/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* This test does not pretend to be cross-platform. */ #ifndef _WIN32 #include "uv.h" #include "task.h" #include #include #include #include #include #include #include /* The value of NUM_SIGNAL_HANDLING_THREADS is not arbitrary; it needs to be a * multiple of three for reasons that will become clear when you scroll down. * We're basically creating three different thread groups. The total needs * to be divisible by three in order for the numbers in the final check to * match up. */ #define NUM_SIGNAL_HANDLING_THREADS 24 #define NUM_LOOP_CREATING_THREADS 10 enum signal_action { ONLY_SIGUSR1, ONLY_SIGUSR2, SIGUSR1_AND_SIGUSR2 }; static uv_sem_t sem; static uv_mutex_t counter_lock; static volatile int stop = 0; static volatile int signal1_cb_counter = 0; static volatile int signal2_cb_counter = 0; static volatile int loop_creation_counter = 0; static void increment_counter(volatile int* counter) { uv_mutex_lock(&counter_lock); ++(*counter); uv_mutex_unlock(&counter_lock); } static void signal1_cb(uv_signal_t* handle, int signum) { ASSERT(signum == SIGUSR1); increment_counter(&signal1_cb_counter); uv_signal_stop(handle); } static void signal2_cb(uv_signal_t* handle, int signum) { ASSERT(signum == SIGUSR2); increment_counter(&signal2_cb_counter); uv_signal_stop(handle); } static void signal_handling_worker(void* context) { enum signal_action action; uv_signal_t signal1a; uv_signal_t signal1b; uv_signal_t signal2; uv_loop_t* loop; int r; action = (enum signal_action) (uintptr_t) context; loop = uv_loop_new(); ASSERT(loop != NULL); /* Setup the signal watchers and start them. */ if (action == ONLY_SIGUSR1 || action == SIGUSR1_AND_SIGUSR2) { r = uv_signal_init(loop, &signal1a); ASSERT(r == 0); r = uv_signal_start(&signal1a, signal1_cb, SIGUSR1); ASSERT(r == 0); r = uv_signal_init(loop, &signal1b); ASSERT(r == 0); r = uv_signal_start(&signal1b, signal1_cb, SIGUSR1); ASSERT(r == 0); } if (action == ONLY_SIGUSR2 || action == SIGUSR1_AND_SIGUSR2) { r = uv_signal_init(loop, &signal2); ASSERT(r == 0); r = uv_signal_start(&signal2, signal2_cb, SIGUSR2); ASSERT(r == 0); } /* Signal watchers are now set up. */ uv_sem_post(&sem); /* Wait for all signals. The signal callbacks stop the watcher, so uv_run * will return when all signal watchers caught a signal. */ r = uv_run(loop, UV_RUN_DEFAULT); ASSERT(r == 0); /* Restart the signal watchers. */ if (action == ONLY_SIGUSR1 || action == SIGUSR1_AND_SIGUSR2) { r = uv_signal_start(&signal1a, signal1_cb, SIGUSR1); ASSERT(r == 0); r = uv_signal_start(&signal1b, signal1_cb, SIGUSR1); ASSERT(r == 0); } if (action == ONLY_SIGUSR2 || action == SIGUSR1_AND_SIGUSR2) { r = uv_signal_start(&signal2, signal2_cb, SIGUSR2); ASSERT(r == 0); } /* Wait for signals once more. */ uv_sem_post(&sem); r = uv_run(loop, UV_RUN_DEFAULT); ASSERT(r == 0); /* Close the watchers. */ if (action == ONLY_SIGUSR1 || action == SIGUSR1_AND_SIGUSR2) { uv_close((uv_handle_t*) &signal1a, NULL); uv_close((uv_handle_t*) &signal1b, NULL); } if (action == ONLY_SIGUSR2 || action == SIGUSR1_AND_SIGUSR2) { uv_close((uv_handle_t*) &signal2, NULL); } /* Wait for the signal watchers to close. */ r = uv_run(loop, UV_RUN_DEFAULT); ASSERT(r == 0); uv_loop_delete(loop); } static void