/* vim: set expandtab ts=4 sw=4: */ /* * You may redistribute this program and/or modify it under the terms of * the GNU General Public License as published by the Free Software Foundation, * either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef Pinger_H #define Pinger_H #include "benc/String.h" #include "memory/Allocator.h" #include "util/log/Log.h" #include "crypto/random/Random.h" #include "util/events/EventBase.h" #include "util/Linker.h" Linker_require("util/Pinger.c"); /** * On pong received callback. * This is called when a response to the ping comes in. * * @param data the response content or NULL if the ping timed out, if Pinger_ping() was called with * null, this will be an empty string. * @param milliseconds the number of milliseconds between the sending of the ping and this event. * @param context the context which is set in the Pinger_Ping struct returned by Pinger_ping(). */ #define Pinger_ON_RESPONSE(x) \ void (* x)(String* data, uint32_t milliseconds, void* context) /** * Sender callback. * The pinger uses this user provided function to send the ping. * This function does not return, in the event of error, it is the user's responsibility to * communicate the error through the context back to the function which called Pinger_ping(). * * @param data the content of the ping to send. * @param context the context which is set in the Pinger_Ping struct returned by Pinger_ping(). */ #define Pinger_SEND_PING(x) void (* x)(String* data, void* context) struct Pinger; struct Pinger_Ping { /** * The allocator which is set by Pinger_ping() and can be used to * allocate space which will be freed when the ping completes. */ struct Allocator* pingAlloc; /** How the ping will be identified on the wire. */ uint32_t handle; /** * This is NULL by default and is set by the caller of Pinger_ping(), * when sendPing() and onResponse() are called, whatever this is, will be passed to them. */ void* context; }; /** * @param data this is the bytes that you want to be reflected back to you. * @param onResponse this function will be called when the ping is responded to or times out. * @param sendPing the function which will be called to send the ping out to the other node. * @param timeoutMilliseconds the number of milliseconds to wait before timeout. * @param allocator cancel the ping by freeing this allocator. * @param pinger * @return a new Pinger_Ping if all goes well, NULL if there is no space. */ struct Pinger_Ping* Pinger_newPing(String* data, Pinger_ON_RESPONSE(onResponse), Pinger_SEND_PING(sendPing), uint32_t timeoutMilliseconds, struct Allocator* allocator, struct Pinger* pinger); /** * Function to call when data comes in which appears to be a ping response. * * @param data the data as it comes in. * @param pinger the pinger context. */ void Pinger_pongReceived(String* data, struct Pinger* pinger); /** * Create a new pinger. * * @param eventBase * @param logger * @param alloc */ struct Pinger* Pinger_new(struct EventBase* eventBase, struct Random* rand, struct Log* logger, struct Allocator* alloc); #endif