t*, uv_timer_t* handle); /* * Start the timer. `timeout` and `repeat` are in milliseconds. * * If timeout is zero, the callback fires on the next tick of the event loop. * * If repeat is non-zero, the callback fires first after timeout milliseconds * and then repeatedly after repeat milliseconds. */ UV_EXTERN int uv_timer_start(uv_timer_t* handle, uv_timer_cb cb, uint64_t timeout, uint64_t repeat); UV_EXTERN int uv_timer_stop(uv_timer_t* handle); /* * Stop the timer, and if it is repeating restart it using the repeat value * as the timeout. If the timer has never been started before it returns * UV_EINVAL. */ UV_EXTERN int uv_timer_again(uv_timer_t* handle); /* * Set the repeat value in milliseconds. Note that if the repeat value is set * from a timer callback it does not immediately take effect. If the timer was * non-repeating before, it will have been stopped. If it was repeating, then * the old repeat value will have been used to schedule the next timeout. */ UV_EXTERN void uv_timer_set_repeat(uv_timer_t* handle, uint64_t repeat); UV_EXTERN uint64_t uv_timer_get_repeat(const uv_timer_t* handle); /* * uv_getaddrinfo_t is a subclass of uv_req_t * * Request object for uv_getaddrinfo. */ struct uv_getaddrinfo_s { UV_REQ_FIELDS /* read-only */ uv_loop_t* loop; UV_GETADDRINFO_PRIVATE_FIELDS }; /* * Asynchronous getaddrinfo(3). * * Either node or service may be NULL but not both. * * hints is a pointer to a struct addrinfo with additional address type * constraints, or NULL. Consult `man -s 3 getaddrinfo` for details. * * Returns 0 on success or an error code < 0 on failure. * * If successful, your callback gets called sometime in the future with the * lookup result, which is either: * * a) err == 0, the res argument points to a valid struct addrinfo, or * b) err < 0, the res argument is NULL. See the UV_EAI_* constants. * * Call uv_freeaddrinfo() to free the addrinfo structure. */ UV_EXTERN int uv_getaddrinfo(uv_loop_t* loop, uv_getaddrinfo_t* req, uv_getaddrinfo_cb getaddrinfo_cb, const char* node, const char* service, const struct addrinfo* hints); /* * Free the struct addrinfo. Passing NULL is allowed and is a no-op. */ UV_EXTERN void uv_freeaddrinfo(struct addrinfo* ai); /* uv_spawn() options */ typedef enum { UV_IGNORE = 0x00, UV_CREATE_PIPE = 0x01, UV_INHERIT_FD = 0x02, UV_INHERIT_STREAM = 0x04, /* When UV_CREATE_PIPE is specified, UV_READABLE_PIPE and UV_WRITABLE_PIPE * determine the direction of flow, from the child process' perspective. Both * flags may be specified to create a duplex data stream. */ UV_READABLE_PIPE = 0x10, UV_WRITABLE_PIPE = 0x20 } uv_stdio_flags; typedef struct uv_stdio_container_s { uv_stdio_flags flags; union { uv_stream_t* stream; int fd; } data; } uv_stdio_container_t; typedef struct uv_process_options_s { uv_exit_cb exit_cb; /* Called after the process exits. */ const char* file; /* Path to program to execute. */ /* * Command line arguments. args[0] should be the path to the program. On * Windows this uses CreateProcess which concatenates the arguments into a * string this can cause some strange errors. See the note at * windows_verbatim_arguments. */ char** args; /* * This will be set as the environ variable in the subprocess. If this is * NULL then the parents environ will be used. */ char** env; /* * If non-null this represents a directory the subprocess should execute * in. Stands for current working directory. */ const char* cwd; /* * Various flags that control how uv_spawn() behaves. See the definition of * `enum uv_process_flags` below. */ unsigned