signal_unexpected_cb(uv_signal_t* handle, int signum) { ASSERT(0 && "signal_unexpected_cb should never be called"); } static void loop_creating_worker(void* context) { (void) context; do { uv_loop_t* loop; uv_signal_t signal; int r; loop = uv_loop_new(); ASSERT(loop != NULL); r = uv_signal_init(loop, &signal); ASSERT(r == 0); r = uv_signal_start(&signal, signal_unexpected_cb, SIGTERM); ASSERT(r == 0); uv_close((uv_handle_t*) &signal, NULL); r = uv_run(loop, UV_RUN_DEFAULT); ASSERT(r == 0); uv_loop_delete(loop); increment_counter(&loop_creation_counter); } while (!stop); } TEST_IMPL(signal_multiple_loops) { uv_thread_t loop_creating_threads[NUM_LOOP_CREATING_THREADS]; uv_thread_t signal_handling_threads[NUM_SIGNAL_HANDLING_THREADS]; enum signal_action action; sigset_t sigset; int i; int r; r = uv_sem_init(&sem, 0); ASSERT(r == 0); r = uv_mutex_init(&counter_lock); ASSERT(r == 0); /* Create a couple of threads that create a destroy loops continuously. */ for (i = 0; i < NUM_LOOP_CREATING_THREADS; i++) { r = uv_thread_create(&loop_creating_threads[i], loop_creating_worker, NULL); ASSERT(r == 0); } /* Create a couple of threads that actually handle signals. */ for (i = 0; i < NUM_SIGNAL_HANDLING_THREADS; i++) { switch (i % 3) { case 0: action = ONLY_SIGUSR1; break; case 1: action = ONLY_SIGUSR2; break; case 2: action = SIGUSR1_AND_SIGUSR2; break; } r = uv_thread_create(&signal_handling_threads[i], signal_handling_worker, (void*) (uintptr_t) action); ASSERT(r == 0); } /* Wait until all threads have started and set up their signal watchers. */ for (i = 0; i < NUM_SIGNAL_HANDLING_THREADS; i++) uv_sem_wait(&sem); r = kill(getpid(), SIGUSR1); ASSERT(r == 0); r = kill(getpid(), SIGUSR2); ASSERT(r == 0); /* Wait for all threads to handle these signals. */ for (i = 0; i < NUM_SIGNAL_HANDLING_THREADS; i++) uv_sem_wait(&sem); /* Block all signals to this thread, so we are sure that from here the signal * handler runs in another thread. This is is more likely to catch thread and * signal safety issues if there are any. */ sigfillset(&sigset); pthread_sigmask(SIG_SETMASK, &sigset, NULL); r = kill(getpid(), SIGUSR1); ASSERT(r == 0); r = kill(getpid(), SIGUSR2); ASSERT(r == 0); /* Wait for all signal handling threads to exit. */ for (i = 0; i < NUM_SIGNAL_HANDLING_THREADS; i++) { r = uv_thread_join(&signal_handling_threads[i]); ASSERT(r == 0); } /* Tell all loop creating threads to stop. */ stop = 1; /* Wait for all loop creating threads to exit. */ for (i = 0; i < NUM_LOOP_CREATING_THREADS; i++) { r = uv_thread_join(&loop_creating_threads[i]); ASSERT(r == 0); } printf("signal1_cb calls: %d\n", signal1_cb_counter); printf("signal2_cb calls: %d\n", signal2_cb_counter); printf("loops created and destroyed: %d\n", loop_creation_counter); /* The division by three reflects the fact that we spawn three different * thread groups of (NUM_SIGNAL_HANDLING_THREADS / 3) threads each. */ ASSERT(signal1_cb_counter == 8 * (NUM_SIGNAL_HANDLING_THREADS / 3)); ASSERT(signal2_cb_counter == 4 * (NUM_SIGNAL_HANDLING_THREADS / 3)); /* We don't know exactly how much loops will be created and destroyed, but at * least there should be 1 for every loop creating thread. */ ASSERT(loop_creation_counter >= NUM_LOOP_CREATING_THREADS); MAKE_VALGRIND_HAPPY(); return 0; } #endif /* !_WIN32 */