/* vim: set expandtab ts=4 sw=4: */
/*
* You may redistribute this program and/or modify it under the terms of
* the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef Random_H
#define Random_H
#include "memory/Allocator.h"
#include "exception/Except.h"
#include "util/log/Log.h"
#include "crypto/random/seed/RandomSeed.h"
#include "util/Linker.h"
Linker_require("crypto/random/Random.c")
#include
struct Random;
void Random_bytes(struct Random* rand, uint8_t* location, uint64_t count);
/**
* Get random Base32 text, great for password material.
*
* @param output the buffer to write the output to.
* @param length the number of bytes to write.
*/
void Random_base32(struct Random* rand, uint8_t* output, uint32_t length);
void Random_addRandom(struct Random* rand, uint32_t randomNumber);
static inline void Random_longs(struct Random* rand, uint64_t* location, uint64_t count)
{
Random_bytes(rand, (uint8_t*) location, count*8);
}
static inline void Random_ints(struct Random* rand, uint32_t* location, uint64_t count)
{
Random_bytes(rand, (uint8_t*) location, count*4);
}
static inline int16_t Random_int8(struct Random* rand)
{
int8_t ret;
Random_bytes(rand, (uint8_t*)&ret, 1);
return ret;
}
static inline uint16_t Random_uint8(struct Random* rand)
{
uint8_t ret;
Random_bytes(rand, (uint8_t*)&ret, 1);
return ret;
}
static inline int16_t Random_int16(struct Random* rand)
{
int16_t ret;
Random_bytes(rand, (uint8_t*)&ret, 2);
return ret;
}
static inline uint16_t Random_uint16(struct Random* rand)
{
uint16_t ret;
Random_bytes(rand, (uint8_t*)&ret, 2);
return ret;
}
static inline int32_t Random_int32(struct Random* rand)
{
int32_t ret;
Random_bytes(rand, (uint8_t*)&ret, 4);
return ret;
}
static inline uint32_t Random_uint32(struct Random* rand)
{
uint32_t ret;
Random_bytes(rand, (uint8_t*)&ret, 4);
return ret;
}
static inline int64_t Random_int64(struct Random* rand)
{
int64_t ret;
Random_longs(rand, (uint64_t*)&ret, 1);
return ret;
}
static inline uint64_t Random_uint64(struct Random* rand)
{
uint64_t ret;
Random_longs(rand, &ret, 1);
return ret;
}
struct Random* Random_newWithSeed(struct Allocator* alloc,
struct Log* logger,
struct RandomSeed* seed,
struct Except* eh);
struct Random* Random_new(struct Allocator* alloc, struct Log* logger, struct Except* eh);
#endif