/* vim: set expandtab ts=4 sw=4: */ /* * You may redistribute this program and/or modify it under the terms of * the GNU General Public License as published by the Free Software Foundation, * either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef Random_H #define Random_H #include "memory/Allocator.h" #include "exception/Except.h" #include "util/log/Log.h" #include "crypto/random/seed/RandomSeed.h" #include "util/Linker.h" Linker_require("crypto/random/Random.c") #include struct Random; void Random_bytes(struct Random* rand, uint8_t* location, uint64_t count); /** * Get random Base32 text, great for password material. * * @param output the buffer to write the output to. * @param length the number of bytes to write. */ void Random_base32(struct Random* rand, uint8_t* output, uint32_t length); void Random_addRandom(struct Random* rand, uint32_t randomNumber); static inline void Random_longs(struct Random* rand, uint64_t* location, uint64_t count) { Random_bytes(rand, (uint8_t*) location, count*8); } static inline void Random_ints(struct Random* rand, uint32_t* location, uint64_t count) { Random_bytes(rand, (uint8_t*) location, count*4); } static inline int16_t Random_int8(struct Random* rand) { int8_t ret; Random_bytes(rand, (uint8_t*)&ret, 1); return ret; } static inline uint16_t Random_uint8(struct Random* rand) { uint8_t ret; Random_bytes(rand, (uint8_t*)&ret, 1); return ret; } static inline int16_t Random_int16(struct Random* rand) { int16_t ret; Random_bytes(rand, (uint8_t*)&ret, 2); return ret; } static inline uint16_t Random_uint16(struct Random* rand) { uint16_t ret; Random_bytes(rand, (uint8_t*)&ret, 2); return ret; } static inline int32_t Random_int32(struct Random* rand) { int32_t ret; Random_bytes(rand, (uint8_t*)&ret, 4); return ret; } static inline uint32_t Random_uint32(struct Random* rand) { uint32_t ret; Random_bytes(rand, (uint8_t*)&ret, 4); return ret; } static inline int64_t Random_int64(struct Random* rand) { int64_t ret; Random_longs(rand, (uint64_t*)&ret, 1); return ret; } static inline uint64_t Random_uint64(struct Random* rand) { uint64_t ret; Random_longs(rand, &ret, 1); return ret; } struct Random* Random_newWithSeed(struct Allocator* alloc, struct Log* logger, struct RandomSeed* seed, struct Except* eh); struct Random* Random_new(struct Allocator* alloc, struct Log* logger, struct Except* eh); #endif