/* vim: set expandtab ts=4 sw=4: */
/*
* You may redistribute this program and/or modify it under the terms of
* the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef NodeStore_H
#define NodeStore_H
#include "dht/Address.h"
#include "dht/dhtcore/Node.h"
#include "dht/dhtcore/RumorMill.h"
#include "util/log/Log.h"
#include "memory/Allocator.h"
#include "switch/EncodingScheme.h"
#include "util/Linker.h"
#include "util/events/EventBase.h"
Linker_require("dht/dhtcore/NodeStore.c")
#include
#include
typedef void (* NodeStore_OnBestPathChange)(void* userData, struct Node_Two* node);
struct NodeStore
{
struct Address* selfAddress;
struct Node_Two* selfNode;
int pinnedNodes;
int peerCount;
int linkedNodes;
int nodeCount;
int nodeCapacity;
int linkCount;
int linkCapacity;
NodeStore_OnBestPathChange onBestPathChange;
void* onBestPathChangeCtx;
};
#define NodeStore_DEFAULT_NODE_CAPACITY 128
#define NodeStore_DEFAULT_LINK_CAPACITY 4096
/**
* Create a new NodeStore.
*
* @param myAddress the address for this DHT node.
* @param allocator the allocator to allocate storage space for this NodeStore.
* @param logger the means for this node store to log.
*/
struct NodeStore* NodeStore_new(struct Address* myAddress,
struct Allocator* allocator,
struct EventBase* eventBase,
struct Log* logger,
struct RumorMill* renumberMill);
/**
* Discover a new node (or rediscover an existing one).
*
* @param nodeStore the store
* @param addr the address of the new node
* @param reachDiff the amount to credit this node
* @param scheme the encoding scheme used by this node.
* @param encodingFormNumber the number of the smallest possible encoding form for to encoding
* the interface number through which this message came.
* @param reach the quality of the path to the new node
*/
struct Node_Link* NodeStore_discoverNode(struct NodeStore* nodeStore,
struct Address* addr,
struct EncodingScheme* scheme,
int inverseLinkEncodingFormNumber,
uint64_t milliseconds);
struct Node_Two* NodeStore_nodeForAddr(struct NodeStore* nodeStore, uint8_t addr[16]);
struct Node_Two* NodeStore_closestNode(struct NodeStore* nodeStore, uint64_t path);
struct Node_Link* NodeStore_linkForPath(struct NodeStore* nodeStore, uint64_t path);
void NodeStore_unlinkNodes(struct NodeStore* nodeStore, struct Node_Link* link);
/**
* Get an outgoing link for a node.
*
* @param parent the node from which the link begins.
* @param startLink the link to get the next link after, if NULL the first link from the parent
* will be returned.
* @return the next link from the parent of NULL if there are no more links.
*/
struct Node_Link* NodeStore_nextLink(struct Node_Two* parent, struct Node_Link* startLink);
/**
* Get the first peer along a path.
*
* @param nodeStore
* @param path the path to get the first peer along.
* @param correctedPath if non-null, this will be set to the path from the resulting link to the
* destination given by path. Calling this function iteratively, passing
* the result of this back to path and passing the return value as
* startingPoint will walk the path.
* @param startingPoint if non-null, the starting point from which path begins, otherwise it will
* be assumed to begin from the self-node.
* @return the first link along the path or NULL if no such link is known.
*/
struct Node_Link* NodeStore_firstHopInPath(struct NodeStore* nodeStore,
uint64_t path,
uint64_t* correctedPath,
struct Node_Link* startingPoint);
#define NodeStore_optimizePath_INVALID (~((uint64_t)0))
uint64_t NodeStore_optimizePath(struct NodeStore* nodeStore, uint64_t path);
/**
* Get a route label for a given path through the network.
*
* @param nodeStore the store
* @param pathToParent a label for getting to a node.
* @param pathParentToChild the cannonicalized label for getting from the parent node to the child.
* @return a path if all goes well, otherwise:
* NodeStore_getRouteLabel_PARENT_NOT_FOUND if the path to the parent node does not
* lead to a known node, or:
* NodeStore_getRouteLabel_CHILD_NOT_FOUND if no peer could be found which links from that
* path from the parent.
