/* vim: set expandtab ts=4 sw=4: */
/*
* You may redistribute this program and/or modify it under the terms of
* the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "util/platform/Socket.h"
#ifdef win32
#include
#else
#include
#endif
#include
#include
#ifdef win32
#define SIGNED_IF_WIN32_uint32_t int32_t
#else
#define SIGNED_IF_WIN32_uint32_t uint32_t
#endif
const int Socket_AF_INET = AF_INET;
const int Socket_AF_INET6 = AF_INET6;
const int Socket_SOCK_DGRAM = SOCK_DGRAM;
const int Socket_SOCK_STREAM = SOCK_STREAM;
int Socket_makeNonBlocking(int sock)
{
#ifdef win32
u_long one = 1;
return ioctlsocket(sock, FIONBIO, &one);
#else
int flags;
if ((flags = fcntl(sock, F_GETFL, NULL)) < 0) {
return -1;
}
return (fcntl(sock, F_SETFL, flags | O_NONBLOCK) != -1);
#endif
}
int Socket_makeReusable(int sock)
{
#ifndef win32
int one = 1;
return setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one));
#else
return 0;
#endif
}
int Socket_close(int sock)
{
#ifdef win32
return closesocket(sock);
#else
return close(sock);
#endif
}
int Socket_recv(int sockfd, void* buff, unsigned long bufferSize, int flags)
{
return (int) recv(sockfd, buff, bufferSize, flags);
}
int Socket_recvfrom(int fd,
void* buff,
unsigned long bufferSize,
int flags,
struct Sockaddr_storage* ss)
{
SIGNED_IF_WIN32_uint32_t size = Sockaddr_MAXSIZE;
int ret = recvfrom(fd, buff, bufferSize, flags, (struct sockaddr*)ss->nativeAddr, &size);
if (ret > -1) {
#ifdef Darwin
((struct sockaddr*)ss->nativeAddr)->sa_len = 0;
#endif
ss->addr.addrLen = size + Sockaddr_OVERHEAD;
}
return ret;
}
static int closeSock(struct Allocator_OnFreeJob* j)
{
Socket_close((int)(uintptr_t)j->userData);
return 0;
}
int Socket_connect(int fd, const struct Sockaddr* sa, struct Allocator* alloc)
{
int out = connect(fd, Sockaddr_asNativeConst(sa), sa->addrLen - Sockaddr_OVERHEAD);
if (out > -1) {
Allocator_onFree(alloc, closeSock, (void*)(intptr_t)out);
}
return out;
}
int Socket_socket(int af, int type, int protocol, struct Allocator* alloc)
{
int out = socket(af, type, protocol);
if (out > -1) {
Allocator_onFree(alloc, closeSock, (void*)(intptr_t)out);
}
return out;
}
int Socket_bind(int fd, const struct Sockaddr* sa)
{
return bind(fd, Sockaddr_asNativeConst(sa), sa->addrLen - Sockaddr_OVERHEAD);
}
int Socket_send(int socket, const void *buffer, unsigned long length, int flags)
{
return (int) send(socket, buffer, length, flags);
}
int Socket_sendto(int fd,
const void* buffer,
unsigned long len,
int flags,
const struct Sockaddr* dest)
{
return (int) sendto(fd,
buffer,
len,
flags,
Sockaddr_asNativeConst(dest),
dest->addrLen - Sockaddr_OVERHEAD);
}
int Socket_accept(int sock, struct Sockaddr_storage* addrOut, struct Allocator* alloc)
{
SIGNED_IF_WIN32_uint32_t len = sizeof(addrOut->nativeAddr);
int fd = accept(sock, (struct sockaddr*) addrOut->nativeAddr, &len);
if (fd > -1) {
addrOut->addr.addrLen = len + Sockaddr_OVERHEAD;
Allocator_onFree(alloc, closeSock, (void*)(intptr_t)fd);
#ifdef Darwin
((struct sockaddr*)addrOut->nativeAddr)->sa_len = 0;
#endif
}
return fd;
}
int Socket_getsockname(int sockfd, struct Sockaddr_storage* addr)
{
SIGNED_IF_WIN32_uint32_t len = sizeof(addr->nativeAddr);
int ret = getsockname(sockfd, (struct sockaddr*) addr->nativeAddr, &len);
if (!ret) {
addr->addr.addrLen = len + Sockaddr_OVERHEAD;
#ifdef Darwin
((struct sockaddr*)addr->nativeAddr)->sa_len = 0;
#endif
}
return ret;
}