# libuv libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by [Node.js](http://nodejs.org), but it's also used by Mozilla's [Rust language](http://www.rust-lang.org/), [Luvit](http://luvit.io/), [Julia](http://julialang.org/), [pyuv](https://crate.io/packages/pyuv/), and [others](https://github.com/joyent/libuv/wiki/Projects-that-use-libuv). ## Feature highlights * Full-featured event loop backed by epoll, kqueue, IOCP, event ports. * Asynchronous TCP and UDP sockets * Asynchronous DNS resolution * Asynchronous file and file system operations * File system events * ANSI escape code controlled TTY * IPC with socket sharing, using Unix domain sockets or named pipes (Windows) * Child processes * Thread pool * Signal handling * High resolution clock * Threading and synchronization primitives ## Community * [Mailing list](http://groups.google.com/group/libuv) ## Documentation * [include/uv.h](https://github.com/joyent/libuv/blob/master/include/uv.h) — API documentation in the form of detailed header comments. * [An Introduction to libuv](http://nikhilm.github.com/uvbook/) — An overview of libuv with tutorials. * [LXJS 2012 talk](http://www.youtube.com/watch?v=nGn60vDSxQ4) — High-level introductory talk about libuv. * [Tests and benchmarks](https://github.com/joyent/libuv/tree/master/test) — API specification and usage examples. * [libuv-dox](https://github.com/thlorenz/libuv-dox) — Documenting types and methods of libuv, mostly by reading uv.h. ## Build Instructions For GCC there are two methods building: via autotools or via [GYP][]. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects. To build with autotools: $ sh autogen.sh $ ./configure $ make $ make check $ make install ### Windows First, Python 2.6 or 2.7 must be installed as it is required by [GYP][]. Also, the directory for the preferred Python executable must be specified by the `PYTHON` or `Path` environment variables. To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell) and run vcbuild.bat which will checkout the GYP code into build/gyp and generate uv.sln as well as related project files. To have GYP generate build script for another system, checkout GYP into the project tree manually: $ mkdir -p build $ git clone https://git.chromium.org/external/gyp.git build/gyp ### Unix Run: $ ./gyp_uv.py -f make $ make -C out ### OS X Run: $ ./gyp_uv.py -f xcode $ xcodebuild -ARCHS="x86_64" -project uv.xcodeproj \ -configuration Release -target All Note to OS X users: Make sure that you specify the architecture you wish to build for in the "ARCHS" flag. You can specify more than one by delimiting with a space (e.g. "x86_64 i386"). ### Android Run: $ source ./android-configure NDK_PATH gyp $ make -C out Note for UNIX users: compile your project with `-D_LARGEFILE_SOURCE` and `-D_FILE_OFFSET_BITS=64`. GYP builds take care of that automatically. ### Running tests Run: $ ./gyp_uv.py -f make $ make -C out $ ./out/Debug/run-tests ## Supported Platforms Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using [Visual Studio Express 2010][] or later if you do not have a full Visual Studio license. Linux using the GCC toolchain. OS X using the GCC or XCode toolchain. Solaris 121 and later using GCC toolchain. ## patches See the [guidelines for contributing][]. [node.js]: http://nodejs.org/ [GYP]: http://code.google.com/p/gyp/ [Visual Studio Express 2010]: http://www.microsoft.com/visualstudio/eng/products/visual-studio-2010-express [guidelines for contributing]: https://github.com/joyent/libuv/blob/master/CONTRIBUTING.md