/*
* You may redistribute this program and/or modify it under the terms of
* the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include "memory/MemAllocator.h"
#include "memory/BufferAllocator.h"
#include "util/Timeout.h"
/**
* This is slow so it should only be run manually.
*/
struct Context
{
struct Timeout* timeout;
uint32_t count;
};
void callback(void* context)
{
printf("Timeout was called!\n");
*((uint32_t*) context) = 1;
}
void intervalCallback(void* vcontext)
{
struct Context* context = (struct Context*) vcontext;
context->count++;
if (context->count > 2) {
Timeout_resetTimeout(context->timeout, 5000);
}
if (context->count > 3) {
Timeout_clearTimeout(context->timeout);
}
printf("Interval was called!\n");
}
int main()
{
uint8_t buffer[1024];
struct MemAllocator* allocator = BufferAllocator_new(buffer, 1024);
struct Context timeoutContext = {NULL, 0};
struct Context intervalContext = {NULL, 0};
struct event_base* base = event_base_new();
timeoutContext.timeout =
Timeout_setTimeout(callback, &timeoutContext, 2000, base, allocator);
intervalContext.timeout =
Timeout_setInterval(intervalCallback, &intervalContext, 500, base, allocator);
event_base_loop(base, 0);
}