/* vim: set expandtab ts=4 sw=4: */ /* * You may redistribute this program and/or modify it under the terms of * the GNU General Public License as published by the Free Software Foundation, * either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NodeStore_H #define NodeStore_H #include "dht/Address.h" #include "dht/dhtcore/Node.h" #include "dht/dhtcore/RumorMill.h" #include "util/log/Log.h" #include "memory/Allocator.h" #include "switch/EncodingScheme.h" #include "util/Linker.h" #include "util/events/EventBase.h" Linker_require("dht/dhtcore/NodeStore.c") #include #include typedef void (* NodeStore_OnBestPathChange)(void* userData, struct Node_Two* node); struct NodeStore { struct Address* selfAddress; struct Node_Two* selfNode; int pinnedNodes; int peerCount; int linkedNodes; int nodeCount; int nodeCapacity; int linkCount; int linkCapacity; NodeStore_OnBestPathChange onBestPathChange; void* onBestPathChangeCtx; }; #define NodeStore_DEFAULT_NODE_CAPACITY 128 #define NodeStore_DEFAULT_LINK_CAPACITY 4096 /** * Create a new NodeStore. * * @param myAddress the address for this DHT node. * @param allocator the allocator to allocate storage space for this NodeStore. * @param logger the means for this node store to log. */ struct NodeStore* NodeStore_new(struct Address* myAddress, struct Allocator* allocator, struct EventBase* eventBase, struct Log* logger, struct RumorMill* renumberMill); /** * Discover a new node (or rediscover an existing one). * * @param nodeStore the store * @param addr the address of the new node * @param reachDiff the amount to credit this node * @param scheme the encoding scheme used by this node. * @param encodingFormNumber the number of the smallest possible encoding form for to encoding * the interface number through which this message came. * @param reach the quality of the path to the new node */ struct Node_Link* NodeStore_discoverNode(struct NodeStore* nodeStore, struct Address* addr, struct EncodingScheme* scheme, int inverseLinkEncodingFormNumber, uint64_t milliseconds); struct Node_Two* NodeStore_nodeForAddr(struct NodeStore* nodeStore, uint8_t addr[16]); struct Node_Two* NodeStore_closestNode(struct NodeStore* nodeStore, uint64_t path); struct Node_Link* NodeStore_linkForPath(struct NodeStore* nodeStore, uint64_t path); void NodeStore_unlinkNodes(struct NodeStore* nodeStore, struct Node_Link* link); /** * Get an outgoing link for a node. * * @param parent the node from which the link begins. * @param startLink the link to get the next link after, if NULL the first link from the parent * will be returned. * @return the next link from the parent of NULL if there are no more links. */ struct Node_Link* NodeStore_nextLink(struct Node_Two* parent, struct Node_Link* startLink); /** * Get the first peer along a path. * * @param nodeStore * @param path the path to get the first peer along. * @param correctedPath if non-null, this will be set to the path from the resulting link to the * destination given by path. Calling this function iteratively, passing * the result of this back to path and passing the return value as * startingPoint will walk the path. * @param startingPoint if non-null, the starting point from which path begins, otherwise it will * be assumed to begin from the self-node. * @return the first link along the path or NULL if no such link is known. */ struct Node_Link* NodeStore_firstHopInPath(struct NodeStore* nodeStore, uint64_t path, uint64_t* correctedPath, struct Node_Link* startingPoint); #define NodeStore_optimizePath_INVALID (~((uint64_t)0)) uint64_t NodeStore_optimizePath(struct NodeStore* nodeStore, uint64_t path); /** * Get a route label for a given path through the network. * * @param nodeStore the store * @param pathToParent a label for getting to a node. * @param pathParentToChild the cannonicalized label for getting from the parent node to the child. * @return a path if all goes well, otherwise: * NodeStore_getRouteLabel_PARENT_NOT_FOUND if the path to the parent node does not * lead to a known node, or: * NodeStore_getRouteLabel_CHILD_NOT_FOUND if no peer could be found which links from that * path from the parent. */ #define NodeStore_getRouteLabel_PARENT_NOT_FOUND ((~((uint64_t)0))-1) #define NodeStore_getRouteLabel_CHILD_NOT_FOUND ((~((uint64_t)0))-2) #define NodeStore_getRouteLabel__ERR_MIN ((~((uint64_t)0))-3) static inline bool NodeStore_getRouteLabel_ERR(uint64_t x) { return NodeStore_getRouteLabel__ERR_MIN <= x; } uint64_t NodeStore_getRouteLabel(struct NodeStore* nodeStore, uint64_t pathToParent, uint64_t pathParentToChild); /** * @return a human readable version of the error response from getRouteLabel or return NULL if * getRouteLabel succeeded. */ char* NodeStore_getRouteLabel_strerror(uint64_t returnVal); /** * Find the one best node using LinkStateNodeCollector. LinkStateNodeCollector prefers a * keyspace match (same address). It breaks ties by choosing the highest version node * (versions above it's own are considered the same as it's version). It breaks ties of the * above two by which node has non-zero reach and finally shortest label fragment wins. * * @param store the NodeStore * @param targetAddress the address used for comparing distance * @return the node w/ address closest to targetAddress or NULL if myAddress is closest */ struct Node_Two* NodeStore_getBest(struct NodeStore* nodeStore, uint8_t targetAddress[16]); /** * Get direct peers of this node. * Will get peers with switch labels XOR close to the provided label up to max number. * * @param label will get peers whose labels are XOR close to this label. * @param max will not return more than this number of peers. * @param allocator for getting memory for the list. * @param store the nodestore. */ struct NodeList* NodeStore_getPeers(uint64_t label, const uint32_t max, struct Allocator* allocator, struct NodeStore* store); /** * Get the best nodes for servicing a lookup. * These are returned in reverse order, from farthest to closest. * * @param store the store to get the nodes from. * @param targetAddress the address to get closest nodes for. * @param count the number of nodes to return. * @param versionOfRequestingNode the version of the node who asked for the list, no nodes will * be returned which are known to be incompatible with this version. * @param allocator the memory allocator to use for getting the memory to store the output. */ struct NodeList* NodeStore_getClosestNodes(struct NodeStore* store, struct Address* targetAddress, const uint32_t count, uint32_t versionOfRequestingNode, struct Allocator* allocator); // Used to update reach when a ping/search response comes in void NodeStore_pathResponse(struct NodeStore* nodeStore, uint64_t path, uint64_t milliseconds); void NodeStore_pathTimeout(struct NodeStore* nodeStore, uint64_t path); /** * Remove all nodes who are reachable by this path. * * @param path the label part in host order. * @param store the node store. */ //void NodeStore_brokenPath(uint64_t path, struct NodeStore* store); void NodeStore_brokenLink(struct NodeStore* nodeStore, uint64_t path, uint64_t pathAtErrorPoint); void NodeStore_disconnectedPeer(struct NodeStore* nodeStore, uint64_t path); struct Node_Two* NodeStore_getNextNode(struct NodeStore* nodeStore, struct Node_Two* lastNode); struct Node_Link* NodeStore_getNextLink(struct NodeStore* nodeStore, struct Node_Link* last); uint64_t NodeStore_timeSinceLastPing(struct NodeStore* nodeStore, struct Node_Two* node); // Used for DHT maintenance. #define NodeStore_bucketSize 4 #define NodeStore_bucketNumber 128 struct Address NodeStore_addrForBucket(struct Address* source, uint16_t bucket); uint16_t NodeStore_bucketForAddr(struct Address* source, struct Address* dest); struct NodeList* NodeStore_getNodesForBucket(struct NodeStore* nodeStore, struct Allocator* allocator, uint16_t bucket, const uint32_t count); #endif