*/
#define NodeStore_getRouteLabel_PARENT_NOT_FOUND ((~((uint64_t)0))-1)
#define NodeStore_getRouteLabel_CHILD_NOT_FOUND ((~((uint64_t)0))-2)
#define NodeStore_getRouteLabel__ERR_MIN ((~((uint64_t)0))-3)
static inline bool NodeStore_getRouteLabel_ERR(uint64_t x)
{
return NodeStore_getRouteLabel__ERR_MIN <= x;
}
uint64_t NodeStore_getRouteLabel(struct NodeStore* nodeStore,
uint64_t pathToParent,
uint64_t pathParentToChild);
/**
* @return a human readable version of the error response from getRouteLabel or return NULL if
* getRouteLabel succeeded.
*/
char* NodeStore_getRouteLabel_strerror(uint64_t returnVal);
/**
* Find the one best node using LinkStateNodeCollector. LinkStateNodeCollector prefers a
* keyspace match (same address). It breaks ties by choosing the highest version node
* (versions above it's own are considered the same as it's version). It breaks ties of the
* above two by which node has non-zero reach and finally shortest label fragment wins.
*
* @param store the NodeStore
* @param targetAddress the address used for comparing distance
* @return the node w/ address closest to targetAddress or NULL if myAddress is closest
*/
struct Node_Two* NodeStore_getBest(struct NodeStore* nodeStore, uint8_t targetAddress[16]);
/**
* Get direct peers of this node.
* Will get peers with switch labels XOR close to the provided label up to max number.
*
* @param label will get peers whose labels are XOR close to this label.
* @param max will not return more than this number of peers.
* @param allocator for getting memory for the list.
* @param store the nodestore.
*/
struct NodeList* NodeStore_getPeers(uint64_t label,
const uint32_t max,
struct Allocator* allocator,
struct NodeStore* store);
/**
* Get the best nodes for servicing a lookup.
* These are returned in reverse order, from farthest to closest.
*
* @param store the store to get the nodes from.
* @param targetAddress the address to get closest nodes for.
* @param count the number of nodes to return.
* @param versionOfRequestingNode the version of the node who asked for the list, no nodes will
* be returned which are known to be incompatible with this version.
* @param allocator the memory allocator to use for getting the memory to store the output.
*/
struct NodeList* NodeStore_getClosestNodes(struct NodeStore* store,
struct Address* targetAddress,
const uint32_t count,
uint32_t versionOfRequestingNode,
struct Allocator* allocator);
// Used to update reach when a ping/search response comes in
void NodeStore_pathResponse(struct NodeStore* nodeStore, uint64_t path, uint64_t milliseconds);
void NodeStore_pathTimeout(struct NodeStore* nodeStore, uint64_t path);
/**
* Remove all nodes who are reachable by this path.
*
* @param path the label part in host order.
* @param store the node store.
*/
//void NodeStore_brokenPath(uint64_t path, struct NodeStore* store);
void NodeStore_brokenLink(struct NodeStore* nodeStore, uint64_t path, uint64_t pathAtErrorPoint);
void NodeStore_disconnectedPeer(struct NodeStore* nodeStore, uint64_t path);
struct Node_Two* NodeStore_getNextNode(struct NodeStore* nodeStore, struct Node_Two* lastNode);
struct Node_Link* NodeStore_getNextLink(struct NodeStore* nodeStore, struct Node_Link* last);
uint64_t NodeStore_timeSinceLastPing(struct NodeStore* nodeStore, struct Node_Two* node);
// Used for DHT maintenance.
#define NodeStore_bucketSize 4
#define NodeStore_bucketNumber 128
struct Address NodeStore_addrForBucket(struct Address* source, uint16_t bucket);
uint16_t NodeStore_bucketForAddr(struct Address* source, struct Address* dest);
struct NodeList* NodeStore_getNodesForBucket(struct NodeStore* nodeStore,
struct Allocator* allocator,
uint16_t bucket,
const uint32_t count);
#endif