/* vim: set expandtab ts=4 sw=4: */ /* * You may redistribute this program and/or modify it under the terms of * the GNU General Public License as published by the Free Software Foundation, * either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "util/platform/Socket.h" #ifdef win32 #include #else #include #endif #include #include #ifdef win32 #define SIGNED_IF_WIN32_uint32_t int32_t #else #define SIGNED_IF_WIN32_uint32_t uint32_t #endif const int Socket_AF_INET = AF_INET; const int Socket_AF_INET6 = AF_INET6; const int Socket_SOCK_DGRAM = SOCK_DGRAM; const int Socket_SOCK_STREAM = SOCK_STREAM; int Socket_makeNonBlocking(int sock) { #ifdef win32 u_long one = 1; return ioctlsocket(sock, FIONBIO, &one); #else int flags; if ((flags = fcntl(sock, F_GETFL, NULL)) < 0) { return -1; } return (fcntl(sock, F_SETFL, flags | O_NONBLOCK) != -1); #endif } int Socket_makeReusable(int sock) { #ifndef win32 int one = 1; return setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one)); #else return 0; #endif } int Socket_close(int sock) { #ifdef win32 return closesocket(sock); #else return close(sock); #endif } int Socket_recv(int sockfd, void* buff, unsigned long bufferSize, int flags) { return (int) recv(sockfd, buff, bufferSize, flags); } int Socket_recvfrom(int fd, void* buff, unsigned long bufferSize, int flags, struct Sockaddr_storage* ss) { SIGNED_IF_WIN32_uint32_t size = Sockaddr_MAXSIZE; int ret = recvfrom(fd, buff, bufferSize, flags, (struct sockaddr*)ss->nativeAddr, &size); if (ret > -1) { #ifdef Darwin ((struct sockaddr*)ss->nativeAddr)->sa_len = 0; #endif ss->addr.addrLen = size + Sockaddr_OVERHEAD; } return ret; } static int closeSock(struct Allocator_OnFreeJob* j) { Socket_close((int)(uintptr_t)j->userData); return 0; } int Socket_connect(int fd, const struct Sockaddr* sa, struct Allocator* alloc) { int out = connect(fd, Sockaddr_asNativeConst(sa), sa->addrLen - Sockaddr_OVERHEAD); if (out > -1) { Allocator_onFree(alloc, closeSock, (void*)(intptr_t)out); } return out; } int Socket_socket(int af, int type, int protocol, struct Allocator* alloc) { int out = socket(af, type, protocol); if (out > -1) { Allocator_onFree(alloc, closeSock, (void*)(intptr_t)out); } return out; } int Socket_bind(int fd, const struct Sockaddr* sa) { return bind(fd, Sockaddr_asNativeConst(sa), sa->addrLen - Sockaddr_OVERHEAD); } int Socket_send(int socket, const void *buffer, unsigned long length, int flags) { return (int) send(socket, buffer, length, flags); } int Socket_sendto(int fd, const void* buffer, unsigned long len, int flags, const struct Sockaddr* dest) { return (int) sendto(fd, buffer, len, flags, Sockaddr_asNativeConst(dest), dest->addrLen - Sockaddr_OVERHEAD); } int Socket_accept(int sock, struct Sockaddr_storage* addrOut, struct Allocator* alloc) { SIGNED_IF_WIN32_uint32_t len = sizeof(addrOut->nativeAddr); int fd = accept(sock, (struct sockaddr*) addrOut->nativeAddr, &len); if (fd > -1) { addrOut->addr.addrLen = len + Sockaddr_OVERHEAD; Allocator_onFree(alloc, closeSock, (void*)(intptr_t)fd); #ifdef Darwin ((struct sockaddr*)addrOut->nativeAddr)->sa_len = 0; #endif } return fd; } int Socket_getsockname(int sockfd, struct Sockaddr_storage* addr) { SIGNED_IF_WIN32_uint32_t len = sizeof(addr->nativeAddr); int ret = getsockname(sockfd, (struct sockaddr*) addr->nativeAddr, &len); if (!ret) { addr->addr.addrLen = len + Sockaddr_OVERHEAD; #ifdef Darwin ((struct sockaddr*)addr->nativeAddr)->sa_len = 0; #endif } return ret; }