int flags; /* * The `stdio` field points to an array of uv_stdio_container_t structs that * describe the file descriptors that will be made available to the child * process. The convention is that stdio[0] points to stdin, fd 1 is used for * stdout, and fd 2 is stderr. * * Note that on windows file descriptors greater than 2 are available to the * child process only if the child processes uses the MSVCRT runtime. */ int stdio_count; uv_stdio_container_t* stdio; /* * Libuv can change the child process' user/group id. This happens only when * the appropriate bits are set in the flags fields. This is not supported on * windows; uv_spawn() will fail and set the error to UV_ENOTSUP. */ uv_uid_t uid; uv_gid_t gid; } uv_process_options_t; /* * These are the flags that can be used for the uv_process_options.flags field. */ enum uv_process_flags { /* * Set the child process' user id. The user id is supplied in the `uid` field * of the options struct. This does not work on windows; setting this flag * will cause uv_spawn() to fail. */ UV_PROCESS_SETUID = (1 << 0), /* * Set the child process' group id. The user id is supplied in the `gid` * field of the options struct. This does not work on windows; setting this * flag will cause uv_spawn() to fail. */ UV_PROCESS_SETGID = (1 << 1), /* * Do not wrap any arguments in quotes, or perform any other escaping, when * converting the argument list into a command line string. This option is * only meaningful on Windows systems. On unix it is silently ignored. */ UV_PROCESS_WINDOWS_VERBATIM_ARGUMENTS = (1 << 2), /* * Spawn the child process in a detached state - this will make it a process * group leader, and will effectively enable the child to keep running after * the parent exits. Note that the child process will still keep the * parent's event loop alive unless the parent process calls uv_unref() on * the child's process handle. */ UV_PROCESS_DETACHED = (1 << 3), /* * Hide the subprocess console window that would normally be created. This * option is only meaningful on Windows systems. On unix it is silently * ignored. */ UV_PROCESS_WINDOWS_HIDE = (1 << 4) }; /* * uv_process_t is a subclass of uv_handle_t */ struct uv_process_s { UV_HANDLE_FIELDS uv_exit_cb exit_cb; int pid; UV_PROCESS_PRIVATE_FIELDS }; /* * Initializes the uv_process_t and starts the process. If the process is * successfully spawned, then this function will return 0. Otherwise, the * negative error code corresponding to the reason it couldn't spawn is * returned. * * Possible reasons for failing to spawn would include (but not be limited to) * the file to execute not existing, not having permissions to use the setuid or * setgid specified, or not having enough memory to allocate for the new * process. */ UV_EXTERN int uv_spawn(uv_loop_t* loop, uv_process_t* handle, const uv_process_options_t* options); /* * Kills the process with the specified signal. The user must still * call uv_close on the process. */ UV_EXTERN int uv_process_kill(uv_process_t*, int signum); /* Kills the process with the specified signal. */ UV_EXTERN int uv_kill(int pid, int signum); /* * uv_work_t is a subclass of uv_req_t */ struct uv_work_s { UV_REQ_FIELDS uv_loop_t* loop; uv_work_cb work_cb; uv_after_work_cb after_work_cb; UV_WORK_PRIVATE_FIELDS }; /* Queues a work request to execute asynchronously on the thread pool. */ UV_EXTERN int uv_queue_work(uv_loop_t* loop, uv_work_t* req, uv_work_cb work_cb, uv_after_work_cb after_work_cb); /* Cancel a pending request. Fails if the request is executing or has finished * executing. * * Returns 0 on success, or an error code < 0 on failure. * * Only cancellation of uv_fs_t, uv_getaddrinfo_t and uv_work_t requests is * currently supported. * * Cancelled requests have their callbacks invoked some time in the future. * It's _not_ safe to free the memory associated with the request until your * callback is called. * * Here is how cancellation is reported to your callback: * * - A uv_fs_t request has its req->result field set to UV_ECANCELED. * * - A uv_work_t or uv_getaddrinfo_t request has its callback invoked with * status == UV_ECANCELED. * * This function is currently only implemented on UNIX platforms. On Windows, * it always returns UV_ENOSYS. */ UV_EXTERN int uv_cancel(uv_req_t* req); struct uv_cpu_info_s { char* model; int speed; struct uv_cpu_times_s { uint64_t user; uint64_t nice; uint64_t sys; uint64_t idle; uint64_t irq; } cpu_times; }; struct uv_interface_address_s { char* name; char phys_addr[6]; int is_internal; union { struct sockaddr_in address4; struct sockaddr_in6 address6; } address; union { struct sockaddr_in netmask4; struct sockaddr_in6 netmask6; } netmask; }; UV_EXTERN char** uv_setup_args(int argc, char** argv); UV_EXTERN int uv_get_process_title(char* buffer, size_t size); UV_EXTERN int uv_set_process_title(const char* title); UV_EXTERN int uv_resident_set_memory(size_t* rss); UV_EXTERN int uv_uptime(double* uptime); /* * This allocates cpu_infos array, and sets count. The array * is freed using uv_free_cpu_info(). */ UV_EXTERN int uv_cpu_info(uv_cpu_info_t** cpu_infos, int* count); UV_EXTERN void uv_free_cpu_info(uv_cpu_info_t* cpu_infos, int count); /* * This allocates addresses array, and sets count. The array * is freed using uv_free_interface_addresses(). */ UV_EXTERN int uv_interface_addresses(uv_interface_address_t** addresses, int* count); UV_EXTERN void uv_free_interface_addresses(uv_interface_address_t* addresses, int count); /* * File System Methods. * * The uv_fs_* functions execute a blocking system call asynchronously (in a * thread pool) and call the specified callback in the specified loop after * completion. If the user gives NULL as the callback the blocking system * call will be called synchronously. req should be a pointer to an * uninitialized uv_fs_t object. * * uv_fs_req_cleanup() must be called after completion of the uv_fs_ * function to free any internal memory allocations associated with the * request. */ typedef enum { UV_FS_UNKNOWN = -1, UV_FS_CUSTOM, UV_FS_OPEN, UV_FS_CLOSE, UV_FS_READ, UV_FS_WRITE, UV_FS_SENDFILE, UV_FS_STAT, UV_FS_LSTAT, UV_FS_FSTAT, UV_FS_FTRUNCATE, UV_FS_UTIME, UV_FS_FUTIME, UV_FS_CHMOD, UV_FS_FCHMOD, UV_FS_FSYNC, UV_FS_FDATASYNC, UV_FS_UNLINK, UV_FS_RMDIR, UV_FS_MKDIR, UV_FS_RENAME, UV_FS_READDIR, UV_FS_LINK, UV_FS_SYMLINK, UV_FS_READLINK, UV_FS_CHOWN, UV_FS_FCHOWN } uv_fs_type; /* uv_fs_t is a subclass of uv_req_t */ struct uv_fs_s { UV_REQ_FIELDS uv_fs_type fs_type; uv_loop_t* loop; uv_fs_cb cb; ssize_t result; void* ptr; const char* path; uv_stat_t statbuf; /* Stores the result of uv_fs_stat and uv_fs_fstat. */ UV_FS_PRIVATE_FIELDS }; UV_EXTERN void uv_fs_req_cleanup(uv_fs_t* req); UV_EXTERN int uv_fs_close(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_fs_cb cb); UV_EXTERN int uv_fs_open(uv_loop_t* loop, uv_fs_t* req, const char* path, int flags, int mode, uv_fs_cb cb); UV_EXTERN int uv_fs_read(uv_loop_t* loop, uv_fs_t* req, uv_file file, void* buf, size_t length, int64_t offset, uv_fs_cb cb); UV_EXTERN int uv_fs_unlink(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); UV_EXTERN int uv_fs_write(uv_loop_t* loop, uv_fs_t* req, uv_file file, const void* buf, size_t length, int64_t offset, uv_fs_cb cb); UV_EXTERN int uv_fs_mkdir(uv_loop_t* loop, uv_fs_t* req, const char* path, int mode, uv_fs_cb cb); UV_EXTERN int uv_fs_rmdir(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); UV_EXTERN int uv_fs_readdir(uv_loop_t* loop, uv_fs_t* req, const char* path, int flags, uv_fs_cb cb); UV_EXTERN int uv_fs_stat(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); UV_EXTERN int uv_fs_fstat(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_fs_cb cb); UV_EXTERN int uv_fs_rename(uv_loop_t* loop, uv_fs_t* req, const char* path, const char* new_path, uv_fs_cb cb); UV_EXTERN int uv_fs_fsync(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_fs_cb cb); UV_EXTERN int uv_fs_fdatasync(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_fs_cb cb); UV_EXTERN int uv_fs_ftruncate(uv_loop_t* loop, uv_fs_t* req, uv_file file, int64_t offset, uv_fs_cb cb); UV_EXTERN int uv_fs_sendfile(uv_loop_t* loop, uv_fs_t* req, uv_file out_fd, uv_file in_fd, int64_t in_offset, size_t length, uv_fs_cb cb); UV_EXTERN int uv_fs_chmod(uv_loop_t* loop, uv_fs_t* req, const char* path, int mode, uv_fs_cb cb); UV_EXTERN int uv_fs_utime(uv_loop_t* loop, uv_fs_t* req, const char* path, double atime, double mtime, uv_fs_cb cb); UV_EXTERN int uv_fs_futime(uv_loop_t* loop, uv_fs_t* req, uv_file file, double atime, double mtime, uv_fs_cb cb); UV_EXTERN int uv_fs_lstat(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); UV_EXTERN int uv_fs_link(uv_loop_t* loop, uv_fs_t* req, const char* path, const char* new_path, uv_fs_cb cb); /* * This flag can be used with uv_fs_symlink on Windows * to specify whether path argument points to a directory. */ #define UV_FS_SYMLINK_DIR 0x0001 /* * This flag can be used with uv_fs_symlink on Windows * to specify whether the symlink is to be created using junction points. */ #define UV_FS_SYMLINK_JUNCTION 0x0002 UV_EXTERN int uv_fs_symlink(uv_loop_t* loop, uv_fs_t* req, const char* path, const char* new_path, int flags, uv_fs_cb cb); UV_EXTERN int uv_fs_readlink(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); UV_EXTERN int uv_fs_fchmod(uv_loop_t* loop, uv_fs_t* req, uv_file file, int mode, uv_fs_cb cb); UV_EXTERN int uv_fs_chown(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_uid_t uid, uv_gid_t gid, uv_fs_cb cb); UV_EXTERN int uv_fs_fchown(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_uid_t uid, uv_gid_t gid, uv_fs_cb cb); enum uv_fs_event { UV_RENAME = 1, UV_CHANGE = 2 }; struct uv_fs_event_s { UV_HANDLE_FIELDS char* filename; UV_FS_EVENT_PRIVATE_FIELDS }; /* * uv_fs_stat() based polling file watcher. */ struct uv_fs_poll_s { UV_HANDLE_FIELDS /* Private, don't touch. */ void* poll_ctx; }; UV_EXTERN int uv_fs_poll_init(uv_loop_t* loop, uv_fs_poll_t* handle); /* * Check the file at `path` for changes every `interval` milliseconds. * * Your callback is invoked with `status < 0` if `path` does not exist * or is inaccessible. The watcher is *not* stopped but your callback is * not called again until something changes (e.g. when the file is created * or the error reason changes). * * When `status == 0`, your callback receives pointers to the old and new * `uv_stat_t` structs. They are valid for the duration of the callback * only! * * For maximum portability, use multi-second intervals. Sub-second intervals * will not detect all changes on many file systems. */ UV_EXTERN int uv_fs_poll_start(uv_fs_poll_t* handle, uv_fs_poll_cb poll_cb, const char* path, unsigned int interval); UV_EXTERN int uv_fs_poll_stop(uv_fs_poll_t* handle); /* * UNIX signal handling on a per-event loop basis. The implementation is not * ultra efficient so don't go creating a million event loops with a million * signal watchers. * * Note to Linux users: SIGRT0 and SIGRT1 (signals 32 and 33) are used by the * NPTL pthreads library to manage threads. Installing watchers for those * signals will lead to unpredictable behavior and is strongly discouraged. * Future versions of libuv may simply reject them. * * Some signal support is available on Windows: * * SIGINT is normally delivered when the user presses CTRL+C. However, like * on Unix, it is not generated when terminal raw mode is enabled. * * SIGBREAK is delivered when the user pressed CTRL+BREAK. * * SIGHUP is generated when the user closes the console window. On SIGHUP the * program is given approximately 10 seconds to perform cleanup. After that * Windows will unconditionally terminate it. * * SIGWINCH is raised whenever libuv detects that the console has been * resized. SIGWINCH is emulated by libuv when the program uses an uv_tty_t * handle to write to the console. SIGWINCH may not always be delivered in a * timely manner; libuv will only detect size changes when the cursor is * being moved. When a readable uv_tty_handle is used in raw mode, resizing * the console buffer will also trigger a SIGWINCH signal. * * Watchers for other signals can be successfully created, but these signals * are never generated. These signals are: SIGILL, SIGABRT, SIGFPE, SIGSEGV, * SIGTERM and SIGKILL. * * Note that calls to raise() or abort() to programmatically raise a signal are * not detected by libuv; these will not trigger a signal watcher. */ struct uv_signal_s { UV_HANDLE_FIELDS uv_signal_cb signal_cb; int signum; UV_SIGNAL_PRIVATE_FIELDS }; UV_EXTERN int uv_signal_init(uv_loop_t* loop, uv_signal_t* handle); UV_EXTERN int uv_signal_start(uv_signal_t* handle, uv_signal_cb signal_cb, int signum); UV_EXTERN int uv_signal_stop(uv_signal_t* handle); /* * Gets load average. * See: http://en.wikipedia.org/wiki/Load_(computing) * Returns [0,0,0] on Windows. */ UV_EXTERN void uv_loadavg(double avg[3]); /* * Flags to be passed to uv_fs_event_start. */ enum uv_fs_event_flags { /* * By default, if the fs event watcher is given a directory name, we will * watch for all events in that directory. This flags overrides this behavior * and makes fs_event report only changes to the directory entry itself. This * flag does not affect individual files watched. * This flag is currently not implemented yet on any backend. */ UV_FS_EVENT_WATCH_ENTRY = 1, /* * By default uv_fs_event will try to use a kernel interface such as inotify * or kqueue to detect events. This may not work on remote filesystems such * as NFS mounts. This flag makes fs_event fall back to calling stat() on a * regular interval. * This flag is currently not implemented yet on any backend. */ UV_FS_EVENT_STAT = 2, /* * By default, event watcher, when watching directory, is not registering * (is ignoring) changes in it's subdirectories. * This flag will override this behaviour on platforms that support it. */ UV_FS_EVENT_RECURSIVE = 4 }; UV_EXTERN int uv_fs_event_init(uv_loop_t* loop, uv_fs_event_t* handle); UV_EXTERN int uv_fs_event_start(uv_fs_event_t* handle, uv_fs_event_cb cb, const char* filename, unsigned int flags); UV_EXTERN int uv_fs_event_stop(uv_fs_event_t* handle); /* Utility */ /* Convert string ip addresses to binary structures */ UV_EXTERN int uv_ip4_addr(const char* ip, int port, struct sockaddr_in* addr); UV_EXTERN int uv_ip6_addr(const char* ip, int port, struct sockaddr_in6* addr); /* Convert binary addresses to strings */ UV_EXTERN int uv_ip4_name(struct sockaddr_in* src, char* dst, size_t size); UV_EXTERN int uv_ip6_name(struct sockaddr_in6* src, char* dst, size_t size); /* Cross-platform IPv6-capable implementation of the 'standard' inet_ntop */ /* and inet_pton functions. On success they return 0. If an error */ /* the target of the `dst` pointer is unmodified. */ UV_EXTERN int uv_inet_ntop(int af, const void* src, char* dst, size_t size); UV_EXTERN int uv_inet_pton(int af, const char* src, void* dst); /* Gets the executable path */ UV_EXTERN int uv_exepath(char* buffer, size_t* size); /* Gets the current working directory */ UV_EXTERN int uv_cwd(char* buffer, size_t size); /* Changes the current working directory */ UV_EXTERN int uv_chdir(const char* dir); /* Gets memory info in bytes */ UV_EXTERN uint64_t uv_get_free_memory(void); UV_EXTERN uint64_t uv_get_total_memory(void); /* * Returns the current high-resolution real time. This is expressed in * nanoseconds. It is relative to an arbitrary time in the past. It is not * related to the time of day and therefore not subject to clock drift. The * primary use is for measuring performance between intervals. * * Note not every platform can support nanosecond resolution; however, this * value will always be in nanoseconds. */ UV_EXTERN extern uint64_t uv_hrtime(void); /* * Disables inheritance for file descriptors / handles that this process * inherited from its parent. The effect is that child processes spawned by * this process don't accidentally inherit these handles. * * It is recommended to call this function as early in your program as possible, * before the inherited file descriptors can be closed or duplicated. * * Note that this function works on a best-effort basis: there is no guarantee * that libuv can discover all file descriptors that were inherited. In general * it does a better job on Windows than it does on unix. */ UV_EXTERN void uv_disable_stdio_inheritance(void); /* * Opens a shared library. The filename is in utf-8. Returns 0 on success and * -1 on error. Call `uv_dlerror(uv_lib_t*)` to get the error message. */ UV_EXTERN int uv_dlopen(const char* filename, uv_lib_t* lib); /* * Close the shared library. */ UV_EXTERN void uv_dlclose(uv_lib_t* lib); /* * Retrieves a data pointer from a dynamic library. It is legal for a symbol to * map to NULL. Returns 0 on success and -1 if the symbol was not found. */ UV_EXTERN int uv_dlsym(uv_lib_t* lib, const char* name, void** ptr); /* * Returns the last uv_dlopen() or uv_dlsym() error message. */ UV_EXTERN const char* uv_dlerror(uv_lib_t* lib); /* * The mutex functions return 0 on success or an error code < 0 * (unless the return type is void, of course). */ UV_EXTERN int uv_mutex_init(uv_mutex_t* handle); UV_EXTERN void uv_mutex_destroy(uv_mutex_t* handle); UV_EXTERN void uv_mutex_lock(uv_mutex_t* handle); UV_EXTERN int uv_mutex_trylock(uv_mutex_t* handle); UV_EXTERN void uv_mutex_unlock(uv_mutex_t* handle); /* * Same goes for the read/write lock functions. */ UV_EXTERN int uv_rwlock_init(uv_rwlock_t* rwlock); UV_EXTERN void uv_rwlock_destroy(uv_rwlock_t* rwlock); UV_EXTERN void uv_rwlock_rdlock(uv_rwlock_t* rwlock); UV_EXTERN int uv_rwlock_tryrdlock(uv_rwlock_t* rwlock); UV_EXTERN void uv_rwlock_rdunlock(uv_rwlock_t* rwlock); UV_EXTERN void uv_rwlock_wrlock(uv_rwlock_t* rwlock); UV_EXTERN int uv_rwlock_trywrlock(uv_rwlock_t* rwlock); UV_EXTERN void uv_rwlock_wrunlock(uv_rwlock_t* rwlock); /* * Same goes for the semaphore functions. */ UV_EXTERN int uv_sem_init(uv_sem_t* sem, unsigned int value); UV_EXTERN void uv_sem_destroy(uv_sem_t* sem); UV_EXTERN void uv_sem_post(uv_sem_t* sem); UV_EXTERN void uv_sem_wait(uv_sem_t* sem); UV_EXTERN int uv_sem_trywait(uv_sem_t* sem); /* * Same goes for the condition variable functions. */ UV_EXTERN int uv_cond_init(uv_cond_t* cond); UV_EXTERN void uv_cond_destroy(uv_cond_t* cond); UV_EXTERN void uv_cond_signal(uv_cond_t* cond); UV_EXTERN void uv_cond_broadcast(uv_cond_t* cond); /* Waits on a condition variable without a timeout. * * Note: * 1. callers should be prepared to deal with spurious wakeups. */ UV_EXTERN void uv_cond_wait(uv_cond_t* cond, uv_mutex_t* mutex); /* Waits on a condition variable with a timeout in nano seconds. * Returns 0 for success or UV_ETIMEDOUT on timeout, It aborts when other * errors happen. * * Note: * 1. callers should be prepared to deal with spurious wakeups. * 2. the granularity of timeout on Windows is never less than one millisecond. * 3. uv_cond_timedwait takes a relative timeout, not an absolute time. */ UV_EXTERN int uv_cond_timedwait(uv_cond_t* cond, uv_mutex_t* mutex, uint64_t timeout); UV_EXTERN int uv_barrier_init(uv_barrier_t* barrier, unsigned int count); UV_EXTERN void uv_barrier_destroy(uv_barrier_t* barrier); UV_EXTERN void uv_barrier_wait(uv_barrier_t* barrier); /* Runs a function once and only once. Concurrent calls to uv_once() with the * same guard will block all callers except one (it's unspecified which one). * The guard should be initialized statically with the UV_ONCE_INIT macro. */ UV_EXTERN void uv_once(uv_once_t* guard, void (*callback)(void)); /* Thread-local storage. These functions largely follow the semantics of * pthread_key_create(), pthread_key_delete(), pthread_getspecific() and * pthread_setspecific(). * * Note that the total thread-local storage size may be limited. * That is, it may not be possible to create many TLS keys. */ UV_EXTERN int uv_key_create(uv_key_t* key); UV_EXTERN void uv_key_delete(uv_key_t* key); UV_EXTERN void* uv_key_get(uv_key_t* key); UV_EXTERN void uv_key_set(uv_key_t* key, void* value); UV_EXTERN int uv_thread_create(uv_thread_t *tid, void (*entry)(void *arg), void *arg); UV_EXTERN unsigned long uv_thread_self(void); UV_EXTERN int uv_thread_join(uv_thread_t *tid); /* The presence of these unions force similar struct layout. */ #define XX(_, name) uv_ ## name ## _t name; union uv_any_handle { UV_HANDLE_TYPE_MAP(XX) }; union uv_any_req { UV_REQ_TYPE_MAP(XX) }; #undef XX struct uv_loop_s { /* User data - use this for whatever. */ void* data; /* Loop reference counting */ unsigned int active_handles; void* handle_queue[2]; void* active_reqs[2]; /* Internal flag to signal loop stop */ unsigned int stop_flag; UV_LOOP_PRIVATE_FIELDS }; /* Don't export the private CPP symbols. */ #undef UV_HANDLE_TYPE_PRIVATE #undef UV_REQ_TYPE_PRIVATE #undef UV_REQ_PRIVATE_FIELDS #undef UV_STREAM_PRIVATE_FIELDS #undef UV_TCP_PRIVATE_FIELDS #undef UV_PREPARE_PRIVATE_FIELDS #undef UV_CHECK_PRIVATE_FIELDS #undef UV_IDLE_PRIVATE_FIELDS #undef UV_ASYNC_PRIVATE_FIELDS #undef UV_TIMER_PRIVATE_FIELDS #undef UV_GETADDRINFO_PRIVATE_FIELDS #undef UV_FS_REQ_PRIVATE_FIELDS #undef UV_WORK_PRIVATE_FIELDS #undef UV_FS_EVENT_PRIVATE_FIELDS #undef UV_SIGNAL_PRIVATE_FIELDS #undef UV_LOOP_PRIVATE_FIELDS #undef UV_LOOP_PRIVATE_PLATFORM_FIELDS #ifdef __cplusplus } #endif #endif /* UV